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authorRay San <[email protected]>2017-10-17 11:51:50 +0200
committerRay San <[email protected]>2017-10-17 11:51:50 +0200
commit5dc216f4196603a9b5951b596ac2b9b0e84d56e3 (patch)
tree25da3d9671843713029e5c2de4d50e390ff964fa
parentb065edc8785a5a7aca3dfe79163b15aa7a0d6883 (diff)
downloadraylib-5dc216f4196603a9b5951b596ac2b9b0e84d56e3.tar.gz
raylib-5dc216f4196603a9b5951b596ac2b9b0e84d56e3.zip
Improved some examples
-rw-r--r--examples/models/models_material_pbr.pngbin193874 -> 324224 bytes
-rw-r--r--examples/models/models_mesh_generation.c74
-rw-r--r--examples/models/models_yaw_pitch_roll.png (renamed from examples/models/models_plane_rotations.png)bin183992 -> 183992 bytes
-rw-r--r--examples/textures/resources/custom_jupiter_crash.pngbin0 -> 23596 bytes
-rw-r--r--examples/textures/textures_image_drawing.c8
-rw-r--r--examples/textures/textures_image_generation.c44
-rw-r--r--examples/textures/textures_image_generation.pngbin222595 -> 225357 bytes
7 files changed, 87 insertions, 39 deletions
diff --git a/examples/models/models_material_pbr.png b/examples/models/models_material_pbr.png
index cde171b9..86ba01b0 100644
--- a/examples/models/models_material_pbr.png
+++ b/examples/models/models_material_pbr.png
Binary files differ
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c
index 2b3d5c5f..72222156 100644
--- a/examples/models/models_mesh_generation.c
+++ b/examples/models/models_mesh_generation.c
@@ -11,9 +11,8 @@
#include "raylib.h"
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
+#define NUM_MODELS 7 // We generate 7 parametric 3d shapes
+
int main()
{
// Initialization
@@ -23,33 +22,35 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
- //Model model = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5)); // Texture coordinates must be divided by resX, resZ
- //Model model = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f)); // OK!
- //Model model = LoadModelFromMesh(GenMeshSphere(2, 32, 32)); // OK! (par_shapes)
- //Model model = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16)); // OK! (par_shapes)
- //Model model = LoadModelFromMesh(GenMeshCylinder(1, 2, 16)); // OK! (par_shapes)
- Model model = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32));
- //Model model = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128));
- model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/pixels.png");
-
- // Debug information
- /*
- printf("model.mesh.vertexCount: %i\n", model.mesh.vertexCount);
- printf("model.mesh.triangleCount: %i\n", model.mesh.triangleCount);
- printf("model.mesh.vboId (position): %i\n", model.mesh.vboId[0]);
- printf("model.mesh.vboId (texcoords): %i\n", model.mesh.vboId[1]);
- printf("model.mesh.vboId (normals): %i\n", model.mesh.vboId[2]);
- printf("model.mesh.vboId (indices): %i\n", model.mesh.vboId[6]);
- */
+ // We generate a checked image for texturing
+ Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);
+ Texture2D texture = LoadTextureFromImage(checked);
+ UnloadImage(checked);
+
+ Model models[NUM_MODELS];
+
+ models[0] = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5));
+ models[1] = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f));
+ models[2] = LoadModelFromMesh(GenMeshSphere(2, 32, 32));
+ models[3] = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16));
+ models[4] = LoadModelFromMesh(GenMeshCylinder(1, 2, 16));
+ models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32));
+ models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128));
+ // Set checked texture as default diffuse component for all models material
+ for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture;
+
// Define the camera to look into our 3d world
Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ // Model drawing position
Vector3 position = { 0.0f, 0.0f, 0.0f };
- SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
+ int currentModel = 0;
+
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -58,6 +59,11 @@ int main()
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update internal camera and our camera
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures
+ }
//----------------------------------------------------------------------------------
// Draw
@@ -68,11 +74,27 @@ int main()
Begin3dMode(camera);
- DrawModel(model, position, 1.0f, WHITE);
+ DrawModel(models[currentModel], position, 1.0f, WHITE);
DrawGrid(10, 1.0);
End3dMode();
+
+ DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
+ DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, BLUE);
+
+ switch(currentModel)
+ {
+ case 0: DrawText("PLANE", 680, 10, 20, DARKBLUE); break;
+ case 1: DrawText("CUBE", 680, 10, 20, DARKBLUE); break;
+ case 2: DrawText("SPHERE", 680, 10, 20, DARKBLUE); break;
+ case 3: DrawText("HEMISPHERE", 640, 10, 20, DARKBLUE); break;
+ case 4: DrawText("CYLINDER", 680, 10, 20, DARKBLUE); break;
+ case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break;
+ case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break;
+ default: break;
+ }
EndDrawing();
//----------------------------------------------------------------------------------
@@ -80,7 +102,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadModel(model);
+
+ // Unload models data (GPU VRAM)
+ for (int i = 0; i < NUM_MODELS; i++) UnloadModel(models[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/models/models_plane_rotations.png b/examples/models/models_yaw_pitch_roll.png
index 5400304d..5400304d 100644
--- a/examples/models/models_plane_rotations.png
+++ b/examples/models/models_yaw_pitch_roll.png
Binary files differ
diff --git a/examples/textures/resources/custom_jupiter_crash.png b/examples/textures/resources/custom_jupiter_crash.png
new file mode 100644
index 00000000..451b591f
--- /dev/null
+++ b/examples/textures/resources/custom_jupiter_crash.png
Binary files differ
diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c
index 1c6a1fb9..ac128af9 100644
--- a/examples/textures/textures_image_drawing.c
+++ b/examples/textures/textures_image_drawing.c
@@ -36,6 +36,14 @@ int main()
ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
UnloadImage(cat); // Unload image from RAM
+
+ // Load custom font for frawing on image
+ SpriteFont font = LoadSpriteFont("resources/custom_jupiter_crash.png");
+
+ // Draw over image using custom font
+ ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
+
+ UnloadSpriteFont(font); // Unload custom spritefont (already drawn used on image)
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c
index 8f87e689..7d8e017e 100644
--- a/examples/textures/textures_image_generation.c
+++ b/examples/textures/textures_image_generation.c
@@ -11,7 +11,7 @@
#include "raylib.h"
-#define TEXTURES_NUM 7 // for now we have 7 generation algorithms
+#define NUM_TEXTURES 7 // Currently we have 7 generation algorithms
int main()
{
@@ -30,7 +30,7 @@ int main()
Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f);
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
- Texture2D textures[TEXTURES_NUM];
+ Texture2D textures[NUM_TEXTURES];
textures[0] = LoadTextureFromImage(verticalGradient);
textures[1] = LoadTextureFromImage(horizontalGradient);
textures[2] = LoadTextureFromImage(radialGradient);
@@ -38,6 +38,15 @@ int main()
textures[4] = LoadTextureFromImage(whiteNoise);
textures[5] = LoadTextureFromImage(perlinNoise);
textures[6] = LoadTextureFromImage(cellular);
+
+ // Unload image data (CPU RAM)
+ UnloadImage(verticalGradient);
+ UnloadImage(horizontalGradient);
+ UnloadImage(radialGradient);
+ UnloadImage(checked);
+ UnloadImage(whiteNoise);
+ UnloadImage(perlinNoise);
+ UnloadImage(cellular);
int currentTexture = 0;
@@ -51,7 +60,7 @@ int main()
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
- currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures
+ currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
}
//----------------------------------------------------------------------------------
@@ -63,24 +72,31 @@ int main()
DrawTexture(textures[currentTexture], 0, 0, WHITE);
+ DrawRectangle(30, 400, 325, 30, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines(30, 400, 325, 30, Fade(WHITE, 0.5f));
+ DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, WHITE);
+
+ switch(currentTexture)
+ {
+ case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break;
+ case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break;
+ case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break;
+ case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break;
+ case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break;
+ case 5: DrawText("PERLIN NOISE", 630, 10, 20, RAYWHITE); break;
+ case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
+ default: break;
+ }
+
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
-
- // Unload image data (CPU RAM)
- UnloadImage(verticalGradient);
- UnloadImage(horizontalGradient);
- UnloadImage(radialGradient);
- UnloadImage(checked);
- UnloadImage(whiteNoise);
- UnloadImage(perlinNoise);
- UnloadImage(cellular);
-
+
// Unload textures data (GPU VRAM)
- for (int i = 0; i < TEXTURES_NUM; i++) UnloadTexture(textures[i]);
+ for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/textures/textures_image_generation.png b/examples/textures/textures_image_generation.png
index a272b405..398b0462 100644
--- a/examples/textures/textures_image_generation.png
+++ b/examples/textures/textures_image_generation.png
Binary files differ