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| author | Sirvoid <[email protected]> | 2021-06-17 09:42:37 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-06-17 15:42:37 +0200 |
| commit | 1a420b77e30a444e66dded47fcd1988b90fb2185 (patch) | |
| tree | fef717eeb130509c487958dad70cc64cbefa325d | |
| parent | 0e65e5877fc0fc5a9246ee14a7341be462b7a761 (diff) | |
| download | raylib-1a420b77e30a444e66dded47fcd1988b90fb2185.tar.gz raylib-1a420b77e30a444e66dded47fcd1988b90fb2185.zip | |
Fixed: Binding vertex position twice (#1835)
| -rw-r--r-- | src/models.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/models.c b/src/models.c index f566780a..b243a45e 100644 --- a/src/models.c +++ b/src/models.c @@ -1099,10 +1099,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); - rlEnableVertexBuffer(mesh.vboId[0]); - rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); - // Bind mesh VBO data: vertex texcoords (shader-location = 1) rlEnableVertexBuffer(mesh.vboId[1]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0); |
