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authorRay <[email protected]>2020-11-25 00:14:51 +0100
committerGitHub <[email protected]>2020-11-25 00:14:51 +0100
commit687dd34c384e62a419ea3e2500f1112cb714e45a (patch)
tree64db1eccd04131d957e47f9470c5c284bc0b6329 /CHANGELOG
parent3d1ae3500c731aa37d8f887cd165db480c4890eb (diff)
downloadraylib-687dd34c384e62a419ea3e2500f1112cb714e45a.tar.gz
raylib-687dd34c384e62a419ea3e2500f1112cb714e45a.zip
Update CHANGELOG
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@@ -15,12 +15,16 @@ KEY CHANGES:
- [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
Detailed changes:
+[core] Redesigned how window states are managed
+[core] ADDED: SetWindowState() / ClearWindowState() -> New flags added!
[core] ADDED: IsWindowFocused()
[core] ADDED: GetWindowScaleDPI()
[core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
[core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
[core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
[core] REMOVED: struct RenderTexture2D: depthTexture variable
+[core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState()
+[core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState()
[core] RENAMED: GetExtension() to GetFileExtension()
[core] REVIEWED: Several structs to reduce size and padding
[core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap