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| author | Ray <[email protected]> | 2023-11-01 15:28:31 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-01 15:28:31 +0100 |
| commit | c563490cf8370f5741e37bdd72d6b14c65240c8c (patch) | |
| tree | fec98bbca5f452543fbae31b3aaf44dcd38ddc72 | |
| parent | 64d64cc18114c02ecb068b20b6c4820df6182415 (diff) | |
| download | raylib-c563490cf8370f5741e37bdd72d6b14c65240c8c.tar.gz raylib-c563490cf8370f5741e37bdd72d6b14c65240c8c.zip | |
Update rcore_web.c
| -rw-r--r-- | src/platforms/rcore_web.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index 959f6033..4d0bfcc2 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -46,7 +46,7 @@ **********************************************************************************************/ #define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL) -// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?) +// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (translated to WebGL2?) #include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management #include <emscripten/emscripten.h> // Emscripten functionality for C |
