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| author | Ray <[email protected]> | 2017-05-17 00:33:29 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-17 00:33:29 +0200 |
| commit | 0780cd4e6a4545fb2a45231c11f4aa54e624734e (patch) | |
| tree | f3a473ff8041805d10d921e5372e30e7bf187a0e /docs/cheatsheet/raylib_structs.c | |
| parent | a5bfd7db228b90b5ddc183a03e1f0630d7321091 (diff) | |
| download | raylib-0780cd4e6a4545fb2a45231c11f4aa54e624734e.tar.gz raylib-0780cd4e6a4545fb2a45231c11f4aa54e624734e.zip | |
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Diffstat (limited to 'docs/cheatsheet/raylib_structs.c')
| -rw-r--r-- | docs/cheatsheet/raylib_structs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/cheatsheet/raylib_structs.c b/docs/cheatsheet/raylib_structs.c index dd7aa665..96441470 100644 --- a/docs/cheatsheet/raylib_structs.c +++ b/docs/cheatsheet/raylib_structs.c @@ -20,6 +20,7 @@ struct Light; // Light type, defines light properties struct Model; // Basic 3d Model type struct Ray; // Ray type (useful for raycast) + struct RayHitInfo; // Raycast hit information struct Wave; // Wave type, defines audio wave data struct Sound; // Basic Sound source and buffer |
