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| author | Ray <[email protected]> | 2017-10-14 18:04:21 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-10-14 18:04:21 +0200 |
| commit | 63507d5f8145e49a38b49e6c985e333b9353bdb5 (patch) | |
| tree | 91e6fd4edd15ddd76c6d44131729de004404e1fb | |
| parent | 0a3473a2a932b1a1c0f482e46883f269883e9dae (diff) | |
| download | raylib-63507d5f8145e49a38b49e6c985e333b9353bdb5.tar.gz raylib-63507d5f8145e49a38b49e6c985e333b9353bdb5.zip | |
Review some issues
It seems there are some platform-dependant issues
| -rw-r--r-- | templates/advance_game/Makefile.Android | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android index 62a0f5ad..11f4bca4 100644 --- a/templates/advance_game/Makefile.Android +++ b/templates/advance_game/Makefile.Android @@ -165,13 +165,14 @@ endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder +# TODO: Review xcopy usage, it can not be found in some systems! copy_project_resources: copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml - if exist $(PROJECT_RESOURCES_PATH) xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets /Y /E /F + if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets /Y /E /F # Generate NativeLoader.java to load required shared libraries # NOTE: Probably not the bet way to generate this file... but it works. @@ -186,7 +187,7 @@ endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif - @echo System.loadLibrary("raylib_game"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java |
