diff options
| author | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
| commit | 072684d276373b58ddf7203e34b66a14f6e0c848 (patch) | |
| tree | 64dd10af55f0602864ce79eb9c46a23531341059 /docs/cheatsheet/raylib_structs.c | |
| parent | b2712b6db7c184aff47436f387f2012cf77f4f67 (diff) | |
| download | raylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip | |
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
Diffstat (limited to 'docs/cheatsheet/raylib_structs.c')
| -rw-r--r-- | docs/cheatsheet/raylib_structs.c | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/docs/cheatsheet/raylib_structs.c b/docs/cheatsheet/raylib_structs.c deleted file mode 100644 index 96441470..00000000 --- a/docs/cheatsheet/raylib_structs.c +++ /dev/null @@ -1,29 +0,0 @@ - - struct Color; // Color type, RGBA (32bit) - struct Rectangle; // Rectangle type - struct Vector2; // Vector2 type - struct Vector3; // Vector3 type - struct Matrix; // Matrix type (OpenGL style 4x4) - - struct Image; // Image type (multiple data formats supported) - // NOTE: Data stored in CPU memory (RAM) - struct Texture2D; // Texture2D type (multiple internal formats supported) - // NOTE: Data stored in GPU memory (VRAM) - struct RenderTexture2D; // RenderTexture2D type, for texture rendering - struct SpriteFont; // SpriteFont type, includes texture and chars data - - struct Camera; // Camera type, defines 3d camera position/orientation - struct Camera2D; // Camera2D type, defines a 2d camera - struct Mesh; // Vertex data definning a mesh - struct Shader; // Shader type (generic shader) - struct Material; // Material type - struct Light; // Light type, defines light properties - struct Model; // Basic 3d Model type - struct Ray; // Ray type (useful for raycast) - struct RayHitInfo; // Raycast hit information - - struct Wave; // Wave type, defines audio wave data - struct Sound; // Basic Sound source and buffer - struct Music; // Music type (file streaming from memory) - struct AudioStream; // Raw audio stream type - |
