diff options
| author | Ray <[email protected]> | 2023-11-08 23:28:31 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-08 23:28:31 +0100 |
| commit | 9c2308bdc362b1648ac7e7b6db6196ca371b41f5 (patch) | |
| tree | f1ff8fe11c8450aaa453202d103d8161bbd1f07c | |
| parent | 022b464b0ba8eacca8aaf79d55cfa34e04eb3754 (diff) | |
| download | raylib-9c2308bdc362b1648ac7e7b6db6196ca371b41f5.tar.gz raylib-9c2308bdc362b1648ac7e7b6db6196ca371b41f5.zip | |
Examples reviews
| -rw-r--r-- | examples/core/core_2d_camera.c | 2 | ||||
| -rw-r--r-- | examples/core/core_smooth_pixelperfect.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_hybrid_render.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index 24cca698..759c099a 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - 2d camera +* raylib [core] example - 2D Camera system * * Example originally created with raylib 1.5, last time updated with raylib 3.0 * diff --git a/examples/core/core_smooth_pixelperfect.c b/examples/core/core_smooth_pixelperfect.c index 776706c0..3d5ed94f 100644 --- a/examples/core/core_smooth_pixelperfect.c +++ b/examples/core/core_smooth_pixelperfect.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - smooth pixel-perfect camera +* raylib [core] example - Smooth Pixel-perfect camera * * Example originally created with raylib 3.7, last time updated with raylib 4.0 * diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c index 00121fb7..6242b308 100644 --- a/examples/shaders/shaders_hybrid_render.c +++ b/examples/shaders/shaders_hybrid_render.c @@ -1,4 +1,4 @@ -/******************************************************************************************* +/******************************************************************************************* * * raylib [shaders] example - Hybrid Rendering * |
