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| author | raysan5 <[email protected]> | 2016-02-21 02:27:34 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-02-21 02:27:34 +0100 |
| commit | 2f08845d1ef32b767726eb96a38a909419aa19fd (patch) | |
| tree | e0189c35d02d03b99f30efe40cab6454511140ba /CHANGELOG | |
| parent | 9f5efeb309e15999a2b057dc7670169cf8d7d1b8 (diff) | |
| download | raylib-2f08845d1ef32b767726eb96a38a909419aa19fd.tar.gz raylib-2f08845d1ef32b767726eb96a38a909419aa19fd.zip | |
Updated docs
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 39 |
1 files changed, 38 insertions, 1 deletions
@@ -1,12 +1,49 @@ changelog --------- -Current Release: raylib 1.3.0 (03 September 2015) +Current Release: raylib 1.4.0 (22 February 2016) NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source. NOTE: Current Release includes all previous updates. ----------------------------------------------- +Release: raylib 1.4.0 (22 February 2016) +----------------------------------------------- +NOTE: + This version supposed another big improvement for raylib, inlcuding new modules and new features. + More than 30 new functions have been added to previous raylib version. + Around 8 new examples and +10 new game samples have been added. + +BIG changes: +[textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. +[text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf). +[gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform). +[physac] NEW MODULE: Basic 2D physics support, use colliders and rigit bodies; apply forces to physic objects. + +other changes: +[rlgl] Removed GLEW library dependency, now using GLAD +[rlgl] Implemented alternative to glGetTexImage() on OpenGL ES +[rlgl] Using depth data on batch drawing +[rlgl] Reviewed glReadPixels() function +[core][rlgl] Reviewed raycast system, now 3D picking works +[core] Android: Reviewed Android App cycle, paused if inactive +[shaders] Implemented Blinn-Phong lighting shading model +[textures] Implemented Floyd-Steinberg dithering - ImageDither() +[text] Added line-break support to DrawText() +[text] Added TrueType Fonts support (using stb_truetype) +[models] Implement function: CalculateBoundingBox(Mesh mesh) +[models] Added functions to check Ray collisions +[models] Improve map resolution control on LoadHeightmap() +[camera] Corrected small-glitch on zoom-in with mouse-wheel +[gestures] Implemented SetGesturesEnabled() to enable only some gestures +[gestures] Implemented GetElapsedTime() on Windows system +[gestures] Support mouse gestures for desktop platforms +[raymath] Complete review of the module and converted to header-only +[easings] Added new module for easing animations +[stb] Updated to latest headers versions +[*] Lots of tweaks around + +----------------------------------------------- Release: raylib 1.3.0 (01 September 2015) ----------------------------------------------- NOTE: |
