summaryrefslogtreecommitdiffhomepage
path: root/docs/examples/src/audio/audio_sound_loading.c
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2017-07-24 20:04:54 +0200
committerraysan5 <[email protected]>2017-07-24 20:04:54 +0200
commit072684d276373b58ddf7203e34b66a14f6e0c848 (patch)
tree64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/audio/audio_sound_loading.c
parentb2712b6db7c184aff47436f387f2012cf77f4f67 (diff)
downloadraylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz
raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
Diffstat (limited to 'docs/examples/src/audio/audio_sound_loading.c')
-rw-r--r--docs/examples/src/audio/audio_sound_loading.c67
1 files changed, 0 insertions, 67 deletions
diff --git a/docs/examples/src/audio/audio_sound_loading.c b/docs/examples/src/audio/audio_sound_loading.c
deleted file mode 100644
index 00e58326..00000000
--- a/docs/examples/src/audio/audio_sound_loading.c
+++ /dev/null
@@ -1,67 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [audio] example - Sound loading and playing
-*
-* NOTE: This example requires OpenAL Soft library installed
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
- if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
-
- DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file