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| author | victorfisac <[email protected]> | 2017-04-16 14:03:39 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2017-04-16 14:03:39 +0200 |
| commit | 8849a4c7526ee6a321df9393dd69d0b29820311a (patch) | |
| tree | dc7d70f10ecdb971d51de03fb1ea995a68e3d1eb /docs/examples/src/audio/audio_sound_loading.c | |
| parent | 82577ededc43f2673c46d3356cfa3e0746e012a5 (diff) | |
| parent | f5894278b74df34d7850438c36f9d7202ea08091 (diff) | |
| download | raylib-8849a4c7526ee6a321df9393dd69d0b29820311a.tar.gz raylib-8849a4c7526ee6a321df9393dd69d0b29820311a.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'docs/examples/src/audio/audio_sound_loading.c')
| -rw-r--r-- | docs/examples/src/audio/audio_sound_loading.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/docs/examples/src/audio/audio_sound_loading.c b/docs/examples/src/audio/audio_sound_loading.c new file mode 100644 index 00000000..f081e8ed --- /dev/null +++ b/docs/examples/src/audio/audio_sound_loading.c @@ -0,0 +1,67 @@ +/******************************************************************************************* +* +* raylib [audio] example - Sound loading and playing +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); + + InitAudioDevice(); // Initialize audio device + + Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file + Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound + if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); + + DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSound(fxWav); // Unload sound data + UnloadSound(fxOgg); // Unload sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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