From 9ab5e45031a38b5fbc32a2f28a429edf5ccbfc27 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 17 Mar 2021 19:03:28 +0100 Subject: Reviewed several examples for web - shaders_spotlight - shaders_multi_sample2d --- examples/web/shaders/shaders_multi_sample2d.data | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'examples/web/shaders/shaders_multi_sample2d.data') diff --git a/examples/web/shaders/shaders_multi_sample2d.data b/examples/web/shaders/shaders_multi_sample2d.data index 0074e6a..4bda619 100644 --- a/examples/web/shaders/shaders_multi_sample2d.data +++ b/examples/web/shaders/shaders_multi_sample2d.data @@ -11,6 +11,8 @@ uniform sampler2D texture0; uniform sampler2D texture1; uniform vec4 colDiffuse; +uniform float divider; + void main() { // Texel color fetching from texture sampler @@ -18,7 +20,7 @@ void main() vec4 texelColor1 = texture2D(texture1, fragTexCoord); float x = fract(fragTexCoord.s); - float out = smoothstep(0.4, 0.6, x); + float final = smoothstep(divider - 0.1, divider + 0.1, x); - gl_FragColor = mix(texelColor0, texelColor1, out); + gl_FragColor = mix(texelColor0, texelColor1, final); } \ No newline at end of file -- cgit v1.2.3