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| author | Ray <[email protected]> | 2016-11-14 00:05:49 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-11-14 00:05:49 +0100 |
| commit | a3d71dd58d993d15d695b0cd58b434ef2604185b (patch) | |
| tree | 95a52d661abc832c8c30095b2c4c661cf52ae30f /CHANGELOG | |
| parent | 2b50440a77e61b81c832560cee22ba74ba1e47ba (diff) | |
| download | raylib-a3d71dd58d993d15d695b0cd58b434ef2604185b.tar.gz raylib-a3d71dd58d993d15d695b0cd58b434ef2604185b.zip | |
Updated for raylib 1.6
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 55 |
1 files changed, 52 insertions, 3 deletions
@@ -1,10 +1,59 @@ changelog --------- -Current Release: raylib 1.5.0 (18 July 2016) +Current Release: raylib 1.6.0 (20 November 2016) -NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source. -NOTE: Current Release includes all previous updates. +----------------------------------------------- +Release: raylib 1.6.0 (20 November 2016) +----------------------------------------------- +NOTE: + This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library. + It includes some interesting new features and is a stepping stone towards raylib future. + +HUGE changes: +[rlua] LUA BINDING: Complete raylib LUA binding, all raylib functions ported to LUA plus the +60 code examples. +[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing. FLAC support added. +[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples! + +other changes: + +[core] Corrected issue on OSX with HighDPI display +[core] Added flag to allow resizable window +[core] Allow no default font loading +[core] Corrected old issue with mouse buttons on web +[core] Improved gamepad support, unified across platforms +[core] Reviewed Android key inputs system, unified with desktop +[rlgl] Redesigned lighting shader system +[rlgl] Reviewed UpdateVrTracking() and rlglLoadRenderTexture() +[rlgl] Updated standard shader for better performance +[shapes] Corrected issue on DrawPolyEx() +[textures] Simplified supported image formats support +[textures] Improved text drawing within an image: ImageDrawText() +[textures] Support image alpha mixing: ImageAlphaMask() +[textures] Support textures filtering: SetTextureFilter() +[textures] Support textures wrap modes: SetTextureWrap() +[text] Improved TTF spritefont generation: LoadSpriteFontTTF() +[text] Improved AngelCode fonts support +[text] Reviewed spacing formatting +[text] Added TraceLog info on image spritefont loading +[text] Improved text measurement: MeasureTextEx() +[models] Improved OBJ loading flexibility +[models] Removed function: ResolveCollisionCubicmap() +[camera] Redesigned camera system and ported to header-only +[gestures] Redesigned gestures module to header-only +[audio] Simplified Music loading and playing system +[audio] Added trace on audio device closing +[audio] Reviewed Wave struct for reter flexivility +[audio] Support sound data update: UpdateSound() +[audio] Added support for FLAC audio loading/streaming +[raygui] Removed raygui from raylib repo (moved to own repo) +[build] Added OpenAL static library +[build] Added Visual Studio 2015 projects +[build] Support shared/dynamic raylib compilation +[*] Updated LibOVR to SDK version 1.8 +[*] Updated games to latest raylib version +[*] Improved Android support +[*] Improved examples and added new ones ----------------------------------------------- Release: raylib 1.5.0 (18 July 2016) |
