// Copyright 2010 The Emscripten Authors. All rights reserved. // Emscripten is available under two separate licenses, the MIT license and the // University of Illinois/NCSA Open Source License. Both these licenses can be // found in the LICENSE file. // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(Module) { ..generated code.. } // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = typeof Module !== 'undefined' ? Module : {}; // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) if (!Module.expectedDataFileDownloads) { Module.expectedDataFileDownloads = 0; Module.finishedDataFileDownloads = 0; } Module.expectedDataFileDownloads++; (function() { var loadPackage = function(metadata) { var PACKAGE_PATH; if (typeof window === 'object') { PACKAGE_PATH = window['encodeURIComponent'](window.location.pathname.toString().substring(0, window.location.pathname.toString().lastIndexOf('/')) + '/'); } else if (typeof location !== 'undefined') { // worker PACKAGE_PATH = encodeURIComponent(location.pathname.toString().substring(0, location.pathname.toString().lastIndexOf('/')) + '/'); } else { throw 'using preloaded data can only be done on a web page or in a web worker'; } var PACKAGE_NAME = 'money.data'; var REMOTE_PACKAGE_BASE = 'money.data'; if (typeof Module['locateFilePackage'] === 'function' && !Module['locateFile']) { Module['locateFile'] = Module['locateFilePackage']; err('warning: you defined Module.locateFilePackage, that has been renamed to Module.locateFile (using your locateFilePackage for now)'); } var REMOTE_PACKAGE_NAME = Module['locateFile'] ? Module['locateFile'](REMOTE_PACKAGE_BASE, '') : REMOTE_PACKAGE_BASE; var REMOTE_PACKAGE_SIZE = metadata.remote_package_size; var PACKAGE_UUID = metadata.package_uuid; function fetchRemotePackage(packageName, packageSize, callback, errback) { var xhr = new XMLHttpRequest(); xhr.open('GET', packageName, true); xhr.responseType = 'arraybuffer'; xhr.onprogress = function(event) { var url = packageName; var size = packageSize; if (event.total) size = event.total; if (event.loaded) { if (!xhr.addedTotal) { xhr.addedTotal = true; if (!Module.dataFileDownloads) Module.dataFileDownloads = {}; Module.dataFileDownloads[url] = { loaded: event.loaded, total: size }; } else { Module.dataFileDownloads[url].loaded = event.loaded; } var total = 0; var loaded = 0; var num = 0; for (var download in Module.dataFileDownloads) { var data = Module.dataFileDownloads[download]; total += data.total; loaded += data.loaded; num++; } total = Math.ceil(total * Module.expectedDataFileDownloads/num); if (Module['setStatus']) Module['setStatus']('Downloading data... (' + loaded + '/' + total + ')'); } else if (!Module.dataFileDownloads) { if (Module['setStatus']) Module['setStatus']('Downloading data...'); } }; xhr.onerror = function(event) { throw new Error("NetworkError for: " + packageName); } xhr.onload = function(event) { if (xhr.status == 200 || xhr.status == 304 || xhr.status == 206 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 var packageData = xhr.response; callback(packageData); } else { throw new Error(xhr.statusText + " : " + xhr.responseURL); } }; xhr.send(null); }; function handleError(error) { console.error('package error:', error); }; var fetchedCallback = null; var fetched = Module['getPreloadedPackage'] ? Module['getPreloadedPackage'](REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE) : null; if (!fetched) fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE, function(data) { if (fetchedCallback) { fetchedCallback(data); fetchedCallback = null; } else { fetched = data; } }, handleError); function runWithFS() { function assert(check, msg) { if (!check) throw msg + new Error().stack; } Module['FS_createPath']('/', 'resources', true, true); Module['FS_createPath']('/resources', 'audio', true, true); function DataRequest(start, end, audio) { this.start = start; this.end = end; this.audio = audio; } DataRequest.prototype = { requests: {}, open: function(mode, name) { this.name = name; this.requests[name] = this; Module['addRunDependency']('fp ' + this.name); }, send: function() {}, onload: function() { var byteArray = this.byteArray.subarray(this.start, this.end); this.finish(byteArray); }, finish: function(byteArray) { var that = this; Module['FS_createDataFile'](this.name, null, byteArray, true, true, true); // canOwn this data in the filesystem, it is a slide into the heap that will never change Module['removeRunDependency']('fp ' + that.name); this.requests[this.name] = null; } }; var files = metadata.files; for (var i = 0; i < files.length; ++i) { new DataRequest(files[i].start, files[i].end, files[i].audio).open('GET', files[i].filename); } function processPackageData(arrayBuffer) { Module.finishedDataFileDownloads++; assert(arrayBuffer, 'Loading data file failed.'); assert(arrayBuffer instanceof ArrayBuffer, 'bad input to processPackageData'); var byteArray = new Uint8Array(arrayBuffer); var curr; // Reuse the bytearray from the XHR as the source for file reads. DataRequest.prototype.byteArray = byteArray; var files = metadata.files; for (var i = 0; i < files.length; ++i) { DataRequest.prototype.requests[files[i].filename].onload(); } Module['removeRunDependency']('datafile_money.data'); }; Module['addRunDependency']('datafile_money.data'); if (!Module.preloadResults) Module.preloadResults = {}; Module.preloadResults[PACKAGE_NAME] = {fromCache: false}; if (fetched) { processPackageData(fetched); fetched = null; } else { fetchedCallback = processPackageData; } } if (Module['calledRun']) { runWithFS(); } else { if (!Module['preRun']) Module['preRun'] = []; Module["preRun"].push(runWithFS); // FS is not initialized yet, wait for it } } loadPackage({"files": [{"start": 0, "audio": 0, "end": 109416, "filename": "/resources/answers_back.png"}, {"start": 109416, "audio": 0, "end": 1152178, "filename": "/resources/background.png"}, {"start": 1152178, "audio": 0, "end": 1189423, "filename": "/resources/final_prize.png"}, {"start": 1189423, "audio": 0, "end": 1217311, "filename": "/resources/helper_fifty.png"}, {"start": 1217311, "audio": 0, "end": 1244672, "filename": "/resources/helper_people.png"}, {"start": 1244672, "audio": 0, "end": 1272514, "filename": "/resources/helper_phone.png"}, {"start": 1272514, "audio": 0, "end": 1294588, "filename": "/resources/keepcalm.fnt"}, {"start": 1294588, "audio": 0, "end": 1387312, "filename": "/resources/keepcalm.png"}, {"start": 1387312, "audio": 0, "end": 1387549, "filename": "/resources/qbar.png"}, {"start": 1387549, "audio": 0, "end": 1417721, "filename": "/resources/questions_back.png"}, {"start": 1417721, "audio": 0, "end": 1417960, "filename": "/resources/sbar.png"}, {"start": 1417960, "audio": 0, "end": 1422307, "filename": "/resources/slider_back.png"}, {"start": 1422307, "audio": 0, "end": 1422781, "filename": "/resources/slider_bar.png"}, {"start": 1422781, "audio": 0, "end": 1518528, "filename": "/resources/spinning_coin.png"}, {"start": 1518528, "audio": 0, "end": 1682737, "filename": "/resources/title_back.png"}, {"start": 1682737, "audio": 0, "end": 1694268, "filename": "/resources/title_boda.png"}, {"start": 1694268, "audio": 0, "end": 1715167, "filename": "/resources/title_menu_back.png"}, {"start": 1715167, "audio": 0, "end": 1797877, "filename": "/resources/title_pasta.png"}, {"start": 1797877, "audio": 0, "end": 1801969, "filename": "/resources/videogames.rqm"}, {"start": 1801969, "audio": 1, "end": 1915945, "filename": "/resources/audio/checking.mp3"}, {"start": 1915945, "audio": 1, "end": 1974332, "filename": "/resources/audio/fail.mp3"}, {"start": 1974332, "audio": 1, "end": 3516757, "filename": "/resources/audio/game.mp3"}, {"start": 3516757, "audio": 1, "end": 3603983, "filename": "/resources/audio/interludio.mp3"}, {"start": 3603983, "audio": 1, "end": 4291891, "filename": "/resources/audio/main.mp3"}, {"start": 4291891, "audio": 1, "end": 4497056, "filename": "/resources/audio/perfect.mp3"}, {"start": 4497056, "audio": 1, "end": 4539143, "filename": "/resources/audio/success.mp3"}], "remote_package_size": 4539143, "package_uuid": "e39678cc-1970-4e3e-aaf3-17d212dec3be"}); })(); // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = {}; var key; for (key in Module) { if (Module.hasOwnProperty(key)) { moduleOverrides[key] = Module[key]; } } Module['arguments'] = []; Module['thisProgram'] = './this.program'; Module['quit'] = function(status, toThrow) { throw toThrow; }; Module['preRun'] = []; Module['postRun'] = []; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). var ENVIRONMENT_IS_WEB = false; var ENVIRONMENT_IS_WORKER = false; var ENVIRONMENT_IS_NODE = false; var ENVIRONMENT_IS_SHELL = false; ENVIRONMENT_IS_WEB = typeof window === 'object'; ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER; ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; // Three configurations we can be running in: // 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false) // 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false) // 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true) // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } else { return scriptDirectory + path; } } if (ENVIRONMENT_IS_NODE) { scriptDirectory = __dirname + '/'; // Expose functionality in the same simple way that the shells work // Note that we pollute the global namespace here, otherwise we break in node var nodeFS; var nodePath; Module['read'] = function shell_read(filename, binary) { var ret; if (!nodeFS) nodeFS = require('fs'); if (!nodePath) nodePath = require('path'); filename = nodePath['normalize'](filename); ret = nodeFS['readFileSync'](filename); return binary ? ret : ret.toString(); }; Module['readBinary'] = function readBinary(filename) { var ret = Module['read'](filename, true); if (!ret.buffer) { ret = new Uint8Array(ret); } assert(ret.buffer); return ret; }; if (process['argv'].length > 1) { Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/'); } Module['arguments'] = process['argv'].slice(2); if (typeof module !== 'undefined') { module['exports'] = Module; } process['on']('uncaughtException', function(ex) { // suppress ExitStatus exceptions from showing an error if (!(ex instanceof ExitStatus)) { throw ex; } }); // Currently node will swallow unhandled rejections, but this behavior is // deprecated, and in the future it will exit with error status. process['on']('unhandledRejection', abort); Module['quit'] = function(status) { process['exit'](status); }; Module['inspect'] = function () { return '[Emscripten Module object]'; }; } else if (ENVIRONMENT_IS_SHELL) { if (typeof read != 'undefined') { Module['read'] = function shell_read(f) { return read(f); }; } Module['readBinary'] = function readBinary(f) { var data; if (typeof readbuffer === 'function') { return new Uint8Array(readbuffer(f)); } data = read(f, 'binary'); assert(typeof data === 'object'); return data; }; if (typeof scriptArgs != 'undefined') { Module['arguments'] = scriptArgs; } else if (typeof arguments != 'undefined') { Module['arguments'] = arguments; } if (typeof quit === 'function') { Module['quit'] = function(status) { quit(status); } } } else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (document.currentScript) { // web scriptDirectory = document.currentScript.src; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. if (scriptDirectory.indexOf('blob:') !== 0) { scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf('/')+1); } else { scriptDirectory = ''; } Module['read'] = function shell_read(url) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.send(null); return xhr.responseText; }; if (ENVIRONMENT_IS_WORKER) { Module['readBinary'] = function readBinary(url) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(xhr.response); }; } Module['readAsync'] = function readAsync(url, onload, onerror) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = function xhr_onload() { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 onload(xhr.response); return; } onerror(); }; xhr.onerror = onerror; xhr.send(null); }; Module['setWindowTitle'] = function(title) { document.title = title }; } else { } // Set up the out() and err() hooks, which are how we can print to stdout or // stderr, respectively. // If the user provided Module.print or printErr, use that. Otherwise, // console.log is checked first, as 'print' on the web will open a print dialogue // printErr is preferable to console.warn (works better in shells) // bind(console) is necessary to fix IE/Edge closed dev tools panel behavior. var out = Module['print'] || (typeof console !== 'undefined' ? console.log.bind(console) : (typeof print !== 'undefined' ? print : null)); var err = Module['printErr'] || (typeof printErr !== 'undefined' ? printErr : ((typeof console !== 'undefined' && console.warn.bind(console)) || out)); // Merge back in the overrides for (key in moduleOverrides) { if (moduleOverrides.hasOwnProperty(key)) { Module[key] = moduleOverrides[key]; } } // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. moduleOverrides = undefined; // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // Copyright 2017 The Emscripten Authors. All rights reserved. // Emscripten is available under two separate licenses, the MIT license and the // University of Illinois/NCSA Open Source License. Both these licenses can be // found in the LICENSE file. // {{PREAMBLE_ADDITIONS}} var STACK_ALIGN = 16; function staticAlloc(size) { var ret = STATICTOP; STATICTOP = (STATICTOP + size + 15) & -16; return ret; } function dynamicAlloc(size) { var ret = HEAP32[DYNAMICTOP_PTR>>2]; var end = (ret + size + 15) & -16; HEAP32[DYNAMICTOP_PTR>>2] = end; if (end >= TOTAL_MEMORY) { var success = enlargeMemory(); if (!success) { HEAP32[DYNAMICTOP_PTR>>2] = ret; return 0; } } return ret; } function alignMemory(size, factor) { if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default var ret = size = Math.ceil(size / factor) * factor; return ret; } function getNativeTypeSize(type) { switch (type) { case 'i1': case 'i8': return 1; case 'i16': return 2; case 'i32': return 4; case 'i64': return 8; case 'float': return 4; case 'double': return 8; default: { if (type[type.length-1] === '*') { return 4; // A pointer } else if (type[0] === 'i') { var bits = parseInt(type.substr(1)); assert(bits % 8 === 0); return bits / 8; } else { return 0; } } } } function warnOnce(text) { if (!warnOnce.shown) warnOnce.shown = {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; err(text); } } var asm2wasmImports = { // special asm2wasm imports "f64-rem": function(x, y) { return x % y; }, "debugger": function() { debugger; } }; var jsCallStartIndex = 1; var functionPointers = new Array(0); // 'sig' parameter is only used on LLVM wasm backend function addFunction(func, sig) { var base = 0; for (var i = base; i < base + 0; i++) { if (!functionPointers[i]) { functionPointers[i] = func; return jsCallStartIndex + i; } } throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.'; } function removeFunction(index) { functionPointers[index-jsCallStartIndex] = null; } var funcWrappers = {}; function getFuncWrapper(func, sig) { if (!func) return; // on null pointer, return undefined assert(sig); if (!funcWrappers[sig]) { funcWrappers[sig] = {}; } var sigCache = funcWrappers[sig]; if (!sigCache[func]) { // optimize away arguments usage in common cases if (sig.length === 1) { sigCache[func] = function dynCall_wrapper() { return dynCall(sig, func); }; } else if (sig.length === 2) { sigCache[func] = function dynCall_wrapper(arg) { return dynCall(sig, func, [arg]); }; } else { // general case sigCache[func] = function dynCall_wrapper() { return dynCall(sig, func, Array.prototype.slice.call(arguments)); }; } } return sigCache[func]; } function makeBigInt(low, high, unsigned) { return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0)); } function dynCall(sig, ptr, args) { if (args && args.length) { return Module['dynCall_' + sig].apply(null, [ptr].concat(args)); } else { return Module['dynCall_' + sig].call(null, ptr); } } var tempRet0 = 0; var setTempRet0 = function(value) { tempRet0 = value; } var getTempRet0 = function() { return tempRet0; } var Runtime = { // FIXME backwards compatibility layer for ports. Support some Runtime.* // for now, fix it there, then remove it from here. That way we // can minimize any period of breakage. dynCall: dynCall, // for SDL2 port }; // The address globals begin at. Very low in memory, for code size and optimization opportunities. // Above 0 is static memory, starting with globals. // Then the stack. // Then 'dynamic' memory for sbrk. var GLOBAL_BASE = 1024; // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS = 0; /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { abort('Assertion failed: ' + text); } } var globalScope = this; // Returns the C function with a specified identifier (for C++, you need to do manual name mangling) function getCFunc(ident) { var func = Module['_' + ident]; // closure exported function assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported'); return func; } var JSfuncs = { // Helpers for cwrap -- it can't refer to Runtime directly because it might // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find // out what the minified function name is. 'stackSave': function() { stackSave() }, 'stackRestore': function() { stackRestore() }, // type conversion from js to c 'arrayToC' : function(arr) { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; }, 'stringToC' : function(str) { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' var len = (str.length << 2) + 1; ret = stackAlloc(len); stringToUTF8(str, ret, len); } return ret; } }; // For fast lookup of conversion functions var toC = { 'string': JSfuncs['stringToC'], 'array': JSfuncs['arrayToC'] }; // C calling interface. function ccall(ident, returnType, argTypes, args, opts) { function convertReturnValue(ret) { if (returnType === 'string') return Pointer_stringify(ret); if (returnType === 'boolean') return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func.apply(null, cArgs); ret = convertReturnValue(ret); if (stack !== 0) stackRestore(stack); return ret; } function cwrap(ident, returnType, argTypes, opts) { argTypes = argTypes || []; // When the function takes numbers and returns a number, we can just return // the original function var numericArgs = argTypes.every(function(type){ return type === 'number'}); var numericRet = returnType !== 'string'; if (numericRet && numericArgs && !opts) { return getCFunc(ident); } return function() { return ccall(ident, returnType, argTypes, arguments, opts); } } /** @type {function(number, number, string, boolean=)} */ function setValue(ptr, value, type, noSafe) { type = type || 'i8'; if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit switch(type) { case 'i1': HEAP8[((ptr)>>0)]=value; break; case 'i8': HEAP8[((ptr)>>0)]=value; break; case 'i16': HEAP16[((ptr)>>1)]=value; break; case 'i32': HEAP32[((ptr)>>2)]=value; break; case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break; case 'float': HEAPF32[((ptr)>>2)]=value; break; case 'double': HEAPF64[((ptr)>>3)]=value; break; default: abort('invalid type for setValue: ' + type); } } /** @type {function(number, string, boolean=)} */ function getValue(ptr, type, noSafe) { type = type || 'i8'; if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit switch(type) { case 'i1': return HEAP8[((ptr)>>0)]; case 'i8': return HEAP8[((ptr)>>0)]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP32[((ptr)>>2)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; default: abort('invalid type for getValue: ' + type); } return null; } var ALLOC_NORMAL = 0; // Tries to use _malloc() var ALLOC_STACK = 1; // Lives for the duration of the current function call var ALLOC_STATIC = 2; // Cannot be freed var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk var ALLOC_NONE = 4; // Do not allocate // allocate(): This is for internal use. You can use it yourself as well, but the interface // is a little tricky (see docs right below). The reason is that it is optimized // for multiple syntaxes to save space in generated code. So you should // normally not use allocate(), and instead allocate memory using _malloc(), // initialize it with setValue(), and so forth. // @slab: An array of data, or a number. If a number, then the size of the block to allocate, // in *bytes* (note that this is sometimes confusing: the next parameter does not // affect this!) // @types: Either an array of types, one for each byte (or 0 if no type at that position), // or a single type which is used for the entire block. This only matters if there // is initial data - if @slab is a number, then this does not matter at all and is // ignored. // @allocator: How to allocate memory, see ALLOC_* /** @type {function((TypedArray|Array|number), string, number, number=)} */ function allocate(slab, types, allocator, ptr) { var zeroinit, size; if (typeof slab === 'number') { zeroinit = true; size = slab; } else { zeroinit = false; size = slab.length; } var singleType = typeof types === 'string' ? types : null; var ret; if (allocator == ALLOC_NONE) { ret = ptr; } else { ret = [typeof _malloc === 'function' ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length)); } if (zeroinit) { var stop; ptr = ret; assert((ret & 3) == 0); stop = ret + (size & ~3); for (; ptr < stop; ptr += 4) { HEAP32[((ptr)>>2)]=0; } stop = ret + size; while (ptr < stop) { HEAP8[((ptr++)>>0)]=0; } return ret; } if (singleType === 'i8') { if (slab.subarray || slab.slice) { HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret); } else { HEAPU8.set(new Uint8Array(slab), ret); } return ret; } var i = 0, type, typeSize, previousType; while (i < size) { var curr = slab[i]; type = singleType || types[i]; if (type === 0) { i++; continue; } if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later setValue(ret+i, curr, type); // no need to look up size unless type changes, so cache it if (previousType !== type) { typeSize = getNativeTypeSize(type); previousType = type; } i += typeSize; } return ret; } // Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready function getMemory(size) { if (!staticSealed) return staticAlloc(size); if (!runtimeInitialized) return dynamicAlloc(size); return _malloc(size); } /** @type {function(number, number=)} */ function Pointer_stringify(ptr, length) { if (length === 0 || !ptr) return ''; // Find the length, and check for UTF while doing so var hasUtf = 0; var t; var i = 0; while (1) { t = HEAPU8[(((ptr)+(i))>>0)]; hasUtf |= t; if (t == 0 && !length) break; i++; if (length && i == length) break; } if (!length) length = i; var ret = ''; if (hasUtf < 128) { var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack var curr; while (length > 0) { curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK))); ret = ret ? ret + curr : curr; ptr += MAX_CHUNK; length -= MAX_CHUNK; } return ret; } return UTF8ToString(ptr); } // Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns // a copy of that string as a Javascript String object. function AsciiToString(ptr) { var str = ''; while (1) { var ch = HEAP8[((ptr++)>>0)]; if (!ch) return str; str += String.fromCharCode(ch); } } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. function stringToAscii(str, outPtr) { return writeAsciiToMemory(str, outPtr, false); } // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns // a copy of that string as a Javascript String object. var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined; function UTF8ArrayToString(u8Array, idx) { var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. while (u8Array[endPtr]) ++endPtr; if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) { return UTF8Decoder.decode(u8Array.subarray(idx, endPtr)); } else { var u0, u1, u2, u3, u4, u5; var str = ''; while (1) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 u0 = u8Array[idx++]; if (!u0) return str; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } u1 = u8Array[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } u2 = u8Array[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { u3 = u8Array[idx++] & 63; if ((u0 & 0xF8) == 0xF0) { u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3; } else { u4 = u8Array[idx++] & 63; if ((u0 & 0xFC) == 0xF8) { u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4; } else { u5 = u8Array[idx++] & 63; u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5; } } } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } } } // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns // a copy of that string as a Javascript String object. function UTF8ToString(ptr) { return UTF8ArrayToString(HEAPU8,ptr); } // Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', // encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element. // outIdx: The starting offset in the array to begin the copying. // maxBytesToWrite: The maximum number of bytes this function can write to the array. // This count should include the null terminator, // i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. // maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) { if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) { var u1 = str.charCodeAt(++i); u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); } if (u <= 0x7F) { if (outIdx >= endIdx) break; outU8Array[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; outU8Array[outIdx++] = 0xC0 | (u >> 6); outU8Array[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; outU8Array[outIdx++] = 0xE0 | (u >> 12); outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); outU8Array[outIdx++] = 0x80 | (u & 63); } else if (u <= 0x1FFFFF) { if (outIdx + 3 >= endIdx) break; outU8Array[outIdx++] = 0xF0 | (u >> 18); outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); outU8Array[outIdx++] = 0x80 | (u & 63); } else if (u <= 0x3FFFFFF) { if (outIdx + 4 >= endIdx) break; outU8Array[outIdx++] = 0xF8 | (u >> 24); outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); outU8Array[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 5 >= endIdx) break; outU8Array[outIdx++] = 0xFC | (u >> 30); outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63); outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); outU8Array[outIdx++] = 0x80 | (u & 63); } } // Null-terminate the pointer to the buffer. outU8Array[outIdx] = 0; return outIdx - startIdx; } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF8(str, outPtr, maxBytesToWrite) { return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); } // Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF8(str) { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); if (u <= 0x7F) { ++len; } else if (u <= 0x7FF) { len += 2; } else if (u <= 0xFFFF) { len += 3; } else if (u <= 0x1FFFFF) { len += 4; } else if (u <= 0x3FFFFFF) { len += 5; } else { len += 6; } } return len; } // Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns // a copy of that string as a Javascript String object. var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined; function UTF16ToString(ptr) { var endPtr = ptr; // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. var idx = endPtr >> 1; while (HEAP16[idx]) ++idx; endPtr = idx << 1; if (endPtr - ptr > 32 && UTF16Decoder) { return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); } else { var i = 0; var str = ''; while (1) { var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; if (codeUnit == 0) return str; ++i; // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. str += String.fromCharCode(codeUnit); } } } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. // Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // outPtr: Byte address in Emscripten HEAP where to write the string to. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null // terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. // maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF16(str, outPtr, maxBytesToWrite) { // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. if (maxBytesToWrite === undefined) { maxBytesToWrite = 0x7FFFFFFF; } if (maxBytesToWrite < 2) return 0; maxBytesToWrite -= 2; // Null terminator. var startPtr = outPtr; var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; for (var i = 0; i < numCharsToWrite; ++i) { // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. var codeUnit = str.charCodeAt(i); // possibly a lead surrogate HEAP16[((outPtr)>>1)]=codeUnit; outPtr += 2; } // Null-terminate the pointer to the HEAP. HEAP16[((outPtr)>>1)]=0; return outPtr - startPtr; } // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF16(str) { return str.length*2; } function UTF32ToString(ptr) { var i = 0; var str = ''; while (1) { var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; if (utf32 == 0) return str; ++i; // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. // See http://unicode.org/faq/utf_bom.html#utf16-3 if (utf32 >= 0x10000) { var ch = utf32 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } else { str += String.fromCharCode(utf32); } } } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. // Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // outPtr: Byte address in Emscripten HEAP where to write the string to. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null // terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. // maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF32(str, outPtr, maxBytesToWrite) { // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. if (maxBytesToWrite === undefined) { maxBytesToWrite = 0x7FFFFFFF; } if (maxBytesToWrite < 4) return 0; var startPtr = outPtr; var endPtr = startPtr + maxBytesToWrite - 4; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. // See http://unicode.org/faq/utf_bom.html#utf16-3 var codeUnit = str.charCodeAt(i); // possibly a lead surrogate if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { var trailSurrogate = str.charCodeAt(++i); codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); } HEAP32[((outPtr)>>2)]=codeUnit; outPtr += 4; if (outPtr + 4 > endPtr) break; } // Null-terminate the pointer to the HEAP. HEAP32[((outPtr)>>2)]=0; return outPtr - startPtr; } // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF32(str) { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. // See http://unicode.org/faq/utf_bom.html#utf16-3 var codeUnit = str.charCodeAt(i); if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. len += 4; } return len; } // Allocate heap space for a JS string, and write it there. // It is the responsibility of the caller to free() that memory. function allocateUTF8(str) { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8Array(str, HEAP8, ret, size); return ret; } // Allocate stack space for a JS string, and write it there. function allocateUTF8OnStack(str) { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8Array(str, HEAP8, ret, size); return ret; } function demangle(func) { return func; } function demangleAll(text) { var regex = /__Z[\w\d_]+/g; return text.replace(regex, function(x) { var y = demangle(x); return x === y ? x : (y + ' [' + x + ']'); }); } function jsStackTrace() { var err = new Error(); if (!err.stack) { // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown, // so try that as a special-case. try { throw new Error(0); } catch(e) { err = e; } if (!err.stack) { return '(no stack trace available)'; } } return err.stack.toString(); } function stackTrace() { var js = jsStackTrace(); if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); return demangleAll(js); } // Memory management var PAGE_SIZE = 16384; var WASM_PAGE_SIZE = 65536; var ASMJS_PAGE_SIZE = 16777216; var MIN_TOTAL_MEMORY = 16777216; function alignUp(x, multiple) { if (x % multiple > 0) { x += multiple - (x % multiple); } return x; } var HEAP, /** @type {ArrayBuffer} */ buffer, /** @type {Int8Array} */ HEAP8, /** @type {Uint8Array} */ HEAPU8, /** @type {Int16Array} */ HEAP16, /** @type {Uint16Array} */ HEAPU16, /** @type {Int32Array} */ HEAP32, /** @type {Uint32Array} */ HEAPU32, /** @type {Float32Array} */ HEAPF32, /** @type {Float64Array} */ HEAPF64; function updateGlobalBuffer(buf) { Module['buffer'] = buffer = buf; } function updateGlobalBufferViews() { Module['HEAP8'] = HEAP8 = new Int8Array(buffer); Module['HEAP16'] = HEAP16 = new Int16Array(buffer); Module['HEAP32'] = HEAP32 = new Int32Array(buffer); Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer); Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer); Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer); Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer); Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer); } var STATIC_BASE, STATICTOP, staticSealed; // static area var STACK_BASE, STACKTOP, STACK_MAX; // stack area var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0; staticSealed = false; function abortOnCannotGrowMemory() { abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 '); } if (!Module['reallocBuffer']) Module['reallocBuffer'] = function(size) { var ret; try { var oldHEAP8 = HEAP8; ret = new ArrayBuffer(size); var temp = new Int8Array(ret); temp.set(oldHEAP8); } catch(e) { return false; } var success = _emscripten_replace_memory(ret); if (!success) return false; return ret; }; function enlargeMemory() { // TOTAL_MEMORY is the current size of the actual array, and DYNAMICTOP is the new top. var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB. var LIMIT = 2147483648 - PAGE_MULTIPLE; // We can do one page short of 2GB as theoretical maximum. if (HEAP32[DYNAMICTOP_PTR>>2] > LIMIT) { return false; } var OLD_TOTAL_MEMORY = TOTAL_MEMORY; TOTAL_MEMORY = Math.max(TOTAL_MEMORY, MIN_TOTAL_MEMORY); // So the loop below will not be infinite, and minimum asm.js memory size is 16MB. while (TOTAL_MEMORY < HEAP32[DYNAMICTOP_PTR>>2]) { // Keep incrementing the heap size as long as it's less than what is requested. if (TOTAL_MEMORY <= 536870912) { TOTAL_MEMORY = alignUp(2 * TOTAL_MEMORY, PAGE_MULTIPLE); // Simple heuristic: double until 1GB... } else { // ..., but after that, add smaller increments towards 2GB, which we cannot reach TOTAL_MEMORY = Math.min(alignUp((3 * TOTAL_MEMORY + 2147483648) / 4, PAGE_MULTIPLE), LIMIT); } } var replacement = Module['reallocBuffer'](TOTAL_MEMORY); if (!replacement || replacement.byteLength != TOTAL_MEMORY) { // restore the state to before this call, we failed TOTAL_MEMORY = OLD_TOTAL_MEMORY; return false; } // everything worked updateGlobalBuffer(replacement); updateGlobalBufferViews(); return true; } var byteLength; try { byteLength = Function.prototype.call.bind(Object.getOwnPropertyDescriptor(ArrayBuffer.prototype, 'byteLength').get); byteLength(new ArrayBuffer(4)); // can fail on older ie } catch(e) { // can fail on older node/v8 byteLength = function(buffer) { return buffer.byteLength; }; } var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880; var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216; if (TOTAL_MEMORY < TOTAL_STACK) err('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')'); // Initialize the runtime's memory // Use a provided buffer, if there is one, or else allocate a new one if (Module['buffer']) { buffer = Module['buffer']; } else { // Use a WebAssembly memory where available if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') { Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE }); buffer = Module['wasmMemory'].buffer; } else { buffer = new ArrayBuffer(TOTAL_MEMORY); } Module['buffer'] = buffer; } updateGlobalBufferViews(); function getTotalMemory() { return TOTAL_MEMORY; } // Endianness check (note: assumes compiler arch was little-endian) function callRuntimeCallbacks(callbacks) { while(callbacks.length > 0) { var callback = callbacks.shift(); if (typeof callback == 'function') { callback(); continue; } var func = callback.func; if (typeof func === 'number') { if (callback.arg === undefined) { Module['dynCall_v'](func); } else { Module['dynCall_vi'](func, callback.arg); } } else { func(callback.arg === undefined ? null : callback.arg); } } } var __ATPRERUN__ = []; // functions called before the runtime is initialized var __ATINIT__ = []; // functions called during startup var __ATMAIN__ = []; // functions called when main() is to be run var __ATEXIT__ = []; // functions called during shutdown var __ATPOSTRUN__ = []; // functions called after the main() is called var runtimeInitialized = false; var runtimeExited = false; function preRun() { // compatibility - merge in anything from Module['preRun'] at this time if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } callRuntimeCallbacks(__ATPRERUN__); } function ensureInitRuntime() { if (runtimeInitialized) return; runtimeInitialized = true; callRuntimeCallbacks(__ATINIT__); } function preMain() { callRuntimeCallbacks(__ATMAIN__); } function exitRuntime() { callRuntimeCallbacks(__ATEXIT__); runtimeExited = true; } function postRun() { // compatibility - merge in anything from Module['postRun'] at this time if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } callRuntimeCallbacks(__ATPOSTRUN__); } function addOnPreRun(cb) { __ATPRERUN__.unshift(cb); } function addOnInit(cb) { __ATINIT__.unshift(cb); } function addOnPreMain(cb) { __ATMAIN__.unshift(cb); } function addOnExit(cb) { __ATEXIT__.unshift(cb); } function addOnPostRun(cb) { __ATPOSTRUN__.unshift(cb); } // Deprecated: This function should not be called because it is unsafe and does not provide // a maximum length limit of how many bytes it is allowed to write. Prefer calling the // function stringToUTF8Array() instead, which takes in a maximum length that can be used // to be secure from out of bounds writes. /** @deprecated */ function writeStringToMemory(string, buffer, dontAddNull) { warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); var /** @type {number} */ lastChar, /** @type {number} */ end; if (dontAddNull) { // stringToUTF8Array always appends null. If we don't want to do that, remember the // character that existed at the location where the null will be placed, and restore // that after the write (below). end = buffer + lengthBytesUTF8(string); lastChar = HEAP8[end]; } stringToUTF8(string, buffer, Infinity); if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. } function writeArrayToMemory(array, buffer) { HEAP8.set(array, buffer); } function writeAsciiToMemory(str, buffer, dontAddNull) { for (var i = 0; i < str.length; ++i) { HEAP8[((buffer++)>>0)]=str.charCodeAt(i); } // Null-terminate the pointer to the HEAP. if (!dontAddNull) HEAP8[((buffer)>>0)]=0; } function unSign(value, bits, ignore) { if (value >= 0) { return value; } return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts : Math.pow(2, bits) + value; } function reSign(value, bits, ignore) { if (value <= 0) { return value; } var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32 : Math.pow(2, bits-1); if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors // TODO: In i64 mode 1, resign the two parts separately and safely value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts } return value; } var Math_abs = Math.abs; var Math_cos = Math.cos; var Math_sin = Math.sin; var Math_tan = Math.tan; var Math_acos = Math.acos; var Math_asin = Math.asin; var Math_atan = Math.atan; var Math_atan2 = Math.atan2; var Math_exp = Math.exp; var Math_log = Math.log; var Math_sqrt = Math.sqrt; var Math_ceil = Math.ceil; var Math_floor = Math.floor; var Math_pow = Math.pow; var Math_imul = Math.imul; var Math_fround = Math.fround; var Math_round = Math.round; var Math_min = Math.min; var Math_max = Math.max; var Math_clz32 = Math.clz32; var Math_trunc = Math.trunc; // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var runDependencyWatcher = null; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled function getUniqueRunDependency(id) { return id; } function addRunDependency(id) { runDependencies++; if (Module['monitorRunDependencies']) { Module['monitorRunDependencies'](runDependencies); } } function removeRunDependency(id) { runDependencies--; if (Module['monitorRunDependencies']) { Module['monitorRunDependencies'](runDependencies); } if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } } Module["preloadedImages"] = {}; // maps url to image data Module["preloadedAudios"] = {}; // maps url to audio data var memoryInitializer = null; // Copyright 2017 The Emscripten Authors. All rights reserved. // Emscripten is available under two separate licenses, the MIT license and the // University of Illinois/NCSA Open Source License. Both these licenses can be // found in the LICENSE file. // Prefix of data URIs emitted by SINGLE_FILE and related options. var dataURIPrefix = 'data:application/octet-stream;base64,'; // Indicates whether filename is a base64 data URI. function isDataURI(filename) { return String.prototype.startsWith ? filename.startsWith(dataURIPrefix) : filename.indexOf(dataURIPrefix) === 0; } function integrateWasmJS() { // wasm.js has several methods for creating the compiled code module here: // * 'native-wasm' : use native WebAssembly support in the browser // * 'interpret-s-expr': load s-expression code from a .wast and interpret // * 'interpret-binary': load binary wasm and interpret // * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret // * 'asmjs': no wasm, just load the asm.js code and use that (good for testing) // The method is set at compile time (BINARYEN_METHOD) // The method can be a comma-separated list, in which case, we will try the // options one by one. Some of them can fail gracefully, and then we can try // the next. // inputs var method = 'native-wasm'; var wasmTextFile = 'money.wast'; var wasmBinaryFile = 'money.wasm'; var asmjsCodeFile = 'money.temp.asm.js'; if (!isDataURI(wasmTextFile)) { wasmTextFile = locateFile(wasmTextFile); } if (!isDataURI(wasmBinaryFile)) { wasmBinaryFile = locateFile(wasmBinaryFile); } if (!isDataURI(asmjsCodeFile)) { asmjsCodeFile = locateFile(asmjsCodeFile); } // utilities var wasmPageSize = 64*1024; var info = { 'global': null, 'env': null, 'asm2wasm': asm2wasmImports, 'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program. }; var exports = null; function mergeMemory(newBuffer) { // The wasm instance creates its memory. But static init code might have written to // buffer already, including the mem init file, and we must copy it over in a proper merge. // TODO: avoid this copy, by avoiding such static init writes // TODO: in shorter term, just copy up to the last static init write var oldBuffer = Module['buffer']; if (newBuffer.byteLength < oldBuffer.byteLength) { err('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here'); } var oldView = new Int8Array(oldBuffer); var newView = new Int8Array(newBuffer); newView.set(oldView); updateGlobalBuffer(newBuffer); updateGlobalBufferViews(); } function getBinary() { try { if (Module['wasmBinary']) { return new Uint8Array(Module['wasmBinary']); } if (Module['readBinary']) { return Module['readBinary'](wasmBinaryFile); } else { throw "both async and sync fetching of the wasm failed"; } } catch (err) { abort(err); } } function getBinaryPromise() { // if we don't have the binary yet, and have the Fetch api, use that // in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web if (!Module['wasmBinary'] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function') { return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) { if (!response['ok']) { throw "failed to load wasm binary file at '" + wasmBinaryFile + "'"; } return response['arrayBuffer'](); }).catch(function () { return getBinary(); }); } // Otherwise, getBinary should be able to get it synchronously return new Promise(function(resolve, reject) { resolve(getBinary()); }); } // do-method functions function doNativeWasm(global, env, providedBuffer) { if (typeof WebAssembly !== 'object') { err('no native wasm support detected'); return false; } // prepare memory import if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) { err('no native wasm Memory in use'); return false; } env['memory'] = Module['wasmMemory']; // Load the wasm module and create an instance of using native support in the JS engine. info['global'] = { 'NaN': NaN, 'Infinity': Infinity }; info['global.Math'] = Math; info['env'] = env; // handle a generated wasm instance, receiving its exports and // performing other necessary setup function receiveInstance(instance, module) { exports = instance.exports; if (exports.memory) mergeMemory(exports.memory); Module['asm'] = exports; Module["usingWasm"] = true; removeRunDependency('wasm-instantiate'); } addRunDependency('wasm-instantiate'); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel // to any other async startup actions they are performing. if (Module['instantiateWasm']) { try { return Module['instantiateWasm'](info, receiveInstance); } catch(e) { err('Module.instantiateWasm callback failed with error: ' + e); return false; } } function receiveInstantiatedSource(output) { // 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called receiveInstance(output['instance'], output['module']); } function instantiateArrayBuffer(receiver) { getBinaryPromise().then(function(binary) { return WebAssembly.instantiate(binary, info); }).then(receiver, function(reason) { err('failed to asynchronously prepare wasm: ' + reason); abort(reason); }); } // Prefer streaming instantiation if available. if (!Module['wasmBinary'] && typeof WebAssembly.instantiateStreaming === 'function' && !isDataURI(wasmBinaryFile) && typeof fetch === 'function') { WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { credentials: 'same-origin' }), info) .then(receiveInstantiatedSource, function(reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err('wasm streaming compile failed: ' + reason); err('falling back to ArrayBuffer instantiation'); instantiateArrayBuffer(receiveInstantiatedSource); }); } else { instantiateArrayBuffer(receiveInstantiatedSource); } return {}; // no exports yet; we'll fill them in later } // We may have a preloaded value in Module.asm, save it Module['asmPreload'] = Module['asm']; // Memory growth integration code var asmjsReallocBuffer = Module['reallocBuffer']; var wasmReallocBuffer = function(size) { var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB. size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size var old = Module['buffer']; var oldSize = old.byteLength; if (Module["usingWasm"]) { // native wasm support try { var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size if (result !== (-1 | 0)) { // success in native wasm memory growth, get the buffer from the memory return Module['buffer'] = Module['wasmMemory'].buffer; } else { return null; } } catch(e) { return null; } } }; Module['reallocBuffer'] = function(size) { if (finalMethod === 'asmjs') { return asmjsReallocBuffer(size); } else { return wasmReallocBuffer(size); } }; // we may try more than one; this is the final one, that worked and we are using var finalMethod = ''; // Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate // the wasm module at that time, and it receives imports and provides exports and so forth, the app // doesn't need to care that it is wasm or polyfilled wasm or asm.js. Module['asm'] = function(global, env, providedBuffer) { // import table if (!env['table']) { var TABLE_SIZE = Module['wasmTableSize']; if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least var MAX_TABLE_SIZE = Module['wasmMaxTableSize']; if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') { if (MAX_TABLE_SIZE !== undefined) { env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' }); } else { env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' }); } } else { env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least } Module['wasmTable'] = env['table']; } if (!env['__memory_base']) { env['__memory_base'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves } if (!env['__table_base']) { env['__table_base'] = 0; // table starts at 0 by default, in dynamic linking this will change } // try the methods. each should return the exports if it succeeded var exports; exports = doNativeWasm(global, env, providedBuffer); assert(exports, 'no binaryen method succeeded.'); return exports; }; var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later } integrateWasmJS(); // === Body === var ASM_CONSTS = [function() { return screen.width; }, function() { return screen.height; }, function($0) { if (typeof Module['setWindowTitle'] !== 'undefined') { Module['setWindowTitle'](Module['Pointer_stringify']($0)); } return 0; }, function($0, $1, $2) { var w = $0; var h = $1; var pixels = $2; if (!Module['SDL2']) Module['SDL2'] = {}; var SDL2 = Module['SDL2']; if (SDL2.ctxCanvas !== Module['canvas']) { SDL2.ctx = Module['createContext'](Module['canvas'], false, true); SDL2.ctxCanvas = Module['canvas']; } if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) { SDL2.image = SDL2.ctx.createImageData(w, h); SDL2.w = w; SDL2.h = h; SDL2.imageCtx = SDL2.ctx; } var data = SDL2.image.data; var src = pixels >> 2; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = 0xff; src++; dst += 4; } } else { if (SDL2.data32Data !== data) { SDL2.data32 = new Int32Array(data.buffer); SDL2.data8 = new Uint8Array(data.buffer); } var data32 = SDL2.data32; num = data32.length; data32.set(HEAP32.subarray(src, src + num)); var data8 = SDL2.data8; var i = 3; var j = i + 4*num; if (num % 8 == 0) { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; } } else { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; } } } SDL2.ctx.putImageData(SDL2.image, 0, 0); return 0; }, function($0, $1, $2, $3, $4) { var w = $0; var h = $1; var hot_x = $2; var hot_y = $3; var pixels = $4; var canvas = document.createElement("canvas"); canvas.width = w; canvas.height = h; var ctx = canvas.getContext("2d"); var image = ctx.createImageData(w, h); var data = image.data; var src = pixels >> 2; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = (val >> 24) & 0xff; src++; dst += 4; } } else { var data32 = new Int32Array(data.buffer); num = data32.length; data32.set(HEAP32.subarray(src, src + num)); } ctx.putImageData(image, 0, 0); var url = hot_x === 0 && hot_y === 0 ? "url(" + canvas.toDataURL() + "), auto" : "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto"; var urlBuf = _malloc(url.length + 1); stringToUTF8(url, urlBuf, url.length + 1); return urlBuf; }, function($0) { if (Module['canvas']) { Module['canvas'].style['cursor'] = Module['Pointer_stringify']($0); } return 0; }, function() { if (Module['canvas']) { Module['canvas'].style['cursor'] = 'none'; } }, function() { if (typeof(AudioContext) !== 'undefined') { return 1; } else if (typeof(webkitAudioContext) !== 'undefined') { return 1; } return 0; }, function() { if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) { return 1; } else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') { return 1; } return 0; }, function($0) { if(typeof(SDL2) === 'undefined') { SDL2 = {}; } if (!$0) { SDL2.audio = {}; } else { SDL2.capture = {}; } if (!SDL2.audioContext) { if (typeof(AudioContext) !== 'undefined') { SDL2.audioContext = new AudioContext(); } else if (typeof(webkitAudioContext) !== 'undefined') { SDL2.audioContext = new webkitAudioContext(); } } return SDL2.audioContext === undefined ? -1 : 0; }, function() { return SDL2.audioContext.sampleRate; }, function($0, $1, $2, $3) { var have_microphone = function(stream) { if (SDL2.capture.silenceTimer !== undefined) { clearTimeout(SDL2.capture.silenceTimer); SDL2.capture.silenceTimer = undefined; } SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream); SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1); SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) { if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; } audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0); SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer; Runtime.dynCall('vi', $2, [$3]); }; SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode); SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination); SDL2.capture.stream = stream; }; var no_microphone = function(error) { }; SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0); var silence_callback = function() { SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer; Runtime.dynCall('vi', $2, [$3]); }; SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000); if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) { navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone); } else if (navigator.webkitGetUserMedia !== undefined) { navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone); } }, function($0, $1, $2, $3) { SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0); SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) { if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; } SDL2.audio.currentOutputBuffer = e['outputBuffer']; Runtime.dynCall('vi', $2, [$3]); }; SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']); }, function($0) { if ($0) { if (SDL2.capture.silenceTimer !== undefined) { clearTimeout(SDL2.capture.silenceTimer); } if (SDL2.capture.stream !== undefined) { var tracks = SDL2.capture.stream.getAudioTracks(); for (var i = 0; i < tracks.length; i++) { SDL2.capture.stream.removeTrack(tracks[i]); } SDL2.capture.stream = undefined; } if (SDL2.capture.scriptProcessorNode !== undefined) { SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {}; SDL2.capture.scriptProcessorNode.disconnect(); SDL2.capture.scriptProcessorNode = undefined; } if (SDL2.capture.mediaStreamNode !== undefined) { SDL2.capture.mediaStreamNode.disconnect(); SDL2.capture.mediaStreamNode = undefined; } if (SDL2.capture.silenceBuffer !== undefined) { SDL2.capture.silenceBuffer = undefined } SDL2.capture = undefined; } else { if (SDL2.audio.scriptProcessorNode != undefined) { SDL2.audio.scriptProcessorNode.disconnect(); SDL2.audio.scriptProcessorNode = undefined; } SDL2.audio = undefined; } if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) { SDL2.audioContext.close(); SDL2.audioContext = undefined; } }, function($0, $1) { var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c); if (channelData.length != $1) { throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } if (numChannels == 1) { for (var j = 0; j < $1; ++j) { setValue($0 + (j * 4), channelData[j], 'float'); } } else { for (var j = 0; j < $1; ++j) { setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float'); } } } }, function($0, $1) { var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels']; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c); if (channelData.length != $1) { throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } for (var j = 0; j < $1; ++j) { channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2]; } } }]; function _emscripten_asm_const_i(code) { return ASM_CONSTS[code](); } function _emscripten_asm_const_iiiii(code, a0, a1, a2, a3) { return ASM_CONSTS[code](a0, a1, a2, a3); } function _emscripten_asm_const_ii(code, a0) { return ASM_CONSTS[code](a0); } function _emscripten_asm_const_iii(code, a0, a1) { return ASM_CONSTS[code](a0, a1); } function _emscripten_asm_const_iiiiii(code, a0, a1, a2, a3, a4) { return ASM_CONSTS[code](a0, a1, a2, a3, a4); } function _emscripten_asm_const_iiii(code, a0, a1, a2) { return ASM_CONSTS[code](a0, a1, a2); } STATIC_BASE = GLOBAL_BASE; STATICTOP = STATIC_BASE + 155824; /* global initializers */ __ATINIT__.push({ func: function() { ___emscripten_environ_constructor() } }); var STATIC_BUMP = 155824; Module["STATIC_BASE"] = STATIC_BASE; Module["STATIC_BUMP"] = STATIC_BUMP; /* no memory initializer */ var tempDoublePtr = STATICTOP; STATICTOP += 16; function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much HEAP8[tempDoublePtr] = HEAP8[ptr]; HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; } function copyTempDouble(ptr) { HEAP8[tempDoublePtr] = HEAP8[ptr]; HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; HEAP8[tempDoublePtr+4] = HEAP8[ptr+4]; HEAP8[tempDoublePtr+5] = HEAP8[ptr+5]; HEAP8[tempDoublePtr+6] = HEAP8[ptr+6]; HEAP8[tempDoublePtr+7] = HEAP8[ptr+7]; } // {{PRE_LIBRARY}} function ___assert_fail(condition, filename, line, func) { abort('Assertion failed: ' + Pointer_stringify(condition) + ', at: ' + [filename ? Pointer_stringify(filename) : 'unknown filename', line, func ? Pointer_stringify(func) : 'unknown function']); } var ENV={};function ___buildEnvironment(environ) { // WARNING: Arbitrary limit! var MAX_ENV_VALUES = 64; var TOTAL_ENV_SIZE = 1024; // Statically allocate memory for the environment. var poolPtr; var envPtr; if (!___buildEnvironment.called) { ___buildEnvironment.called = true; // Set default values. Use string keys for Closure Compiler compatibility. ENV['USER'] = ENV['LOGNAME'] = 'web_user'; ENV['PATH'] = '/'; ENV['PWD'] = '/'; ENV['HOME'] = '/home/web_user'; ENV['LANG'] = 'C.UTF-8'; ENV['_'] = Module['thisProgram']; // Allocate memory. poolPtr = getMemory(TOTAL_ENV_SIZE); envPtr = getMemory(MAX_ENV_VALUES * 4); HEAP32[((envPtr)>>2)]=poolPtr; HEAP32[((environ)>>2)]=envPtr; } else { envPtr = HEAP32[((environ)>>2)]; poolPtr = HEAP32[((envPtr)>>2)]; } // Collect key=value lines. var strings = []; var totalSize = 0; for (var key in ENV) { if (typeof ENV[key] === 'string') { var line = key + '=' + ENV[key]; strings.push(line); totalSize += line.length; } } if (totalSize > TOTAL_ENV_SIZE) { throw new Error('Environment size exceeded TOTAL_ENV_SIZE!'); } // Make new. var ptrSize = 4; for (var i = 0; i < strings.length; i++) { var line = strings[i]; writeAsciiToMemory(line, poolPtr); HEAP32[(((envPtr)+(i * ptrSize))>>2)]=poolPtr; poolPtr += line.length + 1; } HEAP32[(((envPtr)+(strings.length * ptrSize))>>2)]=0; } function ___lock() {} var ERRNO_CODES={EPERM:1,ENOENT:2,ESRCH:3,EINTR:4,EIO:5,ENXIO:6,E2BIG:7,ENOEXEC:8,EBADF:9,ECHILD:10,EAGAIN:11,EWOULDBLOCK:11,ENOMEM:12,EACCES:13,EFAULT:14,ENOTBLK:15,EBUSY:16,EEXIST:17,EXDEV:18,ENODEV:19,ENOTDIR:20,EISDIR:21,EINVAL:22,ENFILE:23,EMFILE:24,ENOTTY:25,ETXTBSY:26,EFBIG:27,ENOSPC:28,ESPIPE:29,EROFS:30,EMLINK:31,EPIPE:32,EDOM:33,ERANGE:34,ENOMSG:42,EIDRM:43,ECHRNG:44,EL2NSYNC:45,EL3HLT:46,EL3RST:47,ELNRNG:48,EUNATCH:49,ENOCSI:50,EL2HLT:51,EDEADLK:35,ENOLCK:37,EBADE:52,EBADR:53,EXFULL:54,ENOANO:55,EBADRQC:56,EBADSLT:57,EDEADLOCK:35,EBFONT:59,ENOSTR:60,ENODATA:61,ETIME:62,ENOSR:63,ENONET:64,ENOPKG:65,EREMOTE:66,ENOLINK:67,EADV:68,ESRMNT:69,ECOMM:70,EPROTO:71,EMULTIHOP:72,EDOTDOT:73,EBADMSG:74,ENOTUNIQ:76,EBADFD:77,EREMCHG:78,ELIBACC:79,ELIBBAD:80,ELIBSCN:81,ELIBMAX:82,ELIBEXEC:83,ENOSYS:38,ENOTEMPTY:39,ENAMETOOLONG:36,ELOOP:40,EOPNOTSUPP:95,EPFNOSUPPORT:96,ECONNRESET:104,ENOBUFS:105,EAFNOSUPPORT:97,EPROTOTYPE:91,ENOTSOCK:88,ENOPROTOOPT:92,ESHUTDOWN:108,ECONNREFUSED:111,EADDRINUSE:98,ECONNABORTED:103,ENETUNREACH:101,ENETDOWN:100,ETIMEDOUT:110,EHOSTDOWN:112,EHOSTUNREACH:113,EINPROGRESS:115,EALREADY:114,EDESTADDRREQ:89,EMSGSIZE:90,EPROTONOSUPPORT:93,ESOCKTNOSUPPORT:94,EADDRNOTAVAIL:99,ENETRESET:102,EISCONN:106,ENOTCONN:107,ETOOMANYREFS:109,EUSERS:87,EDQUOT:122,ESTALE:116,ENOTSUP:95,ENOMEDIUM:123,EILSEQ:84,EOVERFLOW:75,ECANCELED:125,ENOTRECOVERABLE:131,EOWNERDEAD:130,ESTRPIPE:86}; var ERRNO_MESSAGES={0:"Success",1:"Not super-user",2:"No such file or directory",3:"No such process",4:"Interrupted system call",5:"I/O error",6:"No such device or address",7:"Arg list too long",8:"Exec format error",9:"Bad file number",10:"No children",11:"No more processes",12:"Not enough core",13:"Permission denied",14:"Bad address",15:"Block device required",16:"Mount device busy",17:"File exists",18:"Cross-device link",19:"No such device",20:"Not a directory",21:"Is a directory",22:"Invalid argument",23:"Too many open files in system",24:"Too many open files",25:"Not a typewriter",26:"Text file busy",27:"File too large",28:"No space left on device",29:"Illegal seek",30:"Read only file system",31:"Too many links",32:"Broken pipe",33:"Math arg out of domain of func",34:"Math result not representable",35:"File locking deadlock error",36:"File or path name too long",37:"No record locks available",38:"Function not implemented",39:"Directory not empty",40:"Too many symbolic links",42:"No message of desired type",43:"Identifier removed",44:"Channel number out of range",45:"Level 2 not synchronized",46:"Level 3 halted",47:"Level 3 reset",48:"Link number out of range",49:"Protocol driver not attached",50:"No CSI structure available",51:"Level 2 halted",52:"Invalid exchange",53:"Invalid request descriptor",54:"Exchange full",55:"No anode",56:"Invalid request code",57:"Invalid slot",59:"Bad font file fmt",60:"Device not a stream",61:"No data (for no delay io)",62:"Timer expired",63:"Out of streams resources",64:"Machine is not on the network",65:"Package not installed",66:"The object is remote",67:"The link has been severed",68:"Advertise error",69:"Srmount error",70:"Communication error on send",71:"Protocol error",72:"Multihop attempted",73:"Cross mount point (not really error)",74:"Trying to read unreadable message",75:"Value too large for defined data type",76:"Given log. name not unique",77:"f.d. invalid for this operation",78:"Remote address changed",79:"Can access a needed shared lib",80:"Accessing a corrupted shared lib",81:".lib section in a.out corrupted",82:"Attempting to link in too many libs",83:"Attempting to exec a shared library",84:"Illegal byte sequence",86:"Streams pipe error",87:"Too many users",88:"Socket operation on non-socket",89:"Destination address required",90:"Message too long",91:"Protocol wrong type for socket",92:"Protocol not available",93:"Unknown protocol",94:"Socket type not supported",95:"Not supported",96:"Protocol family not supported",97:"Address family not supported by protocol family",98:"Address already in use",99:"Address not available",100:"Network interface is not configured",101:"Network is unreachable",102:"Connection reset by network",103:"Connection aborted",104:"Connection reset by peer",105:"No buffer space available",106:"Socket is already connected",107:"Socket is not connected",108:"Can't send after socket shutdown",109:"Too many references",110:"Connection timed out",111:"Connection refused",112:"Host is down",113:"Host is unreachable",114:"Socket already connected",115:"Connection already in progress",116:"Stale file handle",122:"Quota exceeded",123:"No medium (in tape drive)",125:"Operation canceled",130:"Previous owner died",131:"State not recoverable"}; function ___setErrNo(value) { if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value; return value; } var PATH={splitPath:function (filename) { var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; return splitPathRe.exec(filename).slice(1); },normalizeArray:function (parts, allowAboveRoot) { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === '.') { parts.splice(i, 1); } else if (last === '..') { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (; up; up--) { parts.unshift('..'); } } return parts; },normalize:function (path) { var isAbsolute = path.charAt(0) === '/', trailingSlash = path.substr(-1) === '/'; // Normalize the path path = PATH.normalizeArray(path.split('/').filter(function(p) { return !!p; }), !isAbsolute).join('/'); if (!path && !isAbsolute) { path = '.'; } if (path && trailingSlash) { path += '/'; } return (isAbsolute ? '/' : '') + path; },dirname:function (path) { var result = PATH.splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return '.'; } if (dir) { // It has a dirname, strip trailing slash dir = dir.substr(0, dir.length - 1); } return root + dir; },basename:function (path) { // EMSCRIPTEN return '/'' for '/', not an empty string if (path === '/') return '/'; var lastSlash = path.lastIndexOf('/'); if (lastSlash === -1) return path; return path.substr(lastSlash+1); },extname:function (path) { return PATH.splitPath(path)[3]; },join:function () { var paths = Array.prototype.slice.call(arguments, 0); return PATH.normalize(paths.join('/')); },join2:function (l, r) { return PATH.normalize(l + '/' + r); },resolve:function () { var resolvedPath = '', resolvedAbsolute = false; for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) { var path = (i >= 0) ? arguments[i] : FS.cwd(); // Skip empty and invalid entries if (typeof path !== 'string') { throw new TypeError('Arguments to path.resolve must be strings'); } else if (!path) { return ''; // an invalid portion invalidates the whole thing } resolvedPath = path + '/' + resolvedPath; resolvedAbsolute = path.charAt(0) === '/'; } // At this point the path should be resolved to a full absolute path, but // handle relative paths to be safe (might happen when process.cwd() fails) resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter(function(p) { return !!p; }), !resolvedAbsolute).join('/'); return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; },relative:function (from, to) { from = PATH.resolve(from).substr(1); to = PATH.resolve(to).substr(1); function trim(arr) { var start = 0; for (; start < arr.length; start++) { if (arr[start] !== '') break; } var end = arr.length - 1; for (; end >= 0; end--) { if (arr[end] !== '') break; } if (start > end) return []; return arr.slice(start, end - start + 1); } var fromParts = trim(from.split('/')); var toParts = trim(to.split('/')); var length = Math.min(fromParts.length, toParts.length); var samePartsLength = length; for (var i = 0; i < length; i++) { if (fromParts[i] !== toParts[i]) { samePartsLength = i; break; } } var outputParts = []; for (var i = samePartsLength; i < fromParts.length; i++) { outputParts.push('..'); } outputParts = outputParts.concat(toParts.slice(samePartsLength)); return outputParts.join('/'); }}; var TTY={ttys:[],init:function () { // https://github.com/kripken/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // currently, FS.init does not distinguish if process.stdin is a file or TTY // // device, it always assumes it's a TTY device. because of this, we're forcing // // process.stdin to UTF8 encoding to at least make stdin reading compatible // // with text files until FS.init can be refactored. // process['stdin']['setEncoding']('utf8'); // } },shutdown:function () { // https://github.com/kripken/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call // process['stdin']['pause'](); // } },register:function (dev, ops) { TTY.ttys[dev] = { input: [], output: [], ops: ops }; FS.registerDevice(dev, TTY.stream_ops); },stream_ops:{open:function (stream) { var tty = TTY.ttys[stream.node.rdev]; if (!tty) { throw new FS.ErrnoError(ERRNO_CODES.ENODEV); } stream.tty = tty; stream.seekable = false; },close:function (stream) { // flush any pending line data stream.tty.ops.flush(stream.tty); },flush:function (stream) { stream.tty.ops.flush(stream.tty); },read:function (stream, buffer, offset, length, pos /* ignored */) { if (!stream.tty || !stream.tty.ops.get_char) { throw new FS.ErrnoError(ERRNO_CODES.ENXIO); } var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = stream.tty.ops.get_char(stream.tty); } catch (e) { throw new FS.ErrnoError(ERRNO_CODES.EIO); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.timestamp = Date.now(); } return bytesRead; },write:function (stream, buffer, offset, length, pos) { if (!stream.tty || !stream.tty.ops.put_char) { throw new FS.ErrnoError(ERRNO_CODES.ENXIO); } var i = 0; try { if (offset === 0 && length === 0) { // musl implements an fflush using a write of a NULL buffer of size 0 stream.tty.ops.flush(stream.tty); } else { while (i < length) { stream.tty.ops.put_char(stream.tty, buffer[offset+i]); i++; } } } catch (e) { throw new FS.ErrnoError(ERRNO_CODES.EIO); } if (length) { stream.node.timestamp = Date.now(); } return i; }},default_tty_ops:{get_char:function (tty) { if (!tty.input.length) { var result = null; if (ENVIRONMENT_IS_NODE) { // we will read data by chunks of BUFSIZE var BUFSIZE = 256; var buf = new Buffer(BUFSIZE); var bytesRead = 0; var isPosixPlatform = (process.platform != 'win32'); // Node doesn't offer a direct check, so test by exclusion var fd = process.stdin.fd; if (isPosixPlatform) { // Linux and Mac cannot use process.stdin.fd (which isn't set up as sync) var usingDevice = false; try { fd = fs.openSync('/dev/stdin', 'r'); usingDevice = true; } catch (e) {} } try { bytesRead = fs.readSync(fd, buf, 0, BUFSIZE, null); } catch(e) { // Cross-platform differences: on Windows, reading EOF throws an exception, but on other OSes, // reading EOF returns 0. Uniformize behavior by treating the EOF exception to return 0. if (e.toString().indexOf('EOF') != -1) bytesRead = 0; else throw e; } if (usingDevice) { fs.closeSync(fd); } if (bytesRead > 0) { result = buf.slice(0, bytesRead).toString('utf-8'); } else { result = null; } } else if (typeof window != 'undefined' && typeof window.prompt == 'function') { // Browser. result = window.prompt('Input: '); // returns null on cancel if (result !== null) { result += '\n'; } } else if (typeof readline == 'function') { // Command line. result = readline(); if (result !== null) { result += '\n'; } } if (!result) { return null; } tty.input = intArrayFromString(result, true); } return tty.input.shift(); },put_char:function (tty, val) { if (val === null || val === 10) { out(UTF8ArrayToString(tty.output, 0)); tty.output = []; } else { if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle. } },flush:function (tty) { if (tty.output && tty.output.length > 0) { out(UTF8ArrayToString(tty.output, 0)); tty.output = []; } }},default_tty1_ops:{put_char:function (tty, val) { if (val === null || val === 10) { err(UTF8ArrayToString(tty.output, 0)); tty.output = []; } else { if (val != 0) tty.output.push(val); } },flush:function (tty) { if (tty.output && tty.output.length > 0) { err(UTF8ArrayToString(tty.output, 0)); tty.output = []; } }}}; var MEMFS={ops_table:null,mount:function (mount) { return MEMFS.createNode(null, '/', 16384 | 511 /* 0777 */, 0); },createNode:function (parent, name, mode, dev) { if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { // no supported throw new FS.ErrnoError(ERRNO_CODES.EPERM); } if (!MEMFS.ops_table) { MEMFS.ops_table = { dir: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, lookup: MEMFS.node_ops.lookup, mknod: MEMFS.node_ops.mknod, rename: MEMFS.node_ops.rename, unlink: MEMFS.node_ops.unlink, rmdir: MEMFS.node_ops.rmdir, readdir: MEMFS.node_ops.readdir, symlink: MEMFS.node_ops.symlink }, stream: { llseek: MEMFS.stream_ops.llseek } }, file: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: { llseek: MEMFS.stream_ops.llseek, read: MEMFS.stream_ops.read, write: MEMFS.stream_ops.write, allocate: MEMFS.stream_ops.allocate, mmap: MEMFS.stream_ops.mmap, msync: MEMFS.stream_ops.msync } }, link: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, readlink: MEMFS.node_ops.readlink }, stream: {} }, chrdev: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: FS.chrdev_stream_ops } }; } var node = FS.createNode(parent, name, mode, dev); if (FS.isDir(node.mode)) { node.node_ops = MEMFS.ops_table.dir.node; node.stream_ops = MEMFS.ops_table.dir.stream; node.contents = {}; } else if (FS.isFile(node.mode)) { node.node_ops = MEMFS.ops_table.file.node; node.stream_ops = MEMFS.ops_table.file.stream; node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. node.contents = null; } else if (FS.isLink(node.mode)) { node.node_ops = MEMFS.ops_table.link.node; node.stream_ops = MEMFS.ops_table.link.stream; } else if (FS.isChrdev(node.mode)) { node.node_ops = MEMFS.ops_table.chrdev.node; node.stream_ops = MEMFS.ops_table.chrdev.stream; } node.timestamp = Date.now(); // add the new node to the parent if (parent) { parent.contents[name] = node; } return node; },getFileDataAsRegularArray:function (node) { if (node.contents && node.contents.subarray) { var arr = []; for (var i = 0; i < node.usedBytes; ++i) arr.push(node.contents[i]); return arr; // Returns a copy of the original data. } return node.contents; // No-op, the file contents are already in a JS array. Return as-is. },getFileDataAsTypedArray:function (node) { if (!node.contents) return new Uint8Array; if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. return new Uint8Array(node.contents); },expandFileStorage:function (node, newCapacity) { // If we are asked to expand the size of a file that already exists, revert to using a standard JS array to store the file // instead of a typed array. This makes resizing the array more flexible because we can just .push() elements at the back to // increase the size. if (node.contents && node.contents.subarray && newCapacity > node.contents.length) { node.contents = MEMFS.getFileDataAsRegularArray(node); node.usedBytes = node.contents.length; // We might be writing to a lazy-loaded file which had overridden this property, so force-reset it. } if (!node.contents || node.contents.subarray) { // Keep using a typed array if creating a new storage, or if old one was a typed array as well. var prevCapacity = node.contents ? node.contents.length : 0; if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to // avoid overshooting the allocation cap by a very large margin. var CAPACITY_DOUBLING_MAX = 1024 * 1024; newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) | 0); if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. var oldContents = node.contents; node.contents = new Uint8Array(newCapacity); // Allocate new storage. if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage. return; } // Not using a typed array to back the file storage. Use a standard JS array instead. if (!node.contents && newCapacity > 0) node.contents = []; while (node.contents.length < newCapacity) node.contents.push(0); },resizeFileStorage:function (node, newSize) { if (node.usedBytes == newSize) return; if (newSize == 0) { node.contents = null; // Fully decommit when requesting a resize to zero. node.usedBytes = 0; return; } if (!node.contents || node.contents.subarray) { // Resize a typed array if that is being used as the backing store. var oldContents = node.contents; node.contents = new Uint8Array(new ArrayBuffer(newSize)); // Allocate new storage. if (oldContents) { node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage. } node.usedBytes = newSize; return; } // Backing with a JS array. if (!node.contents) node.contents = []; if (node.contents.length > newSize) node.contents.length = newSize; else while (node.contents.length < newSize) node.contents.push(0); node.usedBytes = newSize; },node_ops:{getattr:function (node) { var attr = {}; // device numbers reuse inode numbers. attr.dev = FS.isChrdev(node.mode) ? node.id : 1; attr.ino = node.id; attr.mode = node.mode; attr.nlink = 1; attr.uid = 0; attr.gid = 0; attr.rdev = node.rdev; if (FS.isDir(node.mode)) { attr.size = 4096; } else if (FS.isFile(node.mode)) { attr.size = node.usedBytes; } else if (FS.isLink(node.mode)) { attr.size = node.link.length; } else { attr.size = 0; } attr.atime = new Date(node.timestamp); attr.mtime = new Date(node.timestamp); attr.ctime = new Date(node.timestamp); // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), // but this is not required by the standard. attr.blksize = 4096; attr.blocks = Math.ceil(attr.size / attr.blksize); return attr; },setattr:function (node, attr) { if (attr.mode !== undefined) { node.mode = attr.mode; } if (attr.timestamp !== undefined) { node.timestamp = attr.timestamp; } if (attr.size !== undefined) { MEMFS.resizeFileStorage(node, attr.size); } },lookup:function (parent, name) { throw FS.genericErrors[ERRNO_CODES.ENOENT]; },mknod:function (parent, name, mode, dev) { return MEMFS.createNode(parent, name, mode, dev); },rename:function (old_node, new_dir, new_name) { // if we're overwriting a directory at new_name, make sure it's empty. if (FS.isDir(old_node.mode)) { var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) { } if (new_node) { for (var i in new_node.contents) { throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); } } } // do the internal rewiring delete old_node.parent.contents[old_node.name]; old_node.name = new_name; new_dir.contents[new_name] = old_node; old_node.parent = new_dir; },unlink:function (parent, name) { delete parent.contents[name]; },rmdir:function (parent, name) { var node = FS.lookupNode(parent, name); for (var i in node.contents) { throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); } delete parent.contents[name]; },readdir:function (node) { var entries = ['.', '..'] for (var key in node.contents) { if (!node.contents.hasOwnProperty(key)) { continue; } entries.push(key); } return entries; },symlink:function (parent, newname, oldpath) { var node = MEMFS.createNode(parent, newname, 511 /* 0777 */ | 40960, 0); node.link = oldpath; return node; },readlink:function (node) { if (!FS.isLink(node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } return node.link; }},stream_ops:{read:function (stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= stream.node.usedBytes) return 0; var size = Math.min(stream.node.usedBytes - position, length); assert(size >= 0); if (size > 8 && contents.subarray) { // non-trivial, and typed array buffer.set(contents.subarray(position, position + size), offset); } else { for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; } return size; },write:function (stream, buffer, offset, length, position, canOwn) { // If memory can grow, we don't want to hold on to references of // the memory Buffer, as they may get invalidated. That means // we need to do a copy here. canOwn = false; if (!length) return 0; var node = stream.node; node.timestamp = Date.now(); if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? if (canOwn) { node.contents = buffer.subarray(offset, offset + length); node.usedBytes = length; return length; } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. node.contents = new Uint8Array(buffer.subarray(offset, offset + length)); node.usedBytes = length; return length; } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? node.contents.set(buffer.subarray(offset, offset + length), position); return length; } } // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. MEMFS.expandFileStorage(node, position+length); if (node.contents.subarray && buffer.subarray) node.contents.set(buffer.subarray(offset, offset + length), position); // Use typed array write if available. else { for (var i = 0; i < length; i++) { node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not. } } node.usedBytes = Math.max(node.usedBytes, position+length); return length; },llseek:function (stream, offset, whence) { var position = offset; if (whence === 1) { // SEEK_CUR. position += stream.position; } else if (whence === 2) { // SEEK_END. if (FS.isFile(stream.node.mode)) { position += stream.node.usedBytes; } } if (position < 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } return position; },allocate:function (stream, offset, length) { MEMFS.expandFileStorage(stream.node, offset + length); stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length); },mmap:function (stream, buffer, offset, length, position, prot, flags) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.ENODEV); } var ptr; var allocated; var contents = stream.node.contents; // Only make a new copy when MAP_PRIVATE is specified. if ( !(flags & 2) && (contents.buffer === buffer || contents.buffer === buffer.buffer) ) { // We can't emulate MAP_SHARED when the file is not backed by the buffer // we're mapping to (e.g. the HEAP buffer). allocated = false; ptr = contents.byteOffset; } else { // Try to avoid unnecessary slices. if (position > 0 || position + length < stream.node.usedBytes) { if (contents.subarray) { contents = contents.subarray(position, position + length); } else { contents = Array.prototype.slice.call(contents, position, position + length); } } allocated = true; ptr = _malloc(length); if (!ptr) { throw new FS.ErrnoError(ERRNO_CODES.ENOMEM); } buffer.set(contents, ptr); } return { ptr: ptr, allocated: allocated }; },msync:function (stream, buffer, offset, length, mmapFlags) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.ENODEV); } if (mmapFlags & 2) { // MAP_PRIVATE calls need not to be synced back to underlying fs return 0; } var bytesWritten = MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); // should we check if bytesWritten and length are the same? return 0; }}}; var IDBFS={dbs:{},indexedDB:function () { if (typeof indexedDB !== 'undefined') return indexedDB; var ret = null; if (typeof window === 'object') ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; assert(ret, 'IDBFS used, but indexedDB not supported'); return ret; },DB_VERSION:21,DB_STORE_NAME:"FILE_DATA",mount:function (mount) { // reuse all of the core MEMFS functionality return MEMFS.mount.apply(null, arguments); },syncfs:function (mount, populate, callback) { IDBFS.getLocalSet(mount, function(err, local) { if (err) return callback(err); IDBFS.getRemoteSet(mount, function(err, remote) { if (err) return callback(err); var src = populate ? remote : local; var dst = populate ? local : remote; IDBFS.reconcile(src, dst, callback); }); }); },getDB:function (name, callback) { // check the cache first var db = IDBFS.dbs[name]; if (db) { return callback(null, db); } var req; try { req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION); } catch (e) { return callback(e); } if (!req) { return callback("Unable to connect to IndexedDB"); } req.onupgradeneeded = function(e) { var db = e.target.result; var transaction = e.target.transaction; var fileStore; if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) { fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME); } else { fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME); } if (!fileStore.indexNames.contains('timestamp')) { fileStore.createIndex('timestamp', 'timestamp', { unique: false }); } }; req.onsuccess = function() { db = req.result; // add to the cache IDBFS.dbs[name] = db; callback(null, db); }; req.onerror = function(e) { callback(this.error); e.preventDefault(); }; },getLocalSet:function (mount, callback) { var entries = {}; function isRealDir(p) { return p !== '.' && p !== '..'; }; function toAbsolute(root) { return function(p) { return PATH.join2(root, p); } }; var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint)); while (check.length) { var path = check.pop(); var stat; try { stat = FS.stat(path); } catch (e) { return callback(e); } if (FS.isDir(stat.mode)) { check.push.apply(check, FS.readdir(path).filter(isRealDir).map(toAbsolute(path))); } entries[path] = { timestamp: stat.mtime }; } return callback(null, { type: 'local', entries: entries }); },getRemoteSet:function (mount, callback) { var entries = {}; IDBFS.getDB(mount.mountpoint, function(err, db) { if (err) return callback(err); try { var transaction = db.transaction([IDBFS.DB_STORE_NAME], 'readonly'); transaction.onerror = function(e) { callback(this.error); e.preventDefault(); }; var store = transaction.objectStore(IDBFS.DB_STORE_NAME); var index = store.index('timestamp'); index.openKeyCursor().onsuccess = function(event) { var cursor = event.target.result; if (!cursor) { return callback(null, { type: 'remote', db: db, entries: entries }); } entries[cursor.primaryKey] = { timestamp: cursor.key }; cursor.continue(); }; } catch (e) { return callback(e); } }); },loadLocalEntry:function (path, callback) { var stat, node; try { var lookup = FS.lookupPath(path); node = lookup.node; stat = FS.stat(path); } catch (e) { return callback(e); } if (FS.isDir(stat.mode)) { return callback(null, { timestamp: stat.mtime, mode: stat.mode }); } else if (FS.isFile(stat.mode)) { // Performance consideration: storing a normal JavaScript array to a IndexedDB is much slower than storing a typed array. // Therefore always convert the file contents to a typed array first before writing the data to IndexedDB. node.contents = MEMFS.getFileDataAsTypedArray(node); return callback(null, { timestamp: stat.mtime, mode: stat.mode, contents: node.contents }); } else { return callback(new Error('node type not supported')); } },storeLocalEntry:function (path, entry, callback) { try { if (FS.isDir(entry.mode)) { FS.mkdir(path, entry.mode); } else if (FS.isFile(entry.mode)) { FS.writeFile(path, entry.contents, { canOwn: true }); } else { return callback(new Error('node type not supported')); } FS.chmod(path, entry.mode); FS.utime(path, entry.timestamp, entry.timestamp); } catch (e) { return callback(e); } callback(null); },removeLocalEntry:function (path, callback) { try { var lookup = FS.lookupPath(path); var stat = FS.stat(path); if (FS.isDir(stat.mode)) { FS.rmdir(path); } else if (FS.isFile(stat.mode)) { FS.unlink(path); } } catch (e) { return callback(e); } callback(null); },loadRemoteEntry:function (store, path, callback) { var req = store.get(path); req.onsuccess = function(event) { callback(null, event.target.result); }; req.onerror = function(e) { callback(this.error); e.preventDefault(); }; },storeRemoteEntry:function (store, path, entry, callback) { var req = store.put(entry, path); req.onsuccess = function() { callback(null); }; req.onerror = function(e) { callback(this.error); e.preventDefault(); }; },removeRemoteEntry:function (store, path, callback) { var req = store.delete(path); req.onsuccess = function() { callback(null); }; req.onerror = function(e) { callback(this.error); e.preventDefault(); }; },reconcile:function (src, dst, callback) { var total = 0; var create = []; Object.keys(src.entries).forEach(function (key) { var e = src.entries[key]; var e2 = dst.entries[key]; if (!e2 || e.timestamp > e2.timestamp) { create.push(key); total++; } }); var remove = []; Object.keys(dst.entries).forEach(function (key) { var e = dst.entries[key]; var e2 = src.entries[key]; if (!e2) { remove.push(key); total++; } }); if (!total) { return callback(null); } var errored = false; var completed = 0; var db = src.type === 'remote' ? src.db : dst.db; var transaction = db.transaction([IDBFS.DB_STORE_NAME], 'readwrite'); var store = transaction.objectStore(IDBFS.DB_STORE_NAME); function done(err) { if (err) { if (!done.errored) { done.errored = true; return callback(err); } return; } if (++completed >= total) { return callback(null); } }; transaction.onerror = function(e) { done(this.error); e.preventDefault(); }; // sort paths in ascending order so directory entries are created // before the files inside them create.sort().forEach(function (path) { if (dst.type === 'local') { IDBFS.loadRemoteEntry(store, path, function (err, entry) { if (err) return done(err); IDBFS.storeLocalEntry(path, entry, done); }); } else { IDBFS.loadLocalEntry(path, function (err, entry) { if (err) return done(err); IDBFS.storeRemoteEntry(store, path, entry, done); }); } }); // sort paths in descending order so files are deleted before their // parent directories remove.sort().reverse().forEach(function(path) { if (dst.type === 'local') { IDBFS.removeLocalEntry(path, done); } else { IDBFS.removeRemoteEntry(store, path, done); } }); }}; var NODEFS={isWindows:false,staticInit:function () { NODEFS.isWindows = !!process.platform.match(/^win/); var flags = process["binding"]("constants"); // Node.js 4 compatibility: it has no namespaces for constants if (flags["fs"]) { flags = flags["fs"]; } NODEFS.flagsForNodeMap = { "1024": flags["O_APPEND"], "64": flags["O_CREAT"], "128": flags["O_EXCL"], "0": flags["O_RDONLY"], "2": flags["O_RDWR"], "4096": flags["O_SYNC"], "512": flags["O_TRUNC"], "1": flags["O_WRONLY"] }; },bufferFrom:function (arrayBuffer) { // Node.js < 4.5 compatibility: Buffer.from does not support ArrayBuffer // Buffer.from before 4.5 was just a method inherited from Uint8Array // Buffer.alloc has been added with Buffer.from together, so check it instead return Buffer.alloc ? Buffer.from(arrayBuffer) : new Buffer(arrayBuffer); },mount:function (mount) { assert(ENVIRONMENT_IS_NODE); return NODEFS.createNode(null, '/', NODEFS.getMode(mount.opts.root), 0); },createNode:function (parent, name, mode, dev) { if (!FS.isDir(mode) && !FS.isFile(mode) && !FS.isLink(mode)) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } var node = FS.createNode(parent, name, mode); node.node_ops = NODEFS.node_ops; node.stream_ops = NODEFS.stream_ops; return node; },getMode:function (path) { var stat; try { stat = fs.lstatSync(path); if (NODEFS.isWindows) { // Node.js on Windows never represents permission bit 'x', so // propagate read bits to execute bits stat.mode = stat.mode | ((stat.mode & 292) >> 2); } } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } return stat.mode; },realPath:function (node) { var parts = []; while (node.parent !== node) { parts.push(node.name); node = node.parent; } parts.push(node.mount.opts.root); parts.reverse(); return PATH.join.apply(null, parts); },flagsForNode:function (flags) { flags &= ~0x200000 /*O_PATH*/; // Ignore this flag from musl, otherwise node.js fails to open the file. flags &= ~0x800 /*O_NONBLOCK*/; // Ignore this flag from musl, otherwise node.js fails to open the file. flags &= ~0x8000 /*O_LARGEFILE*/; // Ignore this flag from musl, otherwise node.js fails to open the file. flags &= ~0x80000 /*O_CLOEXEC*/; // Some applications may pass it; it makes no sense for a single process. var newFlags = 0; for (var k in NODEFS.flagsForNodeMap) { if (flags & k) { newFlags |= NODEFS.flagsForNodeMap[k]; flags ^= k; } } if (!flags) { return newFlags; } else { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } },node_ops:{getattr:function (node) { var path = NODEFS.realPath(node); var stat; try { stat = fs.lstatSync(path); } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } // node.js v0.10.20 doesn't report blksize and blocks on Windows. Fake them with default blksize of 4096. // See http://support.microsoft.com/kb/140365 if (NODEFS.isWindows && !stat.blksize) { stat.blksize = 4096; } if (NODEFS.isWindows && !stat.blocks) { stat.blocks = (stat.size+stat.blksize-1)/stat.blksize|0; } return { dev: stat.dev, ino: stat.ino, mode: stat.mode, nlink: stat.nlink, uid: stat.uid, gid: stat.gid, rdev: stat.rdev, size: stat.size, atime: stat.atime, mtime: stat.mtime, ctime: stat.ctime, blksize: stat.blksize, blocks: stat.blocks }; },setattr:function (node, attr) { var path = NODEFS.realPath(node); try { if (attr.mode !== undefined) { fs.chmodSync(path, attr.mode); // update the common node structure mode as well node.mode = attr.mode; } if (attr.timestamp !== undefined) { var date = new Date(attr.timestamp); fs.utimesSync(path, date, date); } if (attr.size !== undefined) { fs.truncateSync(path, attr.size); } } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },lookup:function (parent, name) { var path = PATH.join2(NODEFS.realPath(parent), name); var mode = NODEFS.getMode(path); return NODEFS.createNode(parent, name, mode); },mknod:function (parent, name, mode, dev) { var node = NODEFS.createNode(parent, name, mode, dev); // create the backing node for this in the fs root as well var path = NODEFS.realPath(node); try { if (FS.isDir(node.mode)) { fs.mkdirSync(path, node.mode); } else { fs.writeFileSync(path, '', { mode: node.mode }); } } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } return node; },rename:function (oldNode, newDir, newName) { var oldPath = NODEFS.realPath(oldNode); var newPath = PATH.join2(NODEFS.realPath(newDir), newName); try { fs.renameSync(oldPath, newPath); } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },unlink:function (parent, name) { var path = PATH.join2(NODEFS.realPath(parent), name); try { fs.unlinkSync(path); } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },rmdir:function (parent, name) { var path = PATH.join2(NODEFS.realPath(parent), name); try { fs.rmdirSync(path); } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },readdir:function (node) { var path = NODEFS.realPath(node); try { return fs.readdirSync(path); } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },symlink:function (parent, newName, oldPath) { var newPath = PATH.join2(NODEFS.realPath(parent), newName); try { fs.symlinkSync(oldPath, newPath); } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },readlink:function (node) { var path = NODEFS.realPath(node); try { path = fs.readlinkSync(path); path = NODEJS_PATH.relative(NODEJS_PATH.resolve(node.mount.opts.root), path); return path; } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } }},stream_ops:{open:function (stream) { var path = NODEFS.realPath(stream.node); try { if (FS.isFile(stream.node.mode)) { stream.nfd = fs.openSync(path, NODEFS.flagsForNode(stream.flags)); } } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },close:function (stream) { try { if (FS.isFile(stream.node.mode) && stream.nfd) { fs.closeSync(stream.nfd); } } catch (e) { if (!e.code) throw e; throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },read:function (stream, buffer, offset, length, position) { // Node.js < 6 compatibility: node errors on 0 length reads if (length === 0) return 0; try { return fs.readSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position); } catch (e) { throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },write:function (stream, buffer, offset, length, position) { try { return fs.writeSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position); } catch (e) { throw new FS.ErrnoError(ERRNO_CODES[e.code]); } },llseek:function (stream, offset, whence) { var position = offset; if (whence === 1) { // SEEK_CUR. position += stream.position; } else if (whence === 2) { // SEEK_END. if (FS.isFile(stream.node.mode)) { try { var stat = fs.fstatSync(stream.nfd); position += stat.size; } catch (e) { throw new FS.ErrnoError(ERRNO_CODES[e.code]); } } } if (position < 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } return position; }}}; var WORKERFS={DIR_MODE:16895,FILE_MODE:33279,reader:null,mount:function (mount) { assert(ENVIRONMENT_IS_WORKER); if (!WORKERFS.reader) WORKERFS.reader = new FileReaderSync(); var root = WORKERFS.createNode(null, '/', WORKERFS.DIR_MODE, 0); var createdParents = {}; function ensureParent(path) { // return the parent node, creating subdirs as necessary var parts = path.split('/'); var parent = root; for (var i = 0; i < parts.length-1; i++) { var curr = parts.slice(0, i+1).join('/'); // Issue 4254: Using curr as a node name will prevent the node // from being found in FS.nameTable when FS.open is called on // a path which holds a child of this node, // given that all FS functions assume node names // are just their corresponding parts within their given path, // rather than incremental aggregates which include their parent's // directories. if (!createdParents[curr]) { createdParents[curr] = WORKERFS.createNode(parent, parts[i], WORKERFS.DIR_MODE, 0); } parent = createdParents[curr]; } return parent; } function base(path) { var parts = path.split('/'); return parts[parts.length-1]; } // We also accept FileList here, by using Array.prototype Array.prototype.forEach.call(mount.opts["files"] || [], function(file) { WORKERFS.createNode(ensureParent(file.name), base(file.name), WORKERFS.FILE_MODE, 0, file, file.lastModifiedDate); }); (mount.opts["blobs"] || []).forEach(function(obj) { WORKERFS.createNode(ensureParent(obj["name"]), base(obj["name"]), WORKERFS.FILE_MODE, 0, obj["data"]); }); (mount.opts["packages"] || []).forEach(function(pack) { pack['metadata'].files.forEach(function(file) { var name = file.filename.substr(1); // remove initial slash WORKERFS.createNode(ensureParent(name), base(name), WORKERFS.FILE_MODE, 0, pack['blob'].slice(file.start, file.end)); }); }); return root; },createNode:function (parent, name, mode, dev, contents, mtime) { var node = FS.createNode(parent, name, mode); node.mode = mode; node.node_ops = WORKERFS.node_ops; node.stream_ops = WORKERFS.stream_ops; node.timestamp = (mtime || new Date).getTime(); assert(WORKERFS.FILE_MODE !== WORKERFS.DIR_MODE); if (mode === WORKERFS.FILE_MODE) { node.size = contents.size; node.contents = contents; } else { node.size = 4096; node.contents = {}; } if (parent) { parent.contents[name] = node; } return node; },node_ops:{getattr:function (node) { return { dev: 1, ino: undefined, mode: node.mode, nlink: 1, uid: 0, gid: 0, rdev: undefined, size: node.size, atime: new Date(node.timestamp), mtime: new Date(node.timestamp), ctime: new Date(node.timestamp), blksize: 4096, blocks: Math.ceil(node.size / 4096), }; },setattr:function (node, attr) { if (attr.mode !== undefined) { node.mode = attr.mode; } if (attr.timestamp !== undefined) { node.timestamp = attr.timestamp; } },lookup:function (parent, name) { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); },mknod:function (parent, name, mode, dev) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); },rename:function (oldNode, newDir, newName) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); },unlink:function (parent, name) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); },rmdir:function (parent, name) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); },readdir:function (node) { var entries = ['.', '..']; for (var key in node.contents) { if (!node.contents.hasOwnProperty(key)) { continue; } entries.push(key); } return entries; },symlink:function (parent, newName, oldPath) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); },readlink:function (node) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); }},stream_ops:{read:function (stream, buffer, offset, length, position) { if (position >= stream.node.size) return 0; var chunk = stream.node.contents.slice(position, position + length); var ab = WORKERFS.reader.readAsArrayBuffer(chunk); buffer.set(new Uint8Array(ab), offset); return chunk.size; },write:function (stream, buffer, offset, length, position) { throw new FS.ErrnoError(ERRNO_CODES.EIO); },llseek:function (stream, offset, whence) { var position = offset; if (whence === 1) { // SEEK_CUR. position += stream.position; } else if (whence === 2) { // SEEK_END. if (FS.isFile(stream.node.mode)) { position += stream.node.size; } } if (position < 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } return position; }}}; var _stdin=STATICTOP; STATICTOP += 16;; var _stdout=STATICTOP; STATICTOP += 16;; var _stderr=STATICTOP; STATICTOP += 16;;var FS={root:null,mounts:[],devices:{},streams:[],nextInode:1,nameTable:null,currentPath:"/",initialized:false,ignorePermissions:true,trackingDelegate:{},tracking:{openFlags:{READ:1,WRITE:2}},ErrnoError:null,genericErrors:{},filesystems:null,syncFSRequests:0,handleFSError:function (e) { if (!(e instanceof FS.ErrnoError)) throw e + ' : ' + stackTrace(); return ___setErrNo(e.errno); },lookupPath:function (path, opts) { path = PATH.resolve(FS.cwd(), path); opts = opts || {}; if (!path) return { path: '', node: null }; var defaults = { follow_mount: true, recurse_count: 0 }; for (var key in defaults) { if (opts[key] === undefined) { opts[key] = defaults[key]; } } if (opts.recurse_count > 8) { // max recursive lookup of 8 throw new FS.ErrnoError(ERRNO_CODES.ELOOP); } // split the path var parts = PATH.normalizeArray(path.split('/').filter(function(p) { return !!p; }), false); // start at the root var current = FS.root; var current_path = '/'; for (var i = 0; i < parts.length; i++) { var islast = (i === parts.length-1); if (islast && opts.parent) { // stop resolving break; } current = FS.lookupNode(current, parts[i]); current_path = PATH.join2(current_path, parts[i]); // jump to the mount's root node if this is a mountpoint if (FS.isMountpoint(current)) { if (!islast || (islast && opts.follow_mount)) { current = current.mounted.root; } } // by default, lookupPath will not follow a symlink if it is the final path component. // setting opts.follow = true will override this behavior. if (!islast || opts.follow) { var count = 0; while (FS.isLink(current.mode)) { var link = FS.readlink(current_path); current_path = PATH.resolve(PATH.dirname(current_path), link); var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count }); current = lookup.node; if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX). throw new FS.ErrnoError(ERRNO_CODES.ELOOP); } } } } return { path: current_path, node: current }; },getPath:function (node) { var path; while (true) { if (FS.isRoot(node)) { var mount = node.mount.mountpoint; if (!path) return mount; return mount[mount.length-1] !== '/' ? mount + '/' + path : mount + path; } path = path ? node.name + '/' + path : node.name; node = node.parent; } },hashName:function (parentid, name) { var hash = 0; for (var i = 0; i < name.length; i++) { hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; } return ((parentid + hash) >>> 0) % FS.nameTable.length; },hashAddNode:function (node) { var hash = FS.hashName(node.parent.id, node.name); node.name_next = FS.nameTable[hash]; FS.nameTable[hash] = node; },hashRemoveNode:function (node) { var hash = FS.hashName(node.parent.id, node.name); if (FS.nameTable[hash] === node) { FS.nameTable[hash] = node.name_next; } else { var current = FS.nameTable[hash]; while (current) { if (current.name_next === node) { current.name_next = node.name_next; break; } current = current.name_next; } } },lookupNode:function (parent, name) { var err = FS.mayLookup(parent); if (err) { throw new FS.ErrnoError(err, parent); } var hash = FS.hashName(parent.id, name); for (var node = FS.nameTable[hash]; node; node = node.name_next) { var nodeName = node.name; if (node.parent.id === parent.id && nodeName === name) { return node; } } // if we failed to find it in the cache, call into the VFS return FS.lookup(parent, name); },createNode:function (parent, name, mode, rdev) { if (!FS.FSNode) { FS.FSNode = function(parent, name, mode, rdev) { if (!parent) { parent = this; // root node sets parent to itself } this.parent = parent; this.mount = parent.mount; this.mounted = null; this.id = FS.nextInode++; this.name = name; this.mode = mode; this.node_ops = {}; this.stream_ops = {}; this.rdev = rdev; }; FS.FSNode.prototype = {}; // compatibility var readMode = 292 | 73; var writeMode = 146; // NOTE we must use Object.defineProperties instead of individual calls to // Object.defineProperty in order to make closure compiler happy Object.defineProperties(FS.FSNode.prototype, { read: { get: function() { return (this.mode & readMode) === readMode; }, set: function(val) { val ? this.mode |= readMode : this.mode &= ~readMode; } }, write: { get: function() { return (this.mode & writeMode) === writeMode; }, set: function(val) { val ? this.mode |= writeMode : this.mode &= ~writeMode; } }, isFolder: { get: function() { return FS.isDir(this.mode); } }, isDevice: { get: function() { return FS.isChrdev(this.mode); } } }); } var node = new FS.FSNode(parent, name, mode, rdev); FS.hashAddNode(node); return node; },destroyNode:function (node) { FS.hashRemoveNode(node); },isRoot:function (node) { return node === node.parent; },isMountpoint:function (node) { return !!node.mounted; },isFile:function (mode) { return (mode & 61440) === 32768; },isDir:function (mode) { return (mode & 61440) === 16384; },isLink:function (mode) { return (mode & 61440) === 40960; },isChrdev:function (mode) { return (mode & 61440) === 8192; },isBlkdev:function (mode) { return (mode & 61440) === 24576; },isFIFO:function (mode) { return (mode & 61440) === 4096; },isSocket:function (mode) { return (mode & 49152) === 49152; },flagModes:{"r":0,"rs":1052672,"r+":2,"w":577,"wx":705,"xw":705,"w+":578,"wx+":706,"xw+":706,"a":1089,"ax":1217,"xa":1217,"a+":1090,"ax+":1218,"xa+":1218},modeStringToFlags:function (str) { var flags = FS.flagModes[str]; if (typeof flags === 'undefined') { throw new Error('Unknown file open mode: ' + str); } return flags; },flagsToPermissionString:function (flag) { var perms = ['r', 'w', 'rw'][flag & 3]; if ((flag & 512)) { perms += 'w'; } return perms; },nodePermissions:function (node, perms) { if (FS.ignorePermissions) { return 0; } // return 0 if any user, group or owner bits are set. if (perms.indexOf('r') !== -1 && !(node.mode & 292)) { return ERRNO_CODES.EACCES; } else if (perms.indexOf('w') !== -1 && !(node.mode & 146)) { return ERRNO_CODES.EACCES; } else if (perms.indexOf('x') !== -1 && !(node.mode & 73)) { return ERRNO_CODES.EACCES; } return 0; },mayLookup:function (dir) { var err = FS.nodePermissions(dir, 'x'); if (err) return err; if (!dir.node_ops.lookup) return ERRNO_CODES.EACCES; return 0; },mayCreate:function (dir, name) { try { var node = FS.lookupNode(dir, name); return ERRNO_CODES.EEXIST; } catch (e) { } return FS.nodePermissions(dir, 'wx'); },mayDelete:function (dir, name, isdir) { var node; try { node = FS.lookupNode(dir, name); } catch (e) { return e.errno; } var err = FS.nodePermissions(dir, 'wx'); if (err) { return err; } if (isdir) { if (!FS.isDir(node.mode)) { return ERRNO_CODES.ENOTDIR; } if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { return ERRNO_CODES.EBUSY; } } else { if (FS.isDir(node.mode)) { return ERRNO_CODES.EISDIR; } } return 0; },mayOpen:function (node, flags) { if (!node) { return ERRNO_CODES.ENOENT; } if (FS.isLink(node.mode)) { return ERRNO_CODES.ELOOP; } else if (FS.isDir(node.mode)) { if (FS.flagsToPermissionString(flags) !== 'r' || // opening for write (flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only) return ERRNO_CODES.EISDIR; } } return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); },MAX_OPEN_FDS:4096,nextfd:function (fd_start, fd_end) { fd_start = fd_start || 0; fd_end = fd_end || FS.MAX_OPEN_FDS; for (var fd = fd_start; fd <= fd_end; fd++) { if (!FS.streams[fd]) { return fd; } } throw new FS.ErrnoError(ERRNO_CODES.EMFILE); },getStream:function (fd) { return FS.streams[fd]; },createStream:function (stream, fd_start, fd_end) { if (!FS.FSStream) { FS.FSStream = function(){}; FS.FSStream.prototype = {}; // compatibility Object.defineProperties(FS.FSStream.prototype, { object: { get: function() { return this.node; }, set: function(val) { this.node = val; } }, isRead: { get: function() { return (this.flags & 2097155) !== 1; } }, isWrite: { get: function() { return (this.flags & 2097155) !== 0; } }, isAppend: { get: function() { return (this.flags & 1024); } } }); } // clone it, so we can return an instance of FSStream var newStream = new FS.FSStream(); for (var p in stream) { newStream[p] = stream[p]; } stream = newStream; var fd = FS.nextfd(fd_start, fd_end); stream.fd = fd; FS.streams[fd] = stream; return stream; },closeStream:function (fd) { FS.streams[fd] = null; },chrdev_stream_ops:{open:function (stream) { var device = FS.getDevice(stream.node.rdev); // override node's stream ops with the device's stream.stream_ops = device.stream_ops; // forward the open call if (stream.stream_ops.open) { stream.stream_ops.open(stream); } },llseek:function () { throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); }},major:function (dev) { return ((dev) >> 8); },minor:function (dev) { return ((dev) & 0xff); },makedev:function (ma, mi) { return ((ma) << 8 | (mi)); },registerDevice:function (dev, ops) { FS.devices[dev] = { stream_ops: ops }; },getDevice:function (dev) { return FS.devices[dev]; },getMounts:function (mount) { var mounts = []; var check = [mount]; while (check.length) { var m = check.pop(); mounts.push(m); check.push.apply(check, m.mounts); } return mounts; },syncfs:function (populate, callback) { if (typeof(populate) === 'function') { callback = populate; populate = false; } FS.syncFSRequests++; if (FS.syncFSRequests > 1) { console.log('warning: ' + FS.syncFSRequests + ' FS.syncfs operations in flight at once, probably just doing extra work'); } var mounts = FS.getMounts(FS.root.mount); var completed = 0; function doCallback(err) { assert(FS.syncFSRequests > 0); FS.syncFSRequests--; return callback(err); } function done(err) { if (err) { if (!done.errored) { done.errored = true; return doCallback(err); } return; } if (++completed >= mounts.length) { doCallback(null); } }; // sync all mounts mounts.forEach(function (mount) { if (!mount.type.syncfs) { return done(null); } mount.type.syncfs(mount, populate, done); }); },mount:function (type, opts, mountpoint) { var root = mountpoint === '/'; var pseudo = !mountpoint; var node; if (root && FS.root) { throw new FS.ErrnoError(ERRNO_CODES.EBUSY); } else if (!root && !pseudo) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); mountpoint = lookup.path; // use the absolute path node = lookup.node; if (FS.isMountpoint(node)) { throw new FS.ErrnoError(ERRNO_CODES.EBUSY); } if (!FS.isDir(node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); } } var mount = { type: type, opts: opts, mountpoint: mountpoint, mounts: [] }; // create a root node for the fs var mountRoot = type.mount(mount); mountRoot.mount = mount; mount.root = mountRoot; if (root) { FS.root = mountRoot; } else if (node) { // set as a mountpoint node.mounted = mount; // add the new mount to the current mount's children if (node.mount) { node.mount.mounts.push(mount); } } return mountRoot; },unmount:function (mountpoint) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); if (!FS.isMountpoint(lookup.node)) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } // destroy the nodes for this mount, and all its child mounts var node = lookup.node; var mount = node.mounted; var mounts = FS.getMounts(mount); Object.keys(FS.nameTable).forEach(function (hash) { var current = FS.nameTable[hash]; while (current) { var next = current.name_next; if (mounts.indexOf(current.mount) !== -1) { FS.destroyNode(current); } current = next; } }); // no longer a mountpoint node.mounted = null; // remove this mount from the child mounts var idx = node.mount.mounts.indexOf(mount); assert(idx !== -1); node.mount.mounts.splice(idx, 1); },lookup:function (parent, name) { return parent.node_ops.lookup(parent, name); },mknod:function (path, mode, dev) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); if (!name || name === '.' || name === '..') { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } var err = FS.mayCreate(parent, name); if (err) { throw new FS.ErrnoError(err); } if (!parent.node_ops.mknod) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } return parent.node_ops.mknod(parent, name, mode, dev); },create:function (path, mode) { mode = mode !== undefined ? mode : 438 /* 0666 */; mode &= 4095; mode |= 32768; return FS.mknod(path, mode, 0); },mkdir:function (path, mode) { mode = mode !== undefined ? mode : 511 /* 0777 */; mode &= 511 | 512; mode |= 16384; return FS.mknod(path, mode, 0); },mkdirTree:function (path, mode) { var dirs = path.split('/'); var d = ''; for (var i = 0; i < dirs.length; ++i) { if (!dirs[i]) continue; d += '/' + dirs[i]; try { FS.mkdir(d, mode); } catch(e) { if (e.errno != ERRNO_CODES.EEXIST) throw e; } } },mkdev:function (path, mode, dev) { if (typeof(dev) === 'undefined') { dev = mode; mode = 438 /* 0666 */; } mode |= 8192; return FS.mknod(path, mode, dev); },symlink:function (oldpath, newpath) { if (!PATH.resolve(oldpath)) { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); } var lookup = FS.lookupPath(newpath, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); } var newname = PATH.basename(newpath); var err = FS.mayCreate(parent, newname); if (err) { throw new FS.ErrnoError(err); } if (!parent.node_ops.symlink) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } return parent.node_ops.symlink(parent, newname, oldpath); },rename:function (old_path, new_path) { var old_dirname = PATH.dirname(old_path); var new_dirname = PATH.dirname(new_path); var old_name = PATH.basename(old_path); var new_name = PATH.basename(new_path); // parents must exist var lookup, old_dir, new_dir; try { lookup = FS.lookupPath(old_path, { parent: true }); old_dir = lookup.node; lookup = FS.lookupPath(new_path, { parent: true }); new_dir = lookup.node; } catch (e) { throw new FS.ErrnoError(ERRNO_CODES.EBUSY); } if (!old_dir || !new_dir) throw new FS.ErrnoError(ERRNO_CODES.ENOENT); // need to be part of the same mount if (old_dir.mount !== new_dir.mount) { throw new FS.ErrnoError(ERRNO_CODES.EXDEV); } // source must exist var old_node = FS.lookupNode(old_dir, old_name); // old path should not be an ancestor of the new path var relative = PATH.relative(old_path, new_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } // new path should not be an ancestor of the old path relative = PATH.relative(new_path, old_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); } // see if the new path already exists var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) { // not fatal } // early out if nothing needs to change if (old_node === new_node) { return; } // we'll need to delete the old entry var isdir = FS.isDir(old_node.mode); var err = FS.mayDelete(old_dir, old_name, isdir); if (err) { throw new FS.ErrnoError(err); } // need delete permissions if we'll be overwriting. // need create permissions if new doesn't already exist. err = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name); if (err) { throw new FS.ErrnoError(err); } if (!old_dir.node_ops.rename) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { throw new FS.ErrnoError(ERRNO_CODES.EBUSY); } // if we are going to change the parent, check write permissions if (new_dir !== old_dir) { err = FS.nodePermissions(old_dir, 'w'); if (err) { throw new FS.ErrnoError(err); } } try { if (FS.trackingDelegate['willMovePath']) { FS.trackingDelegate['willMovePath'](old_path, new_path); } } catch(e) { console.log("FS.trackingDelegate['willMovePath']('"+old_path+"', '"+new_path+"') threw an exception: " + e.message); } // remove the node from the lookup hash FS.hashRemoveNode(old_node); // do the underlying fs rename try { old_dir.node_ops.rename(old_node, new_dir, new_name); } catch (e) { throw e; } finally { // add the node back to the hash (in case node_ops.rename // changed its name) FS.hashAddNode(old_node); } try { if (FS.trackingDelegate['onMovePath']) FS.trackingDelegate['onMovePath'](old_path, new_path); } catch(e) { console.log("FS.trackingDelegate['onMovePath']('"+old_path+"', '"+new_path+"') threw an exception: " + e.message); } },rmdir:function (path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var err = FS.mayDelete(parent, name, true); if (err) { throw new FS.ErrnoError(err); } if (!parent.node_ops.rmdir) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(ERRNO_CODES.EBUSY); } try { if (FS.trackingDelegate['willDeletePath']) { FS.trackingDelegate['willDeletePath'](path); } } catch(e) { console.log("FS.trackingDelegate['willDeletePath']('"+path+"') threw an exception: " + e.message); } parent.node_ops.rmdir(parent, name); FS.destroyNode(node); try { if (FS.trackingDelegate['onDeletePath']) FS.trackingDelegate['onDeletePath'](path); } catch(e) { console.log("FS.trackingDelegate['onDeletePath']('"+path+"') threw an exception: " + e.message); } },readdir:function (path) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; if (!node.node_ops.readdir) { throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); } return node.node_ops.readdir(node); },unlink:function (path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var err = FS.mayDelete(parent, name, false); if (err) { // According to POSIX, we should map EISDIR to EPERM, but // we instead do what Linux does (and we must, as we use // the musl linux libc). throw new FS.ErrnoError(err); } if (!parent.node_ops.unlink) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(ERRNO_CODES.EBUSY); } try { if (FS.trackingDelegate['willDeletePath']) { FS.trackingDelegate['willDeletePath'](path); } } catch(e) { console.log("FS.trackingDelegate['willDeletePath']('"+path+"') threw an exception: " + e.message); } parent.node_ops.unlink(parent, name); FS.destroyNode(node); try { if (FS.trackingDelegate['onDeletePath']) FS.trackingDelegate['onDeletePath'](path); } catch(e) { console.log("FS.trackingDelegate['onDeletePath']('"+path+"') threw an exception: " + e.message); } },readlink:function (path) { var lookup = FS.lookupPath(path); var link = lookup.node; if (!link) { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); } if (!link.node_ops.readlink) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } return PATH.resolve(FS.getPath(link.parent), link.node_ops.readlink(link)); },stat:function (path, dontFollow) { var lookup = FS.lookupPath(path, { follow: !dontFollow }); var node = lookup.node; if (!node) { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); } if (!node.node_ops.getattr) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } return node.node_ops.getattr(node); },lstat:function (path) { return FS.stat(path, true); },chmod:function (path, mode, dontFollow) { var node; if (typeof path === 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } node.node_ops.setattr(node, { mode: (mode & 4095) | (node.mode & ~4095), timestamp: Date.now() }); },lchmod:function (path, mode) { FS.chmod(path, mode, true); },fchmod:function (fd, mode) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } FS.chmod(stream.node, mode); },chown:function (path, uid, gid, dontFollow) { var node; if (typeof path === 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } node.node_ops.setattr(node, { timestamp: Date.now() // we ignore the uid / gid for now }); },lchown:function (path, uid, gid) { FS.chown(path, uid, gid, true); },fchown:function (fd, uid, gid) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } FS.chown(stream.node, uid, gid); },truncate:function (path, len) { if (len < 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } var node; if (typeof path === 'string') { var lookup = FS.lookupPath(path, { follow: true }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(ERRNO_CODES.EPERM); } if (FS.isDir(node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.EISDIR); } if (!FS.isFile(node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } var err = FS.nodePermissions(node, 'w'); if (err) { throw new FS.ErrnoError(err); } node.node_ops.setattr(node, { size: len, timestamp: Date.now() }); },ftruncate:function (fd, len) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } FS.truncate(stream.node, len); },utime:function (path, atime, mtime) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; node.node_ops.setattr(node, { timestamp: Math.max(atime, mtime) }); },open:function (path, flags, mode, fd_start, fd_end) { if (path === "") { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); } flags = typeof flags === 'string' ? FS.modeStringToFlags(flags) : flags; mode = typeof mode === 'undefined' ? 438 /* 0666 */ : mode; if ((flags & 64)) { mode = (mode & 4095) | 32768; } else { mode = 0; } var node; if (typeof path === 'object') { node = path; } else { path = PATH.normalize(path); try { var lookup = FS.lookupPath(path, { follow: !(flags & 131072) }); node = lookup.node; } catch (e) { // ignore } } // perhaps we need to create the node var created = false; if ((flags & 64)) { if (node) { // if O_CREAT and O_EXCL are set, error out if the node already exists if ((flags & 128)) { throw new FS.ErrnoError(ERRNO_CODES.EEXIST); } } else { // node doesn't exist, try to create it node = FS.mknod(path, mode, 0); created = true; } } if (!node) { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); } // can't truncate a device if (FS.isChrdev(node.mode)) { flags &= ~512; } // if asked only for a directory, then this must be one if ((flags & 65536) && !FS.isDir(node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); } // check permissions, if this is not a file we just created now (it is ok to // create and write to a file with read-only permissions; it is read-only // for later use) if (!created) { var err = FS.mayOpen(node, flags); if (err) { throw new FS.ErrnoError(err); } } // do truncation if necessary if ((flags & 512)) { FS.truncate(node, 0); } // we've already handled these, don't pass down to the underlying vfs flags &= ~(128 | 512); // register the stream with the filesystem var stream = FS.createStream({ node: node, path: FS.getPath(node), // we want the absolute path to the node flags: flags, seekable: true, position: 0, stream_ops: node.stream_ops, // used by the file family libc calls (fopen, fwrite, ferror, etc.) ungotten: [], error: false }, fd_start, fd_end); // call the new stream's open function if (stream.stream_ops.open) { stream.stream_ops.open(stream); } if (Module['logReadFiles'] && !(flags & 1)) { if (!FS.readFiles) FS.readFiles = {}; if (!(path in FS.readFiles)) { FS.readFiles[path] = 1; console.log("FS.trackingDelegate error on read file: " + path); } } try { if (FS.trackingDelegate['onOpenFile']) { var trackingFlags = 0; if ((flags & 2097155) !== 1) { trackingFlags |= FS.tracking.openFlags.READ; } if ((flags & 2097155) !== 0) { trackingFlags |= FS.tracking.openFlags.WRITE; } FS.trackingDelegate['onOpenFile'](path, trackingFlags); } } catch(e) { console.log("FS.trackingDelegate['onOpenFile']('"+path+"', flags) threw an exception: " + e.message); } return stream; },close:function (stream) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if (stream.getdents) stream.getdents = null; // free readdir state try { if (stream.stream_ops.close) { stream.stream_ops.close(stream); } } catch (e) { throw e; } finally { FS.closeStream(stream.fd); } stream.fd = null; },isClosed:function (stream) { return stream.fd === null; },llseek:function (stream, offset, whence) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if (!stream.seekable || !stream.stream_ops.llseek) { throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); } stream.position = stream.stream_ops.llseek(stream, offset, whence); stream.ungotten = []; return stream.position; },read:function (stream, buffer, offset, length, position) { if (length < 0 || position < 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.EISDIR); } if (!stream.stream_ops.read) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } var seeking = typeof position !== 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); } var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); if (!seeking) stream.position += bytesRead; return bytesRead; },write:function (stream, buffer, offset, length, position, canOwn) { if (length < 0 || position < 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.EISDIR); } if (!stream.stream_ops.write) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } if (stream.flags & 1024) { // seek to the end before writing in append mode FS.llseek(stream, 0, 2); } var seeking = typeof position !== 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); } var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); if (!seeking) stream.position += bytesWritten; try { if (stream.path && FS.trackingDelegate['onWriteToFile']) FS.trackingDelegate['onWriteToFile'](stream.path); } catch(e) { console.log("FS.trackingDelegate['onWriteToFile']('"+path+"') threw an exception: " + e.message); } return bytesWritten; },allocate:function (stream, offset, length) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if (offset < 0 || length <= 0) { throw new FS.ErrnoError(ERRNO_CODES.EINVAL); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(ERRNO_CODES.EBADF); } if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.ENODEV); } if (!stream.stream_ops.allocate) { throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP); } stream.stream_ops.allocate(stream, offset, length); },mmap:function (stream, buffer, offset, length, position, prot, flags) { // TODO if PROT is PROT_WRITE, make sure we have write access if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(ERRNO_CODES.EACCES); } if (!stream.stream_ops.mmap) { throw new FS.ErrnoError(ERRNO_CODES.ENODEV); } return stream.stream_ops.mmap(stream, buffer, offset, length, position, prot, flags); },msync:function (stream, buffer, offset, length, mmapFlags) { if (!stream || !stream.stream_ops.msync) { return 0; } return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); },munmap:function (stream) { return 0; },ioctl:function (stream, cmd, arg) { if (!stream.stream_ops.ioctl) { throw new FS.ErrnoError(ERRNO_CODES.ENOTTY); } return stream.stream_ops.ioctl(stream, cmd, arg); },readFile:function (path, opts) { opts = opts || {}; opts.flags = opts.flags || 'r'; opts.encoding = opts.encoding || 'binary'; if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') { throw new Error('Invalid encoding type "' + opts.encoding + '"'); } var ret; var stream = FS.open(path, opts.flags); var stat = FS.stat(path); var length = stat.size; var buf = new Uint8Array(length); FS.read(stream, buf, 0, length, 0); if (opts.encoding === 'utf8') { ret = UTF8ArrayToString(buf, 0); } else if (opts.encoding === 'binary') { ret = buf; } FS.close(stream); return ret; },writeFile:function (path, data, opts) { opts = opts || {}; opts.flags = opts.flags || 'w'; var stream = FS.open(path, opts.flags, opts.mode); if (typeof data === 'string') { var buf = new Uint8Array(lengthBytesUTF8(data)+1); var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); } else if (ArrayBuffer.isView(data)) { FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); } else { throw new Error('Unsupported data type'); } FS.close(stream); },cwd:function () { return FS.currentPath; },chdir:function (path) { var lookup = FS.lookupPath(path, { follow: true }); if (lookup.node === null) { throw new FS.ErrnoError(ERRNO_CODES.ENOENT); } if (!FS.isDir(lookup.node.mode)) { throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); } var err = FS.nodePermissions(lookup.node, 'x'); if (err) { throw new FS.ErrnoError(err); } FS.currentPath = lookup.path; },createDefaultDirectories:function () { FS.mkdir('/tmp'); FS.mkdir('/home'); FS.mkdir('/home/web_user'); },createDefaultDevices:function () { // create /dev FS.mkdir('/dev'); // setup /dev/null FS.registerDevice(FS.makedev(1, 3), { read: function() { return 0; }, write: function(stream, buffer, offset, length, pos) { return length; } }); FS.mkdev('/dev/null', FS.makedev(1, 3)); // setup /dev/tty and /dev/tty1 // stderr needs to print output using Module['printErr'] // so we register a second tty just for it. TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); FS.mkdev('/dev/tty', FS.makedev(5, 0)); FS.mkdev('/dev/tty1', FS.makedev(6, 0)); // setup /dev/[u]random var random_device; if (typeof crypto !== 'undefined') { // for modern web browsers var randomBuffer = new Uint8Array(1); random_device = function() { crypto.getRandomValues(randomBuffer); return randomBuffer[0]; }; } else if (ENVIRONMENT_IS_NODE) { // for nodejs random_device = function() { return require('crypto')['randomBytes'](1)[0]; }; } else { // default for ES5 platforms random_device = function() { abort("random_device"); /*Math.random() is not safe for random number generation, so this fallback random_device implementation aborts... see kripken/emscripten/pull/7096 */ }; } FS.createDevice('/dev', 'random', random_device); FS.createDevice('/dev', 'urandom', random_device); // we're not going to emulate the actual shm device, // just create the tmp dirs that reside in it commonly FS.mkdir('/dev/shm'); FS.mkdir('/dev/shm/tmp'); },createSpecialDirectories:function () { // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the name of the stream for fd 6 (see test_unistd_ttyname) FS.mkdir('/proc'); FS.mkdir('/proc/self'); FS.mkdir('/proc/self/fd'); FS.mount({ mount: function() { var node = FS.createNode('/proc/self', 'fd', 16384 | 511 /* 0777 */, 73); node.node_ops = { lookup: function(parent, name) { var fd = +name; var stream = FS.getStream(fd); if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); var ret = { parent: null, mount: { mountpoint: 'fake' }, node_ops: { readlink: function() { return stream.path } } }; ret.parent = ret; // make it look like a simple root node return ret; } }; return node; } }, {}, '/proc/self/fd'); },createStandardStreams:function () { // TODO deprecate the old functionality of a single // input / output callback and that utilizes FS.createDevice // and instead require a unique set of stream ops // by default, we symlink the standard streams to the // default tty devices. however, if the standard streams // have been overwritten we create a unique device for // them instead. if (Module['stdin']) { FS.createDevice('/dev', 'stdin', Module['stdin']); } else { FS.symlink('/dev/tty', '/dev/stdin'); } if (Module['stdout']) { FS.createDevice('/dev', 'stdout', null, Module['stdout']); } else { FS.symlink('/dev/tty', '/dev/stdout'); } if (Module['stderr']) { FS.createDevice('/dev', 'stderr', null, Module['stderr']); } else { FS.symlink('/dev/tty1', '/dev/stderr'); } // open default streams for the stdin, stdout and stderr devices var stdin = FS.open('/dev/stdin', 'r'); assert(stdin.fd === 0, 'invalid handle for stdin (' + stdin.fd + ')'); var stdout = FS.open('/dev/stdout', 'w'); assert(stdout.fd === 1, 'invalid handle for stdout (' + stdout.fd + ')'); var stderr = FS.open('/dev/stderr', 'w'); assert(stderr.fd === 2, 'invalid handle for stderr (' + stderr.fd + ')'); },ensureErrnoError:function () { if (FS.ErrnoError) return; FS.ErrnoError = function ErrnoError(errno, node) { this.node = node; this.setErrno = function(errno) { this.errno = errno; for (var key in ERRNO_CODES) { if (ERRNO_CODES[key] === errno) { this.code = key; break; } } }; this.setErrno(errno); this.message = ERRNO_MESSAGES[errno]; // Node.js compatibility: assigning on this.stack fails on Node 4 (but fixed on Node 8) if (this.stack) Object.defineProperty(this, "stack", { value: (new Error).stack, writable: true }); }; FS.ErrnoError.prototype = new Error(); FS.ErrnoError.prototype.constructor = FS.ErrnoError; // Some errors may happen quite a bit, to avoid overhead we reuse them (and suffer a lack of stack info) [ERRNO_CODES.ENOENT].forEach(function(code) { FS.genericErrors[code] = new FS.ErrnoError(code); FS.genericErrors[code].stack = ''; }); },staticInit:function () { FS.ensureErrnoError(); FS.nameTable = new Array(4096); FS.mount(MEMFS, {}, '/'); FS.createDefaultDirectories(); FS.createDefaultDevices(); FS.createSpecialDirectories(); FS.filesystems = { 'MEMFS': MEMFS, 'IDBFS': IDBFS, 'NODEFS': NODEFS, 'WORKERFS': WORKERFS, }; },init:function (input, output, error) { assert(!FS.init.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)'); FS.init.initialized = true; FS.ensureErrnoError(); // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here Module['stdin'] = input || Module['stdin']; Module['stdout'] = output || Module['stdout']; Module['stderr'] = error || Module['stderr']; FS.createStandardStreams(); },quit:function () { FS.init.initialized = false; // force-flush all streams, so we get musl std streams printed out var fflush = Module['_fflush']; if (fflush) fflush(0); // close all of our streams for (var i = 0; i < FS.streams.length; i++) { var stream = FS.streams[i]; if (!stream) { continue; } FS.close(stream); } },getMode:function (canRead, canWrite) { var mode = 0; if (canRead) mode |= 292 | 73; if (canWrite) mode |= 146; return mode; },joinPath:function (parts, forceRelative) { var path = PATH.join.apply(null, parts); if (forceRelative && path[0] == '/') path = path.substr(1); return path; },absolutePath:function (relative, base) { return PATH.resolve(base, relative); },standardizePath:function (path) { return PATH.normalize(path); },findObject:function (path, dontResolveLastLink) { var ret = FS.analyzePath(path, dontResolveLastLink); if (ret.exists) { return ret.object; } else { ___setErrNo(ret.error); return null; } },analyzePath:function (path, dontResolveLastLink) { // operate from within the context of the symlink's target try { var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); path = lookup.path; } catch (e) { } var ret = { isRoot: false, exists: false, error: 0, name: null, path: null, object: null, parentExists: false, parentPath: null, parentObject: null }; try { var lookup = FS.lookupPath(path, { parent: true }); ret.parentExists = true; ret.parentPath = lookup.path; ret.parentObject = lookup.node; ret.name = PATH.basename(path); lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); ret.exists = true; ret.path = lookup.path; ret.object = lookup.node; ret.name = lookup.node.name; ret.isRoot = lookup.path === '/'; } catch (e) { ret.error = e.errno; }; return ret; },createFolder:function (parent, name, canRead, canWrite) { var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); var mode = FS.getMode(canRead, canWrite); return FS.mkdir(path, mode); },createPath:function (parent, path, canRead, canWrite) { parent = typeof parent === 'string' ? parent : FS.getPath(parent); var parts = path.split('/').reverse(); while (parts.length) { var part = parts.pop(); if (!part) continue; var current = PATH.join2(parent, part); try { FS.mkdir(current); } catch (e) { // ignore EEXIST } parent = current; } return current; },createFile:function (parent, name, properties, canRead, canWrite) { var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); var mode = FS.getMode(canRead, canWrite); return FS.create(path, mode); },createDataFile:function (parent, name, data, canRead, canWrite, canOwn) { var path = name ? PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name) : parent; var mode = FS.getMode(canRead, canWrite); var node = FS.create(path, mode); if (data) { if (typeof data === 'string') { var arr = new Array(data.length); for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); data = arr; } // make sure we can write to the file FS.chmod(node, mode | 146); var stream = FS.open(node, 'w'); FS.write(stream, data, 0, data.length, 0, canOwn); FS.close(stream); FS.chmod(node, mode); } return node; },createDevice:function (parent, name, input, output) { var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); var mode = FS.getMode(!!input, !!output); if (!FS.createDevice.major) FS.createDevice.major = 64; var dev = FS.makedev(FS.createDevice.major++, 0); // Create a fake device that a set of stream ops to emulate // the old behavior. FS.registerDevice(dev, { open: function(stream) { stream.seekable = false; }, close: function(stream) { // flush any pending line data if (output && output.buffer && output.buffer.length) { output(10); } }, read: function(stream, buffer, offset, length, pos /* ignored */) { var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = input(); } catch (e) { throw new FS.ErrnoError(ERRNO_CODES.EIO); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.timestamp = Date.now(); } return bytesRead; }, write: function(stream, buffer, offset, length, pos) { for (var i = 0; i < length; i++) { try { output(buffer[offset+i]); } catch (e) { throw new FS.ErrnoError(ERRNO_CODES.EIO); } } if (length) { stream.node.timestamp = Date.now(); } return i; } }); return FS.mkdev(path, mode, dev); },createLink:function (parent, name, target, canRead, canWrite) { var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); return FS.symlink(target, path); },forceLoadFile:function (obj) { if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; var success = true; if (typeof XMLHttpRequest !== 'undefined') { throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); } else if (Module['read']) { // Command-line. try { // WARNING: Can't read binary files in V8's d8 or tracemonkey's js, as // read() will try to parse UTF8. obj.contents = intArrayFromString(Module['read'](obj.url), true); obj.usedBytes = obj.contents.length; } catch (e) { success = false; } } else { throw new Error('Cannot load without read() or XMLHttpRequest.'); } if (!success) ___setErrNo(ERRNO_CODES.EIO); return success; },createLazyFile:function (parent, name, url, canRead, canWrite) { // Lazy chunked Uint8Array (implements get and length from Uint8Array). Actual getting is abstracted away for eventual reuse. function LazyUint8Array() { this.lengthKnown = false; this.chunks = []; // Loaded chunks. Index is the chunk number } LazyUint8Array.prototype.get = function LazyUint8Array_get(idx) { if (idx > this.length-1 || idx < 0) { return undefined; } var chunkOffset = idx % this.chunkSize; var chunkNum = (idx / this.chunkSize)|0; return this.getter(chunkNum)[chunkOffset]; } LazyUint8Array.prototype.setDataGetter = function LazyUint8Array_setDataGetter(getter) { this.getter = getter; } LazyUint8Array.prototype.cacheLength = function LazyUint8Array_cacheLength() { // Find length var xhr = new XMLHttpRequest(); xhr.open('HEAD', url, false); xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); var datalength = Number(xhr.getResponseHeader("Content-length")); var header; var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; var chunkSize = 1024*1024; // Chunk size in bytes if (!hasByteServing) chunkSize = datalength; // Function to get a range from the remote URL. var doXHR = (function(from, to) { if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!"); // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); // Some hints to the browser that we want binary data. if (typeof Uint8Array != 'undefined') xhr.responseType = 'arraybuffer'; if (xhr.overrideMimeType) { xhr.overrideMimeType('text/plain; charset=x-user-defined'); } xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); if (xhr.response !== undefined) { return new Uint8Array(xhr.response || []); } else { return intArrayFromString(xhr.responseText || '', true); } }); var lazyArray = this; lazyArray.setDataGetter(function(chunkNum) { var start = chunkNum * chunkSize; var end = (chunkNum+1) * chunkSize - 1; // including this byte end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block if (typeof(lazyArray.chunks[chunkNum]) === "undefined") { lazyArray.chunks[chunkNum] = doXHR(start, end); } if (typeof(lazyArray.chunks[chunkNum]) === "undefined") throw new Error("doXHR failed!"); return lazyArray.chunks[chunkNum]; }); if (usesGzip || !datalength) { // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file datalength = this.getter(0).length; chunkSize = datalength; console.log("LazyFiles on gzip forces download of the whole file when length is accessed"); } this._length = datalength; this._chunkSize = chunkSize; this.lengthKnown = true; } if (typeof XMLHttpRequest !== 'undefined') { if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'; var lazyArray = new LazyUint8Array(); Object.defineProperties(lazyArray, { length: { get: function() { if(!this.lengthKnown) { this.cacheLength(); } return this._length; } }, chunkSize: { get: function() { if(!this.lengthKnown) { this.cacheLength(); } return this._chunkSize; } } }); var properties = { isDevice: false, contents: lazyArray }; } else { var properties = { isDevice: false, url: url }; } var node = FS.createFile(parent, name, properties, canRead, canWrite); // This is a total hack, but I want to get this lazy file code out of the // core of MEMFS. If we want to keep this lazy file concept I feel it should // be its own thin LAZYFS proxying calls to MEMFS. if (properties.contents) { node.contents = properties.contents; } else if (properties.url) { node.contents = null; node.url = properties.url; } // Add a function that defers querying the file size until it is asked the first time. Object.defineProperties(node, { usedBytes: { get: function() { return this.contents.length; } } }); // override each stream op with one that tries to force load the lazy file first var stream_ops = {}; var keys = Object.keys(node.stream_ops); keys.forEach(function(key) { var fn = node.stream_ops[key]; stream_ops[key] = function forceLoadLazyFile() { if (!FS.forceLoadFile(node)) { throw new FS.ErrnoError(ERRNO_CODES.EIO); } return fn.apply(null, arguments); }; }); // use a custom read function stream_ops.read = function stream_ops_read(stream, buffer, offset, length, position) { if (!FS.forceLoadFile(node)) { throw new FS.ErrnoError(ERRNO_CODES.EIO); } var contents = stream.node.contents; if (position >= contents.length) return 0; var size = Math.min(contents.length - position, length); assert(size >= 0); if (contents.slice) { // normal array for (var i = 0; i < size; i++) { buffer[offset + i] = contents[position + i]; } } else { for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR buffer[offset + i] = contents.get(position + i); } } return size; }; node.stream_ops = stream_ops; return node; },createPreloadedFile:function (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) { Browser.init(); // XXX perhaps this method should move onto Browser? // TODO we should allow people to just pass in a complete filename instead // of parent and name being that we just join them anyways var fullname = name ? PATH.resolve(PATH.join2(parent, name)) : parent; var dep = getUniqueRunDependency('cp ' + fullname); // might have several active requests for the same fullname function processData(byteArray) { function finish(byteArray) { if (preFinish) preFinish(); if (!dontCreateFile) { FS.createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); } if (onload) onload(); removeRunDependency(dep); } var handled = false; Module['preloadPlugins'].forEach(function(plugin) { if (handled) return; if (plugin['canHandle'](fullname)) { plugin['handle'](byteArray, fullname, finish, function() { if (onerror) onerror(); removeRunDependency(dep); }); handled = true; } }); if (!handled) finish(byteArray); } addRunDependency(dep); if (typeof url == 'string') { Browser.asyncLoad(url, function(byteArray) { processData(byteArray); }, onerror); } else { processData(url); } },indexedDB:function () { return window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; },DB_NAME:function () { return 'EM_FS_' + window.location.pathname; },DB_VERSION:20,DB_STORE_NAME:"FILE_DATA",saveFilesToDB:function (paths, onload, onerror) { onload = onload || function(){}; onerror = onerror || function(){}; var indexedDB = FS.indexedDB(); try { var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); } catch (e) { return onerror(e); } openRequest.onupgradeneeded = function openRequest_onupgradeneeded() { console.log('creating db'); var db = openRequest.result; db.createObjectStore(FS.DB_STORE_NAME); }; openRequest.onsuccess = function openRequest_onsuccess() { var db = openRequest.result; var transaction = db.transaction([FS.DB_STORE_NAME], 'readwrite'); var files = transaction.objectStore(FS.DB_STORE_NAME); var ok = 0, fail = 0, total = paths.length; function finish() { if (fail == 0) onload(); else onerror(); } paths.forEach(function(path) { var putRequest = files.put(FS.analyzePath(path).object.contents, path); putRequest.onsuccess = function putRequest_onsuccess() { ok++; if (ok + fail == total) finish() }; putRequest.onerror = function putRequest_onerror() { fail++; if (ok + fail == total) finish() }; }); transaction.onerror = onerror; }; openRequest.onerror = onerror; },loadFilesFromDB:function (paths, onload, onerror) { onload = onload || function(){}; onerror = onerror || function(){}; var indexedDB = FS.indexedDB(); try { var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); } catch (e) { return onerror(e); } openRequest.onupgradeneeded = onerror; // no database to load from openRequest.onsuccess = function openRequest_onsuccess() { var db = openRequest.result; try { var transaction = db.transaction([FS.DB_STORE_NAME], 'readonly'); } catch(e) { onerror(e); return; } var files = transaction.objectStore(FS.DB_STORE_NAME); var ok = 0, fail = 0, total = paths.length; function finish() { if (fail == 0) onload(); else onerror(); } paths.forEach(function(path) { var getRequest = files.get(path); getRequest.onsuccess = function getRequest_onsuccess() { if (FS.analyzePath(path).exists) { FS.unlink(path); } FS.createDataFile(PATH.dirname(path), PATH.basename(path), getRequest.result, true, true, true); ok++; if (ok + fail == total) finish(); }; getRequest.onerror = function getRequest_onerror() { fail++; if (ok + fail == total) finish() }; }); transaction.onerror = onerror; }; openRequest.onerror = onerror; }};var SYSCALLS={DEFAULT_POLLMASK:5,mappings:{},umask:511,calculateAt:function (dirfd, path) { if (path[0] !== '/') { // relative path var dir; if (dirfd === -100) { dir = FS.cwd(); } else { var dirstream = FS.getStream(dirfd); if (!dirstream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); dir = dirstream.path; } path = PATH.join2(dir, path); } return path; },doStat:function (func, path, buf) { try { var stat = func(path); } catch (e) { if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) { // an error occurred while trying to look up the path; we should just report ENOTDIR return -ERRNO_CODES.ENOTDIR; } throw e; } HEAP32[((buf)>>2)]=stat.dev; HEAP32[(((buf)+(4))>>2)]=0; HEAP32[(((buf)+(8))>>2)]=stat.ino; HEAP32[(((buf)+(12))>>2)]=stat.mode; HEAP32[(((buf)+(16))>>2)]=stat.nlink; HEAP32[(((buf)+(20))>>2)]=stat.uid; HEAP32[(((buf)+(24))>>2)]=stat.gid; HEAP32[(((buf)+(28))>>2)]=stat.rdev; HEAP32[(((buf)+(32))>>2)]=0; HEAP32[(((buf)+(36))>>2)]=stat.size; HEAP32[(((buf)+(40))>>2)]=4096; HEAP32[(((buf)+(44))>>2)]=stat.blocks; HEAP32[(((buf)+(48))>>2)]=(stat.atime.getTime() / 1000)|0; HEAP32[(((buf)+(52))>>2)]=0; HEAP32[(((buf)+(56))>>2)]=(stat.mtime.getTime() / 1000)|0; HEAP32[(((buf)+(60))>>2)]=0; HEAP32[(((buf)+(64))>>2)]=(stat.ctime.getTime() / 1000)|0; HEAP32[(((buf)+(68))>>2)]=0; HEAP32[(((buf)+(72))>>2)]=stat.ino; return 0; },doMsync:function (addr, stream, len, flags) { var buffer = new Uint8Array(HEAPU8.subarray(addr, addr + len)); FS.msync(stream, buffer, 0, len, flags); },doMkdir:function (path, mode) { // remove a trailing slash, if one - /a/b/ has basename of '', but // we want to create b in the context of this function path = PATH.normalize(path); if (path[path.length-1] === '/') path = path.substr(0, path.length-1); FS.mkdir(path, mode, 0); return 0; },doMknod:function (path, mode, dev) { // we don't want this in the JS API as it uses mknod to create all nodes. switch (mode & 61440) { case 32768: case 8192: case 24576: case 4096: case 49152: break; default: return -ERRNO_CODES.EINVAL; } FS.mknod(path, mode, dev); return 0; },doReadlink:function (path, buf, bufsize) { if (bufsize <= 0) return -ERRNO_CODES.EINVAL; var ret = FS.readlink(path); var len = Math.min(bufsize, lengthBytesUTF8(ret)); var endChar = HEAP8[buf+len]; stringToUTF8(ret, buf, bufsize+1); // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!) // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write. HEAP8[buf+len] = endChar; return len; },doAccess:function (path, amode) { if (amode & ~7) { // need a valid mode return -ERRNO_CODES.EINVAL; } var node; var lookup = FS.lookupPath(path, { follow: true }); node = lookup.node; var perms = ''; if (amode & 4) perms += 'r'; if (amode & 2) perms += 'w'; if (amode & 1) perms += 'x'; if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) { return -ERRNO_CODES.EACCES; } return 0; },doDup:function (path, flags, suggestFD) { var suggest = FS.getStream(suggestFD); if (suggest) FS.close(suggest); return FS.open(path, flags, 0, suggestFD, suggestFD).fd; },doReadv:function (stream, iov, iovcnt, offset) { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAP32[(((iov)+(i*8))>>2)]; var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; var curr = FS.read(stream, HEAP8,ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) break; // nothing more to read } return ret; },doWritev:function (stream, iov, iovcnt, offset) { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAP32[(((iov)+(i*8))>>2)]; var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; var curr = FS.write(stream, HEAP8,ptr, len, offset); if (curr < 0) return -1; ret += curr; } return ret; },varargs:0,get:function (varargs) { SYSCALLS.varargs += 4; var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; return ret; },getStr:function () { var ret = Pointer_stringify(SYSCALLS.get()); return ret; },getStreamFromFD:function () { var stream = FS.getStream(SYSCALLS.get()); if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); return stream; },getSocketFromFD:function () { var socket = SOCKFS.getSocket(SYSCALLS.get()); if (!socket) throw new FS.ErrnoError(ERRNO_CODES.EBADF); return socket; },getSocketAddress:function (allowNull) { var addrp = SYSCALLS.get(), addrlen = SYSCALLS.get(); if (allowNull && addrp === 0) return null; var info = __read_sockaddr(addrp, addrlen); if (info.errno) throw new FS.ErrnoError(info.errno); info.addr = DNS.lookup_addr(info.addr) || info.addr; return info; },get64:function () { var low = SYSCALLS.get(), high = SYSCALLS.get(); if (low >= 0) assert(high === 0); else assert(high === -1); return low; },getZero:function () { assert(SYSCALLS.get() === 0); }};function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs; try { // llseek var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get(); // NOTE: offset_high is unused - Emscripten's off_t is 32-bit var offset = offset_low; FS.llseek(stream, offset, whence); HEAP32[((result)>>2)]=stream.position; if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state return 0; } catch (e) { if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno; } } function ___syscall145(which, varargs) {SYSCALLS.varargs = varargs; try { // readv var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); return SYSCALLS.doReadv(stream, iov, iovcnt); } catch (e) { if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno; } } function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs; try { // writev var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); return SYSCALLS.doWritev(stream, iov, iovcnt); } catch (e) { if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno; } } function ___syscall221(which, varargs) {SYSCALLS.varargs = varargs; try { // fcntl64 var stream = SYSCALLS.getStreamFromFD(), cmd = SYSCALLS.get(); switch (cmd) { case 0: { var arg = SYSCALLS.get(); if (arg < 0) { return -ERRNO_CODES.EINVAL; } var newStream; newStream = FS.open(stream.path, stream.flags, 0, arg); return newStream.fd; } case 1: case 2: return 0; // FD_CLOEXEC makes no sense for a single process. case 3: return stream.flags; case 4: { var arg = SYSCALLS.get(); stream.flags |= arg; return 0; } case 12: case 12: { var arg = SYSCALLS.get(); var offset = 0; // We're always unlocked. HEAP16[(((arg)+(offset))>>1)]=2; return 0; } case 13: case 14: case 13: case 14: return 0; // Pretend that the locking is successful. case 16: case 8: return -ERRNO_CODES.EINVAL; // These are for sockets. We don't have them fully implemented yet. case 9: // musl trusts getown return values, due to a bug where they must be, as they overlap with errors. just return -1 here, so fnctl() returns that, and we set errno ourselves. ___setErrNo(ERRNO_CODES.EINVAL); return -1; default: { return -ERRNO_CODES.EINVAL; } } } catch (e) { if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno; } } function ___syscall5(which, varargs) {SYSCALLS.varargs = varargs; try { // open var pathname = SYSCALLS.getStr(), flags = SYSCALLS.get(), mode = SYSCALLS.get() // optional TODO var stream = FS.open(pathname, flags, mode); return stream.fd; } catch (e) { if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno; } } function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs; try { // ioctl var stream = SYSCALLS.getStreamFromFD(), op = SYSCALLS.get(); switch (op) { case 21509: case 21505: { if (!stream.tty) return -ERRNO_CODES.ENOTTY; return 0; } case 21510: case 21511: case 21512: case 21506: case 21507: case 21508: { if (!stream.tty) return -ERRNO_CODES.ENOTTY; return 0; // no-op, not actually adjusting terminal settings } case 21519: { if (!stream.tty) return -ERRNO_CODES.ENOTTY; var argp = SYSCALLS.get(); HEAP32[((argp)>>2)]=0; return 0; } case 21520: { if (!stream.tty) return -ERRNO_CODES.ENOTTY; return -ERRNO_CODES.EINVAL; // not supported } case 21531: { var argp = SYSCALLS.get(); return FS.ioctl(stream, op, argp); } case 21523: { // TODO: in theory we should write to the winsize struct that gets // passed in, but for now musl doesn't read anything on it if (!stream.tty) return -ERRNO_CODES.ENOTTY; return 0; } case 21524: { // TODO: technically, this ioctl call should change the window size. // but, since emscripten doesn't have any concept of a terminal window // yet, we'll just silently throw it away as we do TIOCGWINSZ if (!stream.tty) return -ERRNO_CODES.ENOTTY; return 0; } default: abort('bad ioctl syscall ' + op); } } catch (e) { if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno; } } function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs; try { // close var stream = SYSCALLS.getStreamFromFD(); FS.close(stream); return 0; } catch (e) { if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno; } } function ___unlock() {} function _emscripten_get_now() { abort() } function _emscripten_get_now_is_monotonic() { // return whether emscripten_get_now is guaranteed monotonic; the Date.now // implementation is not :( return ENVIRONMENT_IS_NODE || (typeof dateNow !== 'undefined') || ((ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self['performance'] && self['performance']['now']); }function _clock_gettime(clk_id, tp) { // int clock_gettime(clockid_t clk_id, struct timespec *tp); var now; if (clk_id === 0) { now = Date.now(); } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) { now = _emscripten_get_now(); } else { ___setErrNo(ERRNO_CODES.EINVAL); return -1; } HEAP32[((tp)>>2)]=(now/1000)|0; // seconds HEAP32[(((tp)+(4))>>2)]=((now % 1000)*1000*1000)|0; // nanoseconds return 0; } var DLFCN={error:null,errorMsg:null,nextHandle:1,loadedLibs:{},loadedLibNames:{}};function _dlclose(handle) { // int dlclose(void *handle); // http://pubs.opengroup.org/onlinepubs/009695399/functions/dlclose.html if (!DLFCN.loadedLibs[handle]) { DLFCN.errorMsg = 'Tried to dlclose() unopened handle: ' + handle; return 1; } else { var lib_record = DLFCN.loadedLibs[handle]; if (--lib_record.refcount == 0) { if (lib_record.module.cleanups) { lib_record.module.cleanups.forEach(function(cleanup) { cleanup() }); } delete DLFCN.loadedLibNames[lib_record.name]; delete DLFCN.loadedLibs[handle]; } return 0; } } function _dlerror() { // char *dlerror(void); // http://pubs.opengroup.org/onlinepubs/009695399/functions/dlerror.html if (DLFCN.errorMsg === null) { return 0; } else { if (DLFCN.error) _free(DLFCN.error); var msgArr = intArrayFromString(DLFCN.errorMsg); DLFCN.error = allocate(msgArr, 'i8', ALLOC_NORMAL); DLFCN.errorMsg = null; return DLFCN.error; } } function _dlsym(handle, symbol) { // void *dlsym(void *restrict handle, const char *restrict name); // http://pubs.opengroup.org/onlinepubs/009695399/functions/dlsym.html symbol = Pointer_stringify(symbol); if (!DLFCN.loadedLibs[handle]) { DLFCN.errorMsg = 'Tried to dlsym() from an unopened handle: ' + handle; return 0; } else { var lib = DLFCN.loadedLibs[handle]; symbol = '_' + symbol; if (!lib.module.hasOwnProperty(symbol)) { DLFCN.errorMsg = ('Tried to lookup unknown symbol "' + symbol + '" in dynamic lib: ' + lib.name); return 0; } else { var result = lib.module[symbol]; if (typeof result === 'function') { // convert the exported function into a function pointer using our generic // JS mechanism. return addFunction(result); } return result; } } } function _emscripten_set_main_loop_timing(mode, value) { Browser.mainLoop.timingMode = mode; Browser.mainLoop.timingValue = value; if (!Browser.mainLoop.func) { return 1; // Return non-zero on failure, can't set timing mode when there is no main loop. } if (mode == 0 /*EM_TIMING_SETTIMEOUT*/) { Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() { var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now())|0; setTimeout(Browser.mainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop }; Browser.mainLoop.method = 'timeout'; } else if (mode == 1 /*EM_TIMING_RAF*/) { Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() { Browser.requestAnimationFrame(Browser.mainLoop.runner); }; Browser.mainLoop.method = 'rAF'; } else if (mode == 2 /*EM_TIMING_SETIMMEDIATE*/) { if (typeof setImmediate === 'undefined') { // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) var setImmediates = []; var emscriptenMainLoopMessageId = 'setimmediate'; function Browser_setImmediate_messageHandler(event) { // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, // so check for both cases. if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { event.stopPropagation(); setImmediates.shift()(); } } addEventListener("message", Browser_setImmediate_messageHandler, true); setImmediate = function Browser_emulated_setImmediate(func) { setImmediates.push(func); if (ENVIRONMENT_IS_WORKER) { if (Module['setImmediates'] === undefined) Module['setImmediates'] = []; Module['setImmediates'].push(func); postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself. } } Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() { setImmediate(Browser.mainLoop.runner); }; Browser.mainLoop.method = 'immediate'; } return 0; }function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) { Module['noExitRuntime'] = true; assert(!Browser.mainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'); Browser.mainLoop.func = func; Browser.mainLoop.arg = arg; var browserIterationFunc; if (typeof arg !== 'undefined') { browserIterationFunc = function() { Module['dynCall_vi'](func, arg); }; } else { browserIterationFunc = function() { Module['dynCall_v'](func); }; } var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop; Browser.mainLoop.runner = function Browser_mainLoop_runner() { if (ABORT) return; if (Browser.mainLoop.queue.length > 0) { var start = Date.now(); var blocker = Browser.mainLoop.queue.shift(); blocker.func(blocker.arg); if (Browser.mainLoop.remainingBlockers) { var remaining = Browser.mainLoop.remainingBlockers; var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining); if (blocker.counted) { Browser.mainLoop.remainingBlockers = next; } else { // not counted, but move the progress along a tiny bit next = next + 0.5; // do not steal all the next one's progress Browser.mainLoop.remainingBlockers = (8*remaining + next)/9; } } console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + ' ms'); //, left: ' + Browser.mainLoop.remainingBlockers); Browser.mainLoop.updateStatus(); // catches pause/resume main loop from blocker execution if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; setTimeout(Browser.mainLoop.runner, 0); return; } // catch pauses from non-main loop sources if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; // Implement very basic swap interval control Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0; if (Browser.mainLoop.timingMode == 1/*EM_TIMING_RAF*/ && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) { // Not the scheduled time to render this frame - skip. Browser.mainLoop.scheduler(); return; } else if (Browser.mainLoop.timingMode == 0/*EM_TIMING_SETTIMEOUT*/) { Browser.mainLoop.tickStartTime = _emscripten_get_now(); } // Signal GL rendering layer that processing of a new frame is about to start. This helps it optimize // VBO double-buffering and reduce GPU stalls. if (Browser.mainLoop.method === 'timeout' && Module.ctx) { err('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!'); Browser.mainLoop.method = ''; // just warn once per call to set main loop } Browser.mainLoop.runIter(browserIterationFunc); // catch pauses from the main loop itself if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; // Queue new audio data. This is important to be right after the main loop invocation, so that we will immediately be able // to queue the newest produced audio samples. // TODO: Consider adding pre- and post- rAF callbacks so that GL.newRenderingFrameStarted() and SDL.audio.queueNewAudioData() // do not need to be hardcoded into this function, but can be more generic. if (typeof SDL === 'object' && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData(); Browser.mainLoop.scheduler(); } if (!noSetTiming) { if (fps && fps > 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 1000.0 / fps); else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, 1); // Do rAF by rendering each frame (no decimating) Browser.mainLoop.scheduler(); } if (simulateInfiniteLoop) { throw 'SimulateInfiniteLoop'; } }var Browser={mainLoop:{scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function () { Browser.mainLoop.scheduler = null; Browser.mainLoop.currentlyRunningMainloop++; // Incrementing this signals the previous main loop that it's now become old, and it must return. },resume:function () { Browser.mainLoop.currentlyRunningMainloop++; var timingMode = Browser.mainLoop.timingMode; var timingValue = Browser.mainLoop.timingValue; var func = Browser.mainLoop.func; Browser.mainLoop.func = null; _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true /* do not set timing and call scheduler, we will do it on the next lines */); _emscripten_set_main_loop_timing(timingMode, timingValue); Browser.mainLoop.scheduler(); },updateStatus:function () { if (Module['setStatus']) { var message = Module['statusMessage'] || 'Please wait...'; var remaining = Browser.mainLoop.remainingBlockers; var expected = Browser.mainLoop.expectedBlockers; if (remaining) { if (remaining < expected) { Module['setStatus'](message + ' (' + (expected - remaining) + '/' + expected + ')'); } else { Module['setStatus'](message); } } else { Module['setStatus'](''); } } },runIter:function (func) { if (ABORT) return; if (Module['preMainLoop']) { var preRet = Module['preMainLoop'](); if (preRet === false) { return; // |return false| skips a frame } } try { func(); } catch (e) { if (e instanceof ExitStatus) { return; } else { if (e && typeof e === 'object' && e.stack) err('exception thrown: ' + [e, e.stack]); throw e; } } if (Module['postMainLoop']) Module['postMainLoop'](); }},isFullscreen:false,pointerLock:false,moduleContextCreatedCallbacks:[],workers:[],init:function () { if (!Module["preloadPlugins"]) Module["preloadPlugins"] = []; // needs to exist even in workers if (Browser.initted) return; Browser.initted = true; try { new Blob(); Browser.hasBlobConstructor = true; } catch(e) { Browser.hasBlobConstructor = false; console.log("warning: no blob constructor, cannot create blobs with mimetypes"); } Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : (!Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null)); Browser.URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : undefined; if (!Module.noImageDecoding && typeof Browser.URLObject === 'undefined') { console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available."); Module.noImageDecoding = true; } // Support for plugins that can process preloaded files. You can add more of these to // your app by creating and appending to Module.preloadPlugins. // // Each plugin is asked if it can handle a file based on the file's name. If it can, // it is given the file's raw data. When it is done, it calls a callback with the file's // (possibly modified) data. For example, a plugin might decompress a file, or it // might create some side data structure for use later (like an Image element, etc.). var imagePlugin = {}; imagePlugin['canHandle'] = function imagePlugin_canHandle(name) { return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name); }; imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) { var b = null; if (Browser.hasBlobConstructor) { try { b = new Blob([byteArray], { type: Browser.getMimetype(name) }); if (b.size !== byteArray.length) { // Safari bug #118630 // Safari's Blob can only take an ArrayBuffer b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) }); } } catch(e) { warnOnce('Blob constructor present but fails: ' + e + '; falling back to blob builder'); } } if (!b) { var bb = new Browser.BlobBuilder(); bb.append((new Uint8Array(byteArray)).buffer); // we need to pass a buffer, and must copy the array to get the right data range b = bb.getBlob(); } var url = Browser.URLObject.createObjectURL(b); var img = new Image(); img.onload = function img_onload() { assert(img.complete, 'Image ' + name + ' could not be decoded'); var canvas = document.createElement('canvas'); canvas.width = img.width; canvas.height = img.height; var ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0); Module["preloadedImages"][name] = canvas; Browser.URLObject.revokeObjectURL(url); if (onload) onload(byteArray); }; img.onerror = function img_onerror(event) { console.log('Image ' + url + ' could not be decoded'); if (onerror) onerror(); }; img.src = url; }; Module['preloadPlugins'].push(imagePlugin); var audioPlugin = {}; audioPlugin['canHandle'] = function audioPlugin_canHandle(name) { return !Module.noAudioDecoding && name.substr(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 }; }; audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) { var done = false; function finish(audio) { if (done) return; done = true; Module["preloadedAudios"][name] = audio; if (onload) onload(byteArray); } function fail() { if (done) return; done = true; Module["preloadedAudios"][name] = new Audio(); // empty shim if (onerror) onerror(); } if (Browser.hasBlobConstructor) { try { var b = new Blob([byteArray], { type: Browser.getMimetype(name) }); } catch(e) { return fail(); } var url = Browser.URLObject.createObjectURL(b); // XXX we never revoke this! var audio = new Audio(); audio.addEventListener('canplaythrough', function() { finish(audio) }, false); // use addEventListener due to chromium bug 124926 audio.onerror = function audio_onerror(event) { if (done) return; console.log('warning: browser could not fully decode audio ' + name + ', trying slower base64 approach'); function encode64(data) { var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; var PAD = '='; var ret = ''; var leftchar = 0; var leftbits = 0; for (var i = 0; i < data.length; i++) { leftchar = (leftchar << 8) | data[i]; leftbits += 8; while (leftbits >= 6) { var curr = (leftchar >> (leftbits-6)) & 0x3f; leftbits -= 6; ret += BASE[curr]; } } if (leftbits == 2) { ret += BASE[(leftchar&3) << 4]; ret += PAD + PAD; } else if (leftbits == 4) { ret += BASE[(leftchar&0xf) << 2]; ret += PAD; } return ret; } audio.src = 'data:audio/x-' + name.substr(-3) + ';base64,' + encode64(byteArray); finish(audio); // we don't wait for confirmation this worked - but it's worth trying }; audio.src = url; // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror Browser.safeSetTimeout(function() { finish(audio); // try to use it even though it is not necessarily ready to play }, 10000); } else { return fail(); } }; Module['preloadPlugins'].push(audioPlugin); // Canvas event setup function pointerLockChange() { Browser.pointerLock = document['pointerLockElement'] === Module['canvas'] || document['mozPointerLockElement'] === Module['canvas'] || document['webkitPointerLockElement'] === Module['canvas'] || document['msPointerLockElement'] === Module['canvas']; } var canvas = Module['canvas']; if (canvas) { // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module // Module['forcedAspectRatio'] = 4 / 3; canvas.requestPointerLock = canvas['requestPointerLock'] || canvas['mozRequestPointerLock'] || canvas['webkitRequestPointerLock'] || canvas['msRequestPointerLock'] || function(){}; canvas.exitPointerLock = document['exitPointerLock'] || document['mozExitPointerLock'] || document['webkitExitPointerLock'] || document['msExitPointerLock'] || function(){}; // no-op if function does not exist canvas.exitPointerLock = canvas.exitPointerLock.bind(document); document.addEventListener('pointerlockchange', pointerLockChange, false); document.addEventListener('mozpointerlockchange', pointerLockChange, false); document.addEventListener('webkitpointerlockchange', pointerLockChange, false); document.addEventListener('mspointerlockchange', pointerLockChange, false); if (Module['elementPointerLock']) { canvas.addEventListener("click", function(ev) { if (!Browser.pointerLock && Module['canvas'].requestPointerLock) { Module['canvas'].requestPointerLock(); ev.preventDefault(); } }, false); } } },createContext:function (canvas, useWebGL, setInModule, webGLContextAttributes) { if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx; // no need to recreate GL context if it's already been created for this canvas. var ctx; var contextHandle; if (useWebGL) { // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults. var contextAttributes = { antialias: false, alpha: false }; if (webGLContextAttributes) { for (var attribute in webGLContextAttributes) { contextAttributes[attribute] = webGLContextAttributes[attribute]; } } contextHandle = GL.createContext(canvas, contextAttributes); if (contextHandle) { ctx = GL.getContext(contextHandle).GLctx; } } else { ctx = canvas.getContext('2d'); } if (!ctx) return null; if (setInModule) { if (!useWebGL) assert(typeof GLctx === 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it'); Module.ctx = ctx; if (useWebGL) GL.makeContextCurrent(contextHandle); Module.useWebGL = useWebGL; Browser.moduleContextCreatedCallbacks.forEach(function(callback) { callback() }); Browser.init(); } return ctx; },destroyContext:function (canvas, useWebGL, setInModule) {},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function (lockPointer, resizeCanvas, vrDevice) { Browser.lockPointer = lockPointer; Browser.resizeCanvas = resizeCanvas; Browser.vrDevice = vrDevice; if (typeof Browser.lockPointer === 'undefined') Browser.lockPointer = true; if (typeof Browser.resizeCanvas === 'undefined') Browser.resizeCanvas = false; if (typeof Browser.vrDevice === 'undefined') Browser.vrDevice = null; var canvas = Module['canvas']; function fullscreenChange() { Browser.isFullscreen = false; var canvasContainer = canvas.parentNode; if ((document['fullscreenElement'] || document['mozFullScreenElement'] || document['msFullscreenElement'] || document['webkitFullscreenElement'] || document['webkitCurrentFullScreenElement']) === canvasContainer) { canvas.exitFullscreen = document['exitFullscreen'] || document['cancelFullScreen'] || document['mozCancelFullScreen'] || document['msExitFullscreen'] || document['webkitCancelFullScreen'] || function() {}; canvas.exitFullscreen = canvas.exitFullscreen.bind(document); if (Browser.lockPointer) canvas.requestPointerLock(); Browser.isFullscreen = true; if (Browser.resizeCanvas) { Browser.setFullscreenCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } else { // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen canvasContainer.parentNode.insertBefore(canvas, canvasContainer); canvasContainer.parentNode.removeChild(canvasContainer); if (Browser.resizeCanvas) { Browser.setWindowedCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } if (Module['onFullScreen']) Module['onFullScreen'](Browser.isFullscreen); if (Module['onFullscreen']) Module['onFullscreen'](Browser.isFullscreen); } if (!Browser.fullscreenHandlersInstalled) { Browser.fullscreenHandlersInstalled = true; document.addEventListener('fullscreenchange', fullscreenChange, false); document.addEventListener('mozfullscreenchange', fullscreenChange, false); document.addEventListener('webkitfullscreenchange', fullscreenChange, false); document.addEventListener('MSFullscreenChange', fullscreenChange, false); } // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root var canvasContainer = document.createElement("div"); canvas.parentNode.insertBefore(canvasContainer, canvas); canvasContainer.appendChild(canvas); // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] || canvasContainer['mozRequestFullScreen'] || canvasContainer['msRequestFullscreen'] || (canvasContainer['webkitRequestFullscreen'] ? function() { canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null) || (canvasContainer['webkitRequestFullScreen'] ? function() { canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null); if (vrDevice) { canvasContainer.requestFullscreen({ vrDisplay: vrDevice }); } else { canvasContainer.requestFullscreen(); } },requestFullScreen:function (lockPointer, resizeCanvas, vrDevice) { err('Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead.'); Browser.requestFullScreen = function(lockPointer, resizeCanvas, vrDevice) { return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); } return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); },nextRAF:0,fakeRequestAnimationFrame:function (func) { // try to keep 60fps between calls to here var now = Date.now(); if (Browser.nextRAF === 0) { Browser.nextRAF = now + 1000/60; } else { while (now + 2 >= Browser.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 Browser.nextRAF += 1000/60; } } var delay = Math.max(Browser.nextRAF - now, 0); setTimeout(func, delay); },requestAnimationFrame:function requestAnimationFrame(func) { if (typeof window === 'undefined') { // Provide fallback to setTimeout if window is undefined (e.g. in Node.js) Browser.fakeRequestAnimationFrame(func); } else { if (!window.requestAnimationFrame) { window.requestAnimationFrame = window['requestAnimationFrame'] || window['mozRequestAnimationFrame'] || window['webkitRequestAnimationFrame'] || window['msRequestAnimationFrame'] || window['oRequestAnimationFrame'] || Browser.fakeRequestAnimationFrame; } window.requestAnimationFrame(func); } },safeCallback:function (func) { return function() { if (!ABORT) return func.apply(null, arguments); }; },allowAsyncCallbacks:true,queuedAsyncCallbacks:[],pauseAsyncCallbacks:function () { Browser.allowAsyncCallbacks = false; },resumeAsyncCallbacks:function () { // marks future callbacks as ok to execute, and synchronously runs any remaining ones right now Browser.allowAsyncCallbacks = true; if (Browser.queuedAsyncCallbacks.length > 0) { var callbacks = Browser.queuedAsyncCallbacks; Browser.queuedAsyncCallbacks = []; callbacks.forEach(function(func) { func(); }); } },safeRequestAnimationFrame:function (func) { return Browser.requestAnimationFrame(function() { if (ABORT) return; if (Browser.allowAsyncCallbacks) { func(); } else { Browser.queuedAsyncCallbacks.push(func); } }); },safeSetTimeout:function (func, timeout) { Module['noExitRuntime'] = true; return setTimeout(function() { if (ABORT) return; if (Browser.allowAsyncCallbacks) { func(); } else { Browser.queuedAsyncCallbacks.push(func); } }, timeout); },safeSetInterval:function (func, timeout) { Module['noExitRuntime'] = true; return setInterval(function() { if (ABORT) return; if (Browser.allowAsyncCallbacks) { func(); } // drop it on the floor otherwise, next interval will kick in }, timeout); },getMimetype:function (name) { return { 'jpg': 'image/jpeg', 'jpeg': 'image/jpeg', 'png': 'image/png', 'bmp': 'image/bmp', 'ogg': 'audio/ogg', 'wav': 'audio/wav', 'mp3': 'audio/mpeg' }[name.substr(name.lastIndexOf('.')+1)]; },getUserMedia:function (func) { if(!window.getUserMedia) { window.getUserMedia = navigator['getUserMedia'] || navigator['mozGetUserMedia']; } window.getUserMedia(func); },getMovementX:function (event) { return event['movementX'] || event['mozMovementX'] || event['webkitMovementX'] || 0; },getMovementY:function (event) { return event['movementY'] || event['mozMovementY'] || event['webkitMovementY'] || 0; },getMouseWheelDelta:function (event) { var delta = 0; switch (event.type) { case 'DOMMouseScroll': delta = event.detail; break; case 'mousewheel': delta = event.wheelDelta; break; case 'wheel': delta = event['deltaY']; break; default: throw 'unrecognized mouse wheel event: ' + event.type; } return delta; },mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function (event) { // event should be mousemove, mousedown or mouseup if (Browser.pointerLock) { // When the pointer is locked, calculate the coordinates // based on the movement of the mouse. // Workaround for Firefox bug 764498 if (event.type != 'mousemove' && ('mozMovementX' in event)) { Browser.mouseMovementX = Browser.mouseMovementY = 0; } else { Browser.mouseMovementX = Browser.getMovementX(event); Browser.mouseMovementY = Browser.getMovementY(event); } // check if SDL is available if (typeof SDL != "undefined") { Browser.mouseX = SDL.mouseX + Browser.mouseMovementX; Browser.mouseY = SDL.mouseY + Browser.mouseMovementY; } else { // just add the mouse delta to the current absolut mouse position // FIXME: ideally this should be clamped against the canvas size and zero Browser.mouseX += Browser.mouseMovementX; Browser.mouseY += Browser.mouseMovementY; } } else { // Otherwise, calculate the movement based on the changes // in the coordinates. var rect = Module["canvas"].getBoundingClientRect(); var cw = Module["canvas"].width; var ch = Module["canvas"].height; // Neither .scrollX or .pageXOffset are defined in a spec, but // we prefer .scrollX because it is currently in a spec draft. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) var scrollX = ((typeof window.scrollX !== 'undefined') ? window.scrollX : window.pageXOffset); var scrollY = ((typeof window.scrollY !== 'undefined') ? window.scrollY : window.pageYOffset); if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') { var touch = event.touch; if (touch === undefined) { return; // the "touch" property is only defined in SDL } var adjustedX = touch.pageX - (scrollX + rect.left); var adjustedY = touch.pageY - (scrollY + rect.top); adjustedX = adjustedX * (cw / rect.width); adjustedY = adjustedY * (ch / rect.height); var coords = { x: adjustedX, y: adjustedY }; if (event.type === 'touchstart') { Browser.lastTouches[touch.identifier] = coords; Browser.touches[touch.identifier] = coords; } else if (event.type === 'touchend' || event.type === 'touchmove') { var last = Browser.touches[touch.identifier]; if (!last) last = coords; Browser.lastTouches[touch.identifier] = last; Browser.touches[touch.identifier] = coords; } return; } var x = event.pageX - (scrollX + rect.left); var y = event.pageY - (scrollY + rect.top); // the canvas might be CSS-scaled compared to its backbuffer; // SDL-using content will want mouse coordinates in terms // of backbuffer units. x = x * (cw / rect.width); y = y * (ch / rect.height); Browser.mouseMovementX = x - Browser.mouseX; Browser.mouseMovementY = y - Browser.mouseY; Browser.mouseX = x; Browser.mouseY = y; } },asyncLoad:function (url, onload, onerror, noRunDep) { var dep = !noRunDep ? getUniqueRunDependency('al ' + url) : ''; Module['readAsync'](url, function(arrayBuffer) { assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).'); onload(new Uint8Array(arrayBuffer)); if (dep) removeRunDependency(dep); }, function(event) { if (onerror) { onerror(); } else { throw 'Loading data file "' + url + '" failed.'; } }); if (dep) addRunDependency(dep); },resizeListeners:[],updateResizeListeners:function () { var canvas = Module['canvas']; Browser.resizeListeners.forEach(function(listener) { listener(canvas.width, canvas.height); }); },setCanvasSize:function (width, height, noUpdates) { var canvas = Module['canvas']; Browser.updateCanvasDimensions(canvas, width, height); if (!noUpdates) Browser.updateResizeListeners(); },windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function () { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen)>>2)]; flags = flags | 0x00800000; // set SDL_FULLSCREEN flag HEAP32[((SDL.screen)>>2)]=flags } Browser.updateCanvasDimensions(Module['canvas']); Browser.updateResizeListeners(); },setWindowedCanvasSize:function () { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen)>>2)]; flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag HEAP32[((SDL.screen)>>2)]=flags } Browser.updateCanvasDimensions(Module['canvas']); Browser.updateResizeListeners(); },updateCanvasDimensions:function (canvas, wNative, hNative) { if (wNative && hNative) { canvas.widthNative = wNative; canvas.heightNative = hNative; } else { wNative = canvas.widthNative; hNative = canvas.heightNative; } var w = wNative; var h = hNative; if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) { if (w/h < Module['forcedAspectRatio']) { w = Math.round(h * Module['forcedAspectRatio']); } else { h = Math.round(w / Module['forcedAspectRatio']); } } if (((document['fullscreenElement'] || document['mozFullScreenElement'] || document['msFullscreenElement'] || document['webkitFullscreenElement'] || document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) { var factor = Math.min(screen.width / w, screen.height / h); w = Math.round(w * factor); h = Math.round(h * factor); } if (Browser.resizeCanvas) { if (canvas.width != w) canvas.width = w; if (canvas.height != h) canvas.height = h; if (typeof canvas.style != 'undefined') { canvas.style.removeProperty( "width"); canvas.style.removeProperty("height"); } } else { if (canvas.width != wNative) canvas.width = wNative; if (canvas.height != hNative) canvas.height = hNative; if (typeof canvas.style != 'undefined') { if (w != wNative || h != hNative) { canvas.style.setProperty( "width", w + "px", "important"); canvas.style.setProperty("height", h + "px", "important"); } else { canvas.style.removeProperty( "width"); canvas.style.removeProperty("height"); } } } },wgetRequests:{},nextWgetRequestHandle:0,getNextWgetRequestHandle:function () { var handle = Browser.nextWgetRequestHandle; Browser.nextWgetRequestHandle++; return handle; }};var EGL={errorCode:12288,defaultDisplayInitialized:false,currentContext:0,currentReadSurface:0,currentDrawSurface:0,alpha:false,depth:true,stencil:true,antialias:true,stringCache:{},setErrorCode:function (code) { EGL.errorCode = code; },chooseConfig:function (display, attribList, config, config_size, numConfigs) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (attribList) { // read attribList if it is non-null for(;;) { var param = HEAP32[((attribList)>>2)]; if (param == 0x3021 /*EGL_ALPHA_SIZE*/) { var alphaSize = HEAP32[(((attribList)+(4))>>2)]; EGL.alpha = (alphaSize > 0); } else if (param == 0x3025 /*EGL_DEPTH_SIZE*/) { var depthSize = HEAP32[(((attribList)+(4))>>2)]; EGL.depth = (depthSize > 0); } else if (param == 0x3026 /*EGL_STENCIL_SIZE*/) { var stencilSize = HEAP32[(((attribList)+(4))>>2)]; EGL.stencil = (stencilSize > 0); } else if (param == 0x3031 /*EGL_SAMPLES*/) { var samples = HEAP32[(((attribList)+(4))>>2)]; EGL.antialias = (samples > 0); } else if (param == 0x3032 /*EGL_SAMPLE_BUFFERS*/) { var samples = HEAP32[(((attribList)+(4))>>2)]; EGL.antialias = (samples == 1); } else if (param == 0x3038 /*EGL_NONE*/) { break; } attribList += 8; } } if ((!config || !config_size) && !numConfigs) { EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; } if (numConfigs) { HEAP32[((numConfigs)>>2)]=1; // Total number of supported configs: 1. } if (config && config_size > 0) { HEAP32[((config)>>2)]=62002; } EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }};function _eglBindAPI(api) { if (api == 0x30A0 /* EGL_OPENGL_ES_API */) { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; } else { // if (api == 0x30A1 /* EGL_OPENVG_API */ || api == 0x30A2 /* EGL_OPENGL_API */) { EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; } } function _eglChooseConfig(display, attrib_list, configs, config_size, numConfigs) { return EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs); } var GLUT={initTime:null,idleFunc:null,displayFunc:null,keyboardFunc:null,keyboardUpFunc:null,specialFunc:null,specialUpFunc:null,reshapeFunc:null,motionFunc:null,passiveMotionFunc:null,mouseFunc:null,buttons:0,modifiers:0,initWindowWidth:256,initWindowHeight:256,initDisplayMode:18,windowX:0,windowY:0,windowWidth:0,windowHeight:0,requestedAnimationFrame:false,saveModifiers:function (event) { GLUT.modifiers = 0; if (event['shiftKey']) GLUT.modifiers += 1; /* GLUT_ACTIVE_SHIFT */ if (event['ctrlKey']) GLUT.modifiers += 2; /* GLUT_ACTIVE_CTRL */ if (event['altKey']) GLUT.modifiers += 4; /* GLUT_ACTIVE_ALT */ },onMousemove:function (event) { /* Send motion event only if the motion changed, prevents * spamming our app with uncessary callback call. It does happen in * Chrome on Windows. */ var lastX = Browser.mouseX; var lastY = Browser.mouseY; Browser.calculateMouseEvent(event); var newX = Browser.mouseX; var newY = Browser.mouseY; if (newX == lastX && newY == lastY) return; if (GLUT.buttons == 0 && event.target == Module["canvas"] && GLUT.passiveMotionFunc) { event.preventDefault(); GLUT.saveModifiers(event); Module['dynCall_vii'](GLUT.passiveMotionFunc, lastX, lastY); } else if (GLUT.buttons != 0 && GLUT.motionFunc) { event.preventDefault(); GLUT.saveModifiers(event); Module['dynCall_vii'](GLUT.motionFunc, lastX, lastY); } },getSpecialKey:function (keycode) { var key = null; switch (keycode) { case 8: key = 120 /* backspace */; break; case 46: key = 111 /* delete */; break; case 0x70 /*DOM_VK_F1*/: key = 1 /* GLUT_KEY_F1 */; break; case 0x71 /*DOM_VK_F2*/: key = 2 /* GLUT_KEY_F2 */; break; case 0x72 /*DOM_VK_F3*/: key = 3 /* GLUT_KEY_F3 */; break; case 0x73 /*DOM_VK_F4*/: key = 4 /* GLUT_KEY_F4 */; break; case 0x74 /*DOM_VK_F5*/: key = 5 /* GLUT_KEY_F5 */; break; case 0x75 /*DOM_VK_F6*/: key = 6 /* GLUT_KEY_F6 */; break; case 0x76 /*DOM_VK_F7*/: key = 7 /* GLUT_KEY_F7 */; break; case 0x77 /*DOM_VK_F8*/: key = 8 /* GLUT_KEY_F8 */; break; case 0x78 /*DOM_VK_F9*/: key = 9 /* GLUT_KEY_F9 */; break; case 0x79 /*DOM_VK_F10*/: key = 10 /* GLUT_KEY_F10 */; break; case 0x7a /*DOM_VK_F11*/: key = 11 /* GLUT_KEY_F11 */; break; case 0x7b /*DOM_VK_F12*/: key = 12 /* GLUT_KEY_F12 */; break; case 0x25 /*DOM_VK_LEFT*/: key = 100 /* GLUT_KEY_LEFT */; break; case 0x26 /*DOM_VK_UP*/: key = 101 /* GLUT_KEY_UP */; break; case 0x27 /*DOM_VK_RIGHT*/: key = 102 /* GLUT_KEY_RIGHT */; break; case 0x28 /*DOM_VK_DOWN*/: key = 103 /* GLUT_KEY_DOWN */; break; case 0x21 /*DOM_VK_PAGE_UP*/: key = 104 /* GLUT_KEY_PAGE_UP */; break; case 0x22 /*DOM_VK_PAGE_DOWN*/: key = 105 /* GLUT_KEY_PAGE_DOWN */; break; case 0x24 /*DOM_VK_HOME*/: key = 106 /* GLUT_KEY_HOME */; break; case 0x23 /*DOM_VK_END*/: key = 107 /* GLUT_KEY_END */; break; case 0x2d /*DOM_VK_INSERT*/: key = 108 /* GLUT_KEY_INSERT */; break; case 16 /*DOM_VK_SHIFT*/: case 0x05 /*DOM_VK_LEFT_SHIFT*/: key = 112 /* GLUT_KEY_SHIFT_L */; break; case 0x06 /*DOM_VK_RIGHT_SHIFT*/: key = 113 /* GLUT_KEY_SHIFT_R */; break; case 17 /*DOM_VK_CONTROL*/: case 0x03 /*DOM_VK_LEFT_CONTROL*/: key = 114 /* GLUT_KEY_CONTROL_L */; break; case 0x04 /*DOM_VK_RIGHT_CONTROL*/: key = 115 /* GLUT_KEY_CONTROL_R */; break; case 18 /*DOM_VK_ALT*/: case 0x02 /*DOM_VK_LEFT_ALT*/: key = 116 /* GLUT_KEY_ALT_L */; break; case 0x01 /*DOM_VK_RIGHT_ALT*/: key = 117 /* GLUT_KEY_ALT_R */; break; }; return key; },getASCIIKey:function (event) { if (event['ctrlKey'] || event['altKey'] || event['metaKey']) return null; var keycode = event['keyCode']; /* The exact list is soooo hard to find in a canonical place! */ if (48 <= keycode && keycode <= 57) return keycode; // numeric TODO handle shift? if (65 <= keycode && keycode <= 90) return event['shiftKey'] ? keycode : keycode + 32; if (96 <= keycode && keycode <= 105) return keycode - 48; // numpad numbers if (106 <= keycode && keycode <= 111) return keycode - 106 + 42; // *,+-./ TODO handle shift? switch (keycode) { case 9: // tab key case 13: // return key case 27: // escape case 32: // space case 61: // equal return keycode; } var s = event['shiftKey']; switch (keycode) { case 186: return s ? 58 : 59; // colon / semi-colon case 187: return s ? 43 : 61; // add / equal (these two may be wrong) case 188: return s ? 60 : 44; // less-than / comma case 189: return s ? 95 : 45; // dash case 190: return s ? 62 : 46; // greater-than / period case 191: return s ? 63 : 47; // forward slash case 219: return s ? 123 : 91; // open bracket case 220: return s ? 124 : 47; // back slash case 221: return s ? 125 : 93; // close braket case 222: return s ? 34 : 39; // single quote } return null; },onKeydown:function (event) { if (GLUT.specialFunc || GLUT.keyboardFunc) { var key = GLUT.getSpecialKey(event['keyCode']); if (key !== null) { if( GLUT.specialFunc ) { event.preventDefault(); GLUT.saveModifiers(event); Module['dynCall_viii'](GLUT.specialFunc, key, Browser.mouseX, Browser.mouseY); } } else { key = GLUT.getASCIIKey(event); if( key !== null && GLUT.keyboardFunc ) { event.preventDefault(); GLUT.saveModifiers(event); Module['dynCall_viii'](GLUT.keyboardFunc, key, Browser.mouseX, Browser.mouseY); } } } },onKeyup:function (event) { if (GLUT.specialUpFunc || GLUT.keyboardUpFunc) { var key = GLUT.getSpecialKey(event['keyCode']); if (key !== null) { if(GLUT.specialUpFunc) { event.preventDefault (); GLUT.saveModifiers(event); Module['dynCall_viii'](GLUT.specialUpFunc, key, Browser.mouseX, Browser.mouseY); } } else { key = GLUT.getASCIIKey(event); if( key !== null && GLUT.keyboardUpFunc ) { event.preventDefault (); GLUT.saveModifiers(event); Module['dynCall_viii'](GLUT.keyboardUpFunc, key, Browser.mouseX, Browser.mouseY); } } } },touchHandler:function (event) { if (event.target != Module['canvas']) { return; } var touches = event.changedTouches, main = touches[0], type = ""; switch(event.type) { case "touchstart": type = "mousedown"; break; case "touchmove": type = "mousemove"; break; case "touchend": type = "mouseup"; break; default: return; } var simulatedEvent = document.createEvent("MouseEvent"); simulatedEvent.initMouseEvent(type, true, true, window, 1, main.screenX, main.screenY, main.clientX, main.clientY, false, false, false, false, 0/*main*/, null); main.target.dispatchEvent(simulatedEvent); event.preventDefault(); },onMouseButtonDown:function (event) { Browser.calculateMouseEvent(event); GLUT.buttons |= (1 << event['button']); if (event.target == Module["canvas"] && GLUT.mouseFunc) { try { event.target.setCapture(); } catch (e) {} event.preventDefault(); GLUT.saveModifiers(event); Module['dynCall_viiii'](GLUT.mouseFunc, event['button'], 0/*GLUT_DOWN*/, Browser.mouseX, Browser.mouseY); } },onMouseButtonUp:function (event) { Browser.calculateMouseEvent(event); GLUT.buttons &= ~(1 << event['button']); if (GLUT.mouseFunc) { event.preventDefault(); GLUT.saveModifiers(event); Module['dynCall_viiii'](GLUT.mouseFunc, event['button'], 1/*GLUT_UP*/, Browser.mouseX, Browser.mouseY); } },onMouseWheel:function (event) { Browser.calculateMouseEvent(event); // cross-browser wheel delta var e = window.event || event; // old IE support // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up) var delta = -Browser.getMouseWheelDelta(event); delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. var button = 3; // wheel up if (delta < 0) { button = 4; // wheel down } if (GLUT.mouseFunc) { event.preventDefault(); GLUT.saveModifiers(event); Module['dynCall_viiii'](GLUT.mouseFunc, button, 0/*GLUT_DOWN*/, Browser.mouseX, Browser.mouseY); } },onFullscreenEventChange:function (event) { var width; var height; if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) { width = screen["width"]; height = screen["height"]; } else { width = GLUT.windowWidth; height = GLUT.windowHeight; // TODO set position document.removeEventListener('fullscreenchange', GLUT.onFullscreenEventChange, true); document.removeEventListener('mozfullscreenchange', GLUT.onFullscreenEventChange, true); document.removeEventListener('webkitfullscreenchange', GLUT.onFullscreenEventChange, true); } Browser.setCanvasSize(width, height, true); // N.B. GLUT.reshapeFunc is also registered as a canvas resize callback. // Just call it once here. /* Can't call _glutReshapeWindow as that requests cancelling fullscreen. */ if (GLUT.reshapeFunc) { // console.log("GLUT.reshapeFunc (from FS): " + width + ", " + height); Module['dynCall_vii'](GLUT.reshapeFunc, width, height); } _glutPostRedisplay(); },requestFullscreen:function () { Browser.requestFullscreen(/*lockPointer=*/false, /*resizeCanvas=*/false); },requestFullScreen:function () { err('GLUT.requestFullScreen() is deprecated. Please call GLUT.requestFullscreen instead.'); GLUT.requestFullScreen = function() { return GLUT.requestFullscreen(); } return GLUT.requestFullscreen(); },exitFullscreen:function () { var CFS = document['exitFullscreen'] || document['cancelFullScreen'] || document['mozCancelFullScreen'] || document['webkitCancelFullScreen'] || (function() {}); CFS.apply(document, []); },cancelFullScreen:function () { err('GLUT.cancelFullScreen() is deprecated. Please call GLUT.exitFullscreen instead.'); GLUT.cancelFullScreen = function() { return GLUT.exitFullscreen(); } return GLUT.exitFullscreen(); }};function _glutInitDisplayMode(mode) { GLUT.initDisplayMode = mode; } function _glutCreateWindow(name) { var contextAttributes = { antialias: ((GLUT.initDisplayMode & 0x0080 /*GLUT_MULTISAMPLE*/) != 0), depth: ((GLUT.initDisplayMode & 0x0010 /*GLUT_DEPTH*/) != 0), stencil: ((GLUT.initDisplayMode & 0x0020 /*GLUT_STENCIL*/) != 0), alpha: ((GLUT.initDisplayMode & 0x0008 /*GLUT_ALPHA*/) != 0) }; Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes); return Module.ctx ? 1 /* a new GLUT window ID for the created context */ : 0 /* failure */; } var GL={counter:1,lastError:0,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:{},currentContext:null,offscreenCanvases:{},timerQueriesEXT:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},tempFixedLengthArray:[],packAlignment:4,unpackAlignment:4,init:function () { GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE); for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) { GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1); } // For functions such as glDrawBuffers, glInvalidateFramebuffer and glInvalidateSubFramebuffer that need to pass a short array to the WebGL API, // create a set of short fixed-length arrays to avoid having to generate any garbage when calling those functions. for (var i = 0; i < 32; i++) { GL.tempFixedLengthArray.push(new Array(i)); } },recordError:function recordError(errorCode) { if (!GL.lastError) { GL.lastError = errorCode; } },getNewId:function (table) { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; },MINI_TEMP_BUFFER_SIZE:256,miniTempBuffer:null,miniTempBufferViews:[0],getSource:function (shader, count, string, length) { var source = ''; for (var i = 0; i < count; ++i) { var frag; if (length) { var len = HEAP32[(((length)+(i*4))>>2)]; if (len < 0) { frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); } else { frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)], len); } } else { frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); } source += frag; } return source; },createContext:function (canvas, webGLContextAttributes) { if (typeof webGLContextAttributes['majorVersion'] === 'undefined' && typeof webGLContextAttributes['minorVersion'] === 'undefined') { webGLContextAttributes['majorVersion'] = 1; webGLContextAttributes['minorVersion'] = 0; } var ctx; var errorInfo = '?'; function onContextCreationError(event) { errorInfo = event.statusMessage || errorInfo; } try { canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false); try { if (webGLContextAttributes['majorVersion'] == 1 && webGLContextAttributes['minorVersion'] == 0) { ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes); } else if (webGLContextAttributes['majorVersion'] == 2 && webGLContextAttributes['minorVersion'] == 0) { ctx = canvas.getContext("webgl2", webGLContextAttributes); } else { throw 'Unsupported WebGL context version ' + majorVersion + '.' + minorVersion + '!' } } finally { canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false); } if (!ctx) throw ':('; } catch (e) { return 0; } if (!ctx) return 0; var context = GL.registerContext(ctx, webGLContextAttributes); return context; },registerContext:function (ctx, webGLContextAttributes) { var handle = _malloc(8); // Make space on the heap to store GL context attributes that need to be accessible as shared between threads. HEAP32[((handle)>>2)]=webGLContextAttributes["explicitSwapControl"]; // explicitSwapControl var context = { handle: handle, attributes: webGLContextAttributes, version: webGLContextAttributes['majorVersion'], GLctx: ctx }; // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes['enableExtensionsByDefault'] === 'undefined' || webGLContextAttributes['enableExtensionsByDefault']) { GL.initExtensions(context); } return handle; },makeContextCurrent:function (contextHandle) { // Deactivating current context? if (!contextHandle) { GLctx = Module.ctx = GL.currentContext = null; return true; } var context = GL.contexts[contextHandle]; if (!context) { return false; } GLctx = Module.ctx = context.GLctx; // Active WebGL context object. GL.currentContext = context; // Active Emscripten GL layer context object. return true; },getContext:function (contextHandle) { return GL.contexts[contextHandle]; },deleteContext:function (contextHandle) { if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. _free(GL.contexts[contextHandle]); GL.contexts[contextHandle] = null; },initExtensions:function (context) { // If this function is called without a specific context object, init the extensions of the currently active context. if (!context) context = GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. if (context.version < 2) { // Extension available from Firefox 26 and Google Chrome 30 var instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays'); if (instancedArraysExt) { GLctx['vertexAttribDivisor'] = function(index, divisor) { instancedArraysExt['vertexAttribDivisorANGLE'](index, divisor); }; GLctx['drawArraysInstanced'] = function(mode, first, count, primcount) { instancedArraysExt['drawArraysInstancedANGLE'](mode, first, count, primcount); }; GLctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { instancedArraysExt['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); }; } // Extension available from Firefox 25 and WebKit var vaoExt = GLctx.getExtension('OES_vertex_array_object'); if (vaoExt) { GLctx['createVertexArray'] = function() { return vaoExt['createVertexArrayOES'](); }; GLctx['deleteVertexArray'] = function(vao) { vaoExt['deleteVertexArrayOES'](vao); }; GLctx['bindVertexArray'] = function(vao) { vaoExt['bindVertexArrayOES'](vao); }; GLctx['isVertexArray'] = function(vao) { return vaoExt['isVertexArrayOES'](vao); }; } var drawBuffersExt = GLctx.getExtension('WEBGL_draw_buffers'); if (drawBuffersExt) { GLctx['drawBuffers'] = function(n, bufs) { drawBuffersExt['drawBuffersWEBGL'](n, bufs); }; } } GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working. // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions // here, as long as they don't produce a performance impact for users that might not be using those extensions. // E.g. debugging-related extensions should probably be off by default. var automaticallyEnabledExtensions = [ // Khronos ratified WebGL extensions ordered by number (no debug extensions): "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", // Community approved WebGL extensions ordered by number: "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2"]; function shouldEnableAutomatically(extension) { var ret = false; automaticallyEnabledExtensions.forEach(function(include) { if (extension.indexOf(include) != -1) { ret = true; } }); return ret; } var exts = GLctx.getSupportedExtensions(); if (exts && exts.length > 0) { GLctx.getSupportedExtensions().forEach(function(ext) { if (automaticallyEnabledExtensions.indexOf(ext) != -1) { GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled. } }); } },populateUniformTable:function (program) { var p = GL.programs[program]; GL.programInfos[program] = { uniforms: {}, maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway. maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet. maxUniformBlockNameLength: -1 // Lazily computed as well }; var ptable = GL.programInfos[program]; var utable = ptable.uniforms; // A program's uniform table maps the string name of an uniform to an integer location of that uniform. // The global GL.uniforms map maps integer locations to WebGLUniformLocations. var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS); for (var i = 0; i < numUniforms; ++i) { var u = GLctx.getActiveUniform(p, i); var name = u.name; ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1); // Strip off any trailing array specifier we might have got, e.g. "[0]". if (name.indexOf(']', name.length-1) !== -1) { var ls = name.lastIndexOf('['); name = name.slice(0, ls); } // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i. // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices. var loc = GLctx.getUniformLocation(p, name); if (loc != null) { var id = GL.getNewId(GL.uniforms); utable[name] = [u.size, id]; GL.uniforms[id] = loc; for (var j = 1; j < u.size; ++j) { var n = name + '['+j+']'; loc = GLctx.getUniformLocation(p, n); id = GL.getNewId(GL.uniforms); GL.uniforms[id] = loc; } } } }};function _eglCreateContext(display, config, hmm, contextAttribs) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } // EGL 1.4 spec says default EGL_CONTEXT_CLIENT_VERSION is GLES1, but this is not supported by Emscripten. // So user must pass EGL_CONTEXT_CLIENT_VERSION == 2 to initialize EGL. var glesContextVersion = 1; for(;;) { var param = HEAP32[((contextAttribs)>>2)]; if (param == 0x3098 /*EGL_CONTEXT_CLIENT_VERSION*/) { glesContextVersion = HEAP32[(((contextAttribs)+(4))>>2)]; } else if (param == 0x3038 /*EGL_NONE*/) { break; } else { /* EGL1.4 specifies only EGL_CONTEXT_CLIENT_VERSION as supported attribute */ EGL.setErrorCode(0x3004 /*EGL_BAD_ATTRIBUTE*/); return 0; } contextAttribs += 8; } if (glesContextVersion != 2) { EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); return 0; /* EGL_NO_CONTEXT */ } // convert configuration to GLUT flags var displayMode = 0x0000; /*GLUT_RGB/GLUT_RGBA*/ displayMode |= 0x0002; /*GLUT_DOUBLE*/ if (EGL.alpha) displayMode |= 0x0008; /*GLUT_ALPHA*/ if (EGL.depth) displayMode |= 0x0010; /*GLUT_DEPTH*/ if (EGL.stencil) displayMode |= 0x0020; /*GLUT_STENCIL*/ if (EGL.antialias) displayMode |= 0x0080; /*GLUT_MULTISAMPLE*/ _glutInitDisplayMode(displayMode); EGL.windowID = _glutCreateWindow(); if (EGL.windowID != 0) { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); // Note: This function only creates a context, but it shall not make it active. return 62004; // Magic ID for Emscripten EGLContext } else { EGL.setErrorCode(0x3009 /* EGL_BAD_MATCH */); // By the EGL 1.4 spec, an implementation that does not support GLES2 (WebGL in this case), this error code is set. return 0; /* EGL_NO_CONTEXT */ } } function _eglCreateWindowSurface(display, config, win, attrib_list) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (config != 62002 /* Magic ID for the only EGLConfig supported by Emscripten */) { EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); return 0; } // TODO: Examine attrib_list! Parameters that can be present there are: // - EGL_RENDER_BUFFER (must be EGL_BACK_BUFFER) // - EGL_VG_COLORSPACE (can't be set) // - EGL_VG_ALPHA_FORMAT (can't be set) EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 62006; /* Magic ID for Emscripten 'default surface' */ } function _glutDestroyWindow(name) { Module.ctx = Browser.destroyContext(Module['canvas'], true, true); return 1; }function _eglDestroyContext(display, context) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (context != 62004 /* Magic ID for Emscripten EGLContext */) { EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */); return 0; } EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; } function _eglDestroySurface(display, surface) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (surface != 62006 /* Magic ID for the only EGLSurface supported by Emscripten */) { EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */); return 1; } if (EGL.currentReadSurface == surface) { EGL.currentReadSurface = 0; } if (EGL.currentDrawSurface == surface) { EGL.currentDrawSurface = 0; } EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; /* Magic ID for Emscripten 'default surface' */ } function _eglGetConfigAttrib(display, config, attribute, value) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (config != 62002 /* Magic ID for the only EGLConfig supported by Emscripten */) { EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); return 0; } if (!value) { EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; } EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); switch(attribute) { case 0x3020: // EGL_BUFFER_SIZE HEAP32[((value)>>2)]=32; return 1; case 0x3021: // EGL_ALPHA_SIZE HEAP32[((value)>>2)]=8; return 1; case 0x3022: // EGL_BLUE_SIZE HEAP32[((value)>>2)]=8; return 1; case 0x3023: // EGL_GREEN_SIZE HEAP32[((value)>>2)]=8; return 1; case 0x3024: // EGL_RED_SIZE HEAP32[((value)>>2)]=8; return 1; case 0x3025: // EGL_DEPTH_SIZE HEAP32[((value)>>2)]=24; return 1; case 0x3026: // EGL_STENCIL_SIZE HEAP32[((value)>>2)]=8; return 1; case 0x3027: // EGL_CONFIG_CAVEAT // We can return here one of EGL_NONE (0x3038), EGL_SLOW_CONFIG (0x3050) or EGL_NON_CONFORMANT_CONFIG (0x3051). HEAP32[((value)>>2)]=0x3038; return 1; case 0x3028: // EGL_CONFIG_ID HEAP32[((value)>>2)]=62002; return 1; case 0x3029: // EGL_LEVEL HEAP32[((value)>>2)]=0; return 1; case 0x302A: // EGL_MAX_PBUFFER_HEIGHT HEAP32[((value)>>2)]=4096; return 1; case 0x302B: // EGL_MAX_PBUFFER_PIXELS HEAP32[((value)>>2)]=16777216; return 1; case 0x302C: // EGL_MAX_PBUFFER_WIDTH HEAP32[((value)>>2)]=4096; return 1; case 0x302D: // EGL_NATIVE_RENDERABLE HEAP32[((value)>>2)]=0; return 1; case 0x302E: // EGL_NATIVE_VISUAL_ID HEAP32[((value)>>2)]=0; return 1; case 0x302F: // EGL_NATIVE_VISUAL_TYPE HEAP32[((value)>>2)]=0x3038; return 1; case 0x3031: // EGL_SAMPLES HEAP32[((value)>>2)]=4; return 1; case 0x3032: // EGL_SAMPLE_BUFFERS HEAP32[((value)>>2)]=1; return 1; case 0x3033: // EGL_SURFACE_TYPE HEAP32[((value)>>2)]=0x0004; return 1; case 0x3034: // EGL_TRANSPARENT_TYPE // If this returns EGL_TRANSPARENT_RGB (0x3052), transparency is used through color-keying. No such thing applies to Emscripten canvas. HEAP32[((value)>>2)]=0x3038; return 1; case 0x3035: // EGL_TRANSPARENT_BLUE_VALUE case 0x3036: // EGL_TRANSPARENT_GREEN_VALUE case 0x3037: // EGL_TRANSPARENT_RED_VALUE // "If EGL_TRANSPARENT_TYPE is EGL_NONE, then the values for EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE are undefined." HEAP32[((value)>>2)]=-1; return 1; case 0x3039: // EGL_BIND_TO_TEXTURE_RGB case 0x303A: // EGL_BIND_TO_TEXTURE_RGBA HEAP32[((value)>>2)]=0; return 1; case 0x303B: // EGL_MIN_SWAP_INTERVAL case 0x303C: // EGL_MAX_SWAP_INTERVAL HEAP32[((value)>>2)]=1; return 1; case 0x303D: // EGL_LUMINANCE_SIZE case 0x303E: // EGL_ALPHA_MASK_SIZE HEAP32[((value)>>2)]=0; return 1; case 0x303F: // EGL_COLOR_BUFFER_TYPE // EGL has two types of buffers: EGL_RGB_BUFFER and EGL_LUMINANCE_BUFFER. HEAP32[((value)>>2)]=0x308E; return 1; case 0x3040: // EGL_RENDERABLE_TYPE // A bit combination of EGL_OPENGL_ES_BIT,EGL_OPENVG_BIT,EGL_OPENGL_ES2_BIT and EGL_OPENGL_BIT. HEAP32[((value)>>2)]=0x0004; return 1; case 0x3042: // EGL_CONFORMANT // "EGL_CONFORMANT is a mask indicating if a client API context created with respect to the corresponding EGLConfig will pass the required conformance tests for that API." HEAP32[((value)>>2)]=0; return 1; default: EGL.setErrorCode(0x3004 /* EGL_BAD_ATTRIBUTE */); return 0; } } function _eglGetDisplay(nativeDisplayType) { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); // Note: As a 'conformant' implementation of EGL, we would prefer to init here only if the user // calls this function with EGL_DEFAULT_DISPLAY. Other display IDs would be preferred to be unsupported // and EGL_NO_DISPLAY returned. Uncomment the following code lines to do this. // Instead, an alternative route has been preferred, namely that the Emscripten EGL implementation // "emulates" X11, and eglGetDisplay is expected to accept/receive a pointer to an X11 Display object. // Therefore, be lax and allow anything to be passed in, and return the magic handle to our default EGLDisplay object. // if (nativeDisplayType == 0 /* EGL_DEFAULT_DISPLAY */) { return 62000; // Magic ID for Emscripten 'default display' // } // else // return 0; // EGL_NO_DISPLAY } function _eglGetError() { return EGL.errorCode; } function _eglGetProcAddress(name_) { return _emscripten_GetProcAddress(name_); } function _eglInitialize(display, majorVersion, minorVersion) { if (display == 62000 /* Magic ID for Emscripten 'default display' */) { if (majorVersion) { HEAP32[((majorVersion)>>2)]=1; // Advertise EGL Major version: '1' } if (minorVersion) { HEAP32[((minorVersion)>>2)]=4; // Advertise EGL Minor version: '4' } EGL.defaultDisplayInitialized = true; EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; } else { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } } function _eglMakeCurrent(display, draw, read, context) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0 /* EGL_FALSE */; } //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. if (context != 0 && context != 62004 /* Magic ID for Emscripten EGLContext */) { EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */); return 0; } if ((read != 0 && read != 62006) || (draw != 0 && draw != 62006 /* Magic ID for Emscripten 'default surface' */)) { EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */); return 0; } EGL.currentContext = context; EGL.currentDrawSurface = draw; EGL.currentReadSurface = read; EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1 /* EGL_TRUE */; } function _eglQueryString(display, name) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); if (EGL.stringCache[name]) return EGL.stringCache[name]; var ret; switch(name) { case 0x3053 /* EGL_VENDOR */: ret = allocate(intArrayFromString("Emscripten"), 'i8', ALLOC_NORMAL); break; case 0x3054 /* EGL_VERSION */: ret = allocate(intArrayFromString("1.4 Emscripten EGL"), 'i8', ALLOC_NORMAL); break; case 0x3055 /* EGL_EXTENSIONS */: ret = allocate(intArrayFromString(""), 'i8', ALLOC_NORMAL); break; // Currently not supporting any EGL extensions. case 0x308D /* EGL_CLIENT_APIS */: ret = allocate(intArrayFromString("OpenGL_ES"), 'i8', ALLOC_NORMAL); break; default: EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; } EGL.stringCache[name] = ret; return ret; } function _eglSwapBuffers() { if (!EGL.defaultDisplayInitialized) { EGL.setErrorCode(0x3001 /* EGL_NOT_INITIALIZED */); } else if (!Module.ctx) { EGL.setErrorCode(0x3002 /* EGL_BAD_ACCESS */); } else if (Module.ctx.isContextLost()) { EGL.setErrorCode(0x300E /* EGL_CONTEXT_LOST */); } else { // According to documentation this does an implicit flush. // Due to discussion at https://github.com/kripken/emscripten/pull/1871 // the flush was removed since this _may_ result in slowing code down. //_glFlush(); EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1 /* EGL_TRUE */; } return 0 /* EGL_FALSE */; } function _eglSwapInterval(display, interval) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } if (interval == 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 0); else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, interval); EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; } function _eglTerminate(display) { if (display != 62000 /* Magic ID for Emscripten 'default display' */) { EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; } EGL.currentContext = 0; EGL.currentReadSurface = 0; EGL.currentDrawSurface = 0; EGL.defaultDisplayInitialized = false; EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; } function _eglWaitClient() { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; }function _eglWaitGL() { return _eglWaitClient.apply(null, arguments) } function _eglWaitNative(nativeEngineId) { EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); return 1; } var _emscripten_asm_const_int=true; function _emscripten_get_canvas_element_size(target, width, height) { var canvas = JSEvents.findCanvasEventTarget(target); if (!canvas) return -4; HEAP32[((width)>>2)]=canvas.width; HEAP32[((height)>>2)]=canvas.height; }function __get_canvas_element_size(target) { var stackTop = stackSave(); var w = stackAlloc(8); var h = w + 4; var targetInt = stackAlloc(target.id.length+1); stringToUTF8(target.id, targetInt, target.id.length+1); var ret = _emscripten_get_canvas_element_size(targetInt, w, h); var size = [HEAP32[((w)>>2)], HEAP32[((h)>>2)]]; stackRestore(stackTop); return size; } function _emscripten_set_canvas_element_size(target, width, height) { var canvas = JSEvents.findCanvasEventTarget(target); if (!canvas) return -4; canvas.width = width; canvas.height = height; return 0; }function __set_canvas_element_size(target, width, height) { if (!target.controlTransferredOffscreen) { target.width = width; target.height = height; } else { // This function is being called from high-level JavaScript code instead of asm.js/Wasm, // and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call. var stackTop = stackSave(); var targetInt = stackAlloc(target.id.length+1); stringToUTF8(target.id, targetInt, target.id.length+1); _emscripten_set_canvas_element_size(targetInt, width, height); stackRestore(stackTop); } }var JSEvents={keyEvent:0,mouseEvent:0,wheelEvent:0,uiEvent:0,focusEvent:0,deviceOrientationEvent:0,deviceMotionEvent:0,fullscreenChangeEvent:0,pointerlockChangeEvent:0,visibilityChangeEvent:0,touchEvent:0,lastGamepadState:null,lastGamepadStateFrame:null,numGamepadsConnected:0,previousFullscreenElement:null,previousScreenX:null,previousScreenY:null,removeEventListenersRegistered:false,_onGamepadConnected:function () { ++JSEvents.numGamepadsConnected; },_onGamepadDisconnected:function () { --JSEvents.numGamepadsConnected; },staticInit:function () { if (typeof window !== 'undefined') { window.addEventListener("gamepadconnected", JSEvents._onGamepadConnected); window.addEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected); // Chromium does not fire the gamepadconnected event on reload, so we need to get the number of gamepads here as a workaround. // See https://bugs.chromium.org/p/chromium/issues/detail?id=502824 var firstState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : null); if (firstState) { JSEvents.numGamepadsConnected = firstState.length; } } },removeAllEventListeners:function () { for(var i = JSEvents.eventHandlers.length-1; i >= 0; --i) { JSEvents._removeHandler(i); } JSEvents.eventHandlers = []; JSEvents.deferredCalls = []; if (typeof window !== 'undefined') { window.removeEventListener("gamepadconnected", JSEvents._onGamepadConnected); window.removeEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected); } },registerRemoveEventListeners:function () { if (!JSEvents.removeEventListenersRegistered) { __ATEXIT__.push(JSEvents.removeAllEventListeners); JSEvents.removeEventListenersRegistered = true; } },findEventTarget:function (target) { try { // The sensible "default" target varies between events, but use window as the default // since DOM events mostly can default to that. Specific callback registrations // override their own defaults. if (!target) return window; if (typeof target === "number") target = Pointer_stringify(target); if (target === '#window') return window; else if (target === '#document') return document; else if (target === '#screen') return window.screen; else if (target === '#canvas') return Module['canvas']; return (typeof target === 'string') ? document.getElementById(target) : target; } catch(e) { // In Web Workers, some objects above, such as '#document' do not exist. Gracefully // return null for them. return null; } },findCanvasEventTarget:function (target) { if (typeof target === 'number') target = Pointer_stringify(target); if (!target || target === '#canvas') { if (typeof GL !== 'undefined' && GL.offscreenCanvases['canvas']) return GL.offscreenCanvases['canvas']; // TODO: Remove this line, target '#canvas' should refer only to Module['canvas'], not to GL.offscreenCanvases['canvas'] - but need stricter tests to be able to remove this line. return Module['canvas']; } if (typeof GL !== 'undefined' && GL.offscreenCanvases[target]) return GL.offscreenCanvases[target]; return JSEvents.findEventTarget(target); },deferredCalls:[],deferCall:function (targetFunction, precedence, argsList) { function arraysHaveEqualContent(arrA, arrB) { if (arrA.length != arrB.length) return false; for(var i in arrA) { if (arrA[i] != arrB[i]) return false; } return true; } // Test if the given call was already queued, and if so, don't add it again. for(var i in JSEvents.deferredCalls) { var call = JSEvents.deferredCalls[i]; if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { return; } } JSEvents.deferredCalls.push({ targetFunction: targetFunction, precedence: precedence, argsList: argsList }); JSEvents.deferredCalls.sort(function(x,y) { return x.precedence < y.precedence; }); },removeDeferredCalls:function (targetFunction) { for(var i = 0; i < JSEvents.deferredCalls.length; ++i) { if (JSEvents.deferredCalls[i].targetFunction == targetFunction) { JSEvents.deferredCalls.splice(i, 1); --i; } } },canPerformEventHandlerRequests:function () { return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; },runDeferredCalls:function () { if (!JSEvents.canPerformEventHandlerRequests()) { return; } for(var i = 0; i < JSEvents.deferredCalls.length; ++i) { var call = JSEvents.deferredCalls[i]; JSEvents.deferredCalls.splice(i, 1); --i; call.targetFunction.apply(this, call.argsList); } },inEventHandler:0,currentEventHandler:null,eventHandlers:[],isInternetExplorer:function () { return navigator.userAgent.indexOf('MSIE') !== -1 || navigator.appVersion.indexOf('Trident/') > 0; },removeAllHandlersOnTarget:function (target, eventTypeString) { for(var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { JSEvents._removeHandler(i--); } } },_removeHandler:function (i) { var h = JSEvents.eventHandlers[i]; h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); JSEvents.eventHandlers.splice(i, 1); },registerOrRemoveHandler:function (eventHandler) { var jsEventHandler = function jsEventHandler(event) { // Increment nesting count for the event handler. ++JSEvents.inEventHandler; JSEvents.currentEventHandler = eventHandler; // Process any old deferred calls the user has placed. JSEvents.runDeferredCalls(); // Process the actual event, calls back to user C code handler. eventHandler.handlerFunc(event); // Process any new deferred calls that were placed right now from this event handler. JSEvents.runDeferredCalls(); // Out of event handler - restore nesting count. --JSEvents.inEventHandler; } if (eventHandler.callbackfunc) { eventHandler.eventListenerFunc = jsEventHandler; eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture); JSEvents.eventHandlers.push(eventHandler); JSEvents.registerRemoveEventListeners(); } else { for(var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { JSEvents._removeHandler(i--); } } } },registerKeyEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.keyEvent) JSEvents.keyEvent = _malloc( 164 ); var keyEventHandlerFunc = function(event) { var e = event || window.event; var keyEventData = JSEvents.keyEvent; stringToUTF8(e.key ? e.key : "", keyEventData + 0, 32); stringToUTF8(e.code ? e.code : "", keyEventData + 32, 32); HEAP32[(((keyEventData)+(64))>>2)]=e.location; HEAP32[(((keyEventData)+(68))>>2)]=e.ctrlKey; HEAP32[(((keyEventData)+(72))>>2)]=e.shiftKey; HEAP32[(((keyEventData)+(76))>>2)]=e.altKey; HEAP32[(((keyEventData)+(80))>>2)]=e.metaKey; HEAP32[(((keyEventData)+(84))>>2)]=e.repeat; stringToUTF8(e.locale ? e.locale : "", keyEventData + 88, 32); stringToUTF8(e.char ? e.char : "", keyEventData + 120, 32); HEAP32[(((keyEventData)+(152))>>2)]=e.charCode; HEAP32[(((keyEventData)+(156))>>2)]=e.keyCode; HEAP32[(((keyEventData)+(160))>>2)]=e.which; if (Module['dynCall_iiii'](callbackfunc, eventTypeId, keyEventData, userData)) e.preventDefault(); }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true, // MSIE doesn't allow fullscreen and pointerlock requests from key handlers, others do. eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: keyEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },getBoundingClientRectOrZeros:function (target) { return target.getBoundingClientRect ? target.getBoundingClientRect() : { left: 0, top: 0 }; },fillMouseEventData:function (eventStruct, e, target) { HEAPF64[((eventStruct)>>3)]=JSEvents.tick(); HEAP32[(((eventStruct)+(8))>>2)]=e.screenX; HEAP32[(((eventStruct)+(12))>>2)]=e.screenY; HEAP32[(((eventStruct)+(16))>>2)]=e.clientX; HEAP32[(((eventStruct)+(20))>>2)]=e.clientY; HEAP32[(((eventStruct)+(24))>>2)]=e.ctrlKey; HEAP32[(((eventStruct)+(28))>>2)]=e.shiftKey; HEAP32[(((eventStruct)+(32))>>2)]=e.altKey; HEAP32[(((eventStruct)+(36))>>2)]=e.metaKey; HEAP16[(((eventStruct)+(40))>>1)]=e.button; HEAP16[(((eventStruct)+(42))>>1)]=e.buttons; HEAP32[(((eventStruct)+(44))>>2)]=e["movementX"] || e["mozMovementX"] || e["webkitMovementX"] || (e.screenX-JSEvents.previousScreenX); HEAP32[(((eventStruct)+(48))>>2)]=e["movementY"] || e["mozMovementY"] || e["webkitMovementY"] || (e.screenY-JSEvents.previousScreenY); if (Module['canvas']) { var rect = Module['canvas'].getBoundingClientRect(); HEAP32[(((eventStruct)+(60))>>2)]=e.clientX - rect.left; HEAP32[(((eventStruct)+(64))>>2)]=e.clientY - rect.top; } else { // Canvas is not initialized, return 0. HEAP32[(((eventStruct)+(60))>>2)]=0; HEAP32[(((eventStruct)+(64))>>2)]=0; } if (target) { var rect = JSEvents.getBoundingClientRectOrZeros(target); HEAP32[(((eventStruct)+(52))>>2)]=e.clientX - rect.left; HEAP32[(((eventStruct)+(56))>>2)]=e.clientY - rect.top; } else { // No specific target passed, return 0. HEAP32[(((eventStruct)+(52))>>2)]=0; HEAP32[(((eventStruct)+(56))>>2)]=0; } // wheel and mousewheel events contain wrong screenX/screenY on chrome/opera // https://github.com/kripken/emscripten/pull/4997 // https://bugs.chromium.org/p/chromium/issues/detail?id=699956 if (e.type !== 'wheel' && e.type !== 'mousewheel') { JSEvents.previousScreenX = e.screenX; JSEvents.previousScreenY = e.screenY; } },registerMouseEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.mouseEvent) JSEvents.mouseEvent = _malloc( 72 ); target = JSEvents.findEventTarget(target); var mouseEventHandlerFunc = function(event) { var e = event || window.event; // TODO: Make this access thread safe, or this could update live while app is reading it. JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); }; var eventHandler = { target: target, allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: mouseEventHandlerFunc, useCapture: useCapture }; // In IE, mousedown events don't either allow deferred calls to be run! if (JSEvents.isInternetExplorer() && eventTypeString == 'mousedown') eventHandler.allowsDeferredCalls = false; JSEvents.registerOrRemoveHandler(eventHandler); },registerWheelEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.wheelEvent) JSEvents.wheelEvent = _malloc( 104 ); target = JSEvents.findEventTarget(target); // The DOM Level 3 events spec event 'wheel' var wheelHandlerFunc = function(event) { var e = event || window.event; var wheelEvent = JSEvents.wheelEvent; JSEvents.fillMouseEventData(wheelEvent, e, target); HEAPF64[(((wheelEvent)+(72))>>3)]=e["deltaX"]; HEAPF64[(((wheelEvent)+(80))>>3)]=e["deltaY"]; HEAPF64[(((wheelEvent)+(88))>>3)]=e["deltaZ"]; HEAP32[(((wheelEvent)+(96))>>2)]=e["deltaMode"]; if (Module['dynCall_iiii'](callbackfunc, eventTypeId, wheelEvent, userData)) e.preventDefault(); }; // The 'mousewheel' event as implemented in Safari 6.0.5 var mouseWheelHandlerFunc = function(event) { var e = event || window.event; JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target); HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["wheelDeltaX"] || 0; HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=-(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]) /* 1. Invert to unify direction with the DOM Level 3 wheel event. 2. MSIE does not provide wheelDeltaY, so wheelDelta is used as a fallback. */; HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=0 /* Not available */; HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=0 /* DOM_DELTA_PIXEL */; var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData); if (shouldCancel) { e.preventDefault(); } }; var eventHandler = { target: target, allowsDeferredCalls: true, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: (eventTypeString == 'wheel') ? wheelHandlerFunc : mouseWheelHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },pageScrollPos:function () { if (window.pageXOffset > 0 || window.pageYOffset > 0) { return [window.pageXOffset, window.pageYOffset]; } if (typeof document.documentElement.scrollLeft !== 'undefined' || typeof document.documentElement.scrollTop !== 'undefined') { return [document.documentElement.scrollLeft, document.documentElement.scrollTop]; } return [document.body.scrollLeft|0, document.body.scrollTop|0]; },registerUiEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.uiEvent) JSEvents.uiEvent = _malloc( 36 ); if (eventTypeString == "scroll" && !target) { target = document; // By default read scroll events on document rather than window. } else { target = JSEvents.findEventTarget(target); } var uiEventHandlerFunc = function(event) { var e = event || window.event; if (e.target != target) { // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, // causing a new scroll, etc.. return; } var scrollPos = JSEvents.pageScrollPos(); var uiEvent = JSEvents.uiEvent; HEAP32[((uiEvent)>>2)]=e.detail; HEAP32[(((uiEvent)+(4))>>2)]=document.body.clientWidth; HEAP32[(((uiEvent)+(8))>>2)]=document.body.clientHeight; HEAP32[(((uiEvent)+(12))>>2)]=window.innerWidth; HEAP32[(((uiEvent)+(16))>>2)]=window.innerHeight; HEAP32[(((uiEvent)+(20))>>2)]=window.outerWidth; HEAP32[(((uiEvent)+(24))>>2)]=window.outerHeight; HEAP32[(((uiEvent)+(28))>>2)]=scrollPos[0]; HEAP32[(((uiEvent)+(32))>>2)]=scrollPos[1]; if (Module['dynCall_iiii'](callbackfunc, eventTypeId, uiEvent, userData)) e.preventDefault(); }; var eventHandler = { target: target, allowsDeferredCalls: false, // Neither scroll or resize events allow running requests inside them. eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: uiEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },getNodeNameForTarget:function (target) { if (!target) return ''; if (target == window) return '#window'; if (target == window.screen) return '#screen'; return (target && target.nodeName) ? target.nodeName : ''; },registerFocusEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.focusEvent) JSEvents.focusEvent = _malloc( 256 ); var focusEventHandlerFunc = function(event) { var e = event || window.event; var nodeName = JSEvents.getNodeNameForTarget(e.target); var id = e.target.id ? e.target.id : ''; var focusEvent = JSEvents.focusEvent; stringToUTF8(nodeName, focusEvent + 0, 128); stringToUTF8(id, focusEvent + 128, 128); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, focusEvent, userData)) e.preventDefault(); }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: focusEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },tick:function () { if (window['performance'] && window['performance']['now']) return window['performance']['now'](); else return Date.now(); },fillDeviceOrientationEventData:function (eventStruct, e, target) { HEAPF64[((eventStruct)>>3)]=JSEvents.tick(); HEAPF64[(((eventStruct)+(8))>>3)]=e.alpha; HEAPF64[(((eventStruct)+(16))>>3)]=e.beta; HEAPF64[(((eventStruct)+(24))>>3)]=e.gamma; HEAP32[(((eventStruct)+(32))>>2)]=e.absolute; },registerDeviceOrientationEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.deviceOrientationEvent) JSEvents.deviceOrientationEvent = _malloc( 40 ); var deviceOrientationEventHandlerFunc = function(event) { var e = event || window.event; JSEvents.fillDeviceOrientationEventData(JSEvents.deviceOrientationEvent, e, target); // TODO: Thread-safety with respect to emscripten_get_deviceorientation_status() if (Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData)) e.preventDefault(); }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: deviceOrientationEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },fillDeviceMotionEventData:function (eventStruct, e, target) { HEAPF64[((eventStruct)>>3)]=JSEvents.tick(); HEAPF64[(((eventStruct)+(8))>>3)]=e.acceleration.x; HEAPF64[(((eventStruct)+(16))>>3)]=e.acceleration.y; HEAPF64[(((eventStruct)+(24))>>3)]=e.acceleration.z; HEAPF64[(((eventStruct)+(32))>>3)]=e.accelerationIncludingGravity.x; HEAPF64[(((eventStruct)+(40))>>3)]=e.accelerationIncludingGravity.y; HEAPF64[(((eventStruct)+(48))>>3)]=e.accelerationIncludingGravity.z; HEAPF64[(((eventStruct)+(56))>>3)]=e.rotationRate.alpha; HEAPF64[(((eventStruct)+(64))>>3)]=e.rotationRate.beta; HEAPF64[(((eventStruct)+(72))>>3)]=e.rotationRate.gamma; },registerDeviceMotionEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.deviceMotionEvent) JSEvents.deviceMotionEvent = _malloc( 80 ); var deviceMotionEventHandlerFunc = function(event) { var e = event || window.event; JSEvents.fillDeviceMotionEventData(JSEvents.deviceMotionEvent, e, target); // TODO: Thread-safety with respect to emscripten_get_devicemotion_status() if (Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData)) e.preventDefault(); }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: deviceMotionEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },screenOrientation:function () { if (!window.screen) return undefined; return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation; },fillOrientationChangeEventData:function (eventStruct, e) { var orientations = ["portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary"]; var orientations2 = ["portrait", "portrait", "landscape", "landscape"]; var orientationString = JSEvents.screenOrientation(); var orientation = orientations.indexOf(orientationString); if (orientation == -1) { orientation = orientations2.indexOf(orientationString); } HEAP32[((eventStruct)>>2)]=1 << orientation; HEAP32[(((eventStruct)+(4))>>2)]=window.orientation; },registerOrientationChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.orientationChangeEvent) JSEvents.orientationChangeEvent = _malloc( 8 ); if (!target) { target = window.screen; // Orientation events need to be captured from 'window.screen' instead of 'window' } else { target = JSEvents.findEventTarget(target); } var orientationChangeEventHandlerFunc = function(event) { var e = event || window.event; var orientationChangeEvent = JSEvents.orientationChangeEvent; JSEvents.fillOrientationChangeEventData(orientationChangeEvent, e); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, orientationChangeEvent, userData)) e.preventDefault(); }; if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) { eventTypeString = "mozorientationchange"; } var eventHandler = { target: target, allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: orientationChangeEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },fullscreenEnabled:function () { return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled; },fillFullscreenChangeEventData:function (eventStruct, e) { var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement; var isFullscreen = !!fullscreenElement; HEAP32[((eventStruct)>>2)]=isFullscreen; HEAP32[(((eventStruct)+(4))>>2)]=JSEvents.fullscreenEnabled(); // If transitioning to fullscreen, report info about the element that is now fullscreen. // If transitioning to windowed mode, report info about the element that just was fullscreen. var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement; var nodeName = JSEvents.getNodeNameForTarget(reportedElement); var id = (reportedElement && reportedElement.id) ? reportedElement.id : ''; stringToUTF8(nodeName, eventStruct + 8, 128); stringToUTF8(id, eventStruct + 136, 128); HEAP32[(((eventStruct)+(264))>>2)]=reportedElement ? reportedElement.clientWidth : 0; HEAP32[(((eventStruct)+(268))>>2)]=reportedElement ? reportedElement.clientHeight : 0; HEAP32[(((eventStruct)+(272))>>2)]=screen.width; HEAP32[(((eventStruct)+(276))>>2)]=screen.height; if (isFullscreen) { JSEvents.previousFullscreenElement = fullscreenElement; } },registerFullscreenChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.fullscreenChangeEvent) JSEvents.fullscreenChangeEvent = _malloc( 280 ); if (!target) target = document; // Fullscreen change events need to be captured from 'document' by default instead of 'window' else target = JSEvents.findEventTarget(target); var fullscreenChangeEventhandlerFunc = function(event) { var e = event || window.event; var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent; JSEvents.fillFullscreenChangeEventData(fullscreenChangeEvent, e); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target: target, allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: fullscreenChangeEventhandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },resizeCanvasForFullscreen:function (target, strategy) { var restoreOldStyle = __registerRestoreOldStyle(target); var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width; var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height; var rect = target.getBoundingClientRect(); var windowedCssWidth = rect.right - rect.left; var windowedCssHeight = rect.bottom - rect.top; var canvasSize = __get_canvas_element_size(target); var windowedRttWidth = canvasSize[0]; var windowedRttHeight = canvasSize[1]; if (strategy.scaleMode == 3) { __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2); cssWidth = windowedCssWidth; cssHeight = windowedCssHeight; } else if (strategy.scaleMode == 2) { if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) { var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth; __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0); cssHeight = desiredCssHeight; } else { var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight; __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2); cssWidth = desiredCssWidth; } } // If we are adding padding, must choose a background color or otherwise Chrome will give the // padding a default white color. Do it only if user has not customized their own background color. if (!target.style.backgroundColor) target.style.backgroundColor = 'black'; // IE11 does the same, but requires the color to be set in the document body. if (!document.body.style.backgroundColor) document.body.style.backgroundColor = 'black'; // IE11 // Firefox always shows black letterboxes independent of style color. target.style.width = cssWidth + 'px'; target.style.height = cssHeight + 'px'; if (strategy.filteringMode == 1) { target.style.imageRendering = 'optimizeSpeed'; target.style.imageRendering = '-moz-crisp-edges'; target.style.imageRendering = '-o-crisp-edges'; target.style.imageRendering = '-webkit-optimize-contrast'; target.style.imageRendering = 'optimize-contrast'; target.style.imageRendering = 'crisp-edges'; target.style.imageRendering = 'pixelated'; } var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? window.devicePixelRatio : 1; if (strategy.canvasResolutionScaleMode != 0) { var newWidth = (cssWidth * dpiScale)|0; var newHeight = (cssHeight * dpiScale)|0; __set_canvas_element_size(target, newWidth, newHeight); if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight); } return restoreOldStyle; },requestFullscreen:function (target, strategy) { // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements. if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) { JSEvents.resizeCanvasForFullscreen(target, strategy); } if (target.requestFullscreen) { target.requestFullscreen(); } else if (target.msRequestFullscreen) { target.msRequestFullscreen(); } else if (target.mozRequestFullScreen) { target.mozRequestFullScreen(); } else if (target.mozRequestFullscreen) { target.mozRequestFullscreen(); } else if (target.webkitRequestFullscreen) { target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); } else { if (typeof JSEvents.fullscreenEnabled() === 'undefined') { return -1; } else { return -3; } } if (strategy.canvasResizedCallback) { Module['dynCall_iiii'](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData); } return 0; },fillPointerlockChangeEventData:function (eventStruct, e) { var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement; var isPointerlocked = !!pointerLockElement; HEAP32[((eventStruct)>>2)]=isPointerlocked; var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); var id = (pointerLockElement && pointerLockElement.id) ? pointerLockElement.id : ''; stringToUTF8(nodeName, eventStruct + 4, 128); stringToUTF8(id, eventStruct + 132, 128); },registerPointerlockChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.pointerlockChangeEvent) JSEvents.pointerlockChangeEvent = _malloc( 260 ); if (!target) target = document; // Pointer lock change events need to be captured from 'document' by default instead of 'window' else target = JSEvents.findEventTarget(target); var pointerlockChangeEventHandlerFunc = function(event) { var e = event || window.event; var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; JSEvents.fillPointerlockChangeEventData(pointerlockChangeEvent, e); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target: target, allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: pointerlockChangeEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },registerPointerlockErrorEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { if (!target) target = document; // Pointer lock events need to be captured from 'document' by default instead of 'window' else target = JSEvents.findEventTarget(target); var pointerlockErrorEventHandlerFunc = function(event) { var e = event || window.event; if (Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData)) e.preventDefault(); }; var eventHandler = { target: target, allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: pointerlockErrorEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },requestPointerLock:function (target) { if (target.requestPointerLock) { target.requestPointerLock(); } else if (target.mozRequestPointerLock) { target.mozRequestPointerLock(); } else if (target.webkitRequestPointerLock) { target.webkitRequestPointerLock(); } else if (target.msRequestPointerLock) { target.msRequestPointerLock(); } else { // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element, // or if the whole browser just doesn't support the feature. if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) { return -3; } else { return -1; } } return 0; },fillVisibilityChangeEventData:function (eventStruct, e) { var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ]; var visibilityState = visibilityStates.indexOf(document.visibilityState); HEAP32[((eventStruct)>>2)]=document.hidden; HEAP32[(((eventStruct)+(4))>>2)]=visibilityState; },registerVisibilityChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.visibilityChangeEvent) JSEvents.visibilityChangeEvent = _malloc( 8 ); if (!target) target = document; // Visibility change events need to be captured from 'document' by default instead of 'window' else target = JSEvents.findEventTarget(target); var visibilityChangeEventHandlerFunc = function(event) { var e = event || window.event; var visibilityChangeEvent = JSEvents.visibilityChangeEvent; JSEvents.fillVisibilityChangeEventData(visibilityChangeEvent, e); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, visibilityChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target: target, allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: visibilityChangeEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },registerTouchEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.touchEvent) JSEvents.touchEvent = _malloc( 1684 ); target = JSEvents.findEventTarget(target); var touchEventHandlerFunc = function(event) { var e = event || window.event; var touches = {}; for(var i = 0; i < e.touches.length; ++i) { var touch = e.touches[i]; touches[touch.identifier] = touch; } for(var i = 0; i < e.changedTouches.length; ++i) { var touch = e.changedTouches[i]; touches[touch.identifier] = touch; touch.changed = true; } for(var i = 0; i < e.targetTouches.length; ++i) { var touch = e.targetTouches[i]; touches[touch.identifier].onTarget = true; } var touchEvent = JSEvents.touchEvent; var ptr = touchEvent; HEAP32[(((ptr)+(4))>>2)]=e.ctrlKey; HEAP32[(((ptr)+(8))>>2)]=e.shiftKey; HEAP32[(((ptr)+(12))>>2)]=e.altKey; HEAP32[(((ptr)+(16))>>2)]=e.metaKey; ptr += 20; // Advance to the start of the touch array. var canvasRect = Module['canvas'] ? Module['canvas'].getBoundingClientRect() : undefined; var targetRect = JSEvents.getBoundingClientRectOrZeros(target); var numTouches = 0; for(var i in touches) { var t = touches[i]; HEAP32[((ptr)>>2)]=t.identifier; HEAP32[(((ptr)+(4))>>2)]=t.screenX; HEAP32[(((ptr)+(8))>>2)]=t.screenY; HEAP32[(((ptr)+(12))>>2)]=t.clientX; HEAP32[(((ptr)+(16))>>2)]=t.clientY; HEAP32[(((ptr)+(20))>>2)]=t.pageX; HEAP32[(((ptr)+(24))>>2)]=t.pageY; HEAP32[(((ptr)+(28))>>2)]=t.changed; HEAP32[(((ptr)+(32))>>2)]=t.onTarget; if (canvasRect) { HEAP32[(((ptr)+(44))>>2)]=t.clientX - canvasRect.left; HEAP32[(((ptr)+(48))>>2)]=t.clientY - canvasRect.top; } else { HEAP32[(((ptr)+(44))>>2)]=0; HEAP32[(((ptr)+(48))>>2)]=0; } HEAP32[(((ptr)+(36))>>2)]=t.clientX - targetRect.left; HEAP32[(((ptr)+(40))>>2)]=t.clientY - targetRect.top; ptr += 52; if (++numTouches >= 32) { break; } } HEAP32[((touchEvent)>>2)]=numTouches; if (Module['dynCall_iiii'](callbackfunc, eventTypeId, touchEvent, userData)) e.preventDefault(); }; var eventHandler = { target: target, allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend', eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: touchEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },fillGamepadEventData:function (eventStruct, e) { HEAPF64[((eventStruct)>>3)]=e.timestamp; for(var i = 0; i < e.axes.length; ++i) { HEAPF64[(((eventStruct+i*8)+(16))>>3)]=e.axes[i]; } for(var i = 0; i < e.buttons.length; ++i) { if (typeof(e.buttons[i]) === 'object') { HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i].value; } else { HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i]; } } for(var i = 0; i < e.buttons.length; ++i) { if (typeof(e.buttons[i]) === 'object') { HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i].pressed; } else { HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i] == 1.0; } } HEAP32[(((eventStruct)+(1296))>>2)]=e.connected; HEAP32[(((eventStruct)+(1300))>>2)]=e.index; HEAP32[(((eventStruct)+(8))>>2)]=e.axes.length; HEAP32[(((eventStruct)+(12))>>2)]=e.buttons.length; stringToUTF8(e.id, eventStruct + 1304, 64); stringToUTF8(e.mapping, eventStruct + 1368, 64); },registerGamepadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.gamepadEvent) JSEvents.gamepadEvent = _malloc( 1432 ); var gamepadEventHandlerFunc = function(event) { var e = event || window.event; var gamepadEvent = JSEvents.gamepadEvent; JSEvents.fillGamepadEventData(gamepadEvent, e.gamepad); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, gamepadEvent, userData)) e.preventDefault(); }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: true, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: gamepadEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },registerBeforeUnloadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { var beforeUnloadEventHandlerFunc = function(event) { var e = event || window.event; // Note: This is always called on the main browser thread, since it needs synchronously return a value! var confirmationMessage = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData); if (confirmationMessage) { confirmationMessage = Pointer_stringify(confirmationMessage); } if (confirmationMessage) { e.preventDefault(); e.returnValue = confirmationMessage; return confirmationMessage; } }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: beforeUnloadEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },battery:function () { return navigator.battery || navigator.mozBattery || navigator.webkitBattery; },fillBatteryEventData:function (eventStruct, e) { HEAPF64[((eventStruct)>>3)]=e.chargingTime; HEAPF64[(((eventStruct)+(8))>>3)]=e.dischargingTime; HEAPF64[(((eventStruct)+(16))>>3)]=e.level; HEAP32[(((eventStruct)+(24))>>2)]=e.charging; },registerBatteryEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!JSEvents.batteryEvent) JSEvents.batteryEvent = _malloc( 32 ); var batteryEventHandlerFunc = function(event) { var e = event || window.event; var batteryEvent = JSEvents.batteryEvent; JSEvents.fillBatteryEventData(batteryEvent, JSEvents.battery()); if (Module['dynCall_iiii'](callbackfunc, eventTypeId, batteryEvent, userData)) e.preventDefault(); }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: batteryEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); },registerWebGlEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { if (!target) target = Module['canvas']; var webGlEventHandlerFunc = function(event) { var e = event || window.event; if (Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData)) e.preventDefault(); }; var eventHandler = { target: JSEvents.findEventTarget(target), allowsDeferredCalls: false, eventTypeString: eventTypeString, callbackfunc: callbackfunc, handlerFunc: webGlEventHandlerFunc, useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); }};var __currentFullscreenStrategy={};function _emscripten_exit_fullscreen() { if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; // Make sure no queued up calls will fire after this. JSEvents.removeDeferredCalls(JSEvents.requestFullscreen); if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.msExitFullscreen) { document.msExitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.webkitExitFullscreen) { document.webkitExitFullscreen(); } else { return -1; } if (__currentFullscreenStrategy.canvasResizedCallback) { Module['dynCall_iiii'](__currentFullscreenStrategy.canvasResizedCallback, 37, 0, __currentFullscreenStrategy.canvasResizedCallbackUserData); } return 0; } function _emscripten_exit_pointerlock() { // Make sure no queued up calls will fire after this. JSEvents.removeDeferredCalls(JSEvents.requestPointerLock); if (document.exitPointerLock) { document.exitPointerLock(); } else if (document.msExitPointerLock) { document.msExitPointerLock(); } else if (document.mozExitPointerLock) { document.mozExitPointerLock(); } else if (document.webkitExitPointerLock) { document.webkitExitPointerLock(); } else { return -1; } return 0; } function _emscripten_get_device_pixel_ratio() { return window.devicePixelRatio || 1.0; } function _emscripten_get_element_css_size(target, width, height) { if (target) target = JSEvents.findEventTarget(target); else target = Module['canvas']; if (!target) return -4; if (target.getBoundingClientRect) { var rect = target.getBoundingClientRect(); HEAPF64[((width)>>3)]=rect.right - rect.left; HEAPF64[((height)>>3)]=rect.bottom - rect.top; } else { HEAPF64[((width)>>3)]=target.clientWidth; HEAPF64[((height)>>3)]=target.clientHeight; } return 0; } function __emscripten_sample_gamepad_data() { // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected. if (!JSEvents.numGamepadsConnected) return; // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation. if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) { JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null); JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber; } }function _emscripten_get_gamepad_status(index, gamepadState) { __emscripten_sample_gamepad_data(); if (!JSEvents.lastGamepadState) return -1; // INVALID_PARAM is returned on a Gamepad index that never was there. if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5; // NO_DATA is returned on a Gamepad index that was removed. // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index. // This is because gamepads must keep their original position in the array. // For example, removing the first of two gamepads produces [null/undefined/false, gamepad]. if (!JSEvents.lastGamepadState[index]) return -7; JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]); return 0; } function _emscripten_get_num_gamepads() { // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected. if (!JSEvents.numGamepadsConnected) return 0; __emscripten_sample_gamepad_data(); if (!JSEvents.lastGamepadState) return -1; return JSEvents.lastGamepadState.length; } function _emscripten_get_pointerlock_status(pointerlockStatus) { if (pointerlockStatus) JSEvents.fillPointerlockChangeEventData(pointerlockStatus); if (!document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { return -1; } return 0; } function _emscripten_glAccum() { err('missing function: emscripten_glAccum'); abort(-1); } function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } function _emscripten_glAlphaFunc() { err('missing function: emscripten_glAlphaFunc'); abort(-1); } function _emscripten_glAreTexturesResident() { err('missing function: emscripten_glAreTexturesResident'); abort(-1); } function _emscripten_glArrayElement() { err('missing function: emscripten_glArrayElement'); abort(-1); } function _emscripten_glAttachObjectARB() { err('missing function: emscripten_glAttachObjectARB'); abort(-1); } function _emscripten_glAttachShader(program, shader) { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); } function _emscripten_glBegin(){ throw 'Legacy GL function (glBegin) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } function _emscripten_glBeginConditionalRender() { err('missing function: emscripten_glBeginConditionalRender'); abort(-1); } function _emscripten_glBeginQuery() { err('missing function: emscripten_glBeginQuery'); abort(-1); } function _emscripten_glBeginTransformFeedback() { err('missing function: emscripten_glBeginTransformFeedback'); abort(-1); } function _emscripten_glBindAttribLocation(program, index, name) { name = Pointer_stringify(name); GLctx.bindAttribLocation(GL.programs[program], index, name); } function _emscripten_glBindBuffer(target, buffer) { var bufferObj = buffer ? GL.buffers[buffer] : null; GLctx.bindBuffer(target, bufferObj); } function _emscripten_glBindBufferBase() { err('missing function: emscripten_glBindBufferBase'); abort(-1); } function _emscripten_glBindBufferRange() { err('missing function: emscripten_glBindBufferRange'); abort(-1); } function _emscripten_glBindFragDataLocation() { err('missing function: emscripten_glBindFragDataLocation'); abort(-1); } function _emscripten_glBindFramebuffer(target, framebuffer) { GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null); } function _emscripten_glBindProgramARB() { err('missing function: emscripten_glBindProgramARB'); abort(-1); } function _emscripten_glBindRenderbuffer(target, renderbuffer) { GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null); } function _emscripten_glBindTexture(target, texture) { GLctx.bindTexture(target, texture ? GL.textures[texture] : null); } function _emscripten_glBindVertexArray(vao) { GLctx['bindVertexArray'](GL.vaos[vao]); } function _emscripten_glBitmap() { err('missing function: emscripten_glBitmap'); abort(-1); } function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) } function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) } function _emscripten_glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) } function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } function _emscripten_glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) } function _emscripten_glBlitFramebuffer() { err('missing function: emscripten_glBlitFramebuffer'); abort(-1); } function _emscripten_glBufferData(target, size, data, usage) { if (!data) { GLctx.bufferData(target, size, usage); } else { GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage); } } function _emscripten_glBufferSubData(target, offset, size, data) { GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); } function _emscripten_glCallList() { err('missing function: emscripten_glCallList'); abort(-1); } function _emscripten_glCallLists() { err('missing function: emscripten_glCallLists'); abort(-1); } function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) } function _emscripten_glClampColor() { err('missing function: emscripten_glClampColor'); abort(-1); } function _emscripten_glClear(x0) { GLctx['clear'](x0) } function _emscripten_glClearAccum() { err('missing function: emscripten_glClearAccum'); abort(-1); } function _emscripten_glClearBufferfi() { err('missing function: emscripten_glClearBufferfi'); abort(-1); } function _emscripten_glClearBufferfv() { err('missing function: emscripten_glClearBufferfv'); abort(-1); } function _emscripten_glClearBufferiv() { err('missing function: emscripten_glClearBufferiv'); abort(-1); } function _emscripten_glClearBufferuiv() { err('missing function: emscripten_glClearBufferuiv'); abort(-1); } function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } function _emscripten_glClearDepth(x0) { GLctx['clearDepth'](x0) } function _emscripten_glClearDepthf(x0) { GLctx['clearDepth'](x0) } function _emscripten_glClearIndex() { err('missing function: emscripten_glClearIndex'); abort(-1); } function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) } function _emscripten_glClientActiveTexture() { err('missing function: emscripten_glClientActiveTexture'); abort(-1); } function _emscripten_glClipPlane() { err('missing function: emscripten_glClipPlane'); abort(-1); } function _emscripten_glColor3b() { err('missing function: emscripten_glColor3b'); abort(-1); } function _emscripten_glColor3bv() { err('missing function: emscripten_glColor3bv'); abort(-1); } function _emscripten_glColor3d() { err('missing function: emscripten_glColor3d'); abort(-1); } function _emscripten_glColor3dv() { err('missing function: emscripten_glColor3dv'); abort(-1); } function _emscripten_glColor3f() { err('missing function: emscripten_glColor3f'); abort(-1); } function _emscripten_glColor3fv() { err('missing function: emscripten_glColor3fv'); abort(-1); } function _emscripten_glColor3i() { err('missing function: emscripten_glColor3i'); abort(-1); } function _emscripten_glColor3iv() { err('missing function: emscripten_glColor3iv'); abort(-1); } function _emscripten_glColor3s() { err('missing function: emscripten_glColor3s'); abort(-1); } function _emscripten_glColor3sv() { err('missing function: emscripten_glColor3sv'); abort(-1); } function _emscripten_glColor3ub() { err('missing function: emscripten_glColor3ub'); abort(-1); } function _emscripten_glColor3ubv() { err('missing function: emscripten_glColor3ubv'); abort(-1); } function _emscripten_glColor3ui() { err('missing function: emscripten_glColor3ui'); abort(-1); } function _emscripten_glColor3uiv() { err('missing function: emscripten_glColor3uiv'); abort(-1); } function _emscripten_glColor3us() { err('missing function: emscripten_glColor3us'); abort(-1); } function _emscripten_glColor3usv() { err('missing function: emscripten_glColor3usv'); abort(-1); } function _emscripten_glColor4b() { err('missing function: emscripten_glColor4b'); abort(-1); } function _emscripten_glColor4bv() { err('missing function: emscripten_glColor4bv'); abort(-1); } function _emscripten_glColor4d() { err('missing function: emscripten_glColor4d'); abort(-1); } function _emscripten_glColor4dv() { err('missing function: emscripten_glColor4dv'); abort(-1); } function _emscripten_glColor4f() { err('missing function: emscripten_glColor4f'); abort(-1); } function _emscripten_glColor4fv() { err('missing function: emscripten_glColor4fv'); abort(-1); } function _emscripten_glColor4i() { err('missing function: emscripten_glColor4i'); abort(-1); } function _emscripten_glColor4iv() { err('missing function: emscripten_glColor4iv'); abort(-1); } function _emscripten_glColor4s() { err('missing function: emscripten_glColor4s'); abort(-1); } function _emscripten_glColor4sv() { err('missing function: emscripten_glColor4sv'); abort(-1); } function _emscripten_glColor4ub() { err('missing function: emscripten_glColor4ub'); abort(-1); } function _emscripten_glColor4ubv() { err('missing function: emscripten_glColor4ubv'); abort(-1); } function _emscripten_glColor4ui() { err('missing function: emscripten_glColor4ui'); abort(-1); } function _emscripten_glColor4uiv() { err('missing function: emscripten_glColor4uiv'); abort(-1); } function _emscripten_glColor4us() { err('missing function: emscripten_glColor4us'); abort(-1); } function _emscripten_glColor4usv() { err('missing function: emscripten_glColor4usv'); abort(-1); } function _emscripten_glColorMask(red, green, blue, alpha) { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); } function _emscripten_glColorMaski() { err('missing function: emscripten_glColorMaski'); abort(-1); } function _emscripten_glColorMaterial() { err('missing function: emscripten_glColorMaterial'); abort(-1); } function _emscripten_glColorPointer() { err('missing function: emscripten_glColorPointer'); abort(-1); } function _emscripten_glColorSubTable() { err('missing function: emscripten_glColorSubTable'); abort(-1); } function _emscripten_glColorTable() { err('missing function: emscripten_glColorTable'); abort(-1); } function _emscripten_glColorTableParameterfv() { err('missing function: emscripten_glColorTableParameterfv'); abort(-1); } function _emscripten_glColorTableParameteriv() { err('missing function: emscripten_glColorTableParameteriv'); abort(-1); } function _emscripten_glCompileShader(shader) { GLctx.compileShader(GL.shaders[shader]); } function _emscripten_glCompressedTexImage1D() { err('missing function: emscripten_glCompressedTexImage1D'); abort(-1); } function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null); } function _emscripten_glCompressedTexImage3D() { err('missing function: emscripten_glCompressedTexImage3D'); abort(-1); } function _emscripten_glCompressedTexSubImage1D() { err('missing function: emscripten_glCompressedTexSubImage1D'); abort(-1); } function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data),(data+imageSize)) : null); } function _emscripten_glCompressedTexSubImage3D() { err('missing function: emscripten_glCompressedTexSubImage3D'); abort(-1); } function _emscripten_glConvolutionFilter1D() { err('missing function: emscripten_glConvolutionFilter1D'); abort(-1); } function _emscripten_glConvolutionFilter2D() { err('missing function: emscripten_glConvolutionFilter2D'); abort(-1); } function _emscripten_glConvolutionParameterf() { err('missing function: emscripten_glConvolutionParameterf'); abort(-1); } function _emscripten_glConvolutionParameterfv() { err('missing function: emscripten_glConvolutionParameterfv'); abort(-1); } function _emscripten_glConvolutionParameteri() { err('missing function: emscripten_glConvolutionParameteri'); abort(-1); } function _emscripten_glConvolutionParameteriv() { err('missing function: emscripten_glConvolutionParameteriv'); abort(-1); } function _emscripten_glCopyColorSubTable() { err('missing function: emscripten_glCopyColorSubTable'); abort(-1); } function _emscripten_glCopyColorTable() { err('missing function: emscripten_glCopyColorTable'); abort(-1); } function _emscripten_glCopyConvolutionFilter1D() { err('missing function: emscripten_glCopyConvolutionFilter1D'); abort(-1); } function _emscripten_glCopyConvolutionFilter2D() { err('missing function: emscripten_glCopyConvolutionFilter2D'); abort(-1); } function _emscripten_glCopyPixels() { err('missing function: emscripten_glCopyPixels'); abort(-1); } function _emscripten_glCopyTexImage1D() { err('missing function: emscripten_glCopyTexImage1D'); abort(-1); } function _emscripten_glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } function _emscripten_glCopyTexSubImage1D() { err('missing function: emscripten_glCopyTexSubImage1D'); abort(-1); } function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } function _emscripten_glCopyTexSubImage3D() { err('missing function: emscripten_glCopyTexSubImage3D'); abort(-1); } function _emscripten_glCreateProgram() { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); program.name = id; GL.programs[id] = program; return id; } function _emscripten_glCreateProgramObjectARB() { err('missing function: emscripten_glCreateProgramObjectARB'); abort(-1); } function _emscripten_glCreateShader(shaderType) { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; } function _emscripten_glCreateShaderObjectARB() { err('missing function: emscripten_glCreateShaderObjectARB'); abort(-1); } function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) } function _emscripten_glDeleteBuffers(n, buffers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))>>2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; } } function _emscripten_glDeleteFramebuffers(n, framebuffers) { for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers)+(i*4))>>2)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } } function _emscripten_glDeleteLists() { err('missing function: emscripten_glDeleteLists'); abort(-1); } function _emscripten_glDeleteObjectARB() { err('missing function: emscripten_glDeleteObjectARB'); abort(-1); } function _emscripten_glDeleteProgram(id) { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; GL.programInfos[id] = null; } function _emscripten_glDeleteProgramsARB() { err('missing function: emscripten_glDeleteProgramsARB'); abort(-1); } function _emscripten_glDeleteQueries() { err('missing function: emscripten_glDeleteQueries'); abort(-1); } function _emscripten_glDeleteRenderbuffers(n, renderbuffers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } } function _emscripten_glDeleteShader(id) { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; } function _emscripten_glDeleteTextures(n, textures) { for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))>>2)]; var texture = GL.textures[id]; if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } } function _emscripten_glDeleteVertexArrays(n, vaos) { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx['deleteVertexArray'](GL.vaos[id]); GL.vaos[id] = null; } } function _emscripten_glDepthFunc(x0) { GLctx['depthFunc'](x0) } function _emscripten_glDepthMask(flag) { GLctx.depthMask(!!flag); } function _emscripten_glDepthRange(x0, x1) { GLctx['depthRange'](x0, x1) } function _emscripten_glDepthRangef(x0, x1) { GLctx['depthRange'](x0, x1) } function _emscripten_glDetachObjectARB() { err('missing function: emscripten_glDetachObjectARB'); abort(-1); } function _emscripten_glDetachShader(program, shader) { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); } function _emscripten_glDisable(x0) { GLctx['disable'](x0) } function _emscripten_glDisableClientState() { err('missing function: emscripten_glDisableClientState'); abort(-1); } function _emscripten_glDisableVertexAttribArray(index) { GLctx.disableVertexAttribArray(index); } function _emscripten_glDisablei() { err('missing function: emscripten_glDisablei'); abort(-1); } function _emscripten_glDrawArrays(mode, first, count) { GLctx.drawArrays(mode, first, count); } function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) { GLctx['drawArraysInstanced'](mode, first, count, primcount); } function _emscripten_glDrawBuffer() { err('missing function: emscripten_glDrawBuffer'); abort(-1); } function _emscripten_glDrawBuffers(n, bufs) { var bufArray = GL.tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx['drawBuffers'](bufArray); } function _emscripten_glDrawElements(mode, count, type, indices) { GLctx.drawElements(mode, count, type, indices); } function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) { GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); } function _emscripten_glDrawPixels() { err('missing function: emscripten_glDrawPixels'); abort(-1); } function _emscripten_glDrawRangeElements() { err('missing function: emscripten_glDrawRangeElements'); abort(-1); } function _emscripten_glEdgeFlag() { err('missing function: emscripten_glEdgeFlag'); abort(-1); } function _emscripten_glEdgeFlagPointer() { err('missing function: emscripten_glEdgeFlagPointer'); abort(-1); } function _emscripten_glEdgeFlagv() { err('missing function: emscripten_glEdgeFlagv'); abort(-1); } function _emscripten_glEnable(x0) { GLctx['enable'](x0) } function _emscripten_glEnableClientState() { err('missing function: emscripten_glEnableClientState'); abort(-1); } function _emscripten_glEnableVertexAttribArray(index) { GLctx.enableVertexAttribArray(index); } function _emscripten_glEnablei() { err('missing function: emscripten_glEnablei'); abort(-1); } function _emscripten_glEnd() { err('missing function: emscripten_glEnd'); abort(-1); } function _emscripten_glEndConditionalRender() { err('missing function: emscripten_glEndConditionalRender'); abort(-1); } function _emscripten_glEndList() { err('missing function: emscripten_glEndList'); abort(-1); } function _emscripten_glEndQuery() { err('missing function: emscripten_glEndQuery'); abort(-1); } function _emscripten_glEndTransformFeedback() { err('missing function: emscripten_glEndTransformFeedback'); abort(-1); } function _emscripten_glEvalCoord1d() { err('missing function: emscripten_glEvalCoord1d'); abort(-1); } function _emscripten_glEvalCoord1dv() { err('missing function: emscripten_glEvalCoord1dv'); abort(-1); } function _emscripten_glEvalCoord1f() { err('missing function: emscripten_glEvalCoord1f'); abort(-1); } function _emscripten_glEvalCoord1fv() { err('missing function: emscripten_glEvalCoord1fv'); abort(-1); } function _emscripten_glEvalCoord2d() { err('missing function: emscripten_glEvalCoord2d'); abort(-1); } function _emscripten_glEvalCoord2dv() { err('missing function: emscripten_glEvalCoord2dv'); abort(-1); } function _emscripten_glEvalCoord2f() { err('missing function: emscripten_glEvalCoord2f'); abort(-1); } function _emscripten_glEvalCoord2fv() { err('missing function: emscripten_glEvalCoord2fv'); abort(-1); } function _emscripten_glEvalMesh1() { err('missing function: emscripten_glEvalMesh1'); abort(-1); } function _emscripten_glEvalMesh2() { err('missing function: emscripten_glEvalMesh2'); abort(-1); } function _emscripten_glEvalPoint1() { err('missing function: emscripten_glEvalPoint1'); abort(-1); } function _emscripten_glEvalPoint2() { err('missing function: emscripten_glEvalPoint2'); abort(-1); } function _emscripten_glFeedbackBuffer() { err('missing function: emscripten_glFeedbackBuffer'); abort(-1); } function _emscripten_glFinish() { GLctx['finish']() } function _emscripten_glFlush() { GLctx['flush']() } function _emscripten_glFogCoordPointer() { err('missing function: emscripten_glFogCoordPointer'); abort(-1); } function _emscripten_glFogCoordd() { err('missing function: emscripten_glFogCoordd'); abort(-1); } function _emscripten_glFogCoorddv() { err('missing function: emscripten_glFogCoorddv'); abort(-1); } function _emscripten_glFogCoordf() { err('missing function: emscripten_glFogCoordf'); abort(-1); } function _emscripten_glFogCoordfv() { err('missing function: emscripten_glFogCoordfv'); abort(-1); } function _emscripten_glFogf() { err('missing function: emscripten_glFogf'); abort(-1); } function _emscripten_glFogfv() { err('missing function: emscripten_glFogfv'); abort(-1); } function _emscripten_glFogi() { err('missing function: emscripten_glFogi'); abort(-1); } function _emscripten_glFogiv() { err('missing function: emscripten_glFogiv'); abort(-1); } function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); } function _emscripten_glFramebufferTexture1D() { err('missing function: emscripten_glFramebufferTexture1D'); abort(-1); } function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); } function _emscripten_glFramebufferTexture3D() { err('missing function: emscripten_glFramebufferTexture3D'); abort(-1); } function _emscripten_glFramebufferTextureLayer() { err('missing function: emscripten_glFramebufferTextureLayer'); abort(-1); } function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) } function _emscripten_glFrustum() { err('missing function: emscripten_glFrustum'); abort(-1); } function _emscripten_glGenBuffers(n, buffers) { for (var i = 0; i < n; i++) { var buffer = GLctx.createBuffer(); if (!buffer) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.buffers); buffer.name = id; GL.buffers[id] = buffer; HEAP32[(((buffers)+(i*4))>>2)]=id; } } function _emscripten_glGenFramebuffers(n, ids) { for (var i = 0; i < n; ++i) { var framebuffer = GLctx.createFramebuffer(); if (!framebuffer) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); while(i < n) HEAP32[(((ids)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.framebuffers); framebuffer.name = id; GL.framebuffers[id] = framebuffer; HEAP32[(((ids)+(i*4))>>2)]=id; } } function _emscripten_glGenLists() { err('missing function: emscripten_glGenLists'); abort(-1); } function _emscripten_glGenProgramsARB() { err('missing function: emscripten_glGenProgramsARB'); abort(-1); } function _emscripten_glGenQueries() { err('missing function: emscripten_glGenQueries'); abort(-1); } function _emscripten_glGenRenderbuffers(n, renderbuffers) { for (var i = 0; i < n; i++) { var renderbuffer = GLctx.createRenderbuffer(); if (!renderbuffer) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); while(i < n) HEAP32[(((renderbuffers)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.renderbuffers); renderbuffer.name = id; GL.renderbuffers[id] = renderbuffer; HEAP32[(((renderbuffers)+(i*4))>>2)]=id; } } function _emscripten_glGenTextures(n, textures) { for (var i = 0; i < n; i++) { var texture = GLctx.createTexture(); if (!texture) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0. while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.textures); texture.name = id; GL.textures[id] = texture; HEAP32[(((textures)+(i*4))>>2)]=id; } } function _emscripten_glGenVertexArrays(n, arrays) { for (var i = 0; i < n; i++) { var vao = GLctx['createVertexArray'](); if (!vao) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); while(i < n) HEAP32[(((arrays)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.vaos); vao.name = id; GL.vaos[id] = vao; HEAP32[(((arrays)+(i*4))>>2)]=id; } } function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) } function _emscripten_glGetActiveAttrib(program, index, bufSize, length, size, type, name) { program = GL.programs[program]; var info = GLctx.getActiveAttrib(program, index); if (!info) return; // If an error occurs, nothing will be written to length, size and type and name. if (bufSize > 0 && name) { var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } if (size) HEAP32[((size)>>2)]=info.size; if (type) HEAP32[((type)>>2)]=info.type; } function _emscripten_glGetActiveUniform(program, index, bufSize, length, size, type, name) { program = GL.programs[program]; var info = GLctx.getActiveUniform(program, index); if (!info) return; // If an error occurs, nothing will be written to length, size, type and name. if (bufSize > 0 && name) { var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } if (size) HEAP32[((size)>>2)]=info.size; if (type) HEAP32[((type)>>2)]=info.type; } function _emscripten_glGetActiveUniformBlockName() { err('missing function: emscripten_glGetActiveUniformBlockName'); abort(-1); } function _emscripten_glGetActiveUniformBlockiv() { err('missing function: emscripten_glGetActiveUniformBlockiv'); abort(-1); } function _emscripten_glGetActiveUniformName() { err('missing function: emscripten_glGetActiveUniformName'); abort(-1); } function _emscripten_glGetActiveUniformsiv() { err('missing function: emscripten_glGetActiveUniformsiv'); abort(-1); } function _emscripten_glGetAttachedObjectsARB() { err('missing function: emscripten_glGetAttachedObjectsARB'); abort(-1); } function _emscripten_glGetAttachedShaders(program, maxCount, count, shaders) { var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount; } HEAP32[((count)>>2)]=len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); HEAP32[(((shaders)+(i*4))>>2)]=id; } } function _emscripten_glGetAttribLocation(program, name) { return GLctx.getAttribLocation(GL.programs[program], Pointer_stringify(name)); } function _emscripten_glGetBooleani_v() { err('missing function: emscripten_glGetBooleani_v'); abort(-1); } function emscriptenWebGLGet(name_, p, type) { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null pointer should be treated. // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but // better to report an error instead of doing anything random. if (!p) { GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } var ret = undefined; switch(name_) { // Handle a few trivial GLES values case 0x8DFA: // GL_SHADER_COMPILER ret = 1; break; case 0x8DF8: // GL_SHADER_BINARY_FORMATS if (type !== 'Integer' && type !== 'Integer64') { GL.recordError(0x0500); // GL_INVALID_ENUM } return; // Do not write anything to the out pointer, since no binary formats are supported. case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), // so implement it ourselves to allow C++ GLES2 code get the length. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); ret = formats ? formats.length : 0; break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof(result)) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(0x0500); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise // can mean an invalid name_, which we need to report as an error switch(name_) { case 0x8894: // ARRAY_BUFFER_BINDING case 0x8B8D: // CURRENT_PROGRAM case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING case 0x8CA6: // FRAMEBUFFER_BINDING case 0x8CA7: // RENDERBUFFER_BINDING case 0x8069: // TEXTURE_BINDING_2D case 0x8514: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(0x0500); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 'Integer': HEAP32[(((p)+(i*4))>>2)]=result[i]; break; case 'Float': HEAPF32[(((p)+(i*4))>>2)]=result[i]; break; case 'Boolean': HEAP8[(((p)+(i))>>0)]=result[i] ? 1 : 0; break; default: throw 'internal glGet error, bad type: ' + type; } } return; } else { try { ret = result.name | 0; } catch(e) { GL.recordError(0x0500); // GL_INVALID_ENUM err('GL_INVALID_ENUM in glGet' + type + 'v: Unknown object returned from WebGL getParameter(' + name_ + ')! (error: ' + e + ')'); return; } } break; default: GL.recordError(0x0500); // GL_INVALID_ENUM return; } } switch (type) { case 'Integer64': (tempI64 = [ret>>>0,(tempDouble=ret,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((p)>>2)]=tempI64[0],HEAP32[(((p)+(4))>>2)]=tempI64[1]); break; case 'Integer': HEAP32[((p)>>2)]=ret; break; case 'Float': HEAPF32[((p)>>2)]=ret; break; case 'Boolean': HEAP8[((p)>>0)]=ret ? 1 : 0; break; default: throw 'internal glGet error, bad type: ' + type; } }function _emscripten_glGetBooleanv(name_, p) { emscriptenWebGLGet(name_, p, 'Boolean'); } function _emscripten_glGetBufferParameteriv(target, value, data) { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } HEAP32[((data)>>2)]=GLctx.getBufferParameter(target, value); } function _emscripten_glGetBufferPointerv() { err('missing function: emscripten_glGetBufferPointerv'); abort(-1); } function _emscripten_glGetBufferSubData() { err('missing function: emscripten_glGetBufferSubData'); abort(-1); } function _emscripten_glGetClipPlane() { err('missing function: emscripten_glGetClipPlane'); abort(-1); } function _emscripten_glGetColorTable() { err('missing function: emscripten_glGetColorTable'); abort(-1); } function _emscripten_glGetColorTableParameterfv() { err('missing function: emscripten_glGetColorTableParameterfv'); abort(-1); } function _emscripten_glGetColorTableParameteriv() { err('missing function: emscripten_glGetColorTableParameteriv'); abort(-1); } function _emscripten_glGetCompressedTexImage() { err('missing function: emscripten_glGetCompressedTexImage'); abort(-1); } function _emscripten_glGetConvolutionFilter() { err('missing function: emscripten_glGetConvolutionFilter'); abort(-1); } function _emscripten_glGetConvolutionParameterfv() { err('missing function: emscripten_glGetConvolutionParameterfv'); abort(-1); } function _emscripten_glGetConvolutionParameteriv() { err('missing function: emscripten_glGetConvolutionParameteriv'); abort(-1); } function _emscripten_glGetDoublev() { err('missing function: emscripten_glGetDoublev'); abort(-1); } function _emscripten_glGetError() { // First return any GL error generated by the emscripten library_gl.js interop layer. if (GL.lastError) { var error = GL.lastError; GL.lastError = 0/*GL_NO_ERROR*/; return error; } else { // If there were none, return the GL error from the browser GL context. return GLctx.getError(); } } function _emscripten_glGetFloatv(name_, p) { emscriptenWebGLGet(name_, p, 'Float'); } function _emscripten_glGetFragDataLocation() { err('missing function: emscripten_glGetFragDataLocation'); abort(-1); } function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } HEAP32[((params)>>2)]=result; } function _emscripten_glGetHandleARB() { err('missing function: emscripten_glGetHandleARB'); abort(-1); } function _emscripten_glGetHistogram() { err('missing function: emscripten_glGetHistogram'); abort(-1); } function _emscripten_glGetHistogramParameterfv() { err('missing function: emscripten_glGetHistogramParameterfv'); abort(-1); } function _emscripten_glGetHistogramParameteriv() { err('missing function: emscripten_glGetHistogramParameteriv'); abort(-1); } function _emscripten_glGetInfoLogARB() { err('missing function: emscripten_glGetInfoLogARB'); abort(-1); } function _emscripten_glGetIntegeri_v() { err('missing function: emscripten_glGetIntegeri_v'); abort(-1); } function _emscripten_glGetIntegerv(name_, p) { emscriptenWebGLGet(name_, p, 'Integer'); } function _emscripten_glGetLightfv() { err('missing function: emscripten_glGetLightfv'); abort(-1); } function _emscripten_glGetLightiv() { err('missing function: emscripten_glGetLightiv'); abort(-1); } function _emscripten_glGetMapdv() { err('missing function: emscripten_glGetMapdv'); abort(-1); } function _emscripten_glGetMapfv() { err('missing function: emscripten_glGetMapfv'); abort(-1); } function _emscripten_glGetMapiv() { err('missing function: emscripten_glGetMapiv'); abort(-1); } function _emscripten_glGetMaterialfv() { err('missing function: emscripten_glGetMaterialfv'); abort(-1); } function _emscripten_glGetMaterialiv() { err('missing function: emscripten_glGetMaterialiv'); abort(-1); } function _emscripten_glGetMinmax() { err('missing function: emscripten_glGetMinmax'); abort(-1); } function _emscripten_glGetMinmaxParameterfv() { err('missing function: emscripten_glGetMinmaxParameterfv'); abort(-1); } function _emscripten_glGetMinmaxParameteriv() { err('missing function: emscripten_glGetMinmaxParameteriv'); abort(-1); } function _emscripten_glGetObjectParameterfvARB() { err('missing function: emscripten_glGetObjectParameterfvARB'); abort(-1); } function _emscripten_glGetObjectParameterivARB() { err('missing function: emscripten_glGetObjectParameterivARB'); abort(-1); } function _emscripten_glGetPixelMapfv() { err('missing function: emscripten_glGetPixelMapfv'); abort(-1); } function _emscripten_glGetPixelMapuiv() { err('missing function: emscripten_glGetPixelMapuiv'); abort(-1); } function _emscripten_glGetPixelMapusv() { err('missing function: emscripten_glGetPixelMapusv'); abort(-1); } function _emscripten_glGetPointerv() { err('missing function: emscripten_glGetPointerv'); abort(-1); } function _emscripten_glGetPolygonStipple() { err('missing function: emscripten_glGetPolygonStipple'); abort(-1); } function _emscripten_glGetProgramEnvParameterdvARB() { err('missing function: emscripten_glGetProgramEnvParameterdvARB'); abort(-1); } function _emscripten_glGetProgramEnvParameterfvARB() { err('missing function: emscripten_glGetProgramEnvParameterfvARB'); abort(-1); } function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; if (maxLength > 0 && infoLog) { var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } } function _emscripten_glGetProgramLocalParameterdvARB() { err('missing function: emscripten_glGetProgramLocalParameterdvARB'); abort(-1); } function _emscripten_glGetProgramLocalParameterfvARB() { err('missing function: emscripten_glGetProgramLocalParameterfvARB'); abort(-1); } function _emscripten_glGetProgramStringARB() { err('missing function: emscripten_glGetProgramStringARB'); abort(-1); } function _emscripten_glGetProgramiv(program, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } var ptable = GL.programInfos[program]; if (!ptable) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)]=log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { HEAP32[((p)>>2)]=ptable.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (ptable.maxAttributeLength == -1) { program = GL.programs[program]; var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES); ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned. for (var i = 0; i < numAttribs; ++i) { var activeAttrib = GLctx.getActiveAttrib(program, i); ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1); } } HEAP32[((p)>>2)]=ptable.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (ptable.maxUniformBlockNameLength == -1) { program = GL.programs[program]; var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS); ptable.maxUniformBlockNameLength = 0; for (var i = 0; i < numBlocks; ++i) { var activeBlockName = GLctx.getActiveUniformBlockName(program, i); ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1); } } HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength; } else { HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname); } } function _emscripten_glGetQueryObjectiv() { err('missing function: emscripten_glGetQueryObjectiv'); abort(-1); } function _emscripten_glGetQueryObjectuiv() { err('missing function: emscripten_glGetQueryObjectuiv'); abort(-1); } function _emscripten_glGetQueryiv() { err('missing function: emscripten_glGetQueryiv'); abort(-1); } function _emscripten_glGetRenderbufferParameteriv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)]=GLctx.getRenderbufferParameter(target, pname); } function _emscripten_glGetSeparableFilter() { err('missing function: emscripten_glGetSeparableFilter'); abort(-1); } function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; if (maxLength > 0 && infoLog) { var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } } function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[((range)>>2)]=result.rangeMin; HEAP32[(((range)+(4))>>2)]=result.rangeMax; HEAP32[((precision)>>2)]=result.precision; } function _emscripten_glGetShaderSource(shader, bufSize, length, source) { var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; // If an error occurs, nothing will be written to length or source. if (bufSize > 0 && source) { var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } } function _emscripten_glGetShaderiv(shader, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)]=log.length + 1; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); var sourceLength = (source === null || source.length == 0) ? 0 : source.length + 1; HEAP32[((p)>>2)]=sourceLength; } else { HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname); } } function _emscripten_glGetString(name_) { if (GL.stringCache[name_]) return GL.stringCache[name_]; var ret; switch(name_) { case 0x1F03 /* GL_EXTENSIONS */: var exts = GLctx.getSupportedExtensions(); var gl_exts = []; for (var i = 0; i < exts.length; ++i) { gl_exts.push(exts[i]); gl_exts.push("GL_" + exts[i]); } ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL); break; case 0x1F00 /* GL_VENDOR */: case 0x1F01 /* GL_RENDERER */: case 0x9245 /* UNMASKED_VENDOR_WEBGL */: case 0x9246 /* UNMASKED_RENDERER_WEBGL */: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(0x0500/*GL_INVALID_ENUM*/); } ret = allocate(intArrayFromString(s), 'i8', ALLOC_NORMAL); break; case 0x1F02 /* GL_VERSION */: var glVersion = GLctx.getParameter(GLctx.VERSION); // return GLES version string corresponding to the version of the WebGL context { glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; } ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL); break; case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; } ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL); break; default: GL.recordError(0x0500/*GL_INVALID_ENUM*/); return 0; } GL.stringCache[name_] = ret; return ret; } function _emscripten_glGetStringi() { err('missing function: emscripten_glGetStringi'); abort(-1); } function _emscripten_glGetTexEnvfv() { err('missing function: emscripten_glGetTexEnvfv'); abort(-1); } function _emscripten_glGetTexEnviv() { err('missing function: emscripten_glGetTexEnviv'); abort(-1); } function _emscripten_glGetTexGendv() { err('missing function: emscripten_glGetTexGendv'); abort(-1); } function _emscripten_glGetTexGenfv() { err('missing function: emscripten_glGetTexGenfv'); abort(-1); } function _emscripten_glGetTexGeniv() { err('missing function: emscripten_glGetTexGeniv'); abort(-1); } function _emscripten_glGetTexImage() { err('missing function: emscripten_glGetTexImage'); abort(-1); } function _emscripten_glGetTexLevelParameterfv() { err('missing function: emscripten_glGetTexLevelParameterfv'); abort(-1); } function _emscripten_glGetTexLevelParameteriv() { err('missing function: emscripten_glGetTexLevelParameteriv'); abort(-1); } function _emscripten_glGetTexParameterIiv() { err('missing function: emscripten_glGetTexParameterIiv'); abort(-1); } function _emscripten_glGetTexParameterIuiv() { err('missing function: emscripten_glGetTexParameterIuiv'); abort(-1); } function _emscripten_glGetTexParameterfv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } HEAPF32[((params)>>2)]=GLctx.getTexParameter(target, pname); } function _emscripten_glGetTexParameteriv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)]=GLctx.getTexParameter(target, pname); } function _emscripten_glGetTransformFeedbackVarying() { err('missing function: emscripten_glGetTransformFeedbackVarying'); abort(-1); } function _emscripten_glGetUniformBlockIndex() { err('missing function: emscripten_glGetUniformBlockIndex'); abort(-1); } function _emscripten_glGetUniformIndices() { err('missing function: emscripten_glGetUniformIndices'); abort(-1); } function _emscripten_glGetUniformLocation(program, name) { name = Pointer_stringify(name); var arrayOffset = 0; // If user passed an array accessor "[index]", parse the array index off the accessor. if (name.indexOf(']', name.length-1) !== -1) { var ls = name.lastIndexOf('['); var arrayIndex = name.slice(ls+1, -1); if (arrayIndex.length > 0) { arrayOffset = parseInt(arrayIndex); if (arrayOffset < 0) { return -1; } } name = name.slice(0, ls); } var ptable = GL.programInfos[program]; if (!ptable) { return -1; } var utable = ptable.uniforms; var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ] if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1. return uniformInfo[1]+arrayOffset; } else { return -1; } } function emscriptenWebGLGetUniform(program, location, params, type) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]); if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 'Integer': HEAP32[((params)>>2)]=data; break; case 'Float': HEAPF32[((params)>>2)]=data; break; default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 'Integer': HEAP32[(((params)+(i*4))>>2)]=data[i]; break; case 'Float': HEAPF32[(((params)+(i*4))>>2)]=data[i]; break; default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type; } } } }function _emscripten_glGetUniformfv(program, location, params) { emscriptenWebGLGetUniform(program, location, params, 'Float'); } function _emscripten_glGetUniformiv(program, location, params) { emscriptenWebGLGetUniform(program, location, params, 'Integer'); } function _emscripten_glGetUniformuiv() { err('missing function: emscripten_glGetUniformuiv'); abort(-1); } function _emscripten_glGetVertexAttribIiv() { err('missing function: emscripten_glGetVertexAttribIiv'); abort(-1); } function _emscripten_glGetVertexAttribIuiv() { err('missing function: emscripten_glGetVertexAttribIuiv'); abort(-1); } function _emscripten_glGetVertexAttribPointerv(index, pname, pointer) { if (!pointer) { // GLES2 specification does not specify how to behave if pointer is a null pointer. Since calling this function does not make sense // if pointer == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } HEAP32[((pointer)>>2)]=GLctx.getVertexAttribOffset(index, pname); } function _emscripten_glGetVertexAttribdv() { err('missing function: emscripten_glGetVertexAttribdv'); abort(-1); } function emscriptenWebGLGetVertexAttrib(index, pname, params, type) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } var data = GLctx.getVertexAttrib(index, pname); if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { HEAP32[((params)>>2)]=data["name"]; } else if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 'Integer': HEAP32[((params)>>2)]=data; break; case 'Float': HEAPF32[((params)>>2)]=data; break; case 'FloatToInteger': HEAP32[((params)>>2)]=Math.fround(data); break; default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 'Integer': HEAP32[(((params)+(i*4))>>2)]=data[i]; break; case 'Float': HEAPF32[(((params)+(i*4))>>2)]=data[i]; break; case 'FloatToInteger': HEAP32[(((params)+(i*4))>>2)]=Math.fround(data[i]); break; default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type; } } } }function _emscripten_glGetVertexAttribfv(index, pname, params) { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 'Float'); } function _emscripten_glGetVertexAttribiv(index, pname, params) { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 'FloatToInteger'); } function _emscripten_glHint(x0, x1) { GLctx['hint'](x0, x1) } function _emscripten_glHistogram() { err('missing function: emscripten_glHistogram'); abort(-1); } function _emscripten_glIndexMask() { err('missing function: emscripten_glIndexMask'); abort(-1); } function _emscripten_glIndexPointer() { err('missing function: emscripten_glIndexPointer'); abort(-1); } function _emscripten_glIndexd() { err('missing function: emscripten_glIndexd'); abort(-1); } function _emscripten_glIndexdv() { err('missing function: emscripten_glIndexdv'); abort(-1); } function _emscripten_glIndexf() { err('missing function: emscripten_glIndexf'); abort(-1); } function _emscripten_glIndexfv() { err('missing function: emscripten_glIndexfv'); abort(-1); } function _emscripten_glIndexi() { err('missing function: emscripten_glIndexi'); abort(-1); } function _emscripten_glIndexiv() { err('missing function: emscripten_glIndexiv'); abort(-1); } function _emscripten_glIndexs() { err('missing function: emscripten_glIndexs'); abort(-1); } function _emscripten_glIndexsv() { err('missing function: emscripten_glIndexsv'); abort(-1); } function _emscripten_glIndexub() { err('missing function: emscripten_glIndexub'); abort(-1); } function _emscripten_glIndexubv() { err('missing function: emscripten_glIndexubv'); abort(-1); } function _emscripten_glInitNames() { err('missing function: emscripten_glInitNames'); abort(-1); } function _emscripten_glInterleavedArrays() { err('missing function: emscripten_glInterleavedArrays'); abort(-1); } function _emscripten_glIsBuffer(buffer) { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b); } function _emscripten_glIsEnabled(x0) { return GLctx['isEnabled'](x0) } function _emscripten_glIsEnabledi() { err('missing function: emscripten_glIsEnabledi'); abort(-1); } function _emscripten_glIsFramebuffer(framebuffer) { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb); } function _emscripten_glIsList() { err('missing function: emscripten_glIsList'); abort(-1); } function _emscripten_glIsProgram(program) { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program); } function _emscripten_glIsQuery() { err('missing function: emscripten_glIsQuery'); abort(-1); } function _emscripten_glIsRenderbuffer(renderbuffer) { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb); } function _emscripten_glIsShader(shader) { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s); } function _emscripten_glIsTexture(texture) { var texture = GL.textures[texture]; if (!texture) return 0; return GLctx.isTexture(texture); } function _emscripten_glIsVertexArray(array) { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx['isVertexArray'](vao); } function _emscripten_glLightModelf() { err('missing function: emscripten_glLightModelf'); abort(-1); } function _emscripten_glLightModelfv() { err('missing function: emscripten_glLightModelfv'); abort(-1); } function _emscripten_glLightModeli() { err('missing function: emscripten_glLightModeli'); abort(-1); } function _emscripten_glLightModeliv() { err('missing function: emscripten_glLightModeliv'); abort(-1); } function _emscripten_glLightf() { err('missing function: emscripten_glLightf'); abort(-1); } function _emscripten_glLightfv() { err('missing function: emscripten_glLightfv'); abort(-1); } function _emscripten_glLighti() { err('missing function: emscripten_glLighti'); abort(-1); } function _emscripten_glLightiv() { err('missing function: emscripten_glLightiv'); abort(-1); } function _emscripten_glLineStipple() { err('missing function: emscripten_glLineStipple'); abort(-1); } function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) } function _emscripten_glLinkProgram(program) { GLctx.linkProgram(GL.programs[program]); GL.programInfos[program] = null; // uniforms no longer keep the same names after linking GL.populateUniformTable(program); } function _emscripten_glListBase() { err('missing function: emscripten_glListBase'); abort(-1); } function _emscripten_glLoadIdentity(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } function _emscripten_glLoadMatrixd() { err('missing function: emscripten_glLoadMatrixd'); abort(-1); } function _emscripten_glLoadMatrixf() { err('missing function: emscripten_glLoadMatrixf'); abort(-1); } function _emscripten_glLoadName() { err('missing function: emscripten_glLoadName'); abort(-1); } function _emscripten_glLoadTransposeMatrixd() { err('missing function: emscripten_glLoadTransposeMatrixd'); abort(-1); } function _emscripten_glLoadTransposeMatrixf() { err('missing function: emscripten_glLoadTransposeMatrixf'); abort(-1); } function _emscripten_glLogicOp() { err('missing function: emscripten_glLogicOp'); abort(-1); } function _emscripten_glMap1d() { err('missing function: emscripten_glMap1d'); abort(-1); } function _emscripten_glMap1f() { err('missing function: emscripten_glMap1f'); abort(-1); } function _emscripten_glMap2d() { err('missing function: emscripten_glMap2d'); abort(-1); } function _emscripten_glMap2f() { err('missing function: emscripten_glMap2f'); abort(-1); } function _emscripten_glMapBuffer() { err('missing function: emscripten_glMapBuffer'); abort(-1); } function _emscripten_glMapGrid1d() { err('missing function: emscripten_glMapGrid1d'); abort(-1); } function _emscripten_glMapGrid1f() { err('missing function: emscripten_glMapGrid1f'); abort(-1); } function _emscripten_glMapGrid2d() { err('missing function: emscripten_glMapGrid2d'); abort(-1); } function _emscripten_glMapGrid2f() { err('missing function: emscripten_glMapGrid2f'); abort(-1); } function _emscripten_glMaterialf() { err('missing function: emscripten_glMaterialf'); abort(-1); } function _emscripten_glMaterialfv() { err('missing function: emscripten_glMaterialfv'); abort(-1); } function _emscripten_glMateriali() { err('missing function: emscripten_glMateriali'); abort(-1); } function _emscripten_glMaterialiv() { err('missing function: emscripten_glMaterialiv'); abort(-1); } function _emscripten_glMatrixMode(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } function _emscripten_glMinmax() { err('missing function: emscripten_glMinmax'); abort(-1); } function _emscripten_glMultMatrixd() { err('missing function: emscripten_glMultMatrixd'); abort(-1); } function _emscripten_glMultMatrixf() { err('missing function: emscripten_glMultMatrixf'); abort(-1); } function _emscripten_glMultTransposeMatrixd() { err('missing function: emscripten_glMultTransposeMatrixd'); abort(-1); } function _emscripten_glMultTransposeMatrixf() { err('missing function: emscripten_glMultTransposeMatrixf'); abort(-1); } function _emscripten_glMultiDrawArrays() { err('missing function: emscripten_glMultiDrawArrays'); abort(-1); } function _emscripten_glMultiDrawElements() { err('missing function: emscripten_glMultiDrawElements'); abort(-1); } function _emscripten_glMultiTexCoord1d() { err('missing function: emscripten_glMultiTexCoord1d'); abort(-1); } function _emscripten_glMultiTexCoord1dv() { err('missing function: emscripten_glMultiTexCoord1dv'); abort(-1); } function _emscripten_glMultiTexCoord1f() { err('missing function: emscripten_glMultiTexCoord1f'); abort(-1); } function _emscripten_glMultiTexCoord1fv() { err('missing function: emscripten_glMultiTexCoord1fv'); abort(-1); } function _emscripten_glMultiTexCoord1i() { err('missing function: emscripten_glMultiTexCoord1i'); abort(-1); } function _emscripten_glMultiTexCoord1iv() { err('missing function: emscripten_glMultiTexCoord1iv'); abort(-1); } function _emscripten_glMultiTexCoord1s() { err('missing function: emscripten_glMultiTexCoord1s'); abort(-1); } function _emscripten_glMultiTexCoord1sv() { err('missing function: emscripten_glMultiTexCoord1sv'); abort(-1); } function _emscripten_glMultiTexCoord2d() { err('missing function: emscripten_glMultiTexCoord2d'); abort(-1); } function _emscripten_glMultiTexCoord2dv() { err('missing function: emscripten_glMultiTexCoord2dv'); abort(-1); } function _emscripten_glMultiTexCoord2f() { err('missing function: emscripten_glMultiTexCoord2f'); abort(-1); } function _emscripten_glMultiTexCoord2fv() { err('missing function: emscripten_glMultiTexCoord2fv'); abort(-1); } function _emscripten_glMultiTexCoord2i() { err('missing function: emscripten_glMultiTexCoord2i'); abort(-1); } function _emscripten_glMultiTexCoord2iv() { err('missing function: emscripten_glMultiTexCoord2iv'); abort(-1); } function _emscripten_glMultiTexCoord2s() { err('missing function: emscripten_glMultiTexCoord2s'); abort(-1); } function _emscripten_glMultiTexCoord2sv() { err('missing function: emscripten_glMultiTexCoord2sv'); abort(-1); } function _emscripten_glMultiTexCoord3d() { err('missing function: emscripten_glMultiTexCoord3d'); abort(-1); } function _emscripten_glMultiTexCoord3dv() { err('missing function: emscripten_glMultiTexCoord3dv'); abort(-1); } function _emscripten_glMultiTexCoord3f() { err('missing function: emscripten_glMultiTexCoord3f'); abort(-1); } function _emscripten_glMultiTexCoord3fv() { err('missing function: emscripten_glMultiTexCoord3fv'); abort(-1); } function _emscripten_glMultiTexCoord3i() { err('missing function: emscripten_glMultiTexCoord3i'); abort(-1); } function _emscripten_glMultiTexCoord3iv() { err('missing function: emscripten_glMultiTexCoord3iv'); abort(-1); } function _emscripten_glMultiTexCoord3s() { err('missing function: emscripten_glMultiTexCoord3s'); abort(-1); } function _emscripten_glMultiTexCoord3sv() { err('missing function: emscripten_glMultiTexCoord3sv'); abort(-1); } function _emscripten_glMultiTexCoord4d() { err('missing function: emscripten_glMultiTexCoord4d'); abort(-1); } function _emscripten_glMultiTexCoord4dv() { err('missing function: emscripten_glMultiTexCoord4dv'); abort(-1); } function _emscripten_glMultiTexCoord4f() { err('missing function: emscripten_glMultiTexCoord4f'); abort(-1); } function _emscripten_glMultiTexCoord4fv() { err('missing function: emscripten_glMultiTexCoord4fv'); abort(-1); } function _emscripten_glMultiTexCoord4i() { err('missing function: emscripten_glMultiTexCoord4i'); abort(-1); } function _emscripten_glMultiTexCoord4iv() { err('missing function: emscripten_glMultiTexCoord4iv'); abort(-1); } function _emscripten_glMultiTexCoord4s() { err('missing function: emscripten_glMultiTexCoord4s'); abort(-1); } function _emscripten_glMultiTexCoord4sv() { err('missing function: emscripten_glMultiTexCoord4sv'); abort(-1); } function _emscripten_glNewList() { err('missing function: emscripten_glNewList'); abort(-1); } function _emscripten_glNormal3b() { err('missing function: emscripten_glNormal3b'); abort(-1); } function _emscripten_glNormal3bv() { err('missing function: emscripten_glNormal3bv'); abort(-1); } function _emscripten_glNormal3d() { err('missing function: emscripten_glNormal3d'); abort(-1); } function _emscripten_glNormal3dv() { err('missing function: emscripten_glNormal3dv'); abort(-1); } function _emscripten_glNormal3f() { err('missing function: emscripten_glNormal3f'); abort(-1); } function _emscripten_glNormal3fv() { err('missing function: emscripten_glNormal3fv'); abort(-1); } function _emscripten_glNormal3i() { err('missing function: emscripten_glNormal3i'); abort(-1); } function _emscripten_glNormal3iv() { err('missing function: emscripten_glNormal3iv'); abort(-1); } function _emscripten_glNormal3s() { err('missing function: emscripten_glNormal3s'); abort(-1); } function _emscripten_glNormal3sv() { err('missing function: emscripten_glNormal3sv'); abort(-1); } function _emscripten_glNormalPointer() { err('missing function: emscripten_glNormalPointer'); abort(-1); } function _emscripten_glOrtho() { err('missing function: emscripten_glOrtho'); abort(-1); } function _emscripten_glPassThrough() { err('missing function: emscripten_glPassThrough'); abort(-1); } function _emscripten_glPixelMapfv() { err('missing function: emscripten_glPixelMapfv'); abort(-1); } function _emscripten_glPixelMapuiv() { err('missing function: emscripten_glPixelMapuiv'); abort(-1); } function _emscripten_glPixelMapusv() { err('missing function: emscripten_glPixelMapusv'); abort(-1); } function _emscripten_glPixelStoref() { err('missing function: emscripten_glPixelStoref'); abort(-1); } function _emscripten_glPixelStorei(pname, param) { if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) { GL.packAlignment = param; } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) { GL.unpackAlignment = param; } GLctx.pixelStorei(pname, param); } function _emscripten_glPixelTransferf() { err('missing function: emscripten_glPixelTransferf'); abort(-1); } function _emscripten_glPixelTransferi() { err('missing function: emscripten_glPixelTransferi'); abort(-1); } function _emscripten_glPixelZoom() { err('missing function: emscripten_glPixelZoom'); abort(-1); } function _emscripten_glPointParameterf() { err('missing function: emscripten_glPointParameterf'); abort(-1); } function _emscripten_glPointParameterfv() { err('missing function: emscripten_glPointParameterfv'); abort(-1); } function _emscripten_glPointParameteri() { err('missing function: emscripten_glPointParameteri'); abort(-1); } function _emscripten_glPointParameteriv() { err('missing function: emscripten_glPointParameteriv'); abort(-1); } function _emscripten_glPointSize() { err('missing function: emscripten_glPointSize'); abort(-1); } function _emscripten_glPolygonMode() { err('missing function: emscripten_glPolygonMode'); abort(-1); } function _emscripten_glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) } function _emscripten_glPolygonStipple() { err('missing function: emscripten_glPolygonStipple'); abort(-1); } function _emscripten_glPopAttrib() { err('missing function: emscripten_glPopAttrib'); abort(-1); } function _emscripten_glPopClientAttrib() { err('missing function: emscripten_glPopClientAttrib'); abort(-1); } function _emscripten_glPopMatrix() { err('missing function: emscripten_glPopMatrix'); abort(-1); } function _emscripten_glPopName() { err('missing function: emscripten_glPopName'); abort(-1); } function _emscripten_glPrimitiveRestartIndex() { err('missing function: emscripten_glPrimitiveRestartIndex'); abort(-1); } function _emscripten_glPrioritizeTextures() { err('missing function: emscripten_glPrioritizeTextures'); abort(-1); } function _emscripten_glProgramEnvParameter4dARB() { err('missing function: emscripten_glProgramEnvParameter4dARB'); abort(-1); } function _emscripten_glProgramEnvParameter4dvARB() { err('missing function: emscripten_glProgramEnvParameter4dvARB'); abort(-1); } function _emscripten_glProgramEnvParameter4fARB() { err('missing function: emscripten_glProgramEnvParameter4fARB'); abort(-1); } function _emscripten_glProgramEnvParameter4fvARB() { err('missing function: emscripten_glProgramEnvParameter4fvARB'); abort(-1); } function _emscripten_glProgramLocalParameter4dARB() { err('missing function: emscripten_glProgramLocalParameter4dARB'); abort(-1); } function _emscripten_glProgramLocalParameter4dvARB() { err('missing function: emscripten_glProgramLocalParameter4dvARB'); abort(-1); } function _emscripten_glProgramLocalParameter4fARB() { err('missing function: emscripten_glProgramLocalParameter4fARB'); abort(-1); } function _emscripten_glProgramLocalParameter4fvARB() { err('missing function: emscripten_glProgramLocalParameter4fvARB'); abort(-1); } function _emscripten_glProgramStringARB() { err('missing function: emscripten_glProgramStringARB'); abort(-1); } function _emscripten_glPushAttrib() { err('missing function: emscripten_glPushAttrib'); abort(-1); } function _emscripten_glPushClientAttrib() { err('missing function: emscripten_glPushClientAttrib'); abort(-1); } function _emscripten_glPushMatrix() { err('missing function: emscripten_glPushMatrix'); abort(-1); } function _emscripten_glPushName() { err('missing function: emscripten_glPushName'); abort(-1); } function _emscripten_glRasterPos2d() { err('missing function: emscripten_glRasterPos2d'); abort(-1); } function _emscripten_glRasterPos2dv() { err('missing function: emscripten_glRasterPos2dv'); abort(-1); } function _emscripten_glRasterPos2f() { err('missing function: emscripten_glRasterPos2f'); abort(-1); } function _emscripten_glRasterPos2fv() { err('missing function: emscripten_glRasterPos2fv'); abort(-1); } function _emscripten_glRasterPos2i() { err('missing function: emscripten_glRasterPos2i'); abort(-1); } function _emscripten_glRasterPos2iv() { err('missing function: emscripten_glRasterPos2iv'); abort(-1); } function _emscripten_glRasterPos2s() { err('missing function: emscripten_glRasterPos2s'); abort(-1); } function _emscripten_glRasterPos2sv() { err('missing function: emscripten_glRasterPos2sv'); abort(-1); } function _emscripten_glRasterPos3d() { err('missing function: emscripten_glRasterPos3d'); abort(-1); } function _emscripten_glRasterPos3dv() { err('missing function: emscripten_glRasterPos3dv'); abort(-1); } function _emscripten_glRasterPos3f() { err('missing function: emscripten_glRasterPos3f'); abort(-1); } function _emscripten_glRasterPos3fv() { err('missing function: emscripten_glRasterPos3fv'); abort(-1); } function _emscripten_glRasterPos3i() { err('missing function: emscripten_glRasterPos3i'); abort(-1); } function _emscripten_glRasterPos3iv() { err('missing function: emscripten_glRasterPos3iv'); abort(-1); } function _emscripten_glRasterPos3s() { err('missing function: emscripten_glRasterPos3s'); abort(-1); } function _emscripten_glRasterPos3sv() { err('missing function: emscripten_glRasterPos3sv'); abort(-1); } function _emscripten_glRasterPos4d() { err('missing function: emscripten_glRasterPos4d'); abort(-1); } function _emscripten_glRasterPos4dv() { err('missing function: emscripten_glRasterPos4dv'); abort(-1); } function _emscripten_glRasterPos4f() { err('missing function: emscripten_glRasterPos4f'); abort(-1); } function _emscripten_glRasterPos4fv() { err('missing function: emscripten_glRasterPos4fv'); abort(-1); } function _emscripten_glRasterPos4i() { err('missing function: emscripten_glRasterPos4i'); abort(-1); } function _emscripten_glRasterPos4iv() { err('missing function: emscripten_glRasterPos4iv'); abort(-1); } function _emscripten_glRasterPos4s() { err('missing function: emscripten_glRasterPos4s'); abort(-1); } function _emscripten_glRasterPos4sv() { err('missing function: emscripten_glRasterPos4sv'); abort(-1); } function _emscripten_glReadBuffer() { err('missing function: emscripten_glReadBuffer'); abort(-1); } function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) { function roundedToNextMultipleOf(x, y) { return Math.floor((x + y - 1) / y) * y } var plainRowSize = width * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); return (height <= 0) ? 0 : ((height - 1) * alignedRowSize + plainRowSize); }function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) { var sizePerPixel; var numChannels; switch(format) { case 0x1906 /* GL_ALPHA */: case 0x1909 /* GL_LUMINANCE */: case 0x1902 /* GL_DEPTH_COMPONENT */: numChannels = 1; break; case 0x190A /* GL_LUMINANCE_ALPHA */: numChannels = 2; break; case 0x1907 /* GL_RGB */: case 0x8C40 /* GL_SRGB_EXT */: numChannels = 3; break; case 0x1908 /* GL_RGBA */: case 0x8C42 /* GL_SRGB_ALPHA_EXT */: numChannels = 4; break; default: GL.recordError(0x0500); // GL_INVALID_ENUM return null; } switch (type) { case 0x1401 /* GL_UNSIGNED_BYTE */: sizePerPixel = numChannels*1; break; case 0x1403 /* GL_UNSIGNED_SHORT */: case 0x8D61 /* GL_HALF_FLOAT_OES */: sizePerPixel = numChannels*2; break; case 0x1405 /* GL_UNSIGNED_INT */: case 0x1406 /* GL_FLOAT */: sizePerPixel = numChannels*4; break; case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */: sizePerPixel = 4; break; case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */: case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */: case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */: sizePerPixel = 2; break; default: GL.recordError(0x0500); // GL_INVALID_ENUM return null; } var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment); switch(type) { case 0x1401 /* GL_UNSIGNED_BYTE */: return HEAPU8.subarray((pixels),(pixels+bytes)); case 0x1406 /* GL_FLOAT */: return HEAPF32.subarray((pixels)>>2,(pixels+bytes)>>2); case 0x1405 /* GL_UNSIGNED_INT */: case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */: return HEAPU32.subarray((pixels)>>2,(pixels+bytes)>>2); case 0x1403 /* GL_UNSIGNED_SHORT */: case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */: case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */: case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */: case 0x8D61 /* GL_HALF_FLOAT_OES */: return HEAPU16.subarray((pixels)>>1,(pixels+bytes)>>1); default: GL.recordError(0x0500); // GL_INVALID_ENUM return null; } }function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) { var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(0x0500/*GL_INVALID_ENUM*/); return; } GLctx.readPixels(x, y, width, height, format, type, pixelData); } function _emscripten_glRectd() { err('missing function: emscripten_glRectd'); abort(-1); } function _emscripten_glRectdv() { err('missing function: emscripten_glRectdv'); abort(-1); } function _emscripten_glRectf() { err('missing function: emscripten_glRectf'); abort(-1); } function _emscripten_glRectfv() { err('missing function: emscripten_glRectfv'); abort(-1); } function _emscripten_glRecti() { err('missing function: emscripten_glRecti'); abort(-1); } function _emscripten_glRectiv() { err('missing function: emscripten_glRectiv'); abort(-1); } function _emscripten_glRects() { err('missing function: emscripten_glRects'); abort(-1); } function _emscripten_glRectsv() { err('missing function: emscripten_glRectsv'); abort(-1); } function _emscripten_glReleaseShaderCompiler() { // NOP (as allowed by GLES 2.0 spec) } function _emscripten_glRenderMode() { err('missing function: emscripten_glRenderMode'); abort(-1); } function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) } function _emscripten_glRenderbufferStorageMultisample() { err('missing function: emscripten_glRenderbufferStorageMultisample'); abort(-1); } function _emscripten_glResetHistogram() { err('missing function: emscripten_glResetHistogram'); abort(-1); } function _emscripten_glResetMinmax() { err('missing function: emscripten_glResetMinmax'); abort(-1); } function _emscripten_glRotated() { err('missing function: emscripten_glRotated'); abort(-1); } function _emscripten_glRotatef() { err('missing function: emscripten_glRotatef'); abort(-1); } function _emscripten_glSampleCoverage(value, invert) { GLctx.sampleCoverage(value, !!invert); } function _emscripten_glScaled() { err('missing function: emscripten_glScaled'); abort(-1); } function _emscripten_glScalef() { err('missing function: emscripten_glScalef'); abort(-1); } function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) } function _emscripten_glSecondaryColor3b() { err('missing function: emscripten_glSecondaryColor3b'); abort(-1); } function _emscripten_glSecondaryColor3bv() { err('missing function: emscripten_glSecondaryColor3bv'); abort(-1); } function _emscripten_glSecondaryColor3d() { err('missing function: emscripten_glSecondaryColor3d'); abort(-1); } function _emscripten_glSecondaryColor3dv() { err('missing function: emscripten_glSecondaryColor3dv'); abort(-1); } function _emscripten_glSecondaryColor3f() { err('missing function: emscripten_glSecondaryColor3f'); abort(-1); } function _emscripten_glSecondaryColor3fv() { err('missing function: emscripten_glSecondaryColor3fv'); abort(-1); } function _emscripten_glSecondaryColor3i() { err('missing function: emscripten_glSecondaryColor3i'); abort(-1); } function _emscripten_glSecondaryColor3iv() { err('missing function: emscripten_glSecondaryColor3iv'); abort(-1); } function _emscripten_glSecondaryColor3s() { err('missing function: emscripten_glSecondaryColor3s'); abort(-1); } function _emscripten_glSecondaryColor3sv() { err('missing function: emscripten_glSecondaryColor3sv'); abort(-1); } function _emscripten_glSecondaryColor3ub() { err('missing function: emscripten_glSecondaryColor3ub'); abort(-1); } function _emscripten_glSecondaryColor3ubv() { err('missing function: emscripten_glSecondaryColor3ubv'); abort(-1); } function _emscripten_glSecondaryColor3ui() { err('missing function: emscripten_glSecondaryColor3ui'); abort(-1); } function _emscripten_glSecondaryColor3uiv() { err('missing function: emscripten_glSecondaryColor3uiv'); abort(-1); } function _emscripten_glSecondaryColor3us() { err('missing function: emscripten_glSecondaryColor3us'); abort(-1); } function _emscripten_glSecondaryColor3usv() { err('missing function: emscripten_glSecondaryColor3usv'); abort(-1); } function _emscripten_glSecondaryColorPointer() { err('missing function: emscripten_glSecondaryColorPointer'); abort(-1); } function _emscripten_glSelectBuffer() { err('missing function: emscripten_glSelectBuffer'); abort(-1); } function _emscripten_glSeparableFilter2D() { err('missing function: emscripten_glSeparableFilter2D'); abort(-1); } function _emscripten_glShadeModel() { err('missing function: emscripten_glShadeModel'); abort(-1); } function _emscripten_glShaderBinary() { GL.recordError(0x0500/*GL_INVALID_ENUM*/); } function _emscripten_glShaderSource(shader, count, string, length) { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); } function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) } function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) } function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) } function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) } function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) } function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) } function _emscripten_glTexBuffer() { err('missing function: emscripten_glTexBuffer'); abort(-1); } function _emscripten_glTexCoord1d() { err('missing function: emscripten_glTexCoord1d'); abort(-1); } function _emscripten_glTexCoord1dv() { err('missing function: emscripten_glTexCoord1dv'); abort(-1); } function _emscripten_glTexCoord1f() { err('missing function: emscripten_glTexCoord1f'); abort(-1); } function _emscripten_glTexCoord1fv() { err('missing function: emscripten_glTexCoord1fv'); abort(-1); } function _emscripten_glTexCoord1i() { err('missing function: emscripten_glTexCoord1i'); abort(-1); } function _emscripten_glTexCoord1iv() { err('missing function: emscripten_glTexCoord1iv'); abort(-1); } function _emscripten_glTexCoord1s() { err('missing function: emscripten_glTexCoord1s'); abort(-1); } function _emscripten_glTexCoord1sv() { err('missing function: emscripten_glTexCoord1sv'); abort(-1); } function _emscripten_glTexCoord2d() { err('missing function: emscripten_glTexCoord2d'); abort(-1); } function _emscripten_glTexCoord2dv() { err('missing function: emscripten_glTexCoord2dv'); abort(-1); } function _emscripten_glTexCoord2f() { err('missing function: emscripten_glTexCoord2f'); abort(-1); } function _emscripten_glTexCoord2fv() { err('missing function: emscripten_glTexCoord2fv'); abort(-1); } function _emscripten_glTexCoord2i() { err('missing function: emscripten_glTexCoord2i'); abort(-1); } function _emscripten_glTexCoord2iv() { err('missing function: emscripten_glTexCoord2iv'); abort(-1); } function _emscripten_glTexCoord2s() { err('missing function: emscripten_glTexCoord2s'); abort(-1); } function _emscripten_glTexCoord2sv() { err('missing function: emscripten_glTexCoord2sv'); abort(-1); } function _emscripten_glTexCoord3d() { err('missing function: emscripten_glTexCoord3d'); abort(-1); } function _emscripten_glTexCoord3dv() { err('missing function: emscripten_glTexCoord3dv'); abort(-1); } function _emscripten_glTexCoord3f() { err('missing function: emscripten_glTexCoord3f'); abort(-1); } function _emscripten_glTexCoord3fv() { err('missing function: emscripten_glTexCoord3fv'); abort(-1); } function _emscripten_glTexCoord3i() { err('missing function: emscripten_glTexCoord3i'); abort(-1); } function _emscripten_glTexCoord3iv() { err('missing function: emscripten_glTexCoord3iv'); abort(-1); } function _emscripten_glTexCoord3s() { err('missing function: emscripten_glTexCoord3s'); abort(-1); } function _emscripten_glTexCoord3sv() { err('missing function: emscripten_glTexCoord3sv'); abort(-1); } function _emscripten_glTexCoord4d() { err('missing function: emscripten_glTexCoord4d'); abort(-1); } function _emscripten_glTexCoord4dv() { err('missing function: emscripten_glTexCoord4dv'); abort(-1); } function _emscripten_glTexCoord4f() { err('missing function: emscripten_glTexCoord4f'); abort(-1); } function _emscripten_glTexCoord4fv() { err('missing function: emscripten_glTexCoord4fv'); abort(-1); } function _emscripten_glTexCoord4i() { err('missing function: emscripten_glTexCoord4i'); abort(-1); } function _emscripten_glTexCoord4iv() { err('missing function: emscripten_glTexCoord4iv'); abort(-1); } function _emscripten_glTexCoord4s() { err('missing function: emscripten_glTexCoord4s'); abort(-1); } function _emscripten_glTexCoord4sv() { err('missing function: emscripten_glTexCoord4sv'); abort(-1); } function _emscripten_glTexCoordPointer() { err('missing function: emscripten_glTexCoordPointer'); abort(-1); } function _emscripten_glTexEnvf() { err('missing function: emscripten_glTexEnvf'); abort(-1); } function _emscripten_glTexEnvfv() { err('missing function: emscripten_glTexEnvfv'); abort(-1); } function _emscripten_glTexEnvi() { err('missing function: emscripten_glTexEnvi'); abort(-1); } function _emscripten_glTexEnviv() { err('missing function: emscripten_glTexEnviv'); abort(-1); } function _emscripten_glTexGend() { err('missing function: emscripten_glTexGend'); abort(-1); } function _emscripten_glTexGendv() { err('missing function: emscripten_glTexGendv'); abort(-1); } function _emscripten_glTexGenf() { err('missing function: emscripten_glTexGenf'); abort(-1); } function _emscripten_glTexGenfv() { err('missing function: emscripten_glTexGenfv'); abort(-1); } function _emscripten_glTexGeni() { err('missing function: emscripten_glTexGeni'); abort(-1); } function _emscripten_glTexGeniv() { err('missing function: emscripten_glTexGeniv'); abort(-1); } function _emscripten_glTexImage1D() { err('missing function: emscripten_glTexImage1D'); abort(-1); } function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { var pixelData = null; if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); } function _emscripten_glTexImage3D() { err('missing function: emscripten_glTexImage3D'); abort(-1); } function _emscripten_glTexParameterIiv() { err('missing function: emscripten_glTexParameterIiv'); abort(-1); } function _emscripten_glTexParameterIuiv() { err('missing function: emscripten_glTexParameterIuiv'); abort(-1); } function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } function _emscripten_glTexParameterfv(target, pname, params) { var param = HEAPF32[((params)>>2)]; GLctx.texParameterf(target, pname, param); } function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } function _emscripten_glTexParameteriv(target, pname, params) { var param = HEAP32[((params)>>2)]; GLctx.texParameteri(target, pname, param); } function _emscripten_glTexStorage2D() { err('missing function: emscripten_glTexStorage2D'); abort(-1); } function _emscripten_glTexStorage3D() { err('missing function: emscripten_glTexStorage3D'); abort(-1); } function _emscripten_glTexSubImage1D() { err('missing function: emscripten_glTexSubImage1D'); abort(-1); } function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { var pixelData = null; if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); } function _emscripten_glTexSubImage3D() { err('missing function: emscripten_glTexSubImage3D'); abort(-1); } function _emscripten_glTransformFeedbackVaryings() { err('missing function: emscripten_glTransformFeedbackVaryings'); abort(-1); } function _emscripten_glTranslated() { err('missing function: emscripten_glTranslated'); abort(-1); } function _emscripten_glTranslatef() { err('missing function: emscripten_glTranslatef'); abort(-1); } function _emscripten_glUniform1f(location, v0) { GLctx.uniform1f(GL.uniforms[location], v0); } function _emscripten_glUniform1fv(location, count, value) { var view; if (count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[count-1]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*4)>>2); } GLctx.uniform1fv(GL.uniforms[location], view); } function _emscripten_glUniform1i(location, v0) { GLctx.uniform1i(GL.uniforms[location], v0); } function _emscripten_glUniform1iv(location, count, value) { GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*4)>>2)); } function _emscripten_glUniform1ui() { err('missing function: emscripten_glUniform1ui'); abort(-1); } function _emscripten_glUniform1uiv() { err('missing function: emscripten_glUniform1uiv'); abort(-1); } function _emscripten_glUniform2f(location, v0, v1) { GLctx.uniform2f(GL.uniforms[location], v0, v1); } function _emscripten_glUniform2fv(location, count, value) { var view; if (2*count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[2*count-1]; for (var i = 0; i < 2*count; i += 2) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*8)>>2); } GLctx.uniform2fv(GL.uniforms[location], view); } function _emscripten_glUniform2i(location, v0, v1) { GLctx.uniform2i(GL.uniforms[location], v0, v1); } function _emscripten_glUniform2iv(location, count, value) { GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*8)>>2)); } function _emscripten_glUniform2ui() { err('missing function: emscripten_glUniform2ui'); abort(-1); } function _emscripten_glUniform2uiv() { err('missing function: emscripten_glUniform2uiv'); abort(-1); } function _emscripten_glUniform3f(location, v0, v1, v2) { GLctx.uniform3f(GL.uniforms[location], v0, v1, v2); } function _emscripten_glUniform3fv(location, count, value) { var view; if (3*count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[3*count-1]; for (var i = 0; i < 3*count; i += 3) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*12)>>2); } GLctx.uniform3fv(GL.uniforms[location], view); } function _emscripten_glUniform3i(location, v0, v1, v2) { GLctx.uniform3i(GL.uniforms[location], v0, v1, v2); } function _emscripten_glUniform3iv(location, count, value) { GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*12)>>2)); } function _emscripten_glUniform3ui() { err('missing function: emscripten_glUniform3ui'); abort(-1); } function _emscripten_glUniform3uiv() { err('missing function: emscripten_glUniform3uiv'); abort(-1); } function _emscripten_glUniform4f(location, v0, v1, v2, v3) { GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3); } function _emscripten_glUniform4fv(location, count, value) { var view; if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[4*count-1]; for (var i = 0; i < 4*count; i += 4) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*16)>>2); } GLctx.uniform4fv(GL.uniforms[location], view); } function _emscripten_glUniform4i(location, v0, v1, v2, v3) { GLctx.uniform4i(GL.uniforms[location], v0, v1, v2, v3); } function _emscripten_glUniform4iv(location, count, value) { GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*16)>>2)); } function _emscripten_glUniform4ui() { err('missing function: emscripten_glUniform4ui'); abort(-1); } function _emscripten_glUniform4uiv() { err('missing function: emscripten_glUniform4uiv'); abort(-1); } function _emscripten_glUniformBlockBinding() { err('missing function: emscripten_glUniformBlockBinding'); abort(-1); } function _emscripten_glUniformMatrix2fv(location, count, transpose, value) { var view; if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[4*count-1]; for (var i = 0; i < 4*count; i += 4) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*16)>>2); } GLctx.uniformMatrix2fv(GL.uniforms[location], !!transpose, view); } function _emscripten_glUniformMatrix2x3fv() { err('missing function: emscripten_glUniformMatrix2x3fv'); abort(-1); } function _emscripten_glUniformMatrix2x4fv() { err('missing function: emscripten_glUniformMatrix2x4fv'); abort(-1); } function _emscripten_glUniformMatrix3fv(location, count, transpose, value) { var view; if (9*count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[9*count-1]; for (var i = 0; i < 9*count; i += 9) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*36)>>2); } GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view); } function _emscripten_glUniformMatrix3x2fv() { err('missing function: emscripten_glUniformMatrix3x2fv'); abort(-1); } function _emscripten_glUniformMatrix3x4fv() { err('missing function: emscripten_glUniformMatrix3x4fv'); abort(-1); } function _emscripten_glUniformMatrix4fv(location, count, transpose, value) { var view; if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[16*count-1]; for (var i = 0; i < 16*count; i += 16) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)]; view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)]; view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)]; view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)]; view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)]; view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)]; view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*64)>>2); } GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view); } function _emscripten_glUniformMatrix4x2fv() { err('missing function: emscripten_glUniformMatrix4x2fv'); abort(-1); } function _emscripten_glUniformMatrix4x3fv() { err('missing function: emscripten_glUniformMatrix4x3fv'); abort(-1); } function _emscripten_glUnmapBuffer() { err('missing function: emscripten_glUnmapBuffer'); abort(-1); } function _emscripten_glUseProgram(program) { GLctx.useProgram(program ? GL.programs[program] : null); } function _emscripten_glUseProgramObjectARB() { err('missing function: emscripten_glUseProgramObjectARB'); abort(-1); } function _emscripten_glValidateProgram(program) { GLctx.validateProgram(GL.programs[program]); } function _emscripten_glVertex2d() { err('missing function: emscripten_glVertex2d'); abort(-1); } function _emscripten_glVertex2dv() { err('missing function: emscripten_glVertex2dv'); abort(-1); } function _emscripten_glVertex2f() { err('missing function: emscripten_glVertex2f'); abort(-1); } function _emscripten_glVertex2fv() { err('missing function: emscripten_glVertex2fv'); abort(-1); } function _emscripten_glVertex2i() { err('missing function: emscripten_glVertex2i'); abort(-1); } function _emscripten_glVertex2iv() { err('missing function: emscripten_glVertex2iv'); abort(-1); } function _emscripten_glVertex2s() { err('missing function: emscripten_glVertex2s'); abort(-1); } function _emscripten_glVertex2sv() { err('missing function: emscripten_glVertex2sv'); abort(-1); } function _emscripten_glVertex3d() { err('missing function: emscripten_glVertex3d'); abort(-1); } function _emscripten_glVertex3dv() { err('missing function: emscripten_glVertex3dv'); abort(-1); } function _emscripten_glVertex3f() { err('missing function: emscripten_glVertex3f'); abort(-1); } function _emscripten_glVertex3fv() { err('missing function: emscripten_glVertex3fv'); abort(-1); } function _emscripten_glVertex3i() { err('missing function: emscripten_glVertex3i'); abort(-1); } function _emscripten_glVertex3iv() { err('missing function: emscripten_glVertex3iv'); abort(-1); } function _emscripten_glVertex3s() { err('missing function: emscripten_glVertex3s'); abort(-1); } function _emscripten_glVertex3sv() { err('missing function: emscripten_glVertex3sv'); abort(-1); } function _emscripten_glVertex4d() { err('missing function: emscripten_glVertex4d'); abort(-1); } function _emscripten_glVertex4dv() { err('missing function: emscripten_glVertex4dv'); abort(-1); } function _emscripten_glVertex4f() { err('missing function: emscripten_glVertex4f'); abort(-1); } function _emscripten_glVertex4fv() { err('missing function: emscripten_glVertex4fv'); abort(-1); } function _emscripten_glVertex4i() { err('missing function: emscripten_glVertex4i'); abort(-1); } function _emscripten_glVertex4iv() { err('missing function: emscripten_glVertex4iv'); abort(-1); } function _emscripten_glVertex4s() { err('missing function: emscripten_glVertex4s'); abort(-1); } function _emscripten_glVertex4sv() { err('missing function: emscripten_glVertex4sv'); abort(-1); } function _emscripten_glVertexAttrib1d() { err('missing function: emscripten_glVertexAttrib1d'); abort(-1); } function _emscripten_glVertexAttrib1dv() { err('missing function: emscripten_glVertexAttrib1dv'); abort(-1); } function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) } function _emscripten_glVertexAttrib1fv(index, v) { GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); } function _emscripten_glVertexAttrib1s() { err('missing function: emscripten_glVertexAttrib1s'); abort(-1); } function _emscripten_glVertexAttrib1sv() { err('missing function: emscripten_glVertexAttrib1sv'); abort(-1); } function _emscripten_glVertexAttrib2d() { err('missing function: emscripten_glVertexAttrib2d'); abort(-1); } function _emscripten_glVertexAttrib2dv() { err('missing function: emscripten_glVertexAttrib2dv'); abort(-1); } function _emscripten_glVertexAttrib2f(x0, x1, x2) { GLctx['vertexAttrib2f'](x0, x1, x2) } function _emscripten_glVertexAttrib2fv(index, v) { GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); } function _emscripten_glVertexAttrib2s() { err('missing function: emscripten_glVertexAttrib2s'); abort(-1); } function _emscripten_glVertexAttrib2sv() { err('missing function: emscripten_glVertexAttrib2sv'); abort(-1); } function _emscripten_glVertexAttrib3d() { err('missing function: emscripten_glVertexAttrib3d'); abort(-1); } function _emscripten_glVertexAttrib3dv() { err('missing function: emscripten_glVertexAttrib3dv'); abort(-1); } function _emscripten_glVertexAttrib3f(x0, x1, x2, x3) { GLctx['vertexAttrib3f'](x0, x1, x2, x3) } function _emscripten_glVertexAttrib3fv(index, v) { GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); } function _emscripten_glVertexAttrib3s() { err('missing function: emscripten_glVertexAttrib3s'); abort(-1); } function _emscripten_glVertexAttrib3sv() { err('missing function: emscripten_glVertexAttrib3sv'); abort(-1); } function _emscripten_glVertexAttrib4Nbv() { err('missing function: emscripten_glVertexAttrib4Nbv'); abort(-1); } function _emscripten_glVertexAttrib4Niv() { err('missing function: emscripten_glVertexAttrib4Niv'); abort(-1); } function _emscripten_glVertexAttrib4Nsv() { err('missing function: emscripten_glVertexAttrib4Nsv'); abort(-1); } function _emscripten_glVertexAttrib4Nub() { err('missing function: emscripten_glVertexAttrib4Nub'); abort(-1); } function _emscripten_glVertexAttrib4Nubv() { err('missing function: emscripten_glVertexAttrib4Nubv'); abort(-1); } function _emscripten_glVertexAttrib4Nuiv() { err('missing function: emscripten_glVertexAttrib4Nuiv'); abort(-1); } function _emscripten_glVertexAttrib4Nusv() { err('missing function: emscripten_glVertexAttrib4Nusv'); abort(-1); } function _emscripten_glVertexAttrib4bv() { err('missing function: emscripten_glVertexAttrib4bv'); abort(-1); } function _emscripten_glVertexAttrib4d() { err('missing function: emscripten_glVertexAttrib4d'); abort(-1); } function _emscripten_glVertexAttrib4dv() { err('missing function: emscripten_glVertexAttrib4dv'); abort(-1); } function _emscripten_glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) } function _emscripten_glVertexAttrib4fv(index, v) { GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); } function _emscripten_glVertexAttrib4iv() { err('missing function: emscripten_glVertexAttrib4iv'); abort(-1); } function _emscripten_glVertexAttrib4s() { err('missing function: emscripten_glVertexAttrib4s'); abort(-1); } function _emscripten_glVertexAttrib4sv() { err('missing function: emscripten_glVertexAttrib4sv'); abort(-1); } function _emscripten_glVertexAttrib4ubv() { err('missing function: emscripten_glVertexAttrib4ubv'); abort(-1); } function _emscripten_glVertexAttrib4uiv() { err('missing function: emscripten_glVertexAttrib4uiv'); abort(-1); } function _emscripten_glVertexAttrib4usv() { err('missing function: emscripten_glVertexAttrib4usv'); abort(-1); } function _emscripten_glVertexAttribDivisor(index, divisor) { GLctx['vertexAttribDivisor'](index, divisor); } function _emscripten_glVertexAttribI1i() { err('missing function: emscripten_glVertexAttribI1i'); abort(-1); } function _emscripten_glVertexAttribI1iv() { err('missing function: emscripten_glVertexAttribI1iv'); abort(-1); } function _emscripten_glVertexAttribI1ui() { err('missing function: emscripten_glVertexAttribI1ui'); abort(-1); } function _emscripten_glVertexAttribI1uiv() { err('missing function: emscripten_glVertexAttribI1uiv'); abort(-1); } function _emscripten_glVertexAttribI2i() { err('missing function: emscripten_glVertexAttribI2i'); abort(-1); } function _emscripten_glVertexAttribI2iv() { err('missing function: emscripten_glVertexAttribI2iv'); abort(-1); } function _emscripten_glVertexAttribI2ui() { err('missing function: emscripten_glVertexAttribI2ui'); abort(-1); } function _emscripten_glVertexAttribI2uiv() { err('missing function: emscripten_glVertexAttribI2uiv'); abort(-1); } function _emscripten_glVertexAttribI3i() { err('missing function: emscripten_glVertexAttribI3i'); abort(-1); } function _emscripten_glVertexAttribI3iv() { err('missing function: emscripten_glVertexAttribI3iv'); abort(-1); } function _emscripten_glVertexAttribI3ui() { err('missing function: emscripten_glVertexAttribI3ui'); abort(-1); } function _emscripten_glVertexAttribI3uiv() { err('missing function: emscripten_glVertexAttribI3uiv'); abort(-1); } function _emscripten_glVertexAttribI4bv() { err('missing function: emscripten_glVertexAttribI4bv'); abort(-1); } function _emscripten_glVertexAttribI4i() { err('missing function: emscripten_glVertexAttribI4i'); abort(-1); } function _emscripten_glVertexAttribI4iv() { err('missing function: emscripten_glVertexAttribI4iv'); abort(-1); } function _emscripten_glVertexAttribI4sv() { err('missing function: emscripten_glVertexAttribI4sv'); abort(-1); } function _emscripten_glVertexAttribI4ubv() { err('missing function: emscripten_glVertexAttribI4ubv'); abort(-1); } function _emscripten_glVertexAttribI4ui() { err('missing function: emscripten_glVertexAttribI4ui'); abort(-1); } function _emscripten_glVertexAttribI4uiv() { err('missing function: emscripten_glVertexAttribI4uiv'); abort(-1); } function _emscripten_glVertexAttribI4usv() { err('missing function: emscripten_glVertexAttribI4usv'); abort(-1); } function _emscripten_glVertexAttribIPointer() { err('missing function: emscripten_glVertexAttribIPointer'); abort(-1); } function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); } function _emscripten_glVertexPointer(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } function _emscripten_glWindowPos2d() { err('missing function: emscripten_glWindowPos2d'); abort(-1); } function _emscripten_glWindowPos2dv() { err('missing function: emscripten_glWindowPos2dv'); abort(-1); } function _emscripten_glWindowPos2f() { err('missing function: emscripten_glWindowPos2f'); abort(-1); } function _emscripten_glWindowPos2fv() { err('missing function: emscripten_glWindowPos2fv'); abort(-1); } function _emscripten_glWindowPos2i() { err('missing function: emscripten_glWindowPos2i'); abort(-1); } function _emscripten_glWindowPos2iv() { err('missing function: emscripten_glWindowPos2iv'); abort(-1); } function _emscripten_glWindowPos2s() { err('missing function: emscripten_glWindowPos2s'); abort(-1); } function _emscripten_glWindowPos2sv() { err('missing function: emscripten_glWindowPos2sv'); abort(-1); } function _emscripten_glWindowPos3d() { err('missing function: emscripten_glWindowPos3d'); abort(-1); } function _emscripten_glWindowPos3dv() { err('missing function: emscripten_glWindowPos3dv'); abort(-1); } function _emscripten_glWindowPos3f() { err('missing function: emscripten_glWindowPos3f'); abort(-1); } function _emscripten_glWindowPos3fv() { err('missing function: emscripten_glWindowPos3fv'); abort(-1); } function _emscripten_glWindowPos3i() { err('missing function: emscripten_glWindowPos3i'); abort(-1); } function _emscripten_glWindowPos3iv() { err('missing function: emscripten_glWindowPos3iv'); abort(-1); } function _emscripten_glWindowPos3s() { err('missing function: emscripten_glWindowPos3s'); abort(-1); } function _emscripten_glWindowPos3sv() { err('missing function: emscripten_glWindowPos3sv'); abort(-1); } function __setLetterbox(element, topBottom, leftRight) { if (JSEvents.isInternetExplorer()) { // Cannot use padding on IE11, because IE11 computes padding in addition to the size, unlike // other browsers, which treat padding to be part of the size. // e.g. // FF, Chrome: If CSS size = 1920x1080, padding-leftright = 460, padding-topbottomx40, then content size = (1920 - 2*460) x (1080-2*40) = 1000x1000px, and total element size = 1920x1080px. // IE11: If CSS size = 1920x1080, padding-leftright = 460, padding-topbottomx40, then content size = 1920x1080px and total element size = (1920+2*460) x (1080+2*40)px. // IE11 treats margin like Chrome and FF treat padding. element.style.marginLeft = element.style.marginRight = leftRight + 'px'; element.style.marginTop = element.style.marginBottom = topBottom + 'px'; } else { // Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode. element.style.paddingLeft = element.style.paddingRight = leftRight + 'px'; element.style.paddingTop = element.style.paddingBottom = topBottom + 'px'; } }function __emscripten_do_request_fullscreen(target, strategy) { if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; if (!JSEvents.fullscreenEnabled()) return -3; if (!target) target = '#canvas'; target = JSEvents.findEventTarget(target); if (!target) return -4; if (!target.requestFullscreen && !target.msRequestFullscreen && !target.mozRequestFullScreen && !target.mozRequestFullscreen && !target.webkitRequestFullscreen) { return -3; } var canPerformRequests = JSEvents.canPerformEventHandlerRequests(); // Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so. if (!canPerformRequests) { if (strategy.deferUntilInEventHandler) { JSEvents.deferCall(JSEvents.requestFullscreen, 1 /* priority over pointer lock */, [target, strategy]); return 1; } else { return -2; } } return JSEvents.requestFullscreen(target, strategy); } function __registerRestoreOldStyle(canvas) { var canvasSize = __get_canvas_element_size(canvas); var oldWidth = canvasSize[0]; var oldHeight = canvasSize[1]; var oldCssWidth = canvas.style.width; var oldCssHeight = canvas.style.height; var oldBackgroundColor = canvas.style.backgroundColor; // Chrome reads color from here. var oldDocumentBackgroundColor = document.body.style.backgroundColor; // IE11 reads color from here. // Firefox always has black background color. var oldPaddingLeft = canvas.style.paddingLeft; // Chrome, FF, Safari var oldPaddingRight = canvas.style.paddingRight; var oldPaddingTop = canvas.style.paddingTop; var oldPaddingBottom = canvas.style.paddingBottom; var oldMarginLeft = canvas.style.marginLeft; // IE11 var oldMarginRight = canvas.style.marginRight; var oldMarginTop = canvas.style.marginTop; var oldMarginBottom = canvas.style.marginBottom; var oldDocumentBodyMargin = document.body.style.margin; var oldDocumentOverflow = document.documentElement.style.overflow; // Chrome, Firefox var oldDocumentScroll = document.body.scroll; // IE var oldImageRendering = canvas.style.imageRendering; function restoreOldStyle() { var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement; if (!fullscreenElement) { document.removeEventListener('fullscreenchange', restoreOldStyle); document.removeEventListener('mozfullscreenchange', restoreOldStyle); document.removeEventListener('webkitfullscreenchange', restoreOldStyle); document.removeEventListener('MSFullscreenChange', restoreOldStyle); __set_canvas_element_size(canvas, oldWidth, oldHeight); canvas.style.width = oldCssWidth; canvas.style.height = oldCssHeight; canvas.style.backgroundColor = oldBackgroundColor; // Chrome // IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color // before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user // had explicitly set so subsequent fullscreen transitions would not set background color properly. if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = 'white'; document.body.style.backgroundColor = oldDocumentBackgroundColor; // IE11 canvas.style.paddingLeft = oldPaddingLeft; // Chrome, FF, Safari canvas.style.paddingRight = oldPaddingRight; canvas.style.paddingTop = oldPaddingTop; canvas.style.paddingBottom = oldPaddingBottom; canvas.style.marginLeft = oldMarginLeft; // IE11 canvas.style.marginRight = oldMarginRight; canvas.style.marginTop = oldMarginTop; canvas.style.marginBottom = oldMarginBottom; document.body.style.margin = oldDocumentBodyMargin; document.documentElement.style.overflow = oldDocumentOverflow; // Chrome, Firefox document.body.scroll = oldDocumentScroll; // IE canvas.style.imageRendering = oldImageRendering; if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight); if (__currentFullscreenStrategy.canvasResizedCallback) { Module['dynCall_iiii'](__currentFullscreenStrategy.canvasResizedCallback, 37, 0, __currentFullscreenStrategy.canvasResizedCallbackUserData); } } } document.addEventListener('fullscreenchange', restoreOldStyle); document.addEventListener('mozfullscreenchange', restoreOldStyle); document.addEventListener('webkitfullscreenchange', restoreOldStyle); document.addEventListener('MSFullscreenChange', restoreOldStyle); return restoreOldStyle; }function _emscripten_request_fullscreen_strategy(target, deferUntilInEventHandler, fullscreenStrategy) { var strategy = {}; strategy.scaleMode = HEAP32[((fullscreenStrategy)>>2)]; strategy.canvasResolutionScaleMode = HEAP32[(((fullscreenStrategy)+(4))>>2)]; strategy.filteringMode = HEAP32[(((fullscreenStrategy)+(8))>>2)]; strategy.deferUntilInEventHandler = deferUntilInEventHandler; strategy.canvasResizedCallback = HEAP32[(((fullscreenStrategy)+(12))>>2)]; strategy.canvasResizedCallbackUserData = HEAP32[(((fullscreenStrategy)+(16))>>2)]; __currentFullscreenStrategy = strategy; return __emscripten_do_request_fullscreen(target, strategy); } function _emscripten_request_pointerlock(target, deferUntilInEventHandler) { if (!target) target = '#canvas'; target = JSEvents.findEventTarget(target); if (!target) return -4; if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) { return -1; } var canPerformRequests = JSEvents.canPerformEventHandlerRequests(); // Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so. if (!canPerformRequests) { if (deferUntilInEventHandler) { JSEvents.deferCall(JSEvents.requestPointerLock, 2 /* priority below fullscreen */, [target]); return 1; } else { return -2; } } return JSEvents.requestPointerLock(target); } function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); return 0; } function _emscripten_set_canvas_size(width, height) { Browser.setCanvasSize(width, height); } function _emscripten_set_click_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread); return 0; } function _emscripten_set_element_css_size(target, width, height) { if (target) target = JSEvents.findEventTarget(target); else target = Module['canvas']; if (!target) return -4; target.style.setProperty("width", width + "px"); target.style.setProperty("height", height + "px"); return 0; } function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); return 0; } function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; if (!target) target = document; else { target = JSEvents.findEventTarget(target); if (!target) return -4; } JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread); JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange", targetThread); JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread); JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange", targetThread); return 0; } function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread); return 0; } function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread); return 0; } function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread); return 0; } function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); return 0; } function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread); return 0; } function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread); return 0; } function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread); return 0; } function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread); return 0; } function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); return 0; } function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread); return 0; } function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined) if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { return -1; } if (!target) target = document; else { target = JSEvents.findEventTarget(target); if (!target) return -4; } JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread); JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread); JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread); JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread); return 0; } function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); return 0; } function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); return 0; } function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); return 0; } function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); return 0; } function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); return 0; } function _emscripten_set_visibilitychange_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { JSEvents.registerVisibilityChangeEventCallback(document, userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread); return 0; } function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = JSEvents.findEventTarget(target); if (typeof target.onwheel !== 'undefined') { JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread); return 0; } else if (typeof target.onmousewheel !== 'undefined') { JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "mousewheel", targetThread); return 0; } else { return -1; } } function __exit(status) { // void _exit(int status); // http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html exit(status); }function _exit(status) { __exit(status); } function _getenv(name) { // char *getenv(const char *name); // http://pubs.opengroup.org/onlinepubs/009695399/functions/getenv.html if (name === 0) return 0; name = Pointer_stringify(name); if (!ENV.hasOwnProperty(name)) return 0; if (_getenv.ret) _free(_getenv.ret); _getenv.ret = allocateUTF8(ENV[name]); return _getenv.ret; } function _gettimeofday(ptr) { var now = Date.now(); HEAP32[((ptr)>>2)]=(now/1000)|0; // seconds HEAP32[(((ptr)+(4))>>2)]=((now % 1000)*1000)|0; // microseconds return 0; } function _glActiveTexture(x0) { GLctx['activeTexture'](x0) } function _glAttachShader(program, shader) { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); } function _glBindAttribLocation(program, index, name) { name = Pointer_stringify(name); GLctx.bindAttribLocation(GL.programs[program], index, name); } function _glBindBuffer(target, buffer) { var bufferObj = buffer ? GL.buffers[buffer] : null; GLctx.bindBuffer(target, bufferObj); } function _glBindTexture(target, texture) { GLctx.bindTexture(target, texture ? GL.textures[texture] : null); } function _glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } function _glBufferData(target, size, data, usage) { if (!data) { GLctx.bufferData(target, size, usage); } else { GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage); } } function _glBufferSubData(target, offset, size, data) { GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); } function _glClear(x0) { GLctx['clear'](x0) } function _glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } function _glClearDepthf(x0) { GLctx['clearDepth'](x0) } function _glCompileShader(shader) { GLctx.compileShader(GL.shaders[shader]); } function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null); } function _glCreateProgram() { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); program.name = id; GL.programs[id] = program; return id; } function _glCreateShader(shaderType) { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; } function _glCullFace(x0) { GLctx['cullFace'](x0) } function _glDeleteBuffers(n, buffers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))>>2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; } } function _glDeleteProgram(id) { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; GL.programInfos[id] = null; } function _glDeleteShader(id) { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; } function _glDeleteTextures(n, textures) { for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))>>2)]; var texture = GL.textures[id]; if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } } function _glDepthFunc(x0) { GLctx['depthFunc'](x0) } function _glDetachShader(program, shader) { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); } function _glDisable(x0) { GLctx['disable'](x0) } function _glDisableVertexAttribArray(index) { GLctx.disableVertexAttribArray(index); } function _glDrawArrays(mode, first, count) { GLctx.drawArrays(mode, first, count); } function _glDrawElements(mode, count, type, indices) { GLctx.drawElements(mode, count, type, indices); } function _glEnable(x0) { GLctx['enable'](x0) } function _glEnableVertexAttribArray(index) { GLctx.enableVertexAttribArray(index); } function _glFrontFace(x0) { GLctx['frontFace'](x0) } function _glGenBuffers(n, buffers) { for (var i = 0; i < n; i++) { var buffer = GLctx.createBuffer(); if (!buffer) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.buffers); buffer.name = id; GL.buffers[id] = buffer; HEAP32[(((buffers)+(i*4))>>2)]=id; } } function _glGenTextures(n, textures) { for (var i = 0; i < n; i++) { var texture = GLctx.createTexture(); if (!texture) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0. while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.textures); texture.name = id; GL.textures[id] = texture; HEAP32[(((textures)+(i*4))>>2)]=id; } } function _glGetAttribLocation(program, name) { return GLctx.getAttribLocation(GL.programs[program], Pointer_stringify(name)); } function _glGetFloatv(name_, p) { emscriptenWebGLGet(name_, p, 'Float'); } function _glGetProgramInfoLog(program, maxLength, length, infoLog) { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; if (maxLength > 0 && infoLog) { var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } } function _glGetProgramiv(program, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } var ptable = GL.programInfos[program]; if (!ptable) { GL.recordError(0x0502 /* GL_INVALID_OPERATION */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)]=log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { HEAP32[((p)>>2)]=ptable.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (ptable.maxAttributeLength == -1) { program = GL.programs[program]; var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES); ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned. for (var i = 0; i < numAttribs; ++i) { var activeAttrib = GLctx.getActiveAttrib(program, i); ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1); } } HEAP32[((p)>>2)]=ptable.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (ptable.maxUniformBlockNameLength == -1) { program = GL.programs[program]; var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS); ptable.maxUniformBlockNameLength = 0; for (var i = 0; i < numBlocks; ++i) { var activeBlockName = GLctx.getActiveUniformBlockName(program, i); ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1); } } HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength; } else { HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname); } } function _glGetShaderInfoLog(shader, maxLength, length, infoLog) { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; if (maxLength > 0 && infoLog) { var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } } function _glGetShaderiv(shader, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x0501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)]=log.length + 1; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); var sourceLength = (source === null || source.length == 0) ? 0 : source.length + 1; HEAP32[((p)>>2)]=sourceLength; } else { HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname); } } function _glGetString(name_) { if (GL.stringCache[name_]) return GL.stringCache[name_]; var ret; switch(name_) { case 0x1F03 /* GL_EXTENSIONS */: var exts = GLctx.getSupportedExtensions(); var gl_exts = []; for (var i = 0; i < exts.length; ++i) { gl_exts.push(exts[i]); gl_exts.push("GL_" + exts[i]); } ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL); break; case 0x1F00 /* GL_VENDOR */: case 0x1F01 /* GL_RENDERER */: case 0x9245 /* UNMASKED_VENDOR_WEBGL */: case 0x9246 /* UNMASKED_RENDERER_WEBGL */: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(0x0500/*GL_INVALID_ENUM*/); } ret = allocate(intArrayFromString(s), 'i8', ALLOC_NORMAL); break; case 0x1F02 /* GL_VERSION */: var glVersion = GLctx.getParameter(GLctx.VERSION); // return GLES version string corresponding to the version of the WebGL context { glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; } ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL); break; case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; } ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL); break; default: GL.recordError(0x0500/*GL_INVALID_ENUM*/); return 0; } GL.stringCache[name_] = ret; return ret; } function _glGetUniformLocation(program, name) { name = Pointer_stringify(name); var arrayOffset = 0; // If user passed an array accessor "[index]", parse the array index off the accessor. if (name.indexOf(']', name.length-1) !== -1) { var ls = name.lastIndexOf('['); var arrayIndex = name.slice(ls+1, -1); if (arrayIndex.length > 0) { arrayOffset = parseInt(arrayIndex); if (arrayOffset < 0) { return -1; } } name = name.slice(0, ls); } var ptable = GL.programInfos[program]; if (!ptable) { return -1; } var utable = ptable.uniforms; var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ] if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1. return uniformInfo[1]+arrayOffset; } else { return -1; } } function _glLinkProgram(program) { GLctx.linkProgram(GL.programs[program]); GL.programInfos[program] = null; // uniforms no longer keep the same names after linking GL.populateUniformTable(program); } function _glPixelStorei(pname, param) { if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) { GL.packAlignment = param; } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) { GL.unpackAlignment = param; } GLctx.pixelStorei(pname, param); } function _glShaderSource(shader, count, string, length) { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); } function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { var pixelData = null; if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); } function _glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } function _glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } function _glUniform1i(location, v0) { GLctx.uniform1i(GL.uniforms[location], v0); } function _glUniform4f(location, v0, v1, v2, v3) { GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3); } function _glUniformMatrix4fv(location, count, transpose, value) { var view; if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) { // avoid allocation when uploading few enough uniforms view = GL.miniTempBufferViews[16*count-1]; for (var i = 0; i < 16*count; i += 16) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)]; view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)]; view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)]; view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)]; view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)]; view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)]; view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)]; } } else { view = HEAPF32.subarray((value)>>2,(value+count*64)>>2); } GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view); } function _glUseProgram(program) { GLctx.useProgram(program ? GL.programs[program] : null); } function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); } function _glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } var GLFW={Window:function (id, width, height, title, monitor, share) { this.id = id; this.x = 0; this.y = 0; this.fullscreen = false; // Used to determine if app in fullscreen mode this.storedX = 0; // Used to store X before fullscreen this.storedY = 0; // Used to store Y before fullscreen this.width = width; this.height = height; this.storedWidth = width; // Used to store width before fullscreen this.storedHeight = height; // Used to store height before fullscreen this.title = title; this.monitor = monitor; this.share = share; this.attributes = GLFW.hints; this.inputModes = { 0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL) 0x00033002:0, // GLFW_STICKY_KEYS 0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS }; this.buttons = 0; this.keys = new Array(); this.domKeys = new Array(); this.shouldClose = 0; this.title = null; this.windowPosFunc = null; // GLFWwindowposfun this.windowSizeFunc = null; // GLFWwindowsizefun this.windowCloseFunc = null; // GLFWwindowclosefun this.windowRefreshFunc = null; // GLFWwindowrefreshfun this.windowFocusFunc = null; // GLFWwindowfocusfun this.windowIconifyFunc = null; // GLFWwindowiconifyfun this.framebufferSizeFunc = null; // GLFWframebuffersizefun this.mouseButtonFunc = null; // GLFWmousebuttonfun this.cursorPosFunc = null; // GLFWcursorposfun this.cursorEnterFunc = null; // GLFWcursorenterfun this.scrollFunc = null; // GLFWscrollfun this.dropFunc = null; // GLFWdropfun this.keyFunc = null; // GLFWkeyfun this.charFunc = null; // GLFWcharfun this.userptr = null; },WindowFromId:function (id) { if (id <= 0 || !GLFW.windows) return null; return GLFW.windows[id - 1]; },joystickFunc:null,errorFunc:null,monitorFunc:null,active:null,windows:null,monitors:null,monitorString:null,versionString:null,initialTime:null,extensions:null,hints:null,defaultHints:{131073:0,131074:0,131075:1,131076:1,131077:1,135169:8,135170:8,135171:8,135172:8,135173:24,135174:8,135175:0,135176:0,135177:0,135178:0,135179:0,135180:0,135181:0,135182:0,135183:0,139265:196609,139266:1,139267:0,139268:0,139269:0,139270:0,139271:0,139272:0},DOMToGLFWKeyCode:function (keycode) { switch (keycode) { // these keycodes are only defined for GLFW3, assume they are the same for GLFW2 case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0 case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1 case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2 case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3 case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4 case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5 case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6 case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7 case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8 case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9 case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET case 0xC0:return 94; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1 case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2 case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3 case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4 case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5 case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6 case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7 case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8 case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9 case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10 case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11 case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12 case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13 case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14 case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15 case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16 case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17 case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18 case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19 case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20 case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21 case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22 case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23 case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24 case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25 case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0 case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1 case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2 case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3 case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4 case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5 case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6 case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7 case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8 case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9 case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT) // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT) case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT) // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT) // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT) // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT) case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these? default:return -1; // GLFW_KEY_UNKNOWN }; },getModBits:function (win) { var mod = 0; if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT if (win.keys[343]) mod |= 0x0008; // GLFW_MOD_SUPER return mod; },onKeyPress:function (event) { if (!GLFW.active || !GLFW.active.charFunc) return; if (event.ctrlKey || event.metaKey) return; // correct unicode charCode is only available with onKeyPress event var charCode = event.charCode; if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return; Module['dynCall_vii'](GLFW.active.charFunc, GLFW.active.id, charCode); },onKeyChanged:function (keyCode, status) { if (!GLFW.active) return; var key = GLFW.DOMToGLFWKeyCode(keyCode); if (key == -1) return; var repeat = status && GLFW.active.keys[key]; GLFW.active.keys[key] = status; GLFW.active.domKeys[keyCode] = status; if (!GLFW.active.keyFunc) return; if (repeat) status = 2; // GLFW_REPEAT Module['dynCall_viiiii'](GLFW.active.keyFunc, GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active)); },onGamepadConnected:function (event) { GLFW.refreshJoysticks(); },onGamepadDisconnected:function (event) { GLFW.refreshJoysticks(); },onKeydown:function (event) { GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT // This logic comes directly from the sdl implementation. We cannot // call preventDefault on all keydown events otherwise onKeyPress will // not get called if (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */) { event.preventDefault(); } },onKeyup:function (event) { GLFW.onKeyChanged(event.keyCode, 0); // GLFW_RELEASE },onBlur:function (event) { if (!GLFW.active) return; for (var i = 0; i < GLFW.active.domKeys.length; ++i) { if (GLFW.active.domKeys[i]) { GLFW.onKeyChanged(i, 0); // GLFW_RELEASE } } },onMousemove:function (event) { if (!GLFW.active) return; Browser.calculateMouseEvent(event); if (event.target != Module["canvas"] || !GLFW.active.cursorPosFunc) return; Module['dynCall_vidd'](GLFW.active.cursorPosFunc, GLFW.active.id, Browser.mouseX, Browser.mouseY); },DOMToGLFWMouseButton:function (event) { // DOM and glfw have different button codes. // See http://www.w3schools.com/jsref/event_button.asp. var eventButton = event['button']; if (eventButton > 0) { if (eventButton == 1) { eventButton = 2; } else { eventButton = 1; } } return eventButton; },onMouseenter:function (event) { if (!GLFW.active) return; if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return; Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 1); },onMouseleave:function (event) { if (!GLFW.active) return; if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return; Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 0); },onMouseButtonChanged:function (event, status) { if (!GLFW.active) return; Browser.calculateMouseEvent(event); if (event.target != Module["canvas"]) return; var eventButton = GLFW.DOMToGLFWMouseButton(event); if (status == 1) { // GLFW_PRESS GLFW.active.buttons |= (1 << eventButton); try { event.target.setCapture(); } catch (e) {} } else { // GLFW_RELEASE GLFW.active.buttons &= ~(1 << eventButton); } if (!GLFW.active.mouseButtonFunc) return; Module['dynCall_viiii'](GLFW.active.mouseButtonFunc, GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active)); },onMouseButtonDown:function (event) { if (!GLFW.active) return; GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS },onMouseButtonUp:function (event) { if (!GLFW.active) return; GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE },onMouseWheel:function (event) { // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up) var delta = -Browser.getMouseWheelDelta(event); delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. GLFW.wheelPos += delta; if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Module['canvas']) return; var sx = 0; var sy = 0; if (event.type == 'mousewheel') { sx = event.wheelDeltaX; sy = event.wheelDeltaY; } else { sx = event.deltaX; sy = event.deltaY; } Module['dynCall_vidd'](GLFW.active.scrollFunc, GLFW.active.id, sx, sy); event.preventDefault(); },onCanvasResize:function (width, height) { if (!GLFW.active) return; var resizeNeeded = true; // If the client is requesting fullscreen mode if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) { GLFW.active.storedX = GLFW.active.x; GLFW.active.storedY = GLFW.active.y; GLFW.active.storedWidth = GLFW.active.width; GLFW.active.storedHeight = GLFW.active.height; GLFW.active.x = GLFW.active.y = 0; GLFW.active.width = screen.width; GLFW.active.height = screen.height; GLFW.active.fullscreen = true; // If the client is reverting from fullscreen mode } else if (GLFW.active.fullscreen == true) { GLFW.active.x = GLFW.active.storedX; GLFW.active.y = GLFW.active.storedY; GLFW.active.width = GLFW.active.storedWidth; GLFW.active.height = GLFW.active.storedHeight; GLFW.active.fullscreen = false; // If the width/height values do not match current active window sizes } else if (GLFW.active.width != width || GLFW.active.height != height) { GLFW.active.width = width; GLFW.active.height = height; } else { resizeNeeded = false; } // If any of the above conditions were true, we need to resize the canvas if (resizeNeeded) { // resets the canvas size to counter the aspect preservation of Browser.updateCanvasDimensions Browser.setCanvasSize(GLFW.active.width, GLFW.active.height, true); // TODO: Client dimensions (clientWidth/clientHeight) vs pixel dimensions (width/height) of // the canvas should drive window and framebuffer size respectfully. GLFW.onWindowSizeChanged(); GLFW.onFramebufferSizeChanged(); } },onWindowSizeChanged:function () { if (!GLFW.active) return; if (!GLFW.active.windowSizeFunc) return; Module['dynCall_viii'](GLFW.active.windowSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height); },onFramebufferSizeChanged:function () { if (!GLFW.active) return; if (!GLFW.active.framebufferSizeFunc) return; Module['dynCall_viii'](GLFW.active.framebufferSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height); },requestFullscreen:function () { var RFS = Module["canvas"]['requestFullscreen'] || Module["canvas"]['mozRequestFullScreen'] || Module["canvas"]['webkitRequestFullScreen'] || (function() {}); RFS.apply(Module["canvas"], []); },requestFullScreen:function () { err('GLFW.requestFullScreen() is deprecated. Please call GLFW.requestFullscreen instead.'); GLFW.requestFullScreen = function() { return GLFW.requestFullscreen(); } return GLFW.requestFullscreen(); },exitFullscreen:function () { var CFS = document['exitFullscreen'] || document['cancelFullScreen'] || document['mozCancelFullScreen'] || document['webkitCancelFullScreen'] || (function() {}); CFS.apply(document, []); },cancelFullScreen:function () { err('GLFW.cancelFullScreen() is deprecated. Please call GLFW.exitFullscreen instead.'); GLFW.cancelFullScreen = function() { return GLFW.exitFullscreen(); } return GLFW.exitFullscreen(); },getTime:function () { return _emscripten_get_now() / 1000; },setWindowTitle:function (winid, title) { var win = GLFW.WindowFromId(winid); if (!win) return; win.title = Pointer_stringify(title); if (GLFW.active.id == win.id) { document.title = win.title; } },setJoystickCallback:function (cbfun) { GLFW.joystickFunc = cbfun; GLFW.refreshJoysticks(); },joys:{},lastGamepadState:null,lastGamepadStateFrame:null,refreshJoysticks:function () { // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation. if (Browser.mainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) { GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null); GLFW.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber; for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) { var gamepad = GLFW.lastGamepadState[joy]; if (gamepad) { if (!GLFW.joys[joy]) { console.log('glfw joystick connected:',joy); GLFW.joys[joy] = { id: allocate(intArrayFromString(gamepad.id), 'i8', ALLOC_NORMAL), buttonsCount: gamepad.buttons.length, axesCount: gamepad.axes.length, buttons: allocate(new Array(gamepad.buttons.length), 'i8', ALLOC_NORMAL), axes: allocate(new Array(gamepad.axes.length*4), 'float', ALLOC_NORMAL) }; if (GLFW.joystickFunc) { Module['dynCall_vii'](GLFW.joystickFunc, joy, 0x00040001); // GLFW_CONNECTED } } var data = GLFW.joys[joy]; for (var i = 0; i < gamepad.buttons.length; ++i) { setValue(data.buttons + i, gamepad.buttons[i].pressed, 'i8'); } for (var i = 0; i < gamepad.axes.length; ++i) { setValue(data.axes + i*4, gamepad.axes[i], 'float'); } } else { if (GLFW.joys[joy]) { console.log('glfw joystick disconnected',joy); if (GLFW.joystickFunc) { Module['dynCall_vii'](GLFW.joystickFunc, joy, 0x00040002); // GLFW_DISCONNECTED } _free(GLFW.joys[joy].id); _free(GLFW.joys[joy].buttons); _free(GLFW.joys[joy].axes); delete GLFW.joys[joy]; } } } } },setKeyCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.keyFunc = cbfun; },setCharCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.charFunc = cbfun; },setMouseButtonCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.mouseButtonFunc = cbfun; },setCursorPosCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.cursorPosFunc = cbfun; },setScrollCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.scrollFunc = cbfun; },setDropCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.dropFunc = cbfun; },onDrop:function (event) { if (!GLFW.active || !GLFW.active.dropFunc) return; if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return; event.preventDefault(); var filenames = allocate(new Array(event.dataTransfer.files.length*4), 'i8*', ALLOC_NORMAL); var filenamesArray = []; var count = event.dataTransfer.files.length; // Read and save the files to emscripten's FS var written = 0; var drop_dir = '.glfw_dropped_files'; FS.createPath('/', drop_dir); function save(file) { var path = '/' + drop_dir + '/' + file.name.replace(/\//g, '_'); var reader = new FileReader(); reader.onloadend = function(e) { if (reader.readyState != 2) { // not DONE ++written; console.log('failed to read dropped file: '+file.name+': '+reader.error); return; } var data = e.target.result; FS.writeFile(path, new Uint8Array(data)); if (++written === count) { Module['dynCall_viii'](GLFW.active.dropFunc, GLFW.active.id, count, filenames); for (var i = 0; i < filenamesArray.length; ++i) { _free(filenamesArray[i]); } _free(filenames); } }; reader.readAsArrayBuffer(file); var filename = allocate(intArrayFromString(path), 'i8', ALLOC_NORMAL); filenamesArray.push(filename); setValue(filenames + i*4, filename, 'i8*'); } for (var i = 0; i < count; ++i) { save(event.dataTransfer.files[i]); } return false; },onDragover:function (event) { if (!GLFW.active || !GLFW.active.dropFunc) return; event.preventDefault(); return false; },setWindowSizeCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.windowSizeFunc = cbfun; },setWindowCloseCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.windowCloseFunc = cbfun; },setWindowRefreshCallback:function (winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.windowRefreshFunc = cbfun; },onClickRequestPointerLock:function (e) { if (!Browser.pointerLock && Module['canvas'].requestPointerLock) { Module['canvas'].requestPointerLock(); e.preventDefault(); } },setInputMode:function (winid, mode, value) { var win = GLFW.WindowFromId(winid); if (!win) return; switch(mode) { case 0x00033001: { // GLFW_CURSOR switch(value) { case 0x00034001: { // GLFW_CURSOR_NORMAL win.inputModes[mode] = value; Module['canvas'].removeEventListener('click', GLFW.onClickRequestPointerLock, true); Module['canvas'].exitPointerLock(); break; } case 0x00034002: { // GLFW_CURSOR_HIDDEN console.log("glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented."); break; } case 0x00034003: { // GLFW_CURSOR_DISABLED win.inputModes[mode] = value; Module['canvas'].addEventListener('click', GLFW.onClickRequestPointerLock, true); Module['canvas'].requestPointerLock(); break; } default: { console.log("glfwSetInputMode called with unknown value parameter value: " + value + "."); break; } } break; } case 0x00033002: { // GLFW_STICKY_KEYS console.log("glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented."); break; } case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS console.log("glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented."); break; } default: { console.log("glfwSetInputMode called with unknown mode parameter value: " + mode + "."); break; } } },getKey:function (winid, key) { var win = GLFW.WindowFromId(winid); if (!win) return 0; return win.keys[key]; },getMouseButton:function (winid, button) { var win = GLFW.WindowFromId(winid); if (!win) return 0; return (win.buttons & (1 << button)) > 0; },getCursorPos:function (winid, x, y) { setValue(x, Browser.mouseX, 'double'); setValue(y, Browser.mouseY, 'double'); },getMousePos:function (winid, x, y) { setValue(x, Browser.mouseX, 'i32'); setValue(y, Browser.mouseY, 'i32'); },setCursorPos:function (winid, x, y) { },getWindowPos:function (winid, x, y) { var wx = 0; var wy = 0; var win = GLFW.WindowFromId(winid); if (win) { wx = win.x; wy = win.y; } setValue(x, wx, 'i32'); setValue(y, wy, 'i32'); },setWindowPos:function (winid, x, y) { var win = GLFW.WindowFromId(winid); if (!win) return; win.x = x; win.y = y; },getWindowSize:function (winid, width, height) { var ww = 0; var wh = 0; var win = GLFW.WindowFromId(winid); if (win) { ww = win.width; wh = win.height; } setValue(width, ww, 'i32'); setValue(height, wh, 'i32'); },setWindowSize:function (winid, width, height) { var win = GLFW.WindowFromId(winid); if (!win) return; if (GLFW.active.id == win.id) { if (width == screen.width && height == screen.height) { GLFW.requestFullscreen(); } else { GLFW.exitFullscreen(); Browser.setCanvasSize(width, height); win.width = width; win.height = height; } } if (!win.windowSizeFunc) return; Module['dynCall_viii'](win.windowSizeFunc, win.id, width, height); },createWindow:function (width, height, title, monitor, share) { var i, id; for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++); if (i > 0) throw "glfwCreateWindow only supports one window at time currently"; // id for window id = i + 1; // not valid if (width <= 0 || height <= 0) return 0; if (monitor) { GLFW.requestFullscreen(); } else { Browser.setCanvasSize(width, height); } // Create context when there are no existing alive windows for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++); if (i == GLFW.windows.length) { var contextAttributes = { antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS } Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes); } // If context creation failed, do not return a valid window if (!Module.ctx) return 0; // Get non alive id var win = new GLFW.Window(id, width, height, title, monitor, share); // Set window to array if (id - 1 == GLFW.windows.length) { GLFW.windows.push(win); } else { GLFW.windows[id - 1] = win; } GLFW.active = win; return win.id; },destroyWindow:function (winid) { var win = GLFW.WindowFromId(winid); if (!win) return; if (win.windowCloseFunc) Module['dynCall_vi'](win.windowCloseFunc, win.id); GLFW.windows[win.id - 1] = null; if (GLFW.active.id == win.id) GLFW.active = null; // Destroy context when no alive windows for (var i = 0; i < GLFW.windows.length; i++) if (GLFW.windows[i] !== null) return; Module.ctx = Browser.destroyContext(Module['canvas'], true, true); },swapBuffers:function (winid) { },GLFW2ParamToGLFW3Param:function (param) { var table = { 0x00030001:0, // GLFW_MOUSE_CURSOR 0x00030002:0, // GLFW_STICKY_KEYS 0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS 0x00030004:0, // GLFW_SYSTEM_KEYS 0x00030005:0, // GLFW_KEY_REPEAT 0x00030006:0, // GLFW_AUTO_POLL_EVENTS 0x00020001:0, // GLFW_OPENED 0x00020002:0, // GLFW_ACTIVE 0x00020003:0, // GLFW_ICONIFIED 0x00020004:0, // GLFW_ACCELERATED 0x00020005:0x00021001, // GLFW_RED_BITS 0x00020006:0x00021002, // GLFW_GREEN_BITS 0x00020007:0x00021003, // GLFW_BLUE_BITS 0x00020008:0x00021004, // GLFW_ALPHA_BITS 0x00020009:0x00021005, // GLFW_DEPTH_BITS 0x0002000A:0x00021006, // GLFW_STENCIL_BITS 0x0002000B:0x0002100F, // GLFW_REFRESH_RATE 0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS 0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS 0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS 0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS 0x00020010:0x0002100B, // GLFW_AUX_BUFFERS 0x00020011:0x0002100C, // GLFW_STEREO 0x00020012:0, // GLFW_WINDOW_NO_RESIZE 0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES 0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR 0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR 0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT 0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT 0x00020018:0x00022008, // GLFW_OPENGL_PROFILE }; return table[param]; }};function _glfwCreateWindow(width, height, title, monitor, share) { return GLFW.createWindow(width, height, title, monitor, share); } function _glfwDefaultWindowHints() { GLFW.hints = GLFW.defaultHints; } function _glfwDestroyWindow(winid) { return GLFW.destroyWindow(winid); } function _glfwGetCursorPos(winid, x, y) { GLFW.getCursorPos(winid, x, y); } function _glfwGetKey(winid, key) { return GLFW.getKey(winid, key); } function _glfwGetPrimaryMonitor() { return 1; } function _glfwGetTime() { return GLFW.getTime() - GLFW.initialTime; } function _glfwGetVideoModes(monitor, count) { setValue(count, 0, 'i32'); return 0; } function _glfwInit() { if (GLFW.windows) return 1; // GL_TRUE GLFW.initialTime = GLFW.getTime(); GLFW.hints = GLFW.defaultHints; GLFW.windows = new Array() GLFW.active = null; window.addEventListener("gamepadconnected", GLFW.onGamepadConnected, true); window.addEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true); window.addEventListener("keydown", GLFW.onKeydown, true); window.addEventListener("keypress", GLFW.onKeyPress, true); window.addEventListener("keyup", GLFW.onKeyup, true); window.addEventListener("blur", GLFW.onBlur, true); Module["canvas"].addEventListener("mousemove", GLFW.onMousemove, true); Module["canvas"].addEventListener("mousedown", GLFW.onMouseButtonDown, true); Module["canvas"].addEventListener("mouseup", GLFW.onMouseButtonUp, true); Module["canvas"].addEventListener('wheel', GLFW.onMouseWheel, true); Module["canvas"].addEventListener('mousewheel', GLFW.onMouseWheel, true); Module["canvas"].addEventListener('mouseenter', GLFW.onMouseenter, true); Module["canvas"].addEventListener('mouseleave', GLFW.onMouseleave, true); Module["canvas"].addEventListener('drop', GLFW.onDrop, true); Module["canvas"].addEventListener('dragover', GLFW.onDragover, true); Browser.resizeListeners.push(function(width, height) { GLFW.onCanvasResize(width, height); }); return 1; // GL_TRUE } function _glfwMakeContextCurrent(winid) {} function _glfwSetCharCallback(winid, cbfun) { GLFW.setCharCallback(winid, cbfun); } function _glfwSetCursorEnterCallback(winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.cursorEnterFunc = cbfun; } function _glfwSetCursorPosCallback(winid, cbfun) { GLFW.setCursorPosCallback(winid, cbfun); } function _glfwSetDropCallback(winid, cbfun) { GLFW.setDropCallback(winid, cbfun); } function _glfwSetErrorCallback(cbfun) { GLFW.errorFunc = cbfun; } function _glfwSetKeyCallback(winid, cbfun) { GLFW.setKeyCallback(winid, cbfun); } function _glfwSetMouseButtonCallback(winid, cbfun) { GLFW.setMouseButtonCallback(winid, cbfun); } function _glfwSetScrollCallback(winid, cbfun) { GLFW.setScrollCallback(winid, cbfun); } function _glfwSetWindowIconifyCallback(winid, cbfun) { var win = GLFW.WindowFromId(winid); if (!win) return; win.windowIconifyFunc = cbfun; } function _glfwSetWindowShouldClose(winid, value) { var win = GLFW.WindowFromId(winid); if (!win) return; win.shouldClose = value; } function _glfwSetWindowSizeCallback(winid, cbfun) { GLFW.setWindowSizeCallback(winid, cbfun); } function _glfwSwapBuffers(winid) { GLFW.swapBuffers(winid); } function _glfwSwapInterval(interval) { interval = Math.abs(interval); // GLFW uses negative values to enable GLX_EXT_swap_control_tear, which we don't have, so just treat negative and positive the same. if (interval == 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 0); else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, interval); } function _glfwTerminate() { window.removeEventListener("gamepadconnected", GLFW.onGamepadConnected, true); window.removeEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true); window.removeEventListener("keydown", GLFW.onKeydown, true); window.removeEventListener("keypress", GLFW.onKeyPress, true); window.removeEventListener("keyup", GLFW.onKeyup, true); window.removeEventListener("blur", GLFW.onBlur, true); Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true); Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true); Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true); Module["canvas"].removeEventListener('wheel', GLFW.onMouseWheel, true); Module["canvas"].removeEventListener('mousewheel', GLFW.onMouseWheel, true); Module["canvas"].removeEventListener('mouseenter', GLFW.onMouseenter, true); Module["canvas"].removeEventListener('mouseleave', GLFW.onMouseleave, true); Module["canvas"].removeEventListener('drop', GLFW.onDrop, true); Module["canvas"].removeEventListener('dragover', GLFW.onDragover, true); Module["canvas"].width = Module["canvas"].height = 1; GLFW.windows = null; GLFW.active = null; } function _glfwWindowHint(target, hint) { GLFW.hints[target] = hint; } function _llvm_exp2_f32(x) { return Math.pow(2, x); } function _llvm_stackrestore(p) { var self = _llvm_stacksave; var ret = self.LLVM_SAVEDSTACKS[p]; self.LLVM_SAVEDSTACKS.splice(p, 1); stackRestore(ret); } function _llvm_stacksave() { var self = _llvm_stacksave; if (!self.LLVM_SAVEDSTACKS) { self.LLVM_SAVEDSTACKS = []; } self.LLVM_SAVEDSTACKS.push(stackSave()); return self.LLVM_SAVEDSTACKS.length-1; } function _emscripten_memcpy_big(dest, src, num) { HEAPU8.set(HEAPU8.subarray(src, src+num), dest); return dest; } function _usleep(useconds) { // int usleep(useconds_t useconds); // http://pubs.opengroup.org/onlinepubs/000095399/functions/usleep.html // We're single-threaded, so use a busy loop. Super-ugly. var msec = useconds / 1000; if ((ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self['performance'] && self['performance']['now']) { var start = self['performance']['now'](); while (self['performance']['now']() - start < msec) { // Do nothing. } } else { var start = Date.now(); while (Date.now() - start < msec) { // Do nothing. } } return 0; }function _nanosleep(rqtp, rmtp) { // int nanosleep(const struct timespec *rqtp, struct timespec *rmtp); var seconds = HEAP32[((rqtp)>>2)]; var nanoseconds = HEAP32[(((rqtp)+(4))>>2)]; if (rmtp !== 0) { HEAP32[((rmtp)>>2)]=0; HEAP32[(((rmtp)+(4))>>2)]=0; } return _usleep((seconds * 1e6) + (nanoseconds / 1000)); } function _pthread_attr_destroy(attr) { /* int pthread_attr_destroy(pthread_attr_t *attr); */ //FIXME: should destroy the pthread_attr_t struct return 0; } function _pthread_attr_init(attr) { /* int pthread_attr_init(pthread_attr_t *attr); */ //FIXME: should allocate a pthread_attr_t return 0; } function _pthread_cond_destroy() { return 0; } function _pthread_cond_init() { return 0; } function _pthread_cond_signal() { return 0; } function _pthread_cond_wait() { return 0; } function _pthread_create() { return 11; } function _pthread_join() {} function _pthread_mutex_destroy() {} function _pthread_mutex_init() {} function _sigaction(signum, act, oldact) { //int sigaction(int signum, const struct sigaction *act, struct sigaction *oldact); return 0; } var __sigalrm_handler=0;function _signal(sig, func) { if (sig == 14 /*SIGALRM*/) { __sigalrm_handler = func; } else { } return 0; } function _time(ptr) { var ret = (Date.now()/1000)|0; if (ptr) { HEAP32[((ptr)>>2)]=ret; } return ret; } FS.staticInit();__ATINIT__.unshift(function() { if (!Module["noFSInit"] && !FS.init.initialized) FS.init() });__ATMAIN__.push(function() { FS.ignorePermissions = false });__ATEXIT__.push(function() { FS.quit() });Module["FS_createFolder"] = FS.createFolder;Module["FS_createPath"] = FS.createPath;Module["FS_createDataFile"] = FS.createDataFile;Module["FS_createPreloadedFile"] = FS.createPreloadedFile;Module["FS_createLazyFile"] = FS.createLazyFile;Module["FS_createLink"] = FS.createLink;Module["FS_createDevice"] = FS.createDevice;Module["FS_unlink"] = FS.unlink;; __ATINIT__.unshift(function() { TTY.init() });__ATEXIT__.push(function() { TTY.shutdown() });; if (ENVIRONMENT_IS_NODE) { var fs = require("fs"); var NODEJS_PATH = require("path"); NODEFS.staticInit(); }; if (ENVIRONMENT_IS_NODE) { _emscripten_get_now = function _emscripten_get_now_actual() { var t = process['hrtime'](); return t[0] * 1e3 + t[1] / 1e6; }; } else if (typeof dateNow !== 'undefined') { _emscripten_get_now = dateNow; } else if (typeof self === 'object' && self['performance'] && typeof self['performance']['now'] === 'function') { _emscripten_get_now = function() { return self['performance']['now'](); }; } else if (typeof performance === 'object' && typeof performance['now'] === 'function') { _emscripten_get_now = function() { return performance['now'](); }; } else { _emscripten_get_now = Date.now; }; Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { err("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); Module["requestFullScreen"] = Module["requestFullscreen"]; Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice) }; Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice) }; Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) }; Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) }; Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() }; Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() }; Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() } Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) }; var GLctx; GL.init(); JSEvents.staticInit();; DYNAMICTOP_PTR = staticAlloc(4); STACK_BASE = STACKTOP = alignMemory(STATICTOP); STACK_MAX = STACK_BASE + TOTAL_STACK; DYNAMIC_BASE = alignMemory(STACK_MAX); HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE; staticSealed = true; // seal the static portion of memory var ASSERTIONS = false; // Copyright 2017 The Emscripten Authors. All rights reserved. // Emscripten is available under two separate licenses, the MIT license and the // University of Illinois/NCSA Open Source License. Both these licenses can be // found in the LICENSE file. /** @type {function(string, boolean=, number=)} */ function intArrayFromString(stringy, dontAddNull, length) { var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; } function intArrayToString(array) { var ret = []; for (var i = 0; i < array.length; i++) { var chr = array[i]; if (chr > 0xFF) { if (ASSERTIONS) { assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); } chr &= 0xFF; } ret.push(String.fromCharCode(chr)); } return ret.join(''); } Module['wasmTableSize'] = 1972; Module['wasmMaxTableSize'] = 1972; Module.asmGlobalArg = {}; Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "setTempRet0": setTempRet0, "getTempRet0": getTempRet0, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "___assert_fail": ___assert_fail, "___buildEnvironment": ___buildEnvironment, "___lock": ___lock, "___setErrNo": ___setErrNo, "___syscall140": ___syscall140, "___syscall145": ___syscall145, "___syscall146": ___syscall146, "___syscall221": ___syscall221, "___syscall5": ___syscall5, "___syscall54": ___syscall54, "___syscall6": ___syscall6, "___unlock": ___unlock, "__emscripten_do_request_fullscreen": __emscripten_do_request_fullscreen, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "__exit": __exit, "__get_canvas_element_size": __get_canvas_element_size, "__registerRestoreOldStyle": __registerRestoreOldStyle, "__setLetterbox": __setLetterbox, "__set_canvas_element_size": __set_canvas_element_size, "_clock_gettime": _clock_gettime, "_dlclose": _dlclose, "_dlerror": _dlerror, "_dlsym": _dlsym, "_eglBindAPI": _eglBindAPI, "_eglChooseConfig": _eglChooseConfig, "_eglCreateContext": _eglCreateContext, "_eglCreateWindowSurface": _eglCreateWindowSurface, "_eglDestroyContext": _eglDestroyContext, "_eglDestroySurface": _eglDestroySurface, "_eglGetConfigAttrib": _eglGetConfigAttrib, "_eglGetDisplay": _eglGetDisplay, "_eglGetError": _eglGetError, "_eglGetProcAddress": _eglGetProcAddress, "_eglInitialize": _eglInitialize, "_eglMakeCurrent": _eglMakeCurrent, "_eglQueryString": _eglQueryString, "_eglSwapBuffers": _eglSwapBuffers, "_eglSwapInterval": _eglSwapInterval, "_eglTerminate": _eglTerminate, "_eglWaitClient": _eglWaitClient, "_eglWaitGL": _eglWaitGL, "_eglWaitNative": _eglWaitNative, "_emscripten_asm_const_i": _emscripten_asm_const_i, "_emscripten_asm_const_ii": _emscripten_asm_const_ii, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_asm_const_iiii": _emscripten_asm_const_iiii, "_emscripten_asm_const_iiiii": _emscripten_asm_const_iiiii, "_emscripten_asm_const_iiiiii": _emscripten_asm_const_iiiiii, "_emscripten_exit_fullscreen": _emscripten_exit_fullscreen, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size, "_emscripten_get_device_pixel_ratio": _emscripten_get_device_pixel_ratio, "_emscripten_get_element_css_size": _emscripten_get_element_css_size, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_get_now": _emscripten_get_now, "_emscripten_get_now_is_monotonic": _emscripten_get_now_is_monotonic, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_emscripten_glAccum": _emscripten_glAccum, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glAlphaFunc": _emscripten_glAlphaFunc, "_emscripten_glAreTexturesResident": _emscripten_glAreTexturesResident, "_emscripten_glArrayElement": _emscripten_glArrayElement, "_emscripten_glAttachObjectARB": _emscripten_glAttachObjectARB, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_emscripten_glBegin": _emscripten_glBegin, "_emscripten_glBeginConditionalRender": _emscripten_glBeginConditionalRender, "_emscripten_glBeginQuery": _emscripten_glBeginQuery, "_emscripten_glBeginTransformFeedback": _emscripten_glBeginTransformFeedback, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glBindBufferBase": _emscripten_glBindBufferBase, "_emscripten_glBindBufferRange": _emscripten_glBindBufferRange, "_emscripten_glBindFragDataLocation": _emscripten_glBindFragDataLocation, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glBitmap": _emscripten_glBitmap, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_emscripten_glCallList": _emscripten_glCallList, "_emscripten_glCallLists": _emscripten_glCallLists, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glClampColor": _emscripten_glClampColor, "_emscripten_glClear": _emscripten_glClear, "_emscripten_glClearAccum": _emscripten_glClearAccum, "_emscripten_glClearBufferfi": _emscripten_glClearBufferfi, "_emscripten_glClearBufferfv": _emscripten_glClearBufferfv, "_emscripten_glClearBufferiv": _emscripten_glClearBufferiv, "_emscripten_glClearBufferuiv": _emscripten_glClearBufferuiv, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glClearDepth": _emscripten_glClearDepth, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glClearIndex": _emscripten_glClearIndex, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glClipPlane": _emscripten_glClipPlane, "_emscripten_glColor3b": _emscripten_glColor3b, "_emscripten_glColor3bv": _emscripten_glColor3bv, "_emscripten_glColor3d": _emscripten_glColor3d, "_emscripten_glColor3dv": _emscripten_glColor3dv, "_emscripten_glColor3f": _emscripten_glColor3f, "_emscripten_glColor3fv": _emscripten_glColor3fv, "_emscripten_glColor3i": _emscripten_glColor3i, "_emscripten_glColor3iv": _emscripten_glColor3iv, "_emscripten_glColor3s": _emscripten_glColor3s, "_emscripten_glColor3sv": _emscripten_glColor3sv, "_emscripten_glColor3ub": _emscripten_glColor3ub, "_emscripten_glColor3ubv": _emscripten_glColor3ubv, "_emscripten_glColor3ui": _emscripten_glColor3ui, "_emscripten_glColor3uiv": _emscripten_glColor3uiv, "_emscripten_glColor3us": _emscripten_glColor3us, "_emscripten_glColor3usv": _emscripten_glColor3usv, "_emscripten_glColor4b": _emscripten_glColor4b, "_emscripten_glColor4bv": _emscripten_glColor4bv, "_emscripten_glColor4d": _emscripten_glColor4d, "_emscripten_glColor4dv": _emscripten_glColor4dv, "_emscripten_glColor4f": _emscripten_glColor4f, "_emscripten_glColor4fv": _emscripten_glColor4fv, "_emscripten_glColor4i": _emscripten_glColor4i, "_emscripten_glColor4iv": _emscripten_glColor4iv, "_emscripten_glColor4s": _emscripten_glColor4s, "_emscripten_glColor4sv": _emscripten_glColor4sv, "_emscripten_glColor4ub": _emscripten_glColor4ub, "_emscripten_glColor4ubv": _emscripten_glColor4ubv, "_emscripten_glColor4ui": _emscripten_glColor4ui, "_emscripten_glColor4uiv": _emscripten_glColor4uiv, "_emscripten_glColor4us": _emscripten_glColor4us, "_emscripten_glColor4usv": _emscripten_glColor4usv, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glColorMaski": _emscripten_glColorMaski, "_emscripten_glColorMaterial": _emscripten_glColorMaterial, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glColorSubTable": _emscripten_glColorSubTable, "_emscripten_glColorTable": _emscripten_glColorTable, "_emscripten_glColorTableParameterfv": _emscripten_glColorTableParameterfv, "_emscripten_glColorTableParameteriv": _emscripten_glColorTableParameteriv, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_emscripten_glCompressedTexImage1D": _emscripten_glCompressedTexImage1D, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glCompressedTexImage3D": _emscripten_glCompressedTexImage3D, "_emscripten_glCompressedTexSubImage1D": _emscripten_glCompressedTexSubImage1D, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "_emscripten_glCompressedTexSubImage3D": _emscripten_glCompressedTexSubImage3D, "_emscripten_glConvolutionFilter1D": _emscripten_glConvolutionFilter1D, "_emscripten_glConvolutionFilter2D": _emscripten_glConvolutionFilter2D, "_emscripten_glConvolutionParameterf": _emscripten_glConvolutionParameterf, "_emscripten_glConvolutionParameterfv": _emscripten_glConvolutionParameterfv, "_emscripten_glConvolutionParameteri": _emscripten_glConvolutionParameteri, "_emscripten_glConvolutionParameteriv": _emscripten_glConvolutionParameteriv, "_emscripten_glCopyColorSubTable": _emscripten_glCopyColorSubTable, "_emscripten_glCopyColorTable": _emscripten_glCopyColorTable, "_emscripten_glCopyConvolutionFilter1D": _emscripten_glCopyConvolutionFilter1D, "_emscripten_glCopyConvolutionFilter2D": _emscripten_glCopyConvolutionFilter2D, "_emscripten_glCopyPixels": _emscripten_glCopyPixels, "_emscripten_glCopyTexImage1D": _emscripten_glCopyTexImage1D, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glCopyTexSubImage1D": _emscripten_glCopyTexSubImage1D, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_emscripten_glCopyTexSubImage3D": _emscripten_glCopyTexSubImage3D, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCreateProgramObjectARB": _emscripten_glCreateProgramObjectARB, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glCreateShaderObjectARB": _emscripten_glCreateShaderObjectARB, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_emscripten_glDeleteLists": _emscripten_glDeleteLists, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteProgramsARB": _emscripten_glDeleteProgramsARB, "_emscripten_glDeleteQueries": _emscripten_glDeleteQueries, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "_emscripten_glDetachObjectARB": _emscripten_glDetachObjectARB, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glDisableClientState": _emscripten_glDisableClientState, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_emscripten_glDisablei": _emscripten_glDisablei, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_glDrawBuffer": _emscripten_glDrawBuffer, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glDrawPixels": _emscripten_glDrawPixels, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_emscripten_glEdgeFlag": _emscripten_glEdgeFlag, "_emscripten_glEdgeFlagPointer": _emscripten_glEdgeFlagPointer, "_emscripten_glEdgeFlagv": _emscripten_glEdgeFlagv, "_emscripten_glEnable": _emscripten_glEnable, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glEnablei": _emscripten_glEnablei, "_emscripten_glEnd": _emscripten_glEnd, "_emscripten_glEndConditionalRender": _emscripten_glEndConditionalRender, "_emscripten_glEndList": _emscripten_glEndList, "_emscripten_glEndQuery": _emscripten_glEndQuery, "_emscripten_glEndTransformFeedback": _emscripten_glEndTransformFeedback, "_emscripten_glEvalCoord1d": _emscripten_glEvalCoord1d, "_emscripten_glEvalCoord1dv": _emscripten_glEvalCoord1dv, "_emscripten_glEvalCoord1f": _emscripten_glEvalCoord1f, "_emscripten_glEvalCoord1fv": _emscripten_glEvalCoord1fv, "_emscripten_glEvalCoord2d": _emscripten_glEvalCoord2d, "_emscripten_glEvalCoord2dv": _emscripten_glEvalCoord2dv, "_emscripten_glEvalCoord2f": _emscripten_glEvalCoord2f, "_emscripten_glEvalCoord2fv": _emscripten_glEvalCoord2fv, "_emscripten_glEvalMesh1": _emscripten_glEvalMesh1, "_emscripten_glEvalMesh2": _emscripten_glEvalMesh2, "_emscripten_glEvalPoint1": _emscripten_glEvalPoint1, "_emscripten_glEvalPoint2": _emscripten_glEvalPoint2, "_emscripten_glFeedbackBuffer": _emscripten_glFeedbackBuffer, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glFogCoordPointer": _emscripten_glFogCoordPointer, "_emscripten_glFogCoordd": _emscripten_glFogCoordd, "_emscripten_glFogCoorddv": _emscripten_glFogCoorddv, "_emscripten_glFogCoordf": _emscripten_glFogCoordf, "_emscripten_glFogCoordfv": _emscripten_glFogCoordfv, "_emscripten_glFogf": _emscripten_glFogf, "_emscripten_glFogfv": _emscripten_glFogfv, "_emscripten_glFogi": _emscripten_glFogi, "_emscripten_glFogiv": _emscripten_glFogiv, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "_emscripten_glFramebufferTexture1D": _emscripten_glFramebufferTexture1D, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glFramebufferTexture3D": _emscripten_glFramebufferTexture3D, "_emscripten_glFramebufferTextureLayer": _emscripten_glFramebufferTextureLayer, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_emscripten_glFrustum": _emscripten_glFrustum, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glGenLists": _emscripten_glGenLists, "_emscripten_glGenProgramsARB": _emscripten_glGenProgramsARB, "_emscripten_glGenQueries": _emscripten_glGenQueries, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_emscripten_glGetActiveUniformBlockName": _emscripten_glGetActiveUniformBlockName, "_emscripten_glGetActiveUniformBlockiv": _emscripten_glGetActiveUniformBlockiv, "_emscripten_glGetActiveUniformName": _emscripten_glGetActiveUniformName, "_emscripten_glGetActiveUniformsiv": _emscripten_glGetActiveUniformsiv, "_emscripten_glGetAttachedObjectsARB": _emscripten_glGetAttachedObjectsARB, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_glGetBooleani_v": _emscripten_glGetBooleani_v, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glGetBufferPointerv": _emscripten_glGetBufferPointerv, "_emscripten_glGetBufferSubData": _emscripten_glGetBufferSubData, "_emscripten_glGetClipPlane": _emscripten_glGetClipPlane, "_emscripten_glGetColorTable": _emscripten_glGetColorTable, "_emscripten_glGetColorTableParameterfv": _emscripten_glGetColorTableParameterfv, "_emscripten_glGetColorTableParameteriv": _emscripten_glGetColorTableParameteriv, "_emscripten_glGetCompressedTexImage": _emscripten_glGetCompressedTexImage, "_emscripten_glGetConvolutionFilter": _emscripten_glGetConvolutionFilter, "_emscripten_glGetConvolutionParameterfv": _emscripten_glGetConvolutionParameterfv, "_emscripten_glGetConvolutionParameteriv": _emscripten_glGetConvolutionParameteriv, "_emscripten_glGetDoublev": _emscripten_glGetDoublev, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glGetFragDataLocation": _emscripten_glGetFragDataLocation, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glGetHandleARB": _emscripten_glGetHandleARB, "_emscripten_glGetHistogram": _emscripten_glGetHistogram, "_emscripten_glGetHistogramParameterfv": _emscripten_glGetHistogramParameterfv, "_emscripten_glGetHistogramParameteriv": _emscripten_glGetHistogramParameteriv, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glGetIntegeri_v": _emscripten_glGetIntegeri_v, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glGetLightfv": _emscripten_glGetLightfv, "_emscripten_glGetLightiv": _emscripten_glGetLightiv, "_emscripten_glGetMapdv": _emscripten_glGetMapdv, "_emscripten_glGetMapfv": _emscripten_glGetMapfv, "_emscripten_glGetMapiv": _emscripten_glGetMapiv, "_emscripten_glGetMaterialfv": _emscripten_glGetMaterialfv, "_emscripten_glGetMaterialiv": _emscripten_glGetMaterialiv, "_emscripten_glGetMinmax": _emscripten_glGetMinmax, "_emscripten_glGetMinmaxParameterfv": _emscripten_glGetMinmaxParameterfv, "_emscripten_glGetMinmaxParameteriv": _emscripten_glGetMinmaxParameteriv, "_emscripten_glGetObjectParameterfvARB": _emscripten_glGetObjectParameterfvARB, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_glGetPixelMapfv": _emscripten_glGetPixelMapfv, "_emscripten_glGetPixelMapuiv": _emscripten_glGetPixelMapuiv, "_emscripten_glGetPixelMapusv": _emscripten_glGetPixelMapusv, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_glGetPolygonStipple": _emscripten_glGetPolygonStipple, "_emscripten_glGetProgramEnvParameterdvARB": _emscripten_glGetProgramEnvParameterdvARB, "_emscripten_glGetProgramEnvParameterfvARB": _emscripten_glGetProgramEnvParameterfvARB, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_emscripten_glGetProgramLocalParameterdvARB": _emscripten_glGetProgramLocalParameterdvARB, "_emscripten_glGetProgramLocalParameterfvARB": _emscripten_glGetProgramLocalParameterfvARB, "_emscripten_glGetProgramStringARB": _emscripten_glGetProgramStringARB, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_emscripten_glGetQueryObjectiv": _emscripten_glGetQueryObjectiv, "_emscripten_glGetQueryObjectuiv": _emscripten_glGetQueryObjectuiv, "_emscripten_glGetQueryiv": _emscripten_glGetQueryiv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glGetSeparableFilter": _emscripten_glGetSeparableFilter, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glGetStringi": _emscripten_glGetStringi, "_emscripten_glGetTexEnvfv": _emscripten_glGetTexEnvfv, "_emscripten_glGetTexEnviv": _emscripten_glGetTexEnviv, "_emscripten_glGetTexGendv": _emscripten_glGetTexGendv, "_emscripten_glGetTexGenfv": _emscripten_glGetTexGenfv, "_emscripten_glGetTexGeniv": _emscripten_glGetTexGeniv, "_emscripten_glGetTexImage": _emscripten_glGetTexImage, "_emscripten_glGetTexLevelParameterfv": _emscripten_glGetTexLevelParameterfv, "_emscripten_glGetTexLevelParameteriv": _emscripten_glGetTexLevelParameteriv, "_emscripten_glGetTexParameterIiv": _emscripten_glGetTexParameterIiv, "_emscripten_glGetTexParameterIuiv": _emscripten_glGetTexParameterIuiv, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "_emscripten_glGetTransformFeedbackVarying": _emscripten_glGetTransformFeedbackVarying, "_emscripten_glGetUniformBlockIndex": _emscripten_glGetUniformBlockIndex, "_emscripten_glGetUniformIndices": _emscripten_glGetUniformIndices, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_emscripten_glGetUniformuiv": _emscripten_glGetUniformuiv, "_emscripten_glGetVertexAttribIiv": _emscripten_glGetVertexAttribIiv, "_emscripten_glGetVertexAttribIuiv": _emscripten_glGetVertexAttribIuiv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_emscripten_glGetVertexAttribdv": _emscripten_glGetVertexAttribdv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glHint": _emscripten_glHint, "_emscripten_glHistogram": _emscripten_glHistogram, "_emscripten_glIndexMask": _emscripten_glIndexMask, "_emscripten_glIndexPointer": _emscripten_glIndexPointer, "_emscripten_glIndexd": _emscripten_glIndexd, "_emscripten_glIndexdv": _emscripten_glIndexdv, "_emscripten_glIndexf": _emscripten_glIndexf, "_emscripten_glIndexfv": _emscripten_glIndexfv, "_emscripten_glIndexi": _emscripten_glIndexi, "_emscripten_glIndexiv": _emscripten_glIndexiv, "_emscripten_glIndexs": _emscripten_glIndexs, "_emscripten_glIndexsv": _emscripten_glIndexsv, "_emscripten_glIndexub": _emscripten_glIndexub, "_emscripten_glIndexubv": _emscripten_glIndexubv, "_emscripten_glInitNames": _emscripten_glInitNames, "_emscripten_glInterleavedArrays": _emscripten_glInterleavedArrays, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glIsEnabledi": _emscripten_glIsEnabledi, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsList": _emscripten_glIsList, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glIsQuery": _emscripten_glIsQuery, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glIsVertexArray": _emscripten_glIsVertexArray, "_emscripten_glLightModelf": _emscripten_glLightModelf, "_emscripten_glLightModelfv": _emscripten_glLightModelfv, "_emscripten_glLightModeli": _emscripten_glLightModeli, "_emscripten_glLightModeliv": _emscripten_glLightModeliv, "_emscripten_glLightf": _emscripten_glLightf, "_emscripten_glLightfv": _emscripten_glLightfv, "_emscripten_glLighti": _emscripten_glLighti, "_emscripten_glLightiv": _emscripten_glLightiv, "_emscripten_glLineStipple": _emscripten_glLineStipple, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glListBase": _emscripten_glListBase, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_emscripten_glLoadMatrixd": _emscripten_glLoadMatrixd, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glLoadName": _emscripten_glLoadName, "_emscripten_glLoadTransposeMatrixd": _emscripten_glLoadTransposeMatrixd, "_emscripten_glLoadTransposeMatrixf": _emscripten_glLoadTransposeMatrixf, "_emscripten_glLogicOp": _emscripten_glLogicOp, "_emscripten_glMap1d": _emscripten_glMap1d, "_emscripten_glMap1f": _emscripten_glMap1f, "_emscripten_glMap2d": _emscripten_glMap2d, "_emscripten_glMap2f": _emscripten_glMap2f, "_emscripten_glMapBuffer": _emscripten_glMapBuffer, "_emscripten_glMapGrid1d": _emscripten_glMapGrid1d, "_emscripten_glMapGrid1f": _emscripten_glMapGrid1f, "_emscripten_glMapGrid2d": _emscripten_glMapGrid2d, "_emscripten_glMapGrid2f": _emscripten_glMapGrid2f, "_emscripten_glMaterialf": _emscripten_glMaterialf, "_emscripten_glMaterialfv": _emscripten_glMaterialfv, "_emscripten_glMateriali": _emscripten_glMateriali, "_emscripten_glMaterialiv": _emscripten_glMaterialiv, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_emscripten_glMinmax": _emscripten_glMinmax, "_emscripten_glMultMatrixd": _emscripten_glMultMatrixd, "_emscripten_glMultMatrixf": _emscripten_glMultMatrixf, "_emscripten_glMultTransposeMatrixd": _emscripten_glMultTransposeMatrixd, "_emscripten_glMultTransposeMatrixf": _emscripten_glMultTransposeMatrixf, "_emscripten_glMultiDrawArrays": _emscripten_glMultiDrawArrays, "_emscripten_glMultiDrawElements": _emscripten_glMultiDrawElements, "_emscripten_glMultiTexCoord1d": _emscripten_glMultiTexCoord1d, "_emscripten_glMultiTexCoord1dv": _emscripten_glMultiTexCoord1dv, "_emscripten_glMultiTexCoord1f": _emscripten_glMultiTexCoord1f, "_emscripten_glMultiTexCoord1fv": _emscripten_glMultiTexCoord1fv, "_emscripten_glMultiTexCoord1i": _emscripten_glMultiTexCoord1i, "_emscripten_glMultiTexCoord1iv": _emscripten_glMultiTexCoord1iv, "_emscripten_glMultiTexCoord1s": _emscripten_glMultiTexCoord1s, "_emscripten_glMultiTexCoord1sv": 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_emscripten_glVertexAttribI3i, "_emscripten_glVertexAttribI3iv": _emscripten_glVertexAttribI3iv, "_emscripten_glVertexAttribI3ui": _emscripten_glVertexAttribI3ui, "_emscripten_glVertexAttribI3uiv": _emscripten_glVertexAttribI3uiv, "_emscripten_glVertexAttribI4bv": _emscripten_glVertexAttribI4bv, "_emscripten_glVertexAttribI4i": _emscripten_glVertexAttribI4i, "_emscripten_glVertexAttribI4iv": _emscripten_glVertexAttribI4iv, "_emscripten_glVertexAttribI4sv": _emscripten_glVertexAttribI4sv, "_emscripten_glVertexAttribI4ubv": _emscripten_glVertexAttribI4ubv, "_emscripten_glVertexAttribI4ui": _emscripten_glVertexAttribI4ui, "_emscripten_glVertexAttribI4uiv": _emscripten_glVertexAttribI4uiv, "_emscripten_glVertexAttribI4usv": _emscripten_glVertexAttribI4usv, "_emscripten_glVertexAttribIPointer": _emscripten_glVertexAttribIPointer, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_glViewport": _emscripten_glViewport, "_emscripten_glWindowPos2d": _emscripten_glWindowPos2d, "_emscripten_glWindowPos2dv": _emscripten_glWindowPos2dv, "_emscripten_glWindowPos2f": _emscripten_glWindowPos2f, "_emscripten_glWindowPos2fv": _emscripten_glWindowPos2fv, "_emscripten_glWindowPos2i": _emscripten_glWindowPos2i, "_emscripten_glWindowPos2iv": _emscripten_glWindowPos2iv, "_emscripten_glWindowPos2s": _emscripten_glWindowPos2s, "_emscripten_glWindowPos2sv": _emscripten_glWindowPos2sv, "_emscripten_glWindowPos3d": _emscripten_glWindowPos3d, "_emscripten_glWindowPos3dv": _emscripten_glWindowPos3dv, "_emscripten_glWindowPos3f": _emscripten_glWindowPos3f, "_emscripten_glWindowPos3fv": _emscripten_glWindowPos3fv, "_emscripten_glWindowPos3i": _emscripten_glWindowPos3i, "_emscripten_glWindowPos3iv": _emscripten_glWindowPos3iv, "_emscripten_glWindowPos3s": _emscripten_glWindowPos3s, "_emscripten_glWindowPos3sv": _emscripten_glWindowPos3sv, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_request_fullscreen_strategy": _emscripten_request_fullscreen_strategy, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_emscripten_set_blur_callback_on_thread": _emscripten_set_blur_callback_on_thread, "_emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size, "_emscripten_set_canvas_size": _emscripten_set_canvas_size, "_emscripten_set_click_callback_on_thread": _emscripten_set_click_callback_on_thread, "_emscripten_set_element_css_size": _emscripten_set_element_css_size, "_emscripten_set_focus_callback_on_thread": _emscripten_set_focus_callback_on_thread, "_emscripten_set_fullscreenchange_callback_on_thread": _emscripten_set_fullscreenchange_callback_on_thread, "_emscripten_set_gamepadconnected_callback_on_thread": _emscripten_set_gamepadconnected_callback_on_thread, "_emscripten_set_gamepaddisconnected_callback_on_thread": _emscripten_set_gamepaddisconnected_callback_on_thread, "_emscripten_set_keydown_callback_on_thread": _emscripten_set_keydown_callback_on_thread, "_emscripten_set_keypress_callback_on_thread": _emscripten_set_keypress_callback_on_thread, "_emscripten_set_keyup_callback_on_thread": _emscripten_set_keyup_callback_on_thread, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_emscripten_set_mousedown_callback_on_thread": _emscripten_set_mousedown_callback_on_thread, "_emscripten_set_mouseenter_callback_on_thread": _emscripten_set_mouseenter_callback_on_thread, "_emscripten_set_mouseleave_callback_on_thread": _emscripten_set_mouseleave_callback_on_thread, "_emscripten_set_mousemove_callback_on_thread": _emscripten_set_mousemove_callback_on_thread, "_emscripten_set_mouseup_callback_on_thread": _emscripten_set_mouseup_callback_on_thread, "_emscripten_set_pointerlockchange_callback_on_thread": _emscripten_set_pointerlockchange_callback_on_thread, "_emscripten_set_resize_callback_on_thread": _emscripten_set_resize_callback_on_thread, "_emscripten_set_touchcancel_callback_on_thread": _emscripten_set_touchcancel_callback_on_thread, "_emscripten_set_touchend_callback_on_thread": _emscripten_set_touchend_callback_on_thread, "_emscripten_set_touchmove_callback_on_thread": _emscripten_set_touchmove_callback_on_thread, "_emscripten_set_touchstart_callback_on_thread": _emscripten_set_touchstart_callback_on_thread, "_emscripten_set_visibilitychange_callback_on_thread": _emscripten_set_visibilitychange_callback_on_thread, "_emscripten_set_wheel_callback_on_thread": _emscripten_set_wheel_callback_on_thread, "_exit": _exit, "_getenv": _getenv, "_gettimeofday": _gettimeofday, "_glActiveTexture": _glActiveTexture, "_glAttachShader": _glAttachShader, "_glBindAttribLocation": _glBindAttribLocation, "_glBindBuffer": _glBindBuffer, "_glBindTexture": _glBindTexture, "_glBlendFunc": _glBlendFunc, "_glBufferData": _glBufferData, "_glBufferSubData": _glBufferSubData, "_glClear": _glClear, "_glClearColor": _glClearColor, "_glClearDepthf": _glClearDepthf, "_glCompileShader": _glCompileShader, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_glCreateProgram": _glCreateProgram, "_glCreateShader": _glCreateShader, "_glCullFace": _glCullFace, "_glDeleteBuffers": _glDeleteBuffers, "_glDeleteProgram": _glDeleteProgram, "_glDeleteShader": _glDeleteShader, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_glDetachShader": _glDetachShader, "_glDisable": _glDisable, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glDrawArrays": _glDrawArrays, "_glDrawElements": _glDrawElements, "_glEnable": _glEnable, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_glFrontFace": _glFrontFace, "_glGenBuffers": _glGenBuffers, "_glGenTextures": _glGenTextures, "_glGetAttribLocation": _glGetAttribLocation, "_glGetFloatv": _glGetFloatv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glGetProgramiv": _glGetProgramiv, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_glGetShaderiv": _glGetShaderiv, "_glGetString": _glGetString, "_glGetUniformLocation": _glGetUniformLocation, "_glLinkProgram": _glLinkProgram, "_glPixelStorei": _glPixelStorei, "_glShaderSource": _glShaderSource, "_glTexImage2D": _glTexImage2D, "_glTexParameterf": _glTexParameterf, "_glTexParameteri": _glTexParameteri, "_glUniform1i": _glUniform1i, "_glUniform4f": _glUniform4f, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_glUseProgram": _glUseProgram, "_glVertexAttribPointer": _glVertexAttribPointer, "_glViewport": _glViewport, "_glfwCreateWindow": _glfwCreateWindow, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "_glfwGetCursorPos": _glfwGetCursorPos, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glfwGetTime": _glfwGetTime, "_glfwGetVideoModes": _glfwGetVideoModes, "_glfwInit": _glfwInit, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_glfwSetCharCallback": _glfwSetCharCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetDropCallback": _glfwSetDropCallback, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_glfwSwapBuffers": _glfwSwapBuffers, "_glfwSwapInterval": _glfwSwapInterval, "_glfwTerminate": _glfwTerminate, "_glfwWindowHint": _glfwWindowHint, "_glutCreateWindow": _glutCreateWindow, "_glutDestroyWindow": _glutDestroyWindow, "_glutInitDisplayMode": _glutInitDisplayMode, "_llvm_exp2_f32": _llvm_exp2_f32, "_llvm_stackrestore": _llvm_stackrestore, "_llvm_stacksave": _llvm_stacksave, "_nanosleep": _nanosleep, "_pthread_attr_destroy": _pthread_attr_destroy, "_pthread_attr_init": _pthread_attr_init, "_pthread_cond_destroy": _pthread_cond_destroy, "_pthread_cond_init": _pthread_cond_init, "_pthread_cond_signal": _pthread_cond_signal, "_pthread_cond_wait": _pthread_cond_wait, "_pthread_create": _pthread_create, "_pthread_join": _pthread_join, "_pthread_mutex_destroy": _pthread_mutex_destroy, "_pthread_mutex_init": _pthread_mutex_init, "_sigaction": _sigaction, "_signal": _signal, "_time": _time, "_usleep": _usleep, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "emscriptenWebGLGet": emscriptenWebGLGet, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX }; // EMSCRIPTEN_START_ASM var asm =Module["asm"]// EMSCRIPTEN_END_ASM (Module.asmGlobalArg, Module.asmLibraryArg, buffer); Module["asm"] = asm; var ___emscripten_environ_constructor = Module["___emscripten_environ_constructor"] = function() { return Module["asm"]["___emscripten_environ_constructor"].apply(null, arguments) }; var ___errno_location = Module["___errno_location"] = function() { return Module["asm"]["___errno_location"].apply(null, arguments) }; var __get_environ = Module["__get_environ"] = function() { return Module["asm"]["__get_environ"].apply(null, arguments) }; var _emscripten_GetProcAddress = Module["_emscripten_GetProcAddress"] = function() { return Module["asm"]["_emscripten_GetProcAddress"].apply(null, arguments) }; var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = function() { return Module["asm"]["_emscripten_replace_memory"].apply(null, arguments) }; var _free = Module["_free"] = function() { return Module["asm"]["_free"].apply(null, arguments) }; var _llvm_bswap_i16 = Module["_llvm_bswap_i16"] = function() { return Module["asm"]["_llvm_bswap_i16"].apply(null, arguments) }; var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = function() { return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments) }; var _llvm_round_f32 = Module["_llvm_round_f32"] = function() { return Module["asm"]["_llvm_round_f32"].apply(null, arguments) }; var _main = Module["_main"] = function() { return Module["asm"]["_main"].apply(null, arguments) }; var _malloc = Module["_malloc"] = function() { return Module["asm"]["_malloc"].apply(null, arguments) }; var _memcpy = Module["_memcpy"] = function() { return Module["asm"]["_memcpy"].apply(null, arguments) }; var _memmove = Module["_memmove"] = function() { return Module["asm"]["_memmove"].apply(null, arguments) }; var _memset = Module["_memset"] = function() { return Module["asm"]["_memset"].apply(null, arguments) }; var _pthread_mutex_lock = Module["_pthread_mutex_lock"] = function() { return Module["asm"]["_pthread_mutex_lock"].apply(null, arguments) }; var _pthread_mutex_unlock = Module["_pthread_mutex_unlock"] = function() { return Module["asm"]["_pthread_mutex_unlock"].apply(null, arguments) }; var _sbrk = Module["_sbrk"] = function() { return Module["asm"]["_sbrk"].apply(null, arguments) }; var _strstr = Module["_strstr"] = function() { return Module["asm"]["_strstr"].apply(null, arguments) }; var establishStackSpace = Module["establishStackSpace"] = function() { return Module["asm"]["establishStackSpace"].apply(null, arguments) }; var runPostSets = Module["runPostSets"] = function() { return Module["asm"]["runPostSets"].apply(null, arguments) }; var setThrew = Module["setThrew"] = function() { return Module["asm"]["setThrew"].apply(null, arguments) }; var stackAlloc = Module["stackAlloc"] = function() { return Module["asm"]["stackAlloc"].apply(null, arguments) }; var stackRestore = Module["stackRestore"] = function() { return Module["asm"]["stackRestore"].apply(null, arguments) }; var stackSave = Module["stackSave"] = function() { return Module["asm"]["stackSave"].apply(null, arguments) }; var dynCall_ff = Module["dynCall_ff"] = function() { return Module["asm"]["dynCall_ff"].apply(null, arguments) }; var dynCall_fff = Module["dynCall_fff"] = function() { return Module["asm"]["dynCall_fff"].apply(null, arguments) }; var dynCall_i = Module["dynCall_i"] = function() { return Module["asm"]["dynCall_i"].apply(null, arguments) }; var dynCall_ii = Module["dynCall_ii"] = function() { return Module["asm"]["dynCall_ii"].apply(null, arguments) }; var dynCall_iii = Module["dynCall_iii"] = function() { return Module["asm"]["dynCall_iii"].apply(null, arguments) }; var dynCall_iiii = Module["dynCall_iiii"] = function() { return Module["asm"]["dynCall_iiii"].apply(null, arguments) }; var dynCall_iiiii = Module["dynCall_iiiii"] = function() { return Module["asm"]["dynCall_iiiii"].apply(null, arguments) }; var dynCall_iiiiidii = Module["dynCall_iiiiidii"] = function() { return Module["asm"]["dynCall_iiiiidii"].apply(null, arguments) }; var dynCall_iiiiii = Module["dynCall_iiiiii"] = function() { return Module["asm"]["dynCall_iiiiii"].apply(null, arguments) }; var dynCall_iiiiiiii = Module["dynCall_iiiiiiii"] = function() { return Module["asm"]["dynCall_iiiiiiii"].apply(null, arguments) }; var dynCall_iiiiiiiii = Module["dynCall_iiiiiiiii"] = function() { return Module["asm"]["dynCall_iiiiiiiii"].apply(null, arguments) }; var dynCall_iiiiiiiiii = Module["dynCall_iiiiiiiiii"] = function() { return Module["asm"]["dynCall_iiiiiiiiii"].apply(null, arguments) }; var dynCall_ji = Module["dynCall_ji"] = function() { return Module["asm"]["dynCall_ji"].apply(null, arguments) }; var dynCall_jiji = Module["dynCall_jiji"] = function() { return Module["asm"]["dynCall_jiji"].apply(null, arguments) }; var dynCall_jijii = Module["dynCall_jijii"] = function() { return Module["asm"]["dynCall_jijii"].apply(null, arguments) }; var dynCall_v = Module["dynCall_v"] = function() { return Module["asm"]["dynCall_v"].apply(null, arguments) }; var dynCall_vd = Module["dynCall_vd"] = function() { return Module["asm"]["dynCall_vd"].apply(null, arguments) }; var dynCall_vdd = Module["dynCall_vdd"] = function() { return Module["asm"]["dynCall_vdd"].apply(null, arguments) }; var dynCall_vddd = Module["dynCall_vddd"] = function() { return Module["asm"]["dynCall_vddd"].apply(null, arguments) }; var dynCall_vdddd = Module["dynCall_vdddd"] = function() { return Module["asm"]["dynCall_vdddd"].apply(null, arguments) }; var dynCall_vdddddd = Module["dynCall_vdddddd"] = function() { return Module["asm"]["dynCall_vdddddd"].apply(null, arguments) }; var dynCall_vf = Module["dynCall_vf"] = function() { return Module["asm"]["dynCall_vf"].apply(null, arguments) }; var dynCall_vff = Module["dynCall_vff"] = function() { return Module["asm"]["dynCall_vff"].apply(null, arguments) }; var dynCall_vfff = Module["dynCall_vfff"] = function() { return Module["asm"]["dynCall_vfff"].apply(null, arguments) }; var dynCall_vffff = Module["dynCall_vffff"] = function() { return Module["asm"]["dynCall_vffff"].apply(null, arguments) }; var dynCall_vfi = Module["dynCall_vfi"] = function() { return Module["asm"]["dynCall_vfi"].apply(null, arguments) }; var dynCall_vi = Module["dynCall_vi"] = function() { return Module["asm"]["dynCall_vi"].apply(null, arguments) }; var dynCall_vid = Module["dynCall_vid"] = function() { return Module["asm"]["dynCall_vid"].apply(null, arguments) }; var dynCall_vidd = Module["dynCall_vidd"] = function() { return Module["asm"]["dynCall_vidd"].apply(null, arguments) }; var dynCall_viddd = Module["dynCall_viddd"] = function() { return Module["asm"]["dynCall_viddd"].apply(null, arguments) }; var dynCall_vidddd = Module["dynCall_vidddd"] = function() { return Module["asm"]["dynCall_vidddd"].apply(null, arguments) }; var dynCall_viddidd = Module["dynCall_viddidd"] = function() { return Module["asm"]["dynCall_viddidd"].apply(null, arguments) }; var dynCall_viddiiddiii = Module["dynCall_viddiiddiii"] = function() { return Module["asm"]["dynCall_viddiiddiii"].apply(null, arguments) }; var dynCall_viddiii = Module["dynCall_viddiii"] = function() { return Module["asm"]["dynCall_viddiii"].apply(null, arguments) }; var dynCall_vif = Module["dynCall_vif"] = function() { return Module["asm"]["dynCall_vif"].apply(null, arguments) }; var dynCall_viff = Module["dynCall_viff"] = function() { return Module["asm"]["dynCall_viff"].apply(null, arguments) }; var dynCall_vifff = Module["dynCall_vifff"] = function() { return Module["asm"]["dynCall_vifff"].apply(null, arguments) }; var dynCall_viffff = Module["dynCall_viffff"] = function() { return Module["asm"]["dynCall_viffff"].apply(null, arguments) }; var dynCall_viffiff = Module["dynCall_viffiff"] = function() { return Module["asm"]["dynCall_viffiff"].apply(null, arguments) }; var dynCall_viffiiffiii = Module["dynCall_viffiiffiii"] = function() { return Module["asm"]["dynCall_viffiiffiii"].apply(null, arguments) }; var dynCall_viffiii = Module["dynCall_viffiii"] = function() { return Module["asm"]["dynCall_viffiii"].apply(null, arguments) }; var dynCall_vii = Module["dynCall_vii"] = function() { return Module["asm"]["dynCall_vii"].apply(null, arguments) }; var dynCall_viid = Module["dynCall_viid"] = function() { return Module["asm"]["dynCall_viid"].apply(null, arguments) }; var dynCall_viidddd = Module["dynCall_viidddd"] = function() { return Module["asm"]["dynCall_viidddd"].apply(null, arguments) }; var dynCall_viif = Module["dynCall_viif"] = function() { return Module["asm"]["dynCall_viif"].apply(null, arguments) }; var dynCall_viiffff = Module["dynCall_viiffff"] = function() { return Module["asm"]["dynCall_viiffff"].apply(null, arguments) }; var dynCall_viiffffi = Module["dynCall_viiffffi"] = function() { return Module["asm"]["dynCall_viiffffi"].apply(null, arguments) }; var dynCall_viifi = Module["dynCall_viifi"] = function() { return Module["asm"]["dynCall_viifi"].apply(null, arguments) }; var dynCall_viii = Module["dynCall_viii"] = function() { return Module["asm"]["dynCall_viii"].apply(null, arguments) }; var dynCall_viiii = Module["dynCall_viiii"] = function() { return Module["asm"]["dynCall_viiii"].apply(null, arguments) }; var dynCall_viiiii = Module["dynCall_viiiii"] = function() { return Module["asm"]["dynCall_viiiii"].apply(null, arguments) }; var dynCall_viiiiii = Module["dynCall_viiiiii"] = function() { return Module["asm"]["dynCall_viiiiii"].apply(null, arguments) }; var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiii"].apply(null, arguments) }; var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiii"].apply(null, arguments) }; var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiiii"].apply(null, arguments) }; var dynCall_viiiiiiiiii = Module["dynCall_viiiiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiiiii"].apply(null, arguments) }; var dynCall_viiiiiiiiiii = Module["dynCall_viiiiiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiiiiii"].apply(null, arguments) }; var dynCall_viiji = Module["dynCall_viiji"] = function() { return Module["asm"]["dynCall_viiji"].apply(null, arguments) }; ; // === Auto-generated postamble setup entry stuff === Module['asm'] = asm; Module["getMemory"] = getMemory; Module["Pointer_stringify"] = Pointer_stringify; Module["addRunDependency"] = addRunDependency; Module["removeRunDependency"] = removeRunDependency; Module["FS_createFolder"] = FS.createFolder; Module["FS_createPath"] = FS.createPath; Module["FS_createDataFile"] = FS.createDataFile; Module["FS_createPreloadedFile"] = FS.createPreloadedFile; Module["FS_createLazyFile"] = FS.createLazyFile; Module["FS_createLink"] = FS.createLink; Module["FS_createDevice"] = FS.createDevice; Module["FS_unlink"] = FS.unlink; /** * @constructor * @extends {Error} * @this {ExitStatus} */ function ExitStatus(status) { this.name = "ExitStatus"; this.message = "Program terminated with exit(" + status + ")"; this.status = status; }; ExitStatus.prototype = new Error(); ExitStatus.prototype.constructor = ExitStatus; var initialStackTop; var calledMain = false; dependenciesFulfilled = function runCaller() { // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) if (!Module['calledRun']) run(); if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled } Module['callMain'] = function callMain(args) { args = args || []; ensureInitRuntime(); var argc = args.length+1; var argv = stackAlloc((argc + 1) * 4); HEAP32[argv >> 2] = allocateUTF8OnStack(Module['thisProgram']); for (var i = 1; i < argc; i++) { HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]); } HEAP32[(argv >> 2) + argc] = 0; try { var ret = Module['_main'](argc, argv, 0); // if we're not running an evented main loop, it's time to exit exit(ret, /* implicit = */ true); } catch(e) { if (e instanceof ExitStatus) { // exit() throws this once it's done to make sure execution // has been stopped completely return; } else if (e == 'SimulateInfiniteLoop') { // running an evented main loop, don't immediately exit Module['noExitRuntime'] = true; return; } else { var toLog = e; if (e && typeof e === 'object' && e.stack) { toLog = [e, e.stack]; } err('exception thrown: ' + toLog); Module['quit'](1, e); } } finally { calledMain = true; } } /** @type {function(Array=)} */ function run(args) { args = args || Module['arguments']; if (runDependencies > 0) { return; } preRun(); if (runDependencies > 0) return; // a preRun added a dependency, run will be called later if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame function doRun() { if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening Module['calledRun'] = true; if (ABORT) return; ensureInitRuntime(); preMain(); if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); if (Module['_main'] && shouldRunNow) Module['callMain'](args); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(function() { setTimeout(function() { Module['setStatus'](''); }, 1); doRun(); }, 1); } else { doRun(); } } Module['run'] = run; function exit(status, implicit) { // if this is just main exit-ing implicitly, and the status is 0, then we // don't need to do anything here and can just leave. if the status is // non-zero, though, then we need to report it. // (we may have warned about this earlier, if a situation justifies doing so) if (implicit && Module['noExitRuntime'] && status === 0) { return; } if (Module['noExitRuntime']) { } else { ABORT = true; EXITSTATUS = status; STACKTOP = initialStackTop; exitRuntime(); if (Module['onExit']) Module['onExit'](status); } Module['quit'](status, new ExitStatus(status)); } var abortDecorators = []; function abort(what) { if (Module['onAbort']) { Module['onAbort'](what); } if (what !== undefined) { out(what); err(what); what = JSON.stringify(what) } else { what = ''; } ABORT = true; EXITSTATUS = 1; throw 'abort(' + what + '). Build with -s ASSERTIONS=1 for more info.'; } Module['abort'] = abort; if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].pop()(); } } // shouldRunNow refers to calling main(), not run(). var shouldRunNow = true; if (Module['noInitialRun']) { shouldRunNow = false; } Module["noExitRuntime"] = true; run(); // {{MODULE_ADDITIONS}}