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| author | Thiago P <[email protected]> | 2023-04-29 15:34:14 -0300 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-04-29 20:34:14 +0200 |
| commit | 66f0de280705f10959a4ef0c82f3b34d7350ea15 (patch) | |
| tree | 75cf1748adbf19a2aa5cf3136104e169a46a5698 /HISTORY.md | |
| parent | 662dfad670eb634c1aa4cab2bfa31880cd995df3 (diff) | |
| download | raylib-66f0de280705f10959a4ef0c82f3b34d7350ea15.tar.gz raylib-66f0de280705f10959a4ef0c82f3b34d7350ea15.zip | |
WingBGI now leads to the correct website! (#3033)
The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/). The actual domain has changed to (https://winbgim.codecutter.org/).
I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/.
Diffstat (limited to 'HISTORY.md')
| -rw-r--r-- | HISTORY.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -5,7 +5,7 @@ introduction I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profile, most of students had never written a single line of code. -I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](http://www.codecutter.net/tools/winbgim/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! +I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](https://winbgim.codecutter.org/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! But WinBGI was not the clearer and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration. |
