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authorRay <[email protected]>2019-04-12 13:03:49 +0200
committerGitHub <[email protected]>2019-04-12 13:03:49 +0200
commit70fc549818c172a0b6b1ee9037205dc06f471ba5 (patch)
tree0b7484cd00ab5c41819266e0ba71cc0a94e705d5 /CHANGELOG
parent30d51ec26ca8f00bd691c570a78b8eb2e41fa817 (diff)
downloadraylib-70fc549818c172a0b6b1ee9037205dc06f471ba5.tar.gz
raylib-70fc549818c172a0b6b1ee9037205dc06f471ba5.zip
Working on raylib 2.5 changelog...
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@@ -6,8 +6,126 @@ Current Release: raylib 2.0.0 (July 2018)
-----------------------------------------------
Release: raylib 2.5 (May 2019)
-----------------------------------------------
+KEY CHANGES:
+ - New text management API
+ - Cubemap textures support
+ - Skeletal model animation support
+ - New textures drawing: Quad and N-Patch based rectangles
+ - New drawing shapes available: CircleSector, Ring and RectangleRounded
+ - VR system redesign to allow custom device parameters and distortion shader
-TODO.
+Detailed changes:
+[build] ...
+[build] REVIEWED: Notepad++ NppExec scripts
+[build] REVIEWED: VS2015 and VS2017 projects
+[build] REVIEWED: Android APK build pipeline
+
+[core] ADDED: IsWindowResized() - Check if window has been resized
+[core] ADDED: IsWindowHidden() - Check if window is currently hidden
+[core] ADDED: UnhideWindow() - Show the window
+[core] ADDED: HideWindow() - Hide the window
+[core] ADDED: GetWindowHandle() - Get native window handle
+[core] ADDED: GetMonitorCount() - Get number of connected monitors
+[core] ADDED: GetMonitorWidth() - Get primary monitor width
+[core] ADDED: GetMonitorHeight() - Get primary monitor height
+[core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres
+[core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres
+[core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor
+[core] ADDED: GetClipboardText() - Get clipboard text content
+[core] ADDED: SetClipboardText() - Set clipboard text content
+[core] ADDED: ColorFromHSV() - Returns a Color from HSV values
+[core] ADDED: FileExists() - Check if file exists
+[core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed)
+[core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed)
+[core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory)
+[core] ADDED: OpenURL() - Open URL with default system browser (if available)
+[core] ADDED: SetMouseOffset() - Set mouse offset
+[core] ADDED: SetMouseScale() - Set mouse scaling
+[core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags)
+[shapes] ADDED: DrawCircleSector() - Draw a piece of a circle
+[shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline
+[shapes] ADDED: DrawRing() - Draw ring
+[shapes] ADDED: DrawRingLines() - Draw ring outline
+[shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges
+[shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline
+[shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes
+[textures] REVIEWED: ExportImage() - Reorder function parameters
+[textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter
+[textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes
+[textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported
+[textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed)
+[textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image
+[textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters
+[textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely
+[models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading
+[models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading
+[models] REVIEWED: ExportMesh() - Reorder parameters
+[models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version)
+[models] ADDED: GenMeshPoly() - Generate polygonal mesh
+[models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
+[models] ADDED: SetModelMeshMaterial() - Set material for a mesh
+[models] ADDED: LoadModelAnimations() - Load model animations from file
+[models] ADDED: UpdateModelAnimation() - Update model animation pose
+[models] ADDED: UnloadModelAnimation() - Unload animation data
+[models] ADDED: IsModelAnimationValid() - Check model animation skeleton match
+[rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...)
+[rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1
+[rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type
+[rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue()
+[rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector
+[rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture
+[rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing)
+[rlgl] ADDED: EndScissorMode() - End scissor mode
+[rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters
+[rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration()
+[text] REVIEWED: LoadFontEx() - Reorder function parameters
+[text] REVIEWED: LoadFontData() - Reorder function parameters
+[text] REVIEWED: GenImageFontAtlas() - Reorder function parameters
+[text] RENAMED: FormatText() -> TextFormat()
+[text] RENAMED: SubText() -> TextSubtext()
+[text] ADDED: LoadFontFromImage() - Load font from Image (XNA style)
+[text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits
+[text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection
+[text] ADDED: TextIsEqual() - Check if two text string are equal
+[text] ADDED: TextLength() - Get text length, checks for '\0' ending
+[text] ADDED: TextReplace() - Replace text string (memory should be freed!)
+[text] ADDED: TextInsert() - Insert text in a position (memory should be freed!)
+[text] ADDED: TextJoin() - Join text strings with delimiter
+[text] ADDED: TextSplit() - Split text into multiple strings
+[text] ADDED: TextAppend() - Append text at specific position and move cursor!
+[text] ADDED: TextFindIndex() - Find first text occurrence within a string
+[text] ADDED: TextToUpper() - Get upper case version of provided string
+[text] ADDED: TextToLower() - Get lower case version of provided string
+[text] ADDED: TextToPascal() - Get Pascal case notation version of provided string
+[text] ADDED: TextToInteger() - Get integer value from text (negative values not supported)
+[raudio] ADDED: ExportWave() - Export wave data to file
+[raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h)
+[raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
+[raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
+[raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
+[examples] ADDED: core_custom_logging - Custom trace log system
+[examples] ADDED: core_input_multitouch - Multitouch input example
+[examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
+[examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
+[examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
+TODO: [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
+TODO: [examples] ADDED: shapes_draw_ring - Ring drawing
+TODO: [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
+[examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
+[examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
+TODO: [examples] ADDED: textures_sprite_button
+TODO: [examples] ADDED: textures_sprite_explosion
+[examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
+[examples] ADDED: models_animation - Animated models loading and animation playing
+[examples] ADDED: models_obj_viewer - Draw and drop models viewer
+[examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
+[examples] ADDED: shaders_palette_switch - Switching color palette on shader
+[examples] ADDED: shaders_raymarching - Raymarching shader
+[examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
+[examples] REVIEWED: audio_raw_stream - Mostly rewritten
+[games] ADDED: GGJ19 game - Cat vs Roomba
+[*] Updated external libraries to latest version
+[*] Multiple bugs corrected (check github issues)
-----------------------------------------------
Release: raylib 2.0 (July 2018)