diff options
| author | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
| commit | 072684d276373b58ddf7203e34b66a14f6e0c848 (patch) | |
| tree | 64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/core | |
| parent | b2712b6db7c184aff47436f387f2012cf77f4f67 (diff) | |
| download | raylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip | |
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
Diffstat (limited to 'docs/examples/src/core')
| -rw-r--r-- | docs/examples/src/core/core_2d_camera.c | 139 | ||||
| -rw-r--r-- | docs/examples/src/core/core_3d_camera_first_person.c | 92 | ||||
| -rw-r--r-- | docs/examples/src/core/core_3d_camera_free.c | 82 | ||||
| -rw-r--r-- | docs/examples/src/core/core_3d_mode.c | 72 | ||||
| -rw-r--r-- | docs/examples/src/core/core_3d_picking.c | 104 | ||||
| -rw-r--r-- | docs/examples/src/core/core_basic_window.c | 54 | ||||
| -rw-r--r-- | docs/examples/src/core/core_color_select.c | 94 | ||||
| -rw-r--r-- | docs/examples/src/core/core_drop_files.c | 76 | ||||
| -rw-r--r-- | docs/examples/src/core/core_gestures_detection.c | 115 | ||||
| -rw-r--r-- | docs/examples/src/core/core_input_gamepad.c | 194 | ||||
| -rw-r--r-- | docs/examples/src/core/core_input_keys.c | 59 | ||||
| -rw-r--r-- | docs/examples/src/core/core_input_mouse.c | 61 | ||||
| -rw-r--r-- | docs/examples/src/core/core_mouse_wheel.c | 58 | ||||
| -rw-r--r-- | docs/examples/src/core/core_random_values.c | 65 | ||||
| -rw-r--r-- | docs/examples/src/core/core_storage_values.c | 85 | ||||
| -rw-r--r-- | docs/examples/src/core/core_vr_simulator.c | 84 | ||||
| -rw-r--r-- | docs/examples/src/core/core_world_screen.c | 74 |
17 files changed, 0 insertions, 1508 deletions
diff --git a/docs/examples/src/core/core_2d_camera.c b/docs/examples/src/core/core_2d_camera.c deleted file mode 100644 index f2f219ef..00000000 --- a/docs/examples/src/core/core_2d_camera.c +++ /dev/null @@ -1,139 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - 2d camera -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define MAX_BUILDINGS 100 - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); - - Rectangle player = { 400, 280, 40, 40 }; - Rectangle buildings[MAX_BUILDINGS]; - Color buildColors[MAX_BUILDINGS]; - - int spacing = 0; - - for (int i = 0; i < MAX_BUILDINGS; i++) - { - buildings[i].width = GetRandomValue(50, 200); - buildings[i].height = GetRandomValue(100, 800); - buildings[i].y = screenHeight - 130 - buildings[i].height; - buildings[i].x = -6000 + spacing; - - spacing += buildings[i].width; - - buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 }; - } - - Camera2D camera; - - camera.target = (Vector2){ player.x + 20, player.y + 20 }; - camera.offset = (Vector2){ 0, 0 }; - camera.rotation = 0.0f; - camera.zoom = 1.0f; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_RIGHT)) - { - player.x += 2; // Player movement - camera.offset.x -= 2; // Camera displacement with player movement - } - else if (IsKeyDown(KEY_LEFT)) - { - player.x -= 2; // Player movement - camera.offset.x += 2; // Camera displacement with player movement - } - - // Camera target follows player - camera.target = (Vector2){ player.x + 20, player.y + 20 }; - - // Camera rotation controls - if (IsKeyDown(KEY_A)) camera.rotation--; - else if (IsKeyDown(KEY_S)) camera.rotation++; - - // Limit camera rotation to 80 degrees (-40 to 40) - if (camera.rotation > 40) camera.rotation = 40; - else if (camera.rotation < -40) camera.rotation = -40; - - // Camera zoom controls - camera.zoom += ((float)GetMouseWheelMove()*0.05f); - - if (camera.zoom > 3.0f) camera.zoom = 3.0f; - else if (camera.zoom < 0.1f) camera.zoom = 0.1f; - - // Camera reset (zoom and rotation) - if (IsKeyPressed(KEY_R)) - { - camera.zoom = 1.0f; - camera.rotation = 0.0f; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin2dMode(camera); - - DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); - - for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]); - - DrawRectangleRec(player, RED); - - DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN); - DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN); - - End2dMode(); - - DrawText("SCREEN AREA", 640, 10, 20, RED); - - DrawRectangle(0, 0, screenWidth, 5, RED); - DrawRectangle(0, 5, 5, screenHeight - 10, RED); - DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); - DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); - - DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines( 10, 10, 250, 113, BLUE); - - DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); - DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); - DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); - DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); - DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_3d_camera_first_person.c b/docs/examples/src/core/core_3d_camera_first_person.c deleted file mode 100644 index 3998af81..00000000 --- a/docs/examples/src/core/core_3d_camera_first_person.c +++ /dev/null @@ -1,92 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - 3d camera first person -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define MAX_COLUMNS 20 - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person"); - - // Define the camera to look into our 3d world (position, target, up vector) - Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f }; - - // Generates some random columns - float heights[MAX_COLUMNS]; - Vector3 positions[MAX_COLUMNS]; - Color colors[MAX_COLUMNS]; - - for (int i = 0; i < MAX_COLUMNS; i++) - { - heights[i] = (float)GetRandomValue(1, 12); - positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) }; - colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 }; - } - - SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground - DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall - DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall - DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall - - // Draw some cubes around - for (int i = 0; i < MAX_COLUMNS; i++) - { - DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]); - DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON); - } - - End3dMode(); - - DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines( 10, 10, 220, 70, BLUE); - - DrawText("First person camera default controls:", 20, 20, 10, BLACK); - DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY); - DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_3d_camera_free.c b/docs/examples/src/core/core_3d_camera_free.c deleted file mode 100644 index d446e14a..00000000 --- a/docs/examples/src/core/core_3d_camera_free.c +++ /dev/null @@ -1,82 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Initialize 3d camera free -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); - - // Define the camera to look into our 3d world - Camera camera; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - - Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - - if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - - DrawGrid(10, 1.0f); - - End3dMode(); - - DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines( 10, 10, 320, 133, BLUE); - - DrawText("Free camera default controls:", 20, 20, 10, BLACK); - DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY); - DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY); - DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY); - DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY); - DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_3d_mode.c b/docs/examples/src/core/core_3d_mode.c deleted file mode 100644 index 5f761655..00000000 --- a/docs/examples/src/core/core_3d_mode.c +++ /dev/null @@ -1,72 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Initialize 3d mode -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode"); - - // Define the camera to look into our 3d world - Camera camera; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - - Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - - DrawGrid(10, 1.0f); - - End3dMode(); - - DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_3d_picking.c b/docs/examples/src/core/core_3d_picking.c deleted file mode 100644 index bd5c3347..00000000 --- a/docs/examples/src/core/core_3d_picking.c +++ /dev/null @@ -1,104 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Picking in 3d mode -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); - - // Define the camera to look into our 3d world - Camera camera; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - - Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; - Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; - - Ray ray; // Picking line ray - - bool collision = false; - - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - // NOTE: This function is NOT WORKING properly! - ray = GetMouseRay(GetMousePosition(), camera); - - // Check collision between ray and box - collision = CheckCollisionRayBox(ray, - (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, - (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - if (collision) - { - DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); - DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); - - DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); - } - else - { - DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); - DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); - } - - DrawRay(ray, MAROON); - - DrawGrid(10, 1.0f); - - End3dMode(); - - DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); - - if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_basic_window.c b/docs/examples/src/core/core_basic_window.c deleted file mode 100644 index 1db38c95..00000000 --- a/docs/examples/src/core/core_basic_window.c +++ /dev/null @@ -1,54 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Basic window -* -* Welcome to raylib! -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_color_select.c b/docs/examples/src/core/core_color_select.c deleted file mode 100644 index 002a6931..00000000 --- a/docs/examples/src/core/core_color_select.c +++ /dev/null @@ -1,94 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Color selection by mouse (collision detection) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)"); - - Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, - GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, - GREEN, SKYBLUE, PURPLE, BEIGE }; - - Rectangle colorsRecs[21]; // Rectangles array - - // Fills colorsRecs data (for every rectangle) - for (int i = 0; i < 21; i++) - { - colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7); - colorsRecs[i].y = 60 + 100*(i/7) + 10*(i/7); - colorsRecs[i].width = 100; - colorsRecs[i].height = 100; - } - - bool selected[21] = { false }; // Selected rectangles indicator - - Vector2 mousePoint; - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - mousePoint = GetMousePosition(); - - for (int i = 0; i < 21; i++) // Iterate along all the rectangles - { - if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) - { - colors[i].a = 120; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i]; - } - else colors[i].a = 255; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - for (int i = 0; i < 21; i++) // Draw all rectangles - { - DrawRectangleRec(colorsRecs[i], colors[i]); - - // Draw four rectangles around selected rectangle - if (selected[i]) - { - DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 100, 10, RAYWHITE); // Square top rectangle - DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 10, 100, RAYWHITE); // Square left rectangle - DrawRectangle(colorsRecs[i].x + 90, colorsRecs[i].y, 10, 100, RAYWHITE); // Square right rectangle - DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle - } - } - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_drop_files.c b/docs/examples/src/core/core_drop_files.c deleted file mode 100644 index 5c1501b8..00000000 --- a/docs/examples/src/core/core_drop_files.c +++ /dev/null @@ -1,76 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Windows drop files -* -* This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); - - int count = 0; - char **droppedFiles = { 0 }; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsFileDropped()) - { - droppedFiles = GetDroppedFiles(&count); - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); - else - { - DrawText("Dropped files:", 100, 40, 20, DARKGRAY); - - for (int i = 0; i < count; i++) - { - if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); - else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); - - DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY); - } - - DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); - } - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - ClearDroppedFiles(); // Clear internal buffers - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_gestures_detection.c b/docs/examples/src/core/core_gestures_detection.c deleted file mode 100644 index 63a1e6bd..00000000 --- a/docs/examples/src/core/core_gestures_detection.c +++ /dev/null @@ -1,115 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Gestures Detection -* -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" -#include <string.h> - -#define MAX_GESTURE_STRINGS 20 - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection"); - - Vector2 touchPosition = { 0, 0 }; - Rectangle touchArea = { 220, 10, screenWidth - 230, screenHeight - 20 }; - - int gesturesCount = 0; - char gestureStrings[MAX_GESTURE_STRINGS][32]; - - int currentGesture = GESTURE_NONE; - int lastGesture = GESTURE_NONE; - - //SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - lastGesture = currentGesture; - currentGesture = GetGestureDetected(); - touchPosition = GetTouchPosition(0); - - if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE)) - { - if (currentGesture != lastGesture) - { - // Store gesture string - switch (currentGesture) - { - case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break; - case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break; - case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break; - case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break; - case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break; - case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break; - case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break; - case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break; - case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break; - case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break; - default: break; - } - - gesturesCount++; - - // Reset gestures strings - if (gesturesCount >= MAX_GESTURE_STRINGS) - { - for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0"); - - gesturesCount = 0; - } - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawRectangleRec(touchArea, GRAY); - DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE); - - DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f)); - - for (int i = 0; i < gesturesCount; i++) - { - if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f)); - else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f)); - - if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY); - else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON); - } - - DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY); - DrawText("DETECTED GESTURES", 50, 15, 10, GRAY); - - if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_input_gamepad.c b/docs/examples/src/core/core_input_gamepad.c deleted file mode 100644 index 64520a47..00000000 --- a/docs/examples/src/core/core_input_gamepad.c +++ /dev/null @@ -1,194 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Gamepad input -* -* NOTE: This example requires a Gamepad connected to the system -* raylib is configured to work with the following gamepads: -* - Xbox 360 Controller (Xbox 360, Xbox One) -* - PLAYSTATION(R)3 Controller -* Check raylib.h for buttons configuration -* -* This example has been created using raylib 1.6 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -// NOTE: Gamepad name ID depends on drivers and OS -#if defined(PLATFORM_RPI) - #define XBOX360_NAME_ID "Microsoft X-Box 360 pad" - #define PS3_NAME_ID "PLAYSTATION(R)3 Controller" -#else - #define XBOX360_NAME_ID "Xbox 360 Controller" - #define PS3_NAME_ID "PLAYSTATION(R)3 Controller" -#endif - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation - - InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); - - Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); - Texture2D texXboxPad = LoadTexture("resources/xbox.png"); - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // ... - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - if (IsGamepadAvailable(GAMEPAD_PLAYER1)) - { - DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK); - - if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID)) - { - DrawTexture(texXboxPad, 0, 0, DARKGRAY); - - // Draw buttons: xbox home - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED); - - // Draw buttons: basic - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD); - - // Draw buttons: d-pad - DrawRectangle(317, 202, 19, 71, BLACK); - DrawRectangle(293, 228, 69, 19, BLACK); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED); - - // Draw buttons: left-right back - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED); - - // Draw axis: left joystick - DrawCircle(259, 152, 39, BLACK); - DrawCircle(259, 152, 34, LIGHTGRAY); - DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20), - 152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK); - - // Draw axis: right joystick - DrawCircle(461, 237, 38, BLACK); - DrawCircle(461, 237, 33, LIGHTGRAY); - DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20), - 237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK); - - // Draw axis: left-right triggers - DrawRectangle(170, 30, 15, 70, GRAY); - DrawRectangle(604, 30, 15, 70, GRAY); - DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED); - DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED); - - //DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK); - //DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK); - } - else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID)) - { - DrawTexture(texPs3Pad, 0, 0, DARKGRAY); - - // Draw buttons: ps - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED); - - // Draw buttons: basic - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK); - - // Draw buttons: d-pad - DrawRectangle(225, 132, 24, 84, BLACK); - DrawRectangle(195, 161, 84, 25, BLACK); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED); - - // Draw buttons: left-right back buttons - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED); - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED); - - // Draw axis: left joystick - DrawCircle(319, 255, 35, BLACK); - DrawCircle(319, 255, 31, LIGHTGRAY); - DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20), - 255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK); - - // Draw axis: right joystick - DrawCircle(475, 255, 35, BLACK); - DrawCircle(475, 255, 31, LIGHTGRAY); - DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20), - 255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK); - - // Draw axis: left-right triggers - DrawRectangle(169, 48, 15, 70, GRAY); - DrawRectangle(611, 48, 15, 70, GRAY); - DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED); - DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED); - } - else - { - DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY); - - // TODO: Draw generic gamepad - } - - DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON); - - for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++) - { - DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY); - } - - if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED); - else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY); - } - else - { - DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY); - - DrawTexture(texXboxPad, 0, 0, LIGHTGRAY); - } - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texPs3Pad); - UnloadTexture(texXboxPad); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_input_keys.c b/docs/examples/src/core/core_input_keys.c deleted file mode 100644 index b2305246..00000000 --- a/docs/examples/src/core/core_input_keys.c +++ /dev/null @@ -1,59 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Keyboard input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); - - Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; - - SetTargetFPS(60); // Set target frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f; - if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f; - if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f; - if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); - - DrawCircleV(ballPosition, 50, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_input_mouse.c b/docs/examples/src/core/core_input_mouse.c deleted file mode 100644 index 24d2dfcd..00000000 --- a/docs/examples/src/core/core_input_mouse.c +++ /dev/null @@ -1,61 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Mouse input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); - - Vector2 ballPosition = { -100.0f, -100.0f }; - Color ballColor = DARKBLUE; - - SetTargetFPS(60); - //--------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - ballPosition = GetMousePosition(); - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON; - else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME; - else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawCircleV(ballPosition, 40, ballColor); - - DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_mouse_wheel.c b/docs/examples/src/core/core_mouse_wheel.c deleted file mode 100644 index 6a5252ee..00000000 --- a/docs/examples/src/core/core_mouse_wheel.c +++ /dev/null @@ -1,58 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] examples - Mouse wheel -* -* This test has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel"); - - int boxPositionY = screenHeight/2 - 40; - int scrollSpeed = 4; // Scrolling speed in pixels - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - boxPositionY -= (GetMouseWheelMove()*scrollSpeed); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON); - - DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY); - DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_random_values.c b/docs/examples/src/core/core_random_values.c deleted file mode 100644 index 06e550dd..00000000 --- a/docs/examples/src/core/core_random_values.c +++ /dev/null @@ -1,65 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Generate random values -* -* This example has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); - - int framesCounter = 0; // Variable used to count frames - - int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - framesCounter++; - - // Every two seconds (120 frames) a new random value is generated - if (((framesCounter/120)%2) == 1) - { - randValue = GetRandomValue(-8, 5); - framesCounter = 0; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); - - DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_storage_values.c b/docs/examples/src/core/core_storage_values.c deleted file mode 100644 index 43f0882f..00000000 --- a/docs/examples/src/core/core_storage_values.c +++ /dev/null @@ -1,85 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Storage save/load values -* -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -// NOTE: Storage positions must start with 0, directly related to file memory layout -typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData; - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values"); - - int score = 0; - int hiscore = 0; - - int framesCounter = 0; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_R)) - { - score = GetRandomValue(1000, 2000); - hiscore = GetRandomValue(2000, 4000); - } - - if (IsKeyPressed(KEY_ENTER)) - { - StorageSaveValue(STORAGE_SCORE, score); - StorageSaveValue(STORAGE_HISCORE, hiscore); - } - else if (IsKeyPressed(KEY_SPACE)) - { - // NOTE: If requested position could not be found, value 0 is returned - score = StorageLoadValue(STORAGE_SCORE); - hiscore = StorageLoadValue(STORAGE_HISCORE); - } - - framesCounter++; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON); - DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK); - - DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME); - - DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY); - DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY); - DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_vr_simulator.c b/docs/examples/src/core/core_vr_simulator.c deleted file mode 100644 index 69e0f849..00000000 --- a/docs/examples/src/core/core_vr_simulator.c +++ /dev/null @@ -1,84 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) -* -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2017 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 1080; - int screenHeight = 600; - - // NOTE: screenWidth/screenHeight should match VR device aspect ratio - - InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator"); - - InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters) - - // Define the camera to look into our 3d world - Camera camera; - camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 60.0f; // Camera field-of-view Y - - Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - - SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode - - SetTargetFPS(90); // Set our game to run at 90 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera (simulator mode) - - if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginVrDrawing(); - - Begin3dMode(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - - DrawGrid(40, 1.0f); - - End3dMode(); - - EndVrDrawing(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseVrSimulator(); // Close VR simulator - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file diff --git a/docs/examples/src/core/core_world_screen.c b/docs/examples/src/core/core_world_screen.c deleted file mode 100644 index f8c53c70..00000000 --- a/docs/examples/src/core/core_world_screen.c +++ /dev/null @@ -1,74 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - World to screen -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); - - // Define the camera to look into our 3d world - Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - - Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - - Vector2 cubeScreenPosition; - - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - - // Calculate cube screen space position (with a little offset to be in top) - cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - - DrawGrid(10, 1.0f); - - End3dMode(); - - DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); - DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file |
