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authorraysan5 <[email protected]>2017-07-24 20:04:54 +0200
committerraysan5 <[email protected]>2017-07-24 20:04:54 +0200
commit072684d276373b58ddf7203e34b66a14f6e0c848 (patch)
tree64dd10af55f0602864ce79eb9c46a23531341059 /docs/cheatsheet/raylib_structs.c
parentb2712b6db7c184aff47436f387f2012cf77f4f67 (diff)
downloadraylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz
raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
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1 files changed, 0 insertions, 29 deletions
diff --git a/docs/cheatsheet/raylib_structs.c b/docs/cheatsheet/raylib_structs.c
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-
- struct Color; // Color type, RGBA (32bit)
- struct Rectangle; // Rectangle type
- struct Vector2; // Vector2 type
- struct Vector3; // Vector3 type
- struct Matrix; // Matrix type (OpenGL style 4x4)
-
- struct Image; // Image type (multiple data formats supported)
- // NOTE: Data stored in CPU memory (RAM)
- struct Texture2D; // Texture2D type (multiple internal formats supported)
- // NOTE: Data stored in GPU memory (VRAM)
- struct RenderTexture2D; // RenderTexture2D type, for texture rendering
- struct SpriteFont; // SpriteFont type, includes texture and chars data
-
- struct Camera; // Camera type, defines 3d camera position/orientation
- struct Camera2D; // Camera2D type, defines a 2d camera
- struct Mesh; // Vertex data definning a mesh
- struct Shader; // Shader type (generic shader)
- struct Material; // Material type
- struct Light; // Light type, defines light properties
- struct Model; // Basic 3d Model type
- struct Ray; // Ray type (useful for raycast)
- struct RayHitInfo; // Raycast hit information
-
- struct Wave; // Wave type, defines audio wave data
- struct Sound; // Basic Sound source and buffer
- struct Music; // Music type (file streaming from memory)
- struct AudioStream; // Raw audio stream type
-