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| author | Ray <[email protected]> | 2017-05-17 00:33:29 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-17 00:33:29 +0200 |
| commit | 0780cd4e6a4545fb2a45231c11f4aa54e624734e (patch) | |
| tree | f3a473ff8041805d10d921e5372e30e7bf187a0e /docs/cheatsheet/raylib_shaders.c | |
| parent | a5bfd7db228b90b5ddc183a03e1f0630d7321091 (diff) | |
| download | raylib-0780cd4e6a4545fb2a45231c11f4aa54e624734e.tar.gz raylib-0780cd4e6a4545fb2a45231c11f4aa54e624734e.zip | |
Web review
Diffstat (limited to 'docs/cheatsheet/raylib_shaders.c')
| -rw-r--r-- | docs/cheatsheet/raylib_shaders.c | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/docs/cheatsheet/raylib_shaders.c b/docs/cheatsheet/raylib_shaders.c index de77ee1a..c321a502 100644 --- a/docs/cheatsheet/raylib_shaders.c +++ b/docs/cheatsheet/raylib_shaders.c @@ -1,9 +1,10 @@ // Shader loading/unloading functions + char *LoadText(const char *fileName); // Load chars array from text file Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations void UnloadShader(Shader shader); // Unload a custom shader from memory + Shader GetDefaultShader(void); // Get default shader - Shader GetStandardShader(void); // Get standard shader Texture2D GetDefaultTexture(void); // Get default texture // Shader access functions @@ -19,16 +20,13 @@ void EndShaderMode(void); // End custom shader drawing (use default shader) void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) void EndBlendMode(void); // End blending mode (reset to default: alpha blending) - - // Light creation/destruction functions - Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool - void DestroyLight(Light light); // Destroy a light and take it out of the list - + // VR control functions - void InitVrDevice(int vrDevice); // Init VR device - void CloseVrDevice(void); // Close VR device - bool IsVrDeviceReady(void); // Detect if VR device is ready - bool IsVrSimulator(void); // Detect if VR simulator is running + void InitVrSimulator(int vrDevice); // Init VR simulator for selected device + void CloseVrSimulator(void); // Close VR simulator for current device + bool IsVrSimulatorReady(void); // Detect if VR simulator is ready void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera - void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) + void ToggleVrMode(void); // Enable/Disable VR experience + void BeginVrDrawing(void); // Begin VR simulator stereo rendering + void EndVrDrawing(void); // End VR simulator stereo rendering |
