From 46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 24 Jul 2017 19:45:46 +0200 Subject: Added webpage Moved from @raysan5/raylib/docs --- index.html | 159 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 159 insertions(+) create mode 100644 index.html (limited to 'index.html') diff --git a/index.html b/index.html new file mode 100644 index 0000000..472f927 --- /dev/null +++ b/index.html @@ -0,0 +1,159 @@ + + + + + + + + raylib + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+ +
+ + + + + + + + + + +
+ +
+ +
+ raylib is a simple and easy-to-use library to learn videogames programming. +
+
+ +
+
+

raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been used as reference.

+
+

NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!.

+
+ some raylib features +
+
+ - Written in plain C code (C99) in PascalCase/camelCase notation
+ - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+ - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+ - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
+ - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+ - Basic 3d support for Geometrics, Models, Billboards, Heightmaps ann Cubicmaps
+ - Flexible Materials system, supporting classic maps and PBR maps
+ - Shaders support, including Model shaders and Postprocessing shaders
+ - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
+ - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
+ - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
+ - VR stereo rendering support with configurable HMD device parameters
+ - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+ - Complete bindings to Lua (raylib-lua) and Go (raylib-go).
+
+
+ raylib architechture +
+
+

Wanna see all functions available in raylib? CHECK CHEATSHEET

+

raylib is open-source and free to use. View license.

+
+ raylib supporters on patreon +

The following people have supported raylib project on patreon. Many thanks to all of them for believing in the project and contributing to it.

+
+

- Jarrod - 2drealms (@2drealms)

+

- Kovay Hatfield

+

- Pau Fernandez (@pauek)

+

- Chris Johnson

+

- Joel Davis (@joeld42)

+

- Charles Nicosia

+

- Rajasekaran Senthil (@rskgames)

+

- Adrian Guerrero

+

- Dani Gómez

+

- Justin Hamilton

+

- Antonio Radovcic

+

- Evan Sirchuk

+

- Justin Loudermilk

+

- Tazd'ij (@tazdij)

+

- James W.Bohnke

+

- SungTae Kwon

+
+

And a very special thanks to Ilya Zarembsky (@wly_cdgr) for his generous contribution. Many thanks Ilya!

+
+ + + +
+ + + + + \ No newline at end of file -- cgit v1.2.3