summaryrefslogtreecommitdiffhomepage
path: root/HISTORY.md
diff options
context:
space:
mode:
authorRay <[email protected]>2021-03-20 20:22:44 +0100
committerRay <[email protected]>2021-03-20 20:22:44 +0100
commit364fbbd283d8e888686c8020b80f39f99506d92c (patch)
tree8087c033ea3b9fa8a7182d880fb28c6a5c98c8fa /HISTORY.md
parent95f9a6171b19596411d1f77295f33f09ebd2eeba (diff)
downloadraylib-364fbbd283d8e888686c8020b80f39f99506d92c.tar.gz
raylib-364fbbd283d8e888686c8020b80f39f99506d92c.zip
Review Discord link with Vanity URL
Diffstat (limited to 'HISTORY.md')
-rw-r--r--HISTORY.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/HISTORY.md b/HISTORY.md
index 6291d5f2..0aa4185a 100644
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -249,7 +249,7 @@ After **10 months of intense development**, new raylib version is ready. Despite
- New **GitHub Actions CI** system has been implemented for Windows, Linux and macOS code and examples compilation on every new commit or PR to make sure library keeps stable and usable with no breaking bugs.
-Note that only key changes are listed here but there is way more! About **30 new functions**, multiple functions reviewed, bindings to [+40 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) and great samples/demos/tutorials [created by the community](https://discord.gg/VkzNHUE), including raylib integration with [Spine](https://github.com/WEREMSOFT/spine-raylib-runtimes), [Unity](https://unitycoder.com/blog/2019/12/09/using-raylib-dll-in-unity/), [Tiled](https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx), [Nuklear](http://bedroomcoders.co.uk/implementing-a-3d-gui-with-raylib/), [enet](https://github.com/nxrighthere/NetDynamics) and [more](https://github.com/raysan5/raylib/issues/1079)!
+Note that only key changes are listed here but there is way more! About **30 new functions**, multiple functions reviewed, bindings to [+40 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) and great samples/demos/tutorials [created by the community](https://discord.gg/raylib), including raylib integration with [Spine](https://github.com/WEREMSOFT/spine-raylib-runtimes), [Unity](https://unitycoder.com/blog/2019/12/09/using-raylib-dll-in-unity/), [Tiled](https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx), [Nuklear](http://bedroomcoders.co.uk/implementing-a-3d-gui-with-raylib/), [enet](https://github.com/nxrighthere/NetDynamics) and [more](https://github.com/raysan5/raylib/issues/1079)!
It has been **10 months of improvements** to create the best raylib ever.