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| author | Ray <[email protected]> | 2021-11-01 19:45:05 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-11-01 19:45:05 +0100 |
| commit | fdb7cd05870760fd173b786bf654bff889a8dde8 (patch) | |
| tree | a92641ae0a12bfcda44482c2d357f6ad4c09a0d6 | |
| parent | bba035c20c6190ee8c949424e07c0b26616d9b11 (diff) | |
| download | raylib-fdb7cd05870760fd173b786bf654bff889a8dde8.tar.gz raylib-fdb7cd05870760fd173b786bf654bff889a8dde8.zip | |
Update HISTORY.md
| -rw-r--r-- | HISTORY.md | 20 |
1 files changed, 20 insertions, 0 deletions
@@ -322,3 +322,23 @@ Highlights for `raylib 3.7`: Beside those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a **new milestone for raylib library**. Make sure to check [CHANGELOG](CHANGELOG) for detailed list of changes! Hope you enjoy this new raylib installment! Happy **gamedev/tools/graphics** programming! :) + +notes on raylib 4.0 +------------------- + +It's been 7 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release and here it is: `raylib 4.0`, the biggest release ever and an inflexion point for the library. Many hours have been put in this release to make it special, many library details have been polished: syntax, naming conventions, code comments, functions descriptions... Almost all the issues have been closed (only 3 remain open at the moment of this writting) and some amazing new features have been added. I expect this `raylib 4.0` to be a long term version (LTS), stable and complete enough for any new graphic/game/tool application. + +Let's start with some numbers: + + - **+130** closed issues (for a TOTAL of **+1030**!) + - **+550** commits since previous RELEASE + - **+20** functions ADDED to raylib (**+60** to rlgl API) + - **+40** functions RENAMED/REVIEWED/REDESIGNED + - **+60** new contributors (for a TOTAL of **+275**!) + +Highlights for `raylib 4.0`: + +... + + +Enjoy **gamedev/tools/graphics** programming again! :) |
