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| author | Ray <[email protected]> | 2020-11-25 00:14:51 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-11-25 00:14:51 +0100 |
| commit | 687dd34c384e62a419ea3e2500f1112cb714e45a (patch) | |
| tree | 64db1eccd04131d957e47f9470c5c284bc0b6329 /CHANGELOG | |
| parent | 3d1ae3500c731aa37d8f887cd165db480c4890eb (diff) | |
| download | raylib-687dd34c384e62a419ea3e2500f1112cb714e45a.tar.gz raylib-687dd34c384e62a419ea3e2500f1112cb714e45a.zip | |
Update CHANGELOG
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -15,12 +15,16 @@ KEY CHANGES: - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations Detailed changes: +[core] Redesigned how window states are managed +[core] ADDED: SetWindowState() / ClearWindowState() -> New flags added! [core] ADDED: IsWindowFocused() [core] ADDED: GetWindowScaleDPI() [core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie [core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill [core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances [core] REMOVED: struct RenderTexture2D: depthTexture variable +[core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState() +[core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState() [core] RENAMED: GetExtension() to GetFileExtension() [core] REVIEWED: Several structs to reduce size and padding [core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap |
