struct Vector2; // Vector2 type struct Vector3; // Vector3 type struct Vector4; // Vector4 type struct Quaternion; // Quaternion type struct Matrix; // Matrix type (OpenGL style 4x4) struct Color; // Color type, RGBA (32bit) struct Rectangle; // Rectangle type struct Image; // Image type (multiple pixel formats supported) // NOTE: Data stored in CPU memory (RAM) struct Texture; // Texture type (multiple internal formats supported) // NOTE: Data stored in GPU memory (VRAM) struct RenderTexture; // RenderTexture type, for texture rendering struct NPatchInfo; // N-Patch layout info struct CharInfo; // Font character info struct Font; // Font type, includes texture and chars data struct Camera; // Camera type, defines 3d camera position/orientation struct Camera2D; // Camera2D type, defines a 2d camera struct Mesh; // Vertex data definning a mesh struct Shader; // Shader type (generic shader) struct MaterialMap; // Material texture map struct Material; // Material type struct Model; // Basic 3d Model type struct Transform; // Transformation (used for bones) struct BoneInfo; // Bone information struct ModelAnimation; // Model animation data (bones and frames) struct Ray; // Ray type (useful for raycast) struct RayHitInfo; // Raycast hit information struct BoundingBox; // Bounding box type for 3d mesh struct Wave; // Wave type, defines audio wave data struct Sound; // Basic Sound source and buffer struct Music; // Music type (file streaming from memory) struct AudioStream; // Raw audio stream type struct VrDeviceInfo; // VR device parameters