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| author | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
| commit | 072684d276373b58ddf7203e34b66a14f6e0c848 (patch) | |
| tree | 64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/audio/audio_sound_loading.c | |
| parent | b2712b6db7c184aff47436f387f2012cf77f4f67 (diff) | |
| download | raylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip | |
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
Diffstat (limited to 'docs/examples/src/audio/audio_sound_loading.c')
| -rw-r--r-- | docs/examples/src/audio/audio_sound_loading.c | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/docs/examples/src/audio/audio_sound_loading.c b/docs/examples/src/audio/audio_sound_loading.c deleted file mode 100644 index 00e58326..00000000 --- a/docs/examples/src/audio/audio_sound_loading.c +++ /dev/null @@ -1,67 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Sound loading and playing -* -* NOTE: This example requires OpenAL Soft library installed -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); - - InitAudioDevice(); // Initialize audio device - - Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file - Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound - if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); - - DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSound(fxWav); // Unload sound data - UnloadSound(fxOgg); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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