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| author | OdnetninI <[email protected]> | 2017-02-23 16:32:19 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-02-23 16:32:19 +0100 |
| commit | 34e791376deeafa76b3bfad3b371b0142ba82e26 (patch) | |
| tree | df75d1f0b5863ac2c44a4673e9b5864fe5ce27ec /README.md | |
| parent | 05cff44d0a9af5bcb41ddd0baa6b7693f6ac116b (diff) | |
| download | raylib-34e791376deeafa76b3bfad3b371b0142ba82e26.tar.gz raylib-34e791376deeafa76b3bfad3b371b0142ba82e26.zip | |
Fixed examples link
Last character 'l' was missing on examples link.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -9,7 +9,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework. NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most -pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.htm) +pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) history ------- |
