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authorRay <[email protected]>2021-10-12 19:50:51 +0200
committerGitHub <[email protected]>2021-10-12 19:50:51 +0200
commite168c6dd818d89d88738e3590f5ae94a4a819223 (patch)
treed399cf3d874359a352965d42cd7f1c5e61b6a9ee /CHANGELOG
parent526e68afa83a38d19daf517d9864642299e711b9 (diff)
downloadraylib-e168c6dd818d89d88738e3590f5ae94a4a819223.tar.gz
raylib-e168c6dd818d89d88738e3590f5ae94a4a819223.zip
Update CHANGELOG
Diffstat (limited to 'CHANGELOG')
-rw-r--r--CHANGELOG10
1 files changed, 8 insertions, 2 deletions
diff --git a/CHANGELOG b/CHANGELOG
index 828da0ec..add7cbbd 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -30,6 +30,7 @@ Detailed changes:
[core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana
[core] REVIEWED: Android multi-touch (#1869) by @humbe
[core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina
+[core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi
[rlgl] ADDED: rlUpdateVertexBufferElements() (#1915)
[rlgl] ADDED: rlActiveDrawBuffers() (#1911)
[rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend()
@@ -43,6 +44,7 @@ Detailed changes:
[shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang
[shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN
[textures] ADDED: GetImageColor() #2024
+[textures] REMOVED: GenImagePerlinNoise()
[textures] RENAMED: GetTextureData() to LoadImageFromTexture()
[textures] RENAMED: GetScreenData() to LoadImageFromScreen()
[textures] REVIEWED: ExportImage() to use SaveFileData() (#1779)
@@ -63,6 +65,7 @@ Detailed changes:
[models] ADDED: GetModelBoundingBox()
[models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven
[models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot
+[models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind
[models] REMOVED: DrawBillboardEx()
[models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox()
[models] RENAMED: MeshTangents() to GenMeshTangents()
@@ -87,8 +90,10 @@ Detailed changes:
[examples] ADDED: core_basic_screen_manager
[examples] ADDED: core_split_screen (#1806) by @JeffM2501
[examples] ADDED: core_2d_camera_smooth_pixelperfect (#1771) by @NotManyIdeasDev
-[examples] ADDED: shaders_shapes_outline (#1883) by @GoldenThumbs
-[examples] ADDED: models_magicavoxel_loading (#1940) by @procfxgen
+[examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs
+[examples] ADDED: models_loading_vox (#1940) by @procfxgen
+[examples] REMOVED: models_material_pbr
+[examples] REMOVED: models_gltf_animation
[examples] REVIEWED: core_3d_picking
[examples] REVIEWED: core_input_mouse
[examples] REVIEWED: core_vr_simulator, RenderTexture usage
@@ -114,6 +119,7 @@ Detailed changes:
[examples] REVIEWED: raylib_opengl_interop
[examples] REVIEWED: rlgl_standalone.c
[examples] REVIEWED: Resources licenses
+[examples] REVIEWED: models resources reorganization
[build] ADDED: Zig build file (#2014) by @TommiSinivuo
[build] ADDED: Android VS2019 solution (#2013) by @Kronka
[build] REMOVED: VS2017 project, outdated