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| author | Ray <[email protected]> | 2021-06-13 12:08:32 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-06-13 12:08:32 +0200 |
| commit | 213c990eda36f7981434bbd15163cc8b8cbe4bfe (patch) | |
| tree | 3b5454dd217fe5629ddfcd3db6a86e064d20c8f9 | |
| parent | de7b8ad55179a7c1937fbd0614ad6fcd4c4874b3 (diff) | |
| download | raylib-213c990eda36f7981434bbd15163cc8b8cbe4bfe.tar.gz raylib-213c990eda36f7981434bbd15163cc8b8cbe4bfe.zip | |
Reviewed issue
| -rw-r--r-- | src/raudio.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raudio.c b/src/raudio.c index 1ff956a1..abc9579f 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -1786,7 +1786,7 @@ AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, un unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames; // If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate - unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.Buffer.defaultSize : AUDIO.System.device.sampleRate/30; + unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.System.device.sampleRate/30 : AUDIO.Buffer.defaultSize; if (subBufferSize < periodSize) subBufferSize = periodSize; |
