From 68632061e1f83e5bc434d20bafc7633dd1abd0af Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 20 Oct 2017 00:19:56 +0200 Subject: Update and rename makefile to Makefile --- examples/web/Makefile | 644 ++++++++++++++++++++++++++++++++++++++++++++++++++ examples/web/makefile | 644 -------------------------------------------------- 2 files changed, 644 insertions(+), 644 deletions(-) create mode 100644 examples/web/Makefile delete mode 100644 examples/web/makefile (limited to 'examples') diff --git a/examples/web/Makefile b/examples/web/Makefile new file mode 100644 index 0000000..2db93f3 --- /dev/null +++ b/examples/web/Makefile @@ -0,0 +1,644 @@ +#************************************************************************************************** +# +# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 +# +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# Define required raylib variables +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP +RAYLIB_PATH ?= .. +PROJECT_NAME ?= raylib_example + +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# NOTE: Libraries should be provided in the selected form +RAYLIB_LIBTYPE ?= STATIC +OPENAL_LIBTYPE ?= STATIC + +# On PLATFORM_WEB force OpenAL Soft shared library +ifeq ($(PLATFORM),PLATFORM_WEB) + OPENAL_LIBTYPE = SHARED +endif + +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +ifeq ($(PLATFORM),PLATFORM_RPI) + # RPI cross-compiler + RPI_CROSS_COMPILE ?= NO +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + # Emscripten required variables + EMSDK_PATH = C:/emsdk + EMSCRIPTEN_VERSION = 1.37.9 + CLANG_VERSION=e1.37.9_64bit + PYTHON_VERSION=2.7.5.3_64bit + NODE_VERSION=4.1.1_64bit + export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) + EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) +endif + +# Define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi +endif + +# Define default C compiler: gcc +CC = gcc + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + ifeq ($(RPI_CROSS_COMPILE),YES) + # RPI cross-compiler + CC = armv6j-hardfloat-linux-gnueabi-gcc + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # HTML5 emscripten compiler + CC = emcc +endif + +# Define default make program: Mingw32-make +MAKE = mingw32-make + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + MAKE = make + endif +endif + +# Define compiler flags: +# -O1 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces + +# Additional flags for compiler (if desired) +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS += -no-pie -D_DEFAULT_SOURCE + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS += -std=gnu99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -s USE_PTHREADS=1 # multithreading support + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources +endif + +# Define include paths for required headers +# NOTE: Several external required libraries (stb and others) +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +# Define additional directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + # RPI requried libraries + INCLUDE_PATHS += -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads +endif + +# Define library paths containing required libs +LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LDFLAGS += -L/opt/vc/lib +endif + +# Define any libraries required on linking +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + + # Define required flags and libs for OpenAL Soft STATIC/SHARED usage + # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building + ifeq ($(OPENAL_LIBTYPE),STATIC) + LDLIBS += -lopenal32 -lwinmm + CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition + else + LDLIBS += -lopenal32dll + endif + PHYSAC_LIBS = -static -lpthread + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for OSX 10.9 desktop compiling + # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # Libraries for Raspberry Pi compiling + # NOTE: Required packages: libopenal1 + LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # Libraries for web (HTML5) compiling + LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html +endif + +# define all object files required +EXAMPLES = \ + core/core_basic_window \ + core/core_input_keys \ + core/core_input_mouse \ + core/core_mouse_wheel \ + core/core_input_gamepad \ + core/core_random_values \ + core/core_color_select \ + core/core_drop_files \ + core/core_storage_values \ + core/core_gestures_detection \ + core/core_3d_mode \ + core/core_3d_picking \ + core/core_3d_camera_free \ + core/core_3d_camera_first_person \ + core/core_2d_camera \ + core/core_world_screen \ + core/core_vr_simulator \ + shapes/shapes_logo_raylib \ + shapes/shapes_basic_shapes \ + shapes/shapes_colors_palette \ + shapes/shapes_logo_raylib_anim \ + shapes/shapes_lines_bezier \ + textures/textures_logo_raylib \ + textures/textures_image_loading \ + textures/textures_rectangle \ + textures/textures_srcrec_dstrec \ + textures/textures_to_image \ + textures/textures_raw_data \ + textures/textures_particles_blending \ + textures/textures_image_processing \ + textures/textures_image_drawing \ + text/text_sprite_fonts \ + text/text_bmfont_ttf \ + text/text_raylib_fonts \ + text/text_format_text \ + text/text_writing_anim \ + text/text_ttf_loading \ + text/text_bmfont_unordered \ + text/text_input_box \ + models/models_geometric_shapes \ + models/models_box_collisions \ + models/models_billboard \ + models/models_obj_loading \ + models/models_heightmap \ + models/models_cubicmap \ + models/models_mesh_picking \ + shaders/shaders_model_shader \ + shaders/shaders_shapes_textures \ + shaders/shaders_custom_uniform \ + shaders/shaders_postprocessing \ + audio/audio_sound_loading \ + audio/audio_music_stream \ + audio/audio_module_playing \ + audio/audio_raw_stream \ + physac/physics_demo \ + physac/physics_friction \ + physac/physics_movement \ + physac/physics_restitution \ + physac/physics_shatter \ + + +# typing 'make' will invoke the default target entry called 'all', +# Default target entry +all: examples + +# Generic compilation pattern +%: %.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# Compile all examples +examples: $(EXAMPLES) + +# compile [core] example - basic window +core/core_basic_window: core/core_basic_window.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - keyboard input +core/core_input_keys: core/core_input_keys.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - mouse input +core/core_input_mouse: core/core_input_mouse.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - mouse wheel +core/core_mouse_wheel: core/core_mouse_wheel.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - gamepad input +core/core_input_gamepad: core/core_input_gamepad.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file core/resources/ps3.png@resources/ps3.png \ + --preload-file core/resources/xbox.png@resources/xbox.png + +# compile [core] example - generate random values +core/core_random_values: core/core_random_values.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - color selection (collision detection) +core/core_color_select: core/core_color_select.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - drop files +core/core_drop_files: core/core_drop_files.c +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) +else + @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI +endif + +# compile [core] example - storage values +core/core_storage_values: core/core_storage_values.c +ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) +else + @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB +endif + +# compile [core] example - gestures detection +core/core_gestures_detection: core/core_gestures_detection.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d mode +core/core_3d_mode: core/core_3d_mode.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d picking +core/core_3d_picking: core/core_3d_picking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d camera free +core/core_3d_camera_free: core/core_3d_camera_free.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d camera first person +core/core_3d_camera_first_person: core/core_3d_camera_first_person.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 2d camera +core/core_2d_camera: core/core_2d_camera.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - world screen +core/core_world_screen: core/core_world_screen.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - vr simulator +core/core_vr_simulator: core/core_vr_simulator.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - raylib logo (with basic shapes) +shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - basic shapes usage (rectangle, circle, ...) +shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - raylib color palette +shapes/shapes_colors_palette: shapes/shapes_colors_palette.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - raylib logo animation +shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - lines bezier +shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [textures] example - raylib logo texture loading +textures/textures_logo_raylib: textures/textures_logo_raylib.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [textures] example - image loading and conversion to texture +textures/textures_image_loading: textures/textures_image_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + +# compile [textures] example - texture rectangle drawing +textures/textures_rectangle: textures/textures_rectangle.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/scarfy.png@resources/scarfy.png + +# compile [textures] example - texture source and destination rectangles +textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/scarfy.png@resources/scarfy.png + +# compile [textures] example - texture to image +textures/textures_to_image: textures/textures_to_image.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + +# compile [textures] example - texture raw data +textures/textures_raw_data: textures/textures_raw_data.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw + +# compile [textures] example - texture particles blending +textures/textures_particles_blending: textures/textures_particles_blending.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/smoke.png@resources/smoke.png + +# compile [textures] example - texture image processing +textures/textures_image_processing: textures/textures_image_processing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/parrots.png@resources/parrots.png + +# compile [textures] example - texture image drawing +textures/textures_image_drawing: textures/textures_image_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/parrots.png@resources/parrots.png \ + --preload-file textures/resources/cat.png@resources/cat.png + +# compile [text] example - sprite fonts loading +text/text_sprite_fonts: text/text_sprite_fonts.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \ + --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \ + --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png + +# compile [text] example - bmfonts and ttf loading +text/text_bmfont_ttf: text/text_bmfont_ttf.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \ + --preload-file text/resources/bmfont.fnt@resources/bmfont.fnt \ + --preload-file text/resources/bmfont.png@resources/bmfont.png \ + --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf + +# compile [text] example - raylib fonts +text/text_raylib_fonts: text/text_raylib_fonts.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \ + --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \ + --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \ + --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \ + --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \ + --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \ + --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ + --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png + +# compile [text] example - text formatting +text/text_format_text: text/text_format_text.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [text] example - text writing animation +text/text_writing_anim: text/text_writing_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [text] example - text ttf loading +text/text_ttf_loading: text/text_ttf_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \ + --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf + +# compile [text] example - text bmfont unordered +text/text_bmfont_unordered: text/text_bmfont_unordered.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ + --preload-file text/resources/pixantiqua_0.png@resources/pixantiqua_0.png + +# compile [text] example - text input box +text/text_input_box: text/text_input_box.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - basic geometric 3d shapes +models/models_geometric_shapes: models/models_geometric_shapes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - box collisions +models/models_box_collisions: models/models_box_collisions.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - basic window +models/models_planes: models/models_planes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - billboard usage +models/models_billboard: models/models_billboard.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/billboard.png@resources/billboard.png + +# compile [models] example - OBJ model loading +models/models_obj_loading: models/models_obj_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file models/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file models/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png + +# compile [models] example - heightmap loading +models/models_heightmap: models/models_heightmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/heightmap.png@resources/heightmap.png + +# compile [models] example - cubesmap loading +models/models_cubicmap: models/models_cubicmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ + --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + +# compile [models] example - model mesh picking +models/models_mesh_picking: models/models_mesh_picking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/tower.obj@resources/tower.obj \ + --preload-file models/resources/tower.png@resources/tower.png + +# compile [shaders] example - model shader +shaders/shaders_model_shader: shaders/shaders_model_shader.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs + +# compile [shaders] example - shapes texture shader +shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ + --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs + +# compile [shaders] example - custom uniform in shader +shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs + +# compile [shaders] example - postprocessing shader +shaders/shaders_postprocessing: shaders/shaders_postprocessing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 + +# compile [audio] example - sound loading and playing (WAV and OGG) +audio/audio_sound_loading: audio/audio_sound_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file audio/resources/weird.wav@resources/weird.wav \ + --preload-file audio/resources/tanatana.ogg@resources/tanatana.ogg + +# compile [audio] example - music stream playing (OGG) +audio/audio_music_stream: audio/audio_music_stream.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file audio/resources/guitar_noodling.ogg@resources/guitar_noodling.ogg + +# compile [audio] example - module playing (XM) +audio/audio_module_playing: audio/audio_module_playing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file audio/resources/mini1111.xm@resources/mini1111.xm + +# compile [audio] example - raw audio streaming +audio/audio_raw_stream: audio/audio_raw_stream.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 + +# compile [physac] example - physics demo +physac/physics_demo: physac/physics_demo.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics friction +physac/physics_friction: physac/physics_friction.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics movement +physac/physics_movement: physac/physics_movement.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics restitution +physac/physics_restitution: physac/physics_restitution.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics shatter +physac/physics_shatter: physac/physics_shatter.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# fix dylib install path name for each executable (MAC) +fix_dylib: +ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file +endif + +# Clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o *.exe /s + endif + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + endif + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # TODO: Remove all generated files in all folders... avoid deleting loader.html! + del *.o *.html *.js *.data +endif + @echo Cleaning done + diff --git a/examples/web/makefile b/examples/web/makefile deleted file mode 100644 index f32aefd..0000000 --- a/examples/web/makefile +++ /dev/null @@ -1,644 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 -# -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# Define required raylib variables -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP -RAYLIB_PATH ?= .. -PROJECT_NAME ?= raylib_example - -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif - -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) -# NOTE: Libraries should be provided in the selected form -RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC - -# On PLATFORM_WEB force OpenAL Soft shared library -ifeq ($(PLATFORM),PLATFORM_WEB) - OPENAL_LIBTYPE = SHARED -endif - -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - RPI_CROSS_COMPILE ?= NO -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.9 - CLANG_VERSION=e1.37.9_64bit - PYTHON_VERSION=2.7.5.3_64bit - NODE_VERSION=4.1.1_64bit - export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) - EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) -endif - -# Define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi -endif - -# Define default C compiler: gcc -CC = gcc - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - # OSX default compiler - CC = clang - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(RPI_CROSS_COMPILE),YES) - # RPI cross-compiler - CC = armv6j-hardfloat-linux-gnueabi-gcc - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # HTML5 emscripten compiler - CC = emcc -endif - -# Define default make program: Mingw32-make -MAKE = mingw32-make - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - MAKE = make - endif -endif - -# Define compiler flags: -# -O1 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces - -# Additional flags for compiler (if desired) -#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows - endif - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS += -no-pie -D_DEFAULT_SOURCE - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # -s USE_PTHREADS=1 # multithreading support - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources -endif - -# Define include paths for required headers -# NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -# Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI requried libraries - INCLUDE_PATHS += -I/opt/vc/include - INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads -endif - -# Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_RPI) - LDFLAGS += -L/opt/vc/lib -endif - -# Define any libraries required on linking -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - - # Define required flags and libs for OpenAL Soft STATIC/SHARED usage - # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building - ifeq ($(OPENAL_LIBTYPE),STATIC) - LDLIBS += -lopenal32 -lwinmm - CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition - else - LDLIBS += -lopenal32dll - endif - PHYSAC_LIBS = -static -lpthread - endif - ifeq ($(PLATFORM_OS),LINUX) - # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - endif - ifeq ($(PLATFORM_OS),OSX) - # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libopenal1 - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html -endif - -# define all object files required -EXAMPLES = \ - core/core_basic_window \ - core/core_input_keys \ - core/core_input_mouse \ - core/core_mouse_wheel \ - core/core_input_gamepad \ - core/core_random_values \ - core/core_color_select \ - core/core_drop_files \ - core/core_storage_values \ - core/core_gestures_detection \ - core/core_3d_mode \ - core/core_3d_picking \ - core/core_3d_camera_free \ - core/core_3d_camera_first_person \ - core/core_2d_camera \ - core/core_world_screen \ - core/core_vr_simulator \ - shapes/shapes_logo_raylib \ - shapes/shapes_basic_shapes \ - shapes/shapes_colors_palette \ - shapes/shapes_logo_raylib_anim \ - shapes/shapes_lines_bezier \ - textures/textures_logo_raylib \ - textures/textures_image_loading \ - textures/textures_rectangle \ - textures/textures_srcrec_dstrec \ - textures/textures_to_image \ - textures/textures_raw_data \ - textures/textures_particles_blending \ - textures/textures_image_processing \ - textures/textures_image_drawing \ - text/text_sprite_fonts \ - text/text_bmfont_ttf \ - text/text_raylib_fonts \ - text/text_format_text \ - text/text_writing_anim \ - text/text_ttf_loading \ - text/text_bmfont_unordered \ - text/text_input_box \ - models/models_geometric_shapes \ - models/models_box_collisions \ - models/models_billboard \ - models/models_obj_loading \ - models/models_heightmap \ - models/models_cubicmap \ - models/models_mesh_picking \ - shaders/shaders_model_shader \ - shaders/shaders_shapes_textures \ - shaders/shaders_custom_uniform \ - shaders/shaders_postprocessing \ - audio/audio_sound_loading \ - audio/audio_music_stream \ - audio/audio_module_playing \ - audio/audio_raw_stream \ - physac/physics_demo \ - physac/physics_friction \ - physac/physics_movement \ - physac/physics_restitution \ - physac/physics_shatter \ - - -# typing 'make' will invoke the default target entry called 'all', -# Default target entry -all: examples - -# Generic compilation pattern -%: %.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# Compile all examples -examples: $(EXAMPLES) - -# compile [core] example - basic window -core/core_basic_window: core/core_basic_window.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - keyboard input -core/core_input_keys: core/core_input_keys.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - mouse input -core/core_input_mouse: core/core_input_mouse.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - mouse wheel -core/core_mouse_wheel: core/core_mouse_wheel.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - gamepad input -core/core_input_gamepad: core/core_input_gamepad.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file core/resources/ps3.png@resources/ps3.png \ - --preload-file core/resources/xbox.png@resources/xbox.png - -# compile [core] example - generate random values -core/core_random_values: core/core_random_values.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - color selection (collision detection) -core/core_color_select: core/core_color_select.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - drop files -core/core_drop_files: core/core_drop_files.c -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -else - @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI -endif - -# compile [core] example - storage values -core/core_storage_values: core/core_storage_values.c -ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -else - @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB -endif - -# compile [core] example - gestures detection -core/core_gestures_detection: core/core_gestures_detection.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - 3d mode -core/core_3d_mode: core/core_3d_mode.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - 3d picking -core/core_3d_picking: core/core_3d_picking.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - 3d camera free -core/core_3d_camera_free: core/core_3d_camera_free.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - 3d camera first person -core/core_3d_camera_first_person: core/core_3d_camera_first_person.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - 2d camera -core/core_2d_camera: core/core_2d_camera.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - world screen -core/core_world_screen: core/core_world_screen.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [core] example - vr simulator -core/core_vr_simulator: core/core_vr_simulator.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [shapes] example - raylib logo (with basic shapes) -shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [shapes] example - basic shapes usage (rectangle, circle, ...) -shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [shapes] example - raylib color palette -shapes/shapes_colors_palette: shapes/shapes_colors_palette.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [shapes] example - raylib logo animation -shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [shapes] example - lines bezier -shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [textures] example - raylib logo texture loading -textures/textures_logo_raylib: textures/textures_logo_raylib.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [textures] example - image loading and conversion to texture -textures/textures_image_loading: textures/textures_image_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png - -# compile [textures] example - texture rectangle drawing -textures/textures_rectangle: textures/textures_rectangle.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/scarfy.png@resources/scarfy.png - -# compile [textures] example - texture source and destination rectangles -textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/scarfy.png@resources/scarfy.png - -# compile [textures] example - texture to image -textures/textures_to_image: textures/textures_to_image.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png - -# compile [textures] example - texture raw data -textures/textures_raw_data: textures/textures_raw_data.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw - -# compile [textures] example - texture particles blending -textures/textures_particles_blending: textures/textures_particles_blending.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/smoke.png@resources/smoke.png - -# compile [textures] example - texture image processing -textures/textures_image_processing: textures/textures_image_processing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/parrots.png@resources/parrots.png - -# compile [textures] example - texture image drawing -textures/textures_image_drawing: textures/textures_image_drawing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file textures/resources/parrots.png@resources/parrots.png \ - --preload-file textures/resources/cat.png@resources/cat.png - -# compile [text] example - sprite fonts loading -text/text_sprite_fonts: text/text_sprite_fonts.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \ - --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \ - --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png - -# compile [text] example - bmfonts and ttf loading -text/text_bmfont_ttf: text/text_bmfont_ttf.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \ - --preload-file text/resources/bmfont.fnt@resources/bmfont.fnt \ - --preload-file text/resources/bmfont.png@resources/bmfont.png \ - --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf - -# compile [text] example - raylib fonts -text/text_raylib_fonts: text/text_raylib_fonts.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \ - --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \ - --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \ - --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \ - --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \ - --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \ - --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ - --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png - -# compile [text] example - text formatting -text/text_format_text: text/text_format_text.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [text] example - text writing animation -text/text_writing_anim: text/text_writing_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [text] example - text ttf loading -text/text_ttf_loading: text/text_ttf_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \ - --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf - -# compile [text] example - text bmfont unordered -text/text_bmfont_unordered: text/text_bmfont_unordered.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ - --preload-file text/resources/pixantiqua_0.png@resources/pixantiqua_0.png - -# compile [text] example - text input box -text/text_input_box: text/text_input_box.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [models] example - basic geometric 3d shapes -models/models_geometric_shapes: models/models_geometric_shapes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [models] example - box collisions -models/models_box_collisions: models/models_box_collisions.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [models] example - basic window -models/models_planes: models/models_planes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile [models] example - billboard usage -models/models_billboard: models/models_billboard.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file models/resources/billboard.png@resources/billboard.png - -# compile [models] example - OBJ model loading -models/models_obj_loading: models/models_obj_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ - --preload-file models/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file models/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png - -# compile [models] example - heightmap loading -models/models_heightmap: models/models_heightmap.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file models/resources/heightmap.png@resources/heightmap.png - -# compile [models] example - cubesmap loading -models/models_cubicmap: models/models_cubicmap.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ - --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png - -# compile [models] example - model mesh picking -models/models_mesh_picking: models/models_mesh_picking.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file models/resources/tower.obj@resources/tower.obj \ - --preload-file models/resources/tower.png@resources/tower.png - -# compile [shaders] example - model shader -shaders/shaders_model_shader: shaders/shaders_model_shader.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ - --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs - -# compile [shaders] example - shapes texture shader -shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ - --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ - --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs - -# compile [shaders] example - custom uniform in shader -shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ - --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs - -# compile [shaders] example - postprocessing shader -shaders/shaders_postprocessing: shaders/shaders_postprocessing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ - --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 - -# compile [audio] example - sound loading and playing (WAV and OGG) -audio/audio_sound_loading: audio/audio_sound_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file audio/resources/weird.wav@resources/weird.wav \ - --preload-file audio/resources/tanatana.ogg@resources/tanatana.ogg - -# compile [audio] example - music stream playing (OGG) -audio/audio_music_stream: audio/audio_music_stream.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file audio/resources/guitar_noodling.ogg@resources/guitar_noodling.ogg - -# compile [audio] example - module playing (XM) -audio/audio_module_playing: audio/audio_module_playing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ - --preload-file audio/resources/mini1111.xm@resources/mini1111.xm - -# compile [audio] example - raw audio streaming -audio/audio_raw_stream: audio/audio_raw_stream.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 - -# compile [physac] example - physics demo -physac/physics_demo: physac/physics_demo.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 - -# compile [physac] example - physics friction -physac/physics_friction: physac/physics_friction.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 - -# compile [physac] example - physics movement -physac/physics_movement: physac/physics_movement.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 - -# compile [physac] example - physics restitution -physac/physics_restitution: physac/physics_restitution.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 - -# compile [physac] example - physics shatter -physac/physics_shatter: physac/physics_shatter.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 - -# fix dylib install path name for each executable (MAC) -fix_dylib: -ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file -endif - -# Clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - del *.o *.exe /s - endif - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - endif - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # TODO: Remove all generated files in all folders... avoid deleting loader.html! - del *.o *.html *.js *.data -endif - @echo Cleaning done - -- cgit v1.2.3