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authorRay <[email protected]>2020-12-25 01:25:40 +0100
committerGitHub <[email protected]>2020-12-25 01:25:40 +0100
commita7599b83a531488feccce7d0a86355596d1071f5 (patch)
tree40c3990a4e1c7e62c3576a96702dea4350153853
parent047747a4cc19c4e25144bf9095c7e3afc1007047 (diff)
downloadraylib-a7599b83a531488feccce7d0a86355596d1071f5.tar.gz
raylib-a7599b83a531488feccce7d0a86355596d1071f5.zip
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@@ -258,7 +258,7 @@ Welcome to **raylib 3.0**.
notes on raylib 3.5
-------------------
-December 25th... this crazy 2020 is about to finish and finally the holidays gave me some time to put a new version of raylib. It's been **9 months since last release** and last November raylib become 7 years old... I was not able to release this new version back then but here it is. Many changes and improvements have happened in those months and, even, last August, raylib was awarded with an [Epic Megagrant](https://www.unrealengine.com/en-US/blog/epic-megagrants-fall-2020-update)! [Bindings list](BINDINGS.md) kept growing to +50 programming languages and some new platforms have been supported.
+It's December 25th... this crazy 2020 is about to finish and finally the holidays gave me some time to put a new version of raylib. It's been **9 months since last release** and last November raylib become 7 years old... I was not able to release this new version back then but here it is. Many changes and improvements have happened in those months and, even, last August, raylib was awarded with an [Epic Megagrant](https://www.unrealengine.com/en-US/blog/epic-megagrants-fall-2020-update)! Bindings list kept growing to [+50 programming languages](BINDINGS.md) and some new platforms have been supported. Let's see this new version details:
First, some general numbers of this new update: