// Shader loading/unloading functions char *LoadText(const char *fileName); // Load chars array from text file Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations void UnloadShader(Shader shader); // Unload a custom shader from memory Shader GetShaderDefault(void); // Get default shader Texture2D GetTextureDefault(void); // Get default texture // Shader access functions int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) Matrix GetMatrixModelview(); // Get internal modelview matrix // Shading beegin/end functions void BeginShaderMode(Shader shader); // Begin custom shader drawing void EndShaderMode(void); // End custom shader drawing (use default shader) void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) void EndBlendMode(void); // End blending mode (reset to default: alpha blending) // VR control functions VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters void CloseVrSimulator(void); // Close VR simulator for current device bool IsVrSimulatorReady(void); // Detect if VR simulator is ready void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera void ToggleVrMode(void); // Enable/Disable VR experience void BeginVrDrawing(void); // Begin VR simulator stereo rendering void EndVrDrawing(void); // End VR simulator stereo rendering