summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorRay <[email protected]>2017-03-07 09:49:04 +0100
committerGitHub <[email protected]>2017-03-07 09:49:04 +0100
commit6d1519c1322c6c1718f67e362c87b92c35ce55fd (patch)
treecc88c13bb4096ed8bbf7279ffb494728bc753e2a
parentcb29b1d2ac50e5438d883b7dba8403482a627b8c (diff)
parent6e683d57e8209fc524c3cc25e75eff3fb33a1fbc (diff)
downloadraylib-6d1519c1322c6c1718f67e362c87b92c35ce55fd.tar.gz
raylib-6d1519c1322c6c1718f67e362c87b92c35ce55fd.zip
Merge pull request #241 from raysan5/develop
Integrate develop branch
-rw-r--r--examples/physics_demo.c7
-rw-r--r--examples/physics_friction.c7
-rw-r--r--examples/physics_movement.c7
-rw-r--r--examples/physics_restitution.c7
-rw-r--r--examples/physics_shatter.c7
-rw-r--r--src/physac.h89
-rw-r--r--src/raylib.h15
-rw-r--r--src/shapes.c30
8 files changed, 83 insertions, 86 deletions
diff --git a/examples/physics_demo.c b/examples/physics_demo.c
index de8d515e..b12ac708 100644
--- a/examples/physics_demo.c
+++ b/examples/physics_demo.c
@@ -3,9 +3,12 @@
* Physac - Physics demo
*
* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-* The file pthreadGC2.dll is required to run the program; you can find it in 'src\external'
*
-* Copyright (c) 2016 Victor Fisac
+* Use the following code to compile (-static -lpthread):
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
+* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
+*
+* Copyright (c) 2017 Victor Fisac
*
********************************************************************************************/
diff --git a/examples/physics_friction.c b/examples/physics_friction.c
index a4baad53..db1b5f4c 100644
--- a/examples/physics_friction.c
+++ b/examples/physics_friction.c
@@ -3,9 +3,12 @@
* Physac - Physics friction
*
* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-* The file pthreadGC2.dll is required to run the program; you can find it in 'src\external'
*
-* Copyright (c) 2016 Victor Fisac
+* Use the following code to compile (-static -lpthread):
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
+* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
+*
+* Copyright (c) 2017 Victor Fisac
*
********************************************************************************************/
diff --git a/examples/physics_movement.c b/examples/physics_movement.c
index ee97845f..3345404d 100644
--- a/examples/physics_movement.c
+++ b/examples/physics_movement.c
@@ -3,9 +3,12 @@
* Physac - Physics movement
*
* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-* The file pthreadGC2.dll is required to run the program; you can find it in 'src\external'
*
-* Copyright (c) 2016 Victor Fisac
+* Use the following code to compile (-static -lpthread):
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
+* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
+*
+* Copyright (c) 2017 Victor Fisac
*
********************************************************************************************/
diff --git a/examples/physics_restitution.c b/examples/physics_restitution.c
index 378f6f24..534d125e 100644
--- a/examples/physics_restitution.c
+++ b/examples/physics_restitution.c
@@ -3,9 +3,12 @@
* Physac - Physics restitution
*
* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-* The file pthreadGC2.dll is required to run the program; you can find it in 'src\external'
*
-* Copyright (c) 2016 Victor Fisac
+* Use the following code to compile (-static -lpthread):
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
+* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
+*
+* Copyright (c) 2017 Victor Fisac
*
********************************************************************************************/
diff --git a/examples/physics_shatter.c b/examples/physics_shatter.c
index 637a163e..fac90714 100644
--- a/examples/physics_shatter.c
+++ b/examples/physics_shatter.c
@@ -3,9 +3,12 @@
* Physac - Body shatter
*
* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-* The file pthreadGC2.dll is required to run the program; you can find it in 'src\external'
*
-* Copyright (c) 2016 Victor Fisac
+* Use the following code to compile (-static -lpthread):
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
+* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
+*
+* Copyright (c) 2017 Victor Fisac
*
********************************************************************************************/
diff --git a/src/physac.h b/src/physac.h
index cb0e3f3c..ff56615d 100644
--- a/src/physac.h
+++ b/src/physac.h
@@ -38,13 +38,20 @@
* You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions.
* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
*
+*
+* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
+*
+* Use the following code to compile (-static -lpthread):
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
+* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
+*
* VERY THANKS TO:
* Ramón Santamaria (@raysan5)
*
*
* LICENSE: zlib/libpng
*
-* Copyright (c) 2016 Victor Fisac
+* Copyright (c) 2017 Victor Fisac
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -361,70 +368,6 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float d
{
PhysicsBody newBody = CreatePhysicsBodyPolygon(pos, radius, PHYSAC_CIRCLE_VERTICES, density);
return newBody;
-
- /*PhysicsBody newBody = (PhysicsBody)PHYSAC_MALLOC(sizeof(PhysicsBodyData));
- usedMemory += sizeof(PhysicsBodyData);
-
- int newId = -1;
- for (int i = 0; i < PHYSAC_MAX_BODIES; i++)
- {
- int currentId = i;
-
- // Check if current id already exist in other physics body
- for (int k = 0; k < physicsBodiesCount; k++)
- {
- if (bodies[k]->id == currentId)
- {
- currentId++;
- break;
- }
- }
-
- // If it is not used, use it as new physics body id
- if (currentId == i)
- {
- newId = i;
- break;
- }
- }
-
- if (newId != -1)
- {
- // Initialize new body with generic values
- newBody->id = newId;
- newBody->enabled = true;
- newBody->position = pos;
- newBody->velocity = (Vector2){ 0 };
- newBody->force = (Vector2){ 0 };
- newBody->angularVelocity = 0;
- newBody->torque = 0;
- newBody->orient = 0;
- newBody->mass = PHYSAC_PI*radius*radius*density;
- newBody->inverseMass = ((newBody->mass != 0.0f) ? 1.0f/newBody->mass : 0.0f);
- newBody->inertia = newBody->mass*radius*radius;
- newBody->inverseInertia = ((newBody->inertia != 0.0f) ? 1.0f/newBody->inertia : 0.0f);
- newBody->staticFriction = 0;
- newBody->dynamicFriction = 0;
- newBody->restitution = 0;
- newBody->useGravity = true;
- newBody->freezeOrient = false;
- newBody->shape.type = PHYSICS_CIRCLE;
- newBody->shape.body = newBody;
- newBody->shape.radius = radius;
-
- // Add new body to bodies pointers array and update bodies count
- bodies[physicsBodiesCount] = newBody;
- physicsBodiesCount++;
-
- #if defined(PHYSAC_DEBUG)
- printf("[PHYSAC] created circle physics body id %i\n", newBody->id);
- #endif
- }
- #if defined(PHYSAC_DEBUG)
- else printf("[PHYSAC] new physics body creation failed because there is any available id to use\n");
- #endif
-
- return newBody;*/
}
// Creates a new rectangle physics body with generic parameters
@@ -1130,6 +1073,7 @@ static void *PhysicsLoop(void *arg)
// Physics steps calculations (dynamics, collisions and position corrections)
static void PhysicsStep(void)
{
+ // Update current steps count
stepsCount++;
// Clear previous generated collisions information
@@ -1138,6 +1082,13 @@ static void PhysicsStep(void)
PhysicsManifold manifold = contacts[i];
if (manifold != NULL) DestroyPhysicsManifold(manifold);
}
+
+ // Reset physics bodies grounded state
+ for (int i = 0; i < physicsBodiesCount; i++)
+ {
+ PhysicsBody body = bodies[i];
+ body->isGrounded = false;
+ }
// Generate new collision information
for (int i = 0; i < physicsBodiesCount; i++)
@@ -1347,9 +1298,9 @@ static void SolvePhysicsManifold(PhysicsManifold manifold)
} break;
default: break;
}
-
- // Update physics body grounded state if normal direction is downside
- manifold->bodyB->isGrounded = (manifold->normal.y < 0);
+
+ // Update physics body grounded state if normal direction is down and grounded state is not set yet in previous manifolds
+ if (!manifold->bodyB->isGrounded) manifold->bodyB->isGrounded = (manifold->normal.y < 0);
}
// Solves collision between two circle shape physics bodies
@@ -1388,7 +1339,7 @@ static void SolveCircleToCircle(PhysicsManifold manifold)
}
// Update physics body grounded state if normal direction is down
- if (manifold->normal.y < 0) bodyA->isGrounded = true;
+ if (!bodyA->isGrounded) bodyA->isGrounded = (manifold->normal.y < 0);
}
// Solves collision between a circle to a polygon shape physics bodies
diff --git a/src/raylib.h b/src/raylib.h
index beda833c..b0f03bbe 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -98,13 +98,13 @@
#define RAD2DEG (180.0f/PI)
// raylib Config Flags
-#define FLAG_SHOW_LOGO 1 // Set this flag to show raylib logo at startup
-#define FLAG_FULLSCREEN_MODE 2 // Set this flag to run program in fullscreen
-#define FLAG_WINDOW_RESIZABLE 4 // Set this flag to allow resizable window
-#define FLAG_WINDOW_DECORATED 8 // Set this flag to show window decoration (frame and buttons)
-#define FLAG_WINDOW_TRANSPARENT 16 // Set this flag to allow transparent window
-#define FLAG_MSAA_4X_HINT 32 // Set this flag to try enabling MSAA 4X
-#define FLAG_VSYNC_HINT 64 // Set this flag to try enabling V-Sync on GPU
+#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
+#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
+#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
+#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
+#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
+#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
+#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
// Keyboard Function Keys
#define KEY_SPACE 32
@@ -763,6 +763,7 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
+RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
diff --git a/src/shapes.c b/src/shapes.c
index a42b0551..9cbe1da4 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -103,6 +103,36 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
rlEnd();
}
+// Draw a line defining thickness
+void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
+{
+ float dx = endPos.x - startPos.x;
+ float dy = endPos.y - startPos.y;
+
+ float d = sqrtf(dx*dx + dy*dy);
+ float angle = asinf(dy/d);
+
+ rlEnableTexture(GetDefaultTexture().id);
+
+ rlPushMatrix();
+ rlTranslatef((float)startPos.x, (float)startPos.y, 0);
+ rlRotatef(-RAD2DEG*angle, 0, 0, 1);
+ rlTranslatef(0, -thick/2.0f, 0);
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f);
+
+ rlVertex2f(0.0f, 0.0f);
+ rlVertex2f(0.0f, thick);
+ rlVertex2f(d, thick);
+ rlVertex2f(d, 0.0f);
+ rlEnd();
+ rlPopMatrix();
+
+ rlDisableTexture();
+}
+
// Draw a color-filled circle
void DrawCircle(int centerX, int centerY, float radius, Color color)
{