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| author | Ray <[email protected]> | 2018-07-16 10:14:41 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2018-07-16 10:14:41 +0200 |
| commit | 40551958dd94ae19fb30225d1c180aaa82e39d7c (patch) | |
| tree | d7be8b4fcdc6b1a08f1d99b64fa6b2ff37f1bc75 /HISTORY.md | |
| parent | 98de843827127542242fcf14ab8d8e0a8b11b676 (diff) | |
| download | raylib-40551958dd94ae19fb30225d1c180aaa82e39d7c.tar.gz raylib-40551958dd94ae19fb30225d1c180aaa82e39d7c.zip | |
Update HISTORY.md
Diffstat (limited to 'HISTORY.md')
| -rw-r--r-- | HISTORY.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -224,4 +224,4 @@ Refactored all raylib configuration #defines into a **centralized `config.h` hea A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG). -Probably by now, **raylib 2.0 is the simpler and easier-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! +Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! |
