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authorRay <[email protected]>2018-02-04 12:51:24 +0100
committerGitHub <[email protected]>2018-02-04 12:51:24 +0100
commitd50e291e8639de5cfb222bffc431f0f76151d48a (patch)
tree9637c6d00738ecc75195bd754bc9bc6daad642d2 /README.md
parent8380c488be90ed0c29a6446b490bfaca6574436e (diff)
parent6dc2f979ccbb4ec6f8166805b5f4f6377efbce70 (diff)
downloadraylib-d50e291e8639de5cfb222bffc431f0f76151d48a.tar.gz
raylib-d50e291e8639de5cfb222bffc431f0f76151d48a.zip
Merge pull request #458 from raysan5/develop
Integrate develop branch into master
Diffstat (limited to 'README.md')
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1 files changed, 20 insertions, 11 deletions
diff --git a/README.md b/README.md
index 6fe325d4..a82ea12c 100644
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+++ b/README.md
@@ -11,23 +11,27 @@ no fancy interface, no visual helpers, no auto-debugging... just coding in the m
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
[![Build Status](https://travis-ci.org/raysan5/raylib.svg?branch=develop)](https://travis-ci.org/raysan5/raylib)
+[![https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true](https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true)](https://ci.appveyor.com/project/raysan5/raylib)
+[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/raylib/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
+[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE.md)
+[![Twitter URL](https://img.shields.io/twitter/url/http/shields.io.svg?style=social&label=Follow)](https://twitter.com/raysan5)
features
--------
-
+
* Written in plain C code (C99) in PascalCase/camelCase notation
- * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2)
+ * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
- * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
- * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
- * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
+ * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
+ * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+ * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* Flexible Materials system, supporting classic maps and PBR maps
* Shaders support, including Model shaders and Postprocessing shaders
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
- * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
- * VR stereo rendering support with configurable HMD device parameters
- * Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+ * Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
+ * VR stereo rendering with configurable HMD device parameters
+ * NO external dependencies, all required libraries included with raylib
* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
@@ -40,10 +44,14 @@ to accomodate to Android, Raspberry Pi and HTML5.
*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
-building
---------
+build and installation
+----------------------
+
+Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page. Raylib is also available via following package managers:
+
+ * Homebrew: `brew install raylib`
-For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
+To build raylib yourself, check out the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
raylib has been developed using exclusively two tools:
@@ -61,6 +69,7 @@ contact
* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
* Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
+ * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
If you are using raylib and you enjoy it, please, [let me know][raysan5].