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authorRay <[email protected]>2016-11-15 18:00:02 +0100
committerGitHub <[email protected]>2016-11-15 18:00:02 +0100
commit4123233f7873cf157c92f4990e56b83da47b9d7f (patch)
tree95a52d661abc832c8c30095b2c4c661cf52ae30f /ROADMAP.md
parenta9315fc422a3a036891f50f0c2be5059c3db8b31 (diff)
parenta3d71dd58d993d15d695b0cd58b434ef2604185b (diff)
downloadraylib-4123233f7873cf157c92f4990e56b83da47b9d7f.tar.gz
raylib-4123233f7873cf157c92f4990e56b83da47b9d7f.zip
Merge pull request #192 from raysan5/develop
Integrate Develop branch
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@@ -4,16 +4,21 @@ roadmap
Current version of raylib is quite complete and functional but there is still a lot of things to add and improve.
Here it is a wish list of features I would like to add and functions to improve.
-Note that around the raylib source code there are multiple TODO points with pending revisions/bugs. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
+Note raylib source code has multiple TODO points with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
raylib 1.x
- [IN PROGRESS] LUA scripting support (wrapper to lua lib)
Basic GPU stats sytem (memory, draws, time...)
+ Improved custom file-format (.rres) and packaging tool
Procedural image generation functions (spot, gradient, noise...)
Procedural mesh generation functions (cube, cone, sphere...)
Touch-based camera controls for Android
- Skybox and Fog support
+ Gamepad support on HTML5
+
+raylib 1.6
+
+ [DONE] LUA scripting support (raylib lua wrapper)
+ [DONE] Redesigned audio module
raylib 1.5