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authorRay <[email protected]>2021-06-23 09:58:49 +0200
committerRay <[email protected]>2021-06-23 09:58:49 +0200
commit3db26f82eae53677c2e4ee6a4a5901fa8eb5f190 (patch)
treeb8a6a638aacb916d26f17979612bfbf9f70d1a12
parent716e26aa37e352f0188824bc2de7dd3035f7413c (diff)
downloadraylib-3db26f82eae53677c2e4ee6a4a5901fa8eb5f190.tar.gz
raylib-3db26f82eae53677c2e4ee6a4a5901fa8eb5f190.zip
WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint()
-rw-r--r--examples/text/text_draw_3d.c18
-rw-r--r--src/config.h1
-rw-r--r--src/raylib.h5
-rw-r--r--src/text.c36
-rw-r--r--src/textures.c2
5 files changed, 36 insertions, 26 deletions
diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c
index a579a528..8ce576b6 100644
--- a/examples/text/text_draw_3d.c
+++ b/examples/text/text_draw_3d.c
@@ -291,7 +291,7 @@ int main(void)
for (int i = 0; i < layers; ++i)
{
Color clr = light;
- if(multicolor) clr = multi[i];
+ if (multicolor) clr = multi[i];
DrawTextWave3D(font, text, (Vector3){ -tbox.x/2.0f, layerDistance*i, -4.5f }, fontSize, fontSpacing, lineSpacing, true, &wcfg, time, clr);
}
@@ -465,7 +465,7 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
float width = (float)(font.recs[index].width + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
float height = (float)(font.recs[index].height + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
- if(font.texture.id > 0)
+ if (font.texture.id > 0)
{
const float x = 0.0f;
const float y = 0.0f;
@@ -477,7 +477,7 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
const float tw = (srcRec.x+srcRec.width)/font.texture.width;
const float th = (srcRec.y+srcRec.height)/font.texture.height;
- if(SHOW_LETTER_BOUNDRY)
+ if (SHOW_LETTER_BOUNDRY)
DrawCubeWiresV((Vector3){ position.x + width/2, position.y, position.z + height/2}, (Vector3){ width, LETTER_BOUNDRY_SIZE, height }, LETTER_BOUNDRY_COLOR);
#if defined(RAYLIB_NEW_RLGL)
@@ -533,7 +533,7 @@ void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, f
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@@ -582,7 +582,7 @@ Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpa
lenCounter++;
int next = 0;
- letter = GetNextCodepoint(&text[i], &next);
+ letter = GetCodepoint(&text[i], &next);
index = GetGlyphIndex(font, letter);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@@ -632,7 +632,7 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@@ -649,7 +649,7 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
}
else if (codepoint == '~')
{
- if (GetNextCodepoint(&text[i+1], &codepointByteCount) == '~')
+ if (GetCodepoint(&text[i+1], &codepointByteCount) == '~')
{
codepointByteCount += 1;
wave = !wave;
@@ -698,7 +698,7 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
lenCounter++;
int next = 0;
- letter = GetNextCodepoint(&text[i], &next);
+ letter = GetCodepoint(&text[i], &next);
index = GetGlyphIndex(font, letter);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@@ -708,7 +708,7 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
if (letter != '\n')
{
- if(letter == '~' && GetNextCodepoint(&text[i+1], &next) == '~')
+ if (letter == '~' && GetCodepoint(&text[i+1], &next) == '~')
{
i++;
}
diff --git a/src/config.h b/src/config.h
index 3ca16032..6479d409 100644
--- a/src/config.h
+++ b/src/config.h
@@ -165,7 +165,6 @@
//------------------------------------------------------------------------------------
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
-#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints()
#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
diff --git a/src/raylib.h b/src/raylib.h
index ea3dc693..6c4ab45e 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1369,9 +1369,10 @@ RLAPI int TextToInteger(const char *text); // Get int
RLAPI char *TextToUtf8(int *codepoints, int length); // Encode text codepoint into utf8 text (memory must be freed!)
// UTF8 text strings management functions
-RLAPI int *GetCodepoints(const char *text, int *count); // Get all codepoints in a string, codepoints count returned by parameters
+RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF8 text string, codepoints count returned by parameter
+RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
RLAPI int GetCodepointsCount(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string
-RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
+RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF8 encoded string, 0x3f('?') is returned on failure
RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode codepoint into utf8 text (char array length returned as parameter)
//------------------------------------------------------------------------------------
diff --git a/src/text.c b/src/text.c
index 65460d80..5b5b8564 100644
--- a/src/text.c
+++ b/src/text.c
@@ -861,7 +861,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@@ -918,7 +918,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@@ -1089,7 +1089,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
lenCounter++;
int next = 0;
- letter = GetNextCodepoint(&text[i], &next);
+ letter = GetCodepoint(&text[i], &next);
index = GetGlyphIndex(font, letter);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@@ -1563,28 +1563,38 @@ RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength)
return utf8;
}
-// Get all codepoints in a string, codepoints count returned by parameters
-// REQUIRES: memset()
-int *GetCodepoints(const char *text, int *count)
+// Load all codepoints from a UTF8 text string, codepoints count returned by parameter
+int *LoadCodepoints(const char *text, int *count)
{
- static int codepoints[MAX_TEXT_UNICODE_CHARS] = { 0 };
- memset(codepoints, 0, MAX_TEXT_UNICODE_CHARS*sizeof(int));
-
- int bytesProcessed = 0;
int textLength = TextLength(text);
+
+ int bytesProcessed = 0;
int codepointsCount = 0;
+
+ // Allocate a big enough buffer to store as many codepoints as text bytes
+ int *codepoints = RL_CALLOC(textLength, sizeof(int));
for (int i = 0; i < textLength; codepointsCount++)
{
- codepoints[codepointsCount] = GetNextCodepoint(text + i, &bytesProcessed);
+ codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed);
i += bytesProcessed;
}
+ // Re-allocate buffer to the actual number of codepoints loaded
+ void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int));
+ if (temp != NULL) codepoints = temp;
+
*count = codepointsCount;
return codepoints;
}
+// Unload codepoints data from memory
+void UnloadCodepoints(int *codepoints)
+{
+ RL_FREE(codepoints);
+}
+
// Get total number of characters(codepoints) in a UTF8 encoded text, until '\0' is found
// NOTE: If an invalid UTF8 sequence is encountered a '?'(0x3f) codepoint is counted instead
int GetCodepointsCount(const char *text)
@@ -1595,7 +1605,7 @@ int GetCodepointsCount(const char *text)
while (*ptr != '\0')
{
int next = 0;
- int letter = GetNextCodepoint(ptr, &next);
+ int letter = GetCodepoint(ptr, &next);
if (letter == 0x3f) ptr += 1;
else ptr += next;
@@ -1613,7 +1623,7 @@ int GetCodepointsCount(const char *text)
// NOTE: the standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
// TODO: Optimize this code for speed!!
-int GetNextCodepoint(const char *text, int *bytesProcessed)
+int GetCodepoint(const char *text, int *bytesProcessed)
{
/*
UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt
diff --git a/src/textures.c b/src/textures.c
index 7017660b..a9c40d50 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -1114,7 +1114,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)