From e1c88768107f2a3f4e2aa389972b0f1b0a28e3bf Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 17 Mar 2021 15:16:49 +0100 Subject: last try... --- .../web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs | 4 +++- examples/web/shaders/resources/shaders/glsl100/lighting.fs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) (limited to 'examples/web/shaders/resources') diff --git a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs index 4f6c52b..2bf9056 100644 --- a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +++ b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs @@ -1,3 +1,4 @@ + #version 100 // Input vertex attributes @@ -59,4 +60,5 @@ void main() // Calculate final vertex position gl_Position = mvpi*vec4(vertexPosition, 1.0); -} \ No newline at end of file +} + diff --git a/examples/web/shaders/resources/shaders/glsl100/lighting.fs b/examples/web/shaders/resources/shaders/glsl100/lighting.fs index 1a4faa7..e07c6a8 100644 --- a/examples/web/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/web/shaders/resources/shaders/glsl100/lighting.fs @@ -1,3 +1,4 @@ + #version 100 precision mediump float; @@ -67,4 +68,5 @@ void main() // Gamma correction gl_FragColor = pow(finalColor, vec4(1.0/2.2)); -} \ No newline at end of file +} + -- cgit v1.2.3