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| author | Ray <[email protected]> | 2017-07-25 11:40:04 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-07-25 11:40:04 +0200 |
| commit | 1fcca40db59c4924e3197643518c90104e51d142 (patch) | |
| tree | 14de4f25ad6f05c7b70cb8103337e67f81c42c1e /README.md | |
| parent | 98f447f71432d09a3546ff99c180dbf55fc8d70c (diff) | |
| download | raylib-1fcca40db59c4924e3197643518c90104e51d142.tar.gz raylib-1fcca40db59c4924e3197643518c90104e51d142.zip | |
Update README.md
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -2,31 +2,32 @@ **raylib is a simple and easy-to-use library to learn videogames programming.** -raylib is highly inspired by Borland BGI graphics lib and by XNA framework. +raylib is highly inspired by Borland BGI graphics lib and by XNA framework. + +raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) + <br> features -------- - * Written in plain C code (C99) - * Uses PascalCase/camelCase notation + * Written in plain C code (C99) in PascalCase/camelCase notation * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps - * Flexible Materials system, supporting by default diffuse, normal and specular maps + * Flexible Materials system, supporting classic maps and PBR maps * Shaders support, including Model shaders and Postprocessing shaders * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** * VR stereo rendering support with configurable HMD device parameters - * Custom color palette for fancy visuals on raywhite background * Minimal external dependencies (GLFW3, OpenGL, OpenAL) * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) |
