/******************************************************************************************* * * raylib [textures] example - Background scrolling * * This example has been created using raylib 2.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #if defined(PLATFORM_WEB) #include #endif //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D background = { 0 }; Texture2D midground = { 0 }; Texture2D foreground = { 0 }; float scrollingBack = 0; float scrollingMid = 0; float scrollingFore = 0; //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Program Main Entry Point //---------------------------------------------------------------------------------- int main(void) { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling"); // NOTE: Be careful, background width must be equal or bigger than screen width // if not, texture should be draw more than two times for scrolling effect background = LoadTexture("resources/cyberpunk_street_background.png"); midground = LoadTexture("resources/cyberpunk_street_midground.png"); foreground = LoadTexture("resources/cyberpunk_street_foreground.png"); #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { UpdateDrawFrame(); } #endif // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(background); // Unload background texture UnloadTexture(midground); // Unload midground texture UnloadTexture(foreground); // Unload foreground texture CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- scrollingBack -= 0.1f; scrollingMid -= 0.5f; scrollingFore -= 1.0f; // NOTE: Texture is scaled twice its size, so it sould be considered on scrolling if (scrollingBack <= -background.width*2) scrollingBack = 0; if (scrollingMid <= -midground.width*2) scrollingMid = 0; if (scrollingFore <= -foreground.width*2) scrollingFore = 0; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(GetColor(0x052c46ff)); // Draw background image twice // NOTE: Texture is scaled twice its size DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE); DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE); // Draw midground image twice DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE); DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE); // Draw foreground image twice DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE); DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE); DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED); DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE); EndDrawing(); //---------------------------------------------------------------------------------- }