/******************************************************************************************* * * raylib [text] example - Font loading * * raylib can load fonts from multiple file formats: * * - TTF/OTF > Sprite font atlas is generated on loading, user can configure * some of the generation parameters (size, characters to include) * - BMFonts > Angel code font fileformat, sprite font image must be provided * together with the .fnt file, font generation cna not be configured * - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, * Characters in image must follow some spacing and order rules * * This example has been created using raylib 2.6 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #if defined(PLATFORM_WEB) #include #endif //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; // Define characters to draw // NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) Font fontBm = { 0 }; // BMFont (AngelCode) Font fontTtf = { 0 }; // TTF font Vector2 fontPosition = { 0.0f }; bool useTtf = false; //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Program Main Entry Point //---------------------------------------------------------------------------------- int main(void) { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading"); // BMFont (AngelCode) : Font data and image atlas have been generated using external program fontBm = LoadFont("resources/pixantiqua.fnt"); // TTF font : Font data and atlas are generated directly from TTF // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250); fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msg, fontBm.baseSize, 0).x/2; fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80; #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { UpdateDrawFrame(); } #endif // De-Initialization //-------------------------------------------------------------------------------------- UnloadFont(fontBm); // AngelCode Font unloading UnloadFont(fontTtf); // TTF Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_SPACE)) useTtf = true; else useTtf = false; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY); if (!useTtf) { DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON); DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY); } else { DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME); DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY); } EndDrawing(); //---------------------------------------------------------------------------------- }