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authorraysan5 <[email protected]>2016-06-24 19:49:36 +0200
committerraysan5 <[email protected]>2016-06-24 19:49:36 +0200
commit5f7ac64c44543383b10ec6a56e5ec1db5706276e (patch)
tree5605c0dcad2432f84494deaa527012c5e26eedb4 /CHANGELOG
parentb358402cb39d2b06a69be28e64b086a0f44b42f1 (diff)
downloadraylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.tar.gz
raylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.zip
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
Diffstat (limited to 'CHANGELOG')
-rw-r--r--CHANGELOG7
1 files changed, 4 insertions, 3 deletions
diff --git a/CHANGELOG b/CHANGELOG
index 5024dc6e..300c9089 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -1,20 +1,20 @@
changelog
---------
-Current Release: raylib 1.5.0 (23 June 2016)
+Current Release: raylib 1.5.0 (xx June 2016)
NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
NOTE: Current Release includes all previous updates.
-----------------------------------------------
-Release: raylib 1.5.0 (23 June 2016)
+Release: raylib 1.5.0 (xx June 2016)
-----------------------------------------------
NOTE:
Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
lots of bugs have been solved and some **AMAZING** new features have been added.
HUGE changes:
-[core] OCULUS RIFT CV1: Added support for VR witha bunch of Oculus-specific functions to init/close device and Oculus rendering.
+[rlgl] OCULUS RIFT CV1: Added support for VR witha bunch of Oculus-specific functions to init/close device and Oculus rendering.
[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot
[physac] REDESIGNED: Improved performance and simplified usage, physic objects are managed internally
@@ -65,6 +65,7 @@ other changes:
[models] Updated BoundingBox collision detections
[models] Added color parameter to DrawBoundigBox()
[models] Removed function: DrawQuad()
+[models] Removed function: SetModelTexture()
[models] Redesigned DrawPlane() to use RL_TRIANGLES
[models] Redesigned DrawRectangleV() to use RL_TRIANGLES
[models] Redesign to accomodate new materials system: LoadMaterial()