From aad3ceff145724815da44195b73d45ebb6e960ae Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 19 Mar 2021 22:40:17 +0100 Subject: REVIEWED some examples --- examples/web/shaders/shaders_basic_lighting.c | 2 +- examples/web/shaders/shaders_custom_uniform.c | 2 +- examples/web/shaders/shaders_fog.c | 2 +- examples/web/shaders/shaders_model_shader.c | 2 +- examples/web/shaders/shaders_rlgl_mesh_instanced.c | 2 +- examples/web/shaders/shaders_simple_mask.c | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) (limited to 'examples/web/shaders') diff --git a/examples/web/shaders/shaders_basic_lighting.c b/examples/web/shaders/shaders_basic_lighting.c index e21ee14..b290a19 100644 --- a/examples/web/shaders/shaders_basic_lighting.c +++ b/examples/web/shaders/shaders_basic_lighting.c @@ -83,7 +83,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type // Load models modelA = LoadModelFromMesh(GenMeshTorus(0.4f, 1.0f, 16, 32)); diff --git a/examples/web/shaders/shaders_custom_uniform.c b/examples/web/shaders/shaders_custom_uniform.c index e574dc4..27fae05 100644 --- a/examples/web/shaders/shaders_custom_uniform.c +++ b/examples/web/shaders/shaders_custom_uniform.c @@ -68,7 +68,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; model = LoadModel("resources/models/barracks.obj"); // Load OBJ model texture = LoadTexture("resources/models/barracks_diffuse.png"); // Load model texture diff --git a/examples/web/shaders/shaders_fog.c b/examples/web/shaders/shaders_fog.c index 0b36bcf..0e0b000 100644 --- a/examples/web/shaders/shaders_fog.c +++ b/examples/web/shaders/shaders_fog.c @@ -84,7 +84,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; // Load models and texture modelA = LoadModelFromMesh(GenMeshTorus(0.4f, 1.0f, 16, 32)); diff --git a/examples/web/shaders/shaders_model_shader.c b/examples/web/shaders/shaders_model_shader.c index 18abea5..e69ab8d 100644 --- a/examples/web/shaders/shaders_model_shader.c +++ b/examples/web/shaders/shaders_model_shader.c @@ -63,7 +63,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 1.0f, -1.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; model = LoadModel("resources/models/watermill.obj"); // Load OBJ model texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture diff --git a/examples/web/shaders/shaders_rlgl_mesh_instanced.c b/examples/web/shaders/shaders_rlgl_mesh_instanced.c index a42882b..b4105d1 100644 --- a/examples/web/shaders/shaders_rlgl_mesh_instanced.c +++ b/examples/web/shaders/shaders_rlgl_mesh_instanced.c @@ -77,7 +77,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; cube = GenMeshCube(1.0f, 1.0f, 1.0f); diff --git a/examples/web/shaders/shaders_simple_mask.c b/examples/web/shaders/shaders_simple_mask.c index 79effab..390d602 100644 --- a/examples/web/shaders/shaders_simple_mask.c +++ b/examples/web/shaders/shaders_simple_mask.c @@ -76,7 +76,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; // Define our three models to show the shader on torus = GenMeshTorus(.3, 1, 16, 32); -- cgit v1.2.3