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authorRay <[email protected]>2018-07-02 16:39:27 +0200
committerRay <[email protected]>2018-07-02 16:39:27 +0200
commit1727bbabb17805bba8810f3134465fc71a50ddf7 (patch)
tree68c92a0a0d0b01a1b0ff600a74b137ff580767fd /CHANGELOG
parent276974de05f4ab01feae89b633dcfafa720a9bf2 (diff)
downloadraylib-1727bbabb17805bba8810f3134465fc71a50ddf7.tar.gz
raylib-1727bbabb17805bba8810f3134465fc71a50ddf7.zip
Added some latest changes...
Diffstat (limited to 'CHANGELOG')
-rw-r--r--CHANGELOG35
1 files changed, 28 insertions, 7 deletions
diff --git a/CHANGELOG b/CHANGELOG
index 269c5db8..f2212f88 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -9,26 +9,30 @@ Release: raylib 2.0 (June 2017 ?)
KEY CHANGES:
- Removed external dependencies (GLFW3 and OpenAL)
- Complete redesign of audio module to use mini_al audio library
- - Support AppVeyor and Travis CI (continuous integration) build
+ - Support AppVeyor and Travis CI (continuous integration) building
- Reviewed raymath.h for better consistency and performance (inlining)
- Refactor all #define SUPPORT_* into a single config.h
- - Support TCC compiler
+ - Support TCC compiler (32bit and 64bit)
Detailed changes:
[build] REMOVED: GitHub develop branch
-[build] ADDED: FreeBSD OS support
+[build] REMOVED: External dependencies GLFW and OpenAL
+[build] REMOVED: Android 32bit ARM support (only 64bit building supported)
+[build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support
[build] ADDED: Universal Windows Platform (UWP) support
[build] ADDED: Wayland Linux desktop support
-[build] REMOVED: External dependencies GLFW and OpenAL
[build] ADDED: AppVeyor CI for automatic Windows builds
[build] ADDED: Travis CI for automatic Linux/macOS builds
[build] ADDED: rglfw (GLFW3 module) to avoid external dependency
[build] ADDED: VS2017 UWP project
[build] ADDED: Builder project template
-[build] REVIEWED: VS2015 and VS2017 projects
[build] ADDED: Compiler memory sanitizer for better debug
-[build] Setup CMake package target and CI auto-deploy tags
-[build] Support DEBUG library building
+[build] ADDED: CMake package target and CI auto-deploy tags
+[build] ADDED: DEBUG library building support
+[build] ADDED: Notepad++ NppExec scripts
+[build] REVIEWED: VS2015 and VS2017 projects
+[build] REVIEWED: Android APK build pipeline
+[core] REVIEWED: Window creation hints to support transparent windows
[core] Unified InitWindow() between platforms
[core] Export Android main entry point
[core] RENAMED: Begin3dMode() to BeginMode3D()
@@ -67,12 +71,24 @@ Detailed changes:
[textures] ADDED: ImageMipmaps()
[textures] ADDED: GenImageColor()
[textures] ADDED: GetPixelDataSize()
+[textures] ADDED: ImageRotateCW()
+[textures] ADDED: ImageRotateCCW()
+[textures] ADDED: ImageResizeCanvas()
+[textures] ADDED: GetImageDataNormalized()
+[textures] REVIEWED: ImageFormat() to use normalized data
+[textures] REVIEWED: Manual mipmap generation
+[textures] REVIEWED: LoadASTC()
[textures] REVIEWED: GenImagePerlinNoise()
[textures] REVIEWED: ImageTextEx() to support UTF8 basic characters
[textures] REVIEWED: GetTextureData() for RPI - requires some work
[textures] Added new example: text drawing on image
[text] Corrected issue with ttf font y-offset
+[text] Support SDF font data generation
+[text] ADDED: GenImageFontAtlas()
+[text] ADDED: LoadFontData() to load data from TTF file
+[text] REMOVED: LoadTTF() internal function
[text] REVIEWED: DrawTextEx() - avoid rendering SPACE character!
+[rlgl] ADDED: rlCheckBufferLimit()
[rlgl] ADDED: LoadShaderCode()
[rlgl] ADDED: GetMatrixModelview()
[rlgl] ADDED: SetVrDistortionShader(Shader shader)
@@ -87,6 +103,7 @@ Detailed changes:
[models] RENAMED: CalculateBoundingBox() to MeshBoundingBox()
[models] REMOVED: GetCollisionRayMesh() - does not consider model transform
[models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails
+[audio] ADDED: Support for MP3 fileformat
[audio] ADDED: IsAudioStreamPlaying()
[audio] ADDED: SetAudioStreamVolume()
[audio] ADDED: SetAudioStreamPitch()
@@ -94,10 +111,14 @@ Detailed changes:
[utils] RENAMED: SaveImageAs() to ExportImage()
[utils] REMOVED: rres support - moved to external library (rres.h)
[shaders] REVIEWED: GLSL 120 shaders
+[raymath] ADDED: Vector3RotateByQuaternion()
[raymath] REVIEWED: math usage to reduce temp variables
[raymath] REVIEWED: Avoid pointer-based parameters for API consistency
[physac] REVIEWED: physac.h timming system
+[examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
+[examples] Assets cleaning and some replacements
[games] ADDED: GGJ18 game - transmission mission
+[games] REVIEWED: Light my Ritual game - improved gameplay drawing
[*] Updated external libraries to latest version
[*] Multiple bugs corrected (check github issues)