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| author | Ray <[email protected]> | 2018-07-16 02:07:48 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-07-16 02:07:48 +0200 |
| commit | c5f65c0b163b8a33a490a549e710b9bc0bfdb357 (patch) | |
| tree | 5f2d503df93b1635b98222bf6b10c5b15f52905e /CONTRIBUTING.md | |
| parent | d127d8e9f8492dc29f6671c0a5bc51f26879f29a (diff) | |
| download | raylib-c5f65c0b163b8a33a490a549e710b9bc0bfdb357.tar.gz raylib-c5f65c0b163b8a33a490a549e710b9bc0bfdb357.zip | |
Updated common documents
Diffstat (limited to 'CONTRIBUTING.md')
| -rw-r--r-- | CONTRIBUTING.md | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 28a853a9..51213893 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -21,7 +21,7 @@ Use your best judgement, and feel free to propose changes to this document in a - [raylib roadmap](ROADMAP.md) [raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit. -Feel free to review it if required, just take care not to break anything. +Feel free to review it if required, just take care not to break something. ### raylib C coding conventions @@ -66,6 +66,8 @@ Some people ported raylib to other languages in form of bindings or wrappers to - [raylib Crystal binding](https://gitlab.com/Zatherz/cray) - [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib) - raylib Pascal binding with custom IDE (closed-source) + - [raylib flat-assembler Usage example] (http://forum.raylib.com/index.php?p=/discussion/comment/425/#Comment_425) + - [raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib) Usually, raylib bindings follow the convention: `raylib-{language}` @@ -78,7 +80,7 @@ If you have any doubt, don't hesitate to [contact me](mailto:[email protected])!. You can write me a direct mail but you can also contact me on the following networks: - [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help. - - [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions. + - [raylib Discord](https://discord.gg/VkzNHUE) - A direct communication channel for project discussions. - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs. - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me. @@ -115,14 +117,20 @@ contributing (in some way or another) to make the raylib project better. Huge th - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain - - [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux + - [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes! - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem - - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS + - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives - [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided - [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system. - [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation. - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library. - [Kai](https://github.com/questor) for multiple code reviews and improvements. + - [RDR8](https://github.com/RDR8) for his work on Makefiles for Linux + - [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection + - [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel() + - [Jonas Daeyaert](https://github.com/culacant) for his amazing work on IQM animated models support + - [Seth Archambault](https://github.com/SethArchambault) for his work on Android Gamepad support (SNES model) + - [D3nX](https://github.com/D3nX) for adding Code::Blocks project template. -Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! +Please, if I forget someone in this list, excuse me and send a PR! |
