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| author | Ray <[email protected]> | 2016-11-22 13:10:57 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-11-22 13:10:57 +0100 |
| commit | 05f68c22d5c8d8f7c4254ae47700318e21709887 (patch) | |
| tree | 817255ba0a070d2a87e375d7a40d0dad184d90e8 /README.md | |
| parent | 4123233f7873cf157c92f4990e56b83da47b9d7f (diff) | |
| download | raylib-05f68c22d5c8d8f7c4254ae47700318e21709887.tar.gz raylib-05f68c22d5c8d8f7c4254ae47700318e21709887.zip | |
Update README.md
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| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -193,6 +193,7 @@ features * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi**, **HTML5** and **Oculus Rift CV1** * Custom color palette for fancy visuals on raywhite background * Minimal external dependencies (GLFW3, OpenGL, OpenAL) + * Complete binding to LUA raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option by far I found for multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...). |
