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authorRay <[email protected]>2016-12-15 22:42:31 +0100
committerGitHub <[email protected]>2016-12-15 22:42:31 +0100
commit673ea62b2710f481775279d4844bca34c56d00c3 (patch)
tree9b5371581beeb89c30d5c33c003924ac1aa9afc1 /README.md
parentd5c0f9d3867887f86d754a031c7572ca76dcffd9 (diff)
parent06b8727d70b4eb4ca6d7a295d0702b6f322b89c3 (diff)
downloadraylib-673ea62b2710f481775279d4844bca34c56d00c3.tar.gz
raylib-673ea62b2710f481775279d4844bca34c56d00c3.zip
Merge pull request #206 from joeld42/jbd_bugfix
Added SetupViewport so high-DPI fix applies to EndTextureMode
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@@ -193,6 +193,7 @@ features
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi**, **HTML5** and **Oculus Rift CV1**
* Custom color palette for fancy visuals on raywhite background
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+ * Complete binding to LUA
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option by far I found for
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).