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authorPeter Arato <[email protected]>2021-04-17 11:58:25 -0400
committerGitHub <[email protected]>2021-04-17 17:58:25 +0200
commit2ad3eb1d57056f42d553c53671188fda051ce238 (patch)
tree6944f3ab422e5e21a25af958dad4bb0ce779644a
parent640fc4d0a08b637732f8ca8df3715ba40f831c61 (diff)
downloadraylib-2ad3eb1d57056f42d553c53671188fda051ce238.tar.gz
raylib-2ad3eb1d57056f42d553c53671188fda051ce238.zip
Update and fix android linux makefile template (#1725)
-rw-r--r--templates/simple_game/Makefile.Android.linux47
1 files changed, 29 insertions, 18 deletions
diff --git a/templates/simple_game/Makefile.Android.linux b/templates/simple_game/Makefile.Android.linux
index 1fbdc314..324f3b54 100644
--- a/templates/simple_game/Makefile.Android.linux
+++ b/templates/simple_game/Makefile.Android.linux
@@ -47,15 +47,16 @@ endif
# Required path variables
# no need to define JAVA_HOME , JAVA_BIN in linux environment (binaries are in $PATH)
#JAVA_HOME ?= C:/JavaJDK/
-#JAVA_BIN ?= $(JAVA_HOME)/bin/
+#JAVA_BIN ?= $(JAVA_HOME)/bin/
ANDROID_HOME ?= /opt/android-sdk
-#ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_TOOLCHAIN ?= /opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/
+ANDROID_NDK ?= /opt/android-ndk
+ANDROID_TOOLCHAIN ?= $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/
# find the highest version available of build tools
ANDROID_BUILD_TOOLS = $(shell ls -1d $(ANDROID_HOME)/build-tools/* | tail -n 1)/
# and extracts the API version
ANDROID_API_VERSION = $(shell echo $(ANDROID_BUILD_TOOLS) | sed 's/.*\/\([0-9]\+\).*/\1/')
+NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
$(warning [*] Using $(ANDROID_BUILD_TOOLS) , API version: $(ANDROID_API_VERSION))
@@ -107,19 +108,25 @@ endif
# Compiler and archiver
ifeq ($(ANDROID_ARCH),ARM)
- CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+ CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
+ AR = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi-ar
endif
ifeq ($(ANDROID_ARCH),ARM64)
- #CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
- #AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
endif
+ifeq ($(ANDROID_ARCH),x86)
+ CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
+ AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
+endif
+ifeq ($(ANDROID_ARCH),x86_64)
+ CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
+ AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
+endif
# Compiler flags for arquitecture
ifeq ($(ANDROID_ARCH),ARM)
- CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ CFLAGS = -std=c99 -march=armv7a -mfloat-abi=softfp -mfpu=vfpv3-d16
endif
ifeq ($(ANDROID_ARCH),ARM64)
CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
@@ -132,7 +139,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
# Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE)
# Linker options
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
@@ -162,8 +169,8 @@ all: create_temp_project_dirs \
compile_project_class \
compile_project_class_dex \
create_project_apk_package \
- sign_project_apk_package \
- zipalign_project_apk_package
+ zipalign_project_apk_package \
+ sign_project_apk_package
# Create required temp directories for APK building
create_temp_project_dirs:
@@ -175,7 +182,9 @@ create_temp_project_dirs:
mkdir -p $(PROJECT_BUILD_PATH)/obj/screens; \
mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME); \
mkdir -p $(PROJECT_BUILD_PATH)/bin; \
- mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-{l,m,h}dpi; \
+ mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi; \
+ mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi; \
+ mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi; \
mkdir -p $(PROJECT_BUILD_PATH)/res/values; \
mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH); \
$(foreach dir, $(PROJECT_SOURCE_DIRS), mkdir -p $(PROJECT_BUILD_PATH)/obj/$(dir) ); \
@@ -223,7 +232,7 @@ copy_project_resources:
cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
- @echo -e "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
+ @echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
<resources>\n\
<string name=\"app_name\">\n\
$(APP_LABEL_NAME)\n\
@@ -251,7 +260,7 @@ else
nativeloader_sharedlib=
endif
generate_loader_script:
- @echo -e "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);\n\n\
+ @echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);\n\n\
public class NativeLoader extends android.app.NativeActivity {\n\
static {\n\
$(nativeloader_sharedlib);\n\
@@ -272,7 +281,7 @@ generate_loader_script:
# TODO jseb : replacing @drawable/icon with @mipmap/icon ?
# https://stackoverflow.com/questions/23796414/error-no-resource-found-that-matches-the-given-name-at-icon-with-value-dr
generate_android_manifest:
- @echo -e "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
+ @echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n\
package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\"\n\
android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\">\n\
@@ -336,7 +345,7 @@ config_project_package:
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
compile_native_app_glue:
- $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
+ $(CC) -c $(NATIVE_APP_GLUE)/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
@@ -369,11 +378,13 @@ create_project_apk_package:
sign_project_apk_package:
#keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
- $(JAVA_BIN)jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
+ $(ANDROID_BUILD_TOOLS)/apksigner sign --ks $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore --ks-pass pass:$(APP_KEYSTORE_PASS) --out $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk
+ rm $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk
# Create zip-aligned APK package: $(PROJECT_NAME).apk
zipalign_project_apk_package:
- $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
+ $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk
+ rm $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk
# Install $(PROJECT_NAME).apk to default emulator/device
# NOTE: Use -e (emulator) or -d (device) parameters if required