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| author | Ray <[email protected]> | 2016-12-15 22:42:31 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-12-15 22:42:31 +0100 |
| commit | 673ea62b2710f481775279d4844bca34c56d00c3 (patch) | |
| tree | 9b5371581beeb89c30d5c33c003924ac1aa9afc1 /README.md | |
| parent | d5c0f9d3867887f86d754a031c7572ca76dcffd9 (diff) | |
| parent | 06b8727d70b4eb4ca6d7a295d0702b6f322b89c3 (diff) | |
| download | raylib-673ea62b2710f481775279d4844bca34c56d00c3.tar.gz raylib-673ea62b2710f481775279d4844bca34c56d00c3.zip | |
Merge pull request #206 from joeld42/jbd_bugfix
Added SetupViewport so high-DPI fix applies to EndTextureMode
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -193,6 +193,7 @@ features * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi**, **HTML5** and **Oculus Rift CV1** * Custom color palette for fancy visuals on raywhite background * Minimal external dependencies (GLFW3, OpenGL, OpenAL) + * Complete binding to LUA raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option by far I found for multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...). |
