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| author | Ray <[email protected]> | 2021-11-04 20:44:47 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-11-04 20:44:47 +0100 |
| commit | a56b8cd2b7e48855ef01a7f60b8e9bd612fda4b8 (patch) | |
| tree | 26cbe124c64516e6f4cfc61c8c177f4f9ce1abc5 /HISTORY.md | |
| parent | 0851960397f02a477d80eda2239f90fae14dec64 (diff) | |
| download | raylib-a56b8cd2b7e48855ef01a7f60b8e9bd612fda4b8.tar.gz raylib-a56b8cd2b7e48855ef01a7f60b8e9bd612fda4b8.zip | |
Corrected typo
Diffstat (limited to 'HISTORY.md')
| -rw-r--r-- | HISTORY.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -339,7 +339,7 @@ Let's start with some numbers: Highlights for `raylib 4.0`: - - **Naming consistency and coherency**: `raylib` API has been completely reviewed to be consistent on naming conventions for data structures and functions, comments and descriptions have been reviewed, also the sintax of many symbols for consistency; some functions and structs have been renamed (i.e. `struct CharInfo` to `struct GlyphInfo`). Output log messages have been also improved to show more info to the users. Several articles have been writen in this process: [raylib_syntax analysis](https://github.com/raysan5/raylib/wiki/raylib-syntax-analysis) and [raylib API usage analysis](https://gist.github.com/raysan5/7c0c9fff1b6c19af24bb4a51b7383f1e). In general, a big polishment of the library to make it more consistent and coherent. + - **Naming consistency and coherency**: `raylib` API has been completely reviewed to be consistent on naming conventions for data structures and functions, comments and descriptions have been reviewed, also the syntax of many symbols for consistency; some functions and structs have been renamed (i.e. `struct CharInfo` to `struct GlyphInfo`). Output log messages have been also improved to show more info to the users. Several articles have been writen in this process: [raylib_syntax analysis](https://github.com/raysan5/raylib/wiki/raylib-syntax-analysis) and [raylib API usage analysis](https://gist.github.com/raysan5/7c0c9fff1b6c19af24bb4a51b7383f1e). In general, a big polishment of the library to make it more consistent and coherent. - **Event Automation System**: This new _experimental_ feature has been added for future usage, it allows to **record input events and re-play them automatically**. This feature could be very useful to automatize examples testing but also for tutorials with assited game playing, in-game cinematics, speedruns, AI playing and more! Note this feature is still experimental. |
