From 83ab2cb01746a869b625c9d84fbb4737146b73a9 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Thu, 24 Dec 2020 13:26:30 +0100 Subject: Updated Web examples to raylib 3.5 --- examples/web/text/text_unicode.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'examples/web/text/text_unicode.c') diff --git a/examples/web/text/text_unicode.c b/examples/web/text/text_unicode.c index a3ab549..397ce89 100644 --- a/examples/web/text/text_unicode.c +++ b/examples/web/text/text_unicode.c @@ -176,14 +176,14 @@ int main(void) // NOTE: fontAsian is for asian languages, // fontEmoji is the emojis and fontDefault is used for everything else fontDefault = LoadFont("resources/dejavu.fnt"); - fontAsian = LoadFont("resources/notoCJK.fnt"); - fontEmoji = LoadFont("resources/emoji.fnt"); + fontAsian = LoadFont("resources/noto_cjk.fnt"); + fontEmoji = LoadFont("resources/symbola.fnt"); // Set a random set of emojis when starting up RandomizeEmoji(); #if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); + emscripten_set_main_loop(UpdateDrawFrame, 60, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -337,8 +337,7 @@ static void RandomizeEmoji(void) emoji[i].index = GetRandomValue(0, 179)*5; // Generate a random color for this emoji - Vector3 hsv = {(start*(i + 1))%360, 0.6f, 0.85f}; - emoji[i].color = Fade(ColorFromHSV(hsv), 0.8f); + emoji[i].color = Fade(ColorFromHSV((float)((start*(i + 1))%360), 0.6f, 0.85f), 0.8f); // Set a random message for this emoji emoji[i].message = GetRandomValue(0, SIZEOF(messages) - 1); -- cgit v1.2.3