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| author | Ray <[email protected]> | 2021-10-26 09:19:17 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-10-26 09:19:17 +0200 |
| commit | cd61463d23263ffb8d2d87846f38c83c6d0d5cd4 (patch) | |
| tree | 648796aa5c3e5201e766be2b2e57760042600c95 /README.md | |
| parent | 0171bdfb9c6224ecaee8e601527b3e280878a886 (diff) | |
| download | raylib-cd61463d23263ffb8d2d87846f38c83c6d0d5cd4.tar.gz raylib-cd61463d23263ffb8d2d87846f38c83c6d0d5cd4.zip | |
Update README.md
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -37,7 +37,7 @@ features - **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external) - Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!** - Written in plain C code (C99) in PascalCase/camelCase notation - - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**) + - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**) - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) - Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts) - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC) |
