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authorraysan5 <[email protected]>2017-07-24 20:04:54 +0200
committerraysan5 <[email protected]>2017-07-24 20:04:54 +0200
commit072684d276373b58ddf7203e34b66a14f6e0c848 (patch)
tree64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/core
parentb2712b6db7c184aff47436f387f2012cf77f4f67 (diff)
downloadraylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz
raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
Diffstat (limited to 'docs/examples/src/core')
-rw-r--r--docs/examples/src/core/core_2d_camera.c139
-rw-r--r--docs/examples/src/core/core_3d_camera_first_person.c92
-rw-r--r--docs/examples/src/core/core_3d_camera_free.c82
-rw-r--r--docs/examples/src/core/core_3d_mode.c72
-rw-r--r--docs/examples/src/core/core_3d_picking.c104
-rw-r--r--docs/examples/src/core/core_basic_window.c54
-rw-r--r--docs/examples/src/core/core_color_select.c94
-rw-r--r--docs/examples/src/core/core_drop_files.c76
-rw-r--r--docs/examples/src/core/core_gestures_detection.c115
-rw-r--r--docs/examples/src/core/core_input_gamepad.c194
-rw-r--r--docs/examples/src/core/core_input_keys.c59
-rw-r--r--docs/examples/src/core/core_input_mouse.c61
-rw-r--r--docs/examples/src/core/core_mouse_wheel.c58
-rw-r--r--docs/examples/src/core/core_random_values.c65
-rw-r--r--docs/examples/src/core/core_storage_values.c85
-rw-r--r--docs/examples/src/core/core_vr_simulator.c84
-rw-r--r--docs/examples/src/core/core_world_screen.c74
17 files changed, 0 insertions, 1508 deletions
diff --git a/docs/examples/src/core/core_2d_camera.c b/docs/examples/src/core/core_2d_camera.c
deleted file mode 100644
index f2f219ef..00000000
--- a/docs/examples/src/core/core_2d_camera.c
+++ /dev/null
@@ -1,139 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - 2d camera
-*
-* This example has been created using raylib 1.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_BUILDINGS 100
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
-
- Rectangle player = { 400, 280, 40, 40 };
- Rectangle buildings[MAX_BUILDINGS];
- Color buildColors[MAX_BUILDINGS];
-
- int spacing = 0;
-
- for (int i = 0; i < MAX_BUILDINGS; i++)
- {
- buildings[i].width = GetRandomValue(50, 200);
- buildings[i].height = GetRandomValue(100, 800);
- buildings[i].y = screenHeight - 130 - buildings[i].height;
- buildings[i].x = -6000 + spacing;
-
- spacing += buildings[i].width;
-
- buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
- }
-
- Camera2D camera;
-
- camera.target = (Vector2){ player.x + 20, player.y + 20 };
- camera.offset = (Vector2){ 0, 0 };
- camera.rotation = 0.0f;
- camera.zoom = 1.0f;
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_RIGHT))
- {
- player.x += 2; // Player movement
- camera.offset.x -= 2; // Camera displacement with player movement
- }
- else if (IsKeyDown(KEY_LEFT))
- {
- player.x -= 2; // Player movement
- camera.offset.x += 2; // Camera displacement with player movement
- }
-
- // Camera target follows player
- camera.target = (Vector2){ player.x + 20, player.y + 20 };
-
- // Camera rotation controls
- if (IsKeyDown(KEY_A)) camera.rotation--;
- else if (IsKeyDown(KEY_S)) camera.rotation++;
-
- // Limit camera rotation to 80 degrees (-40 to 40)
- if (camera.rotation > 40) camera.rotation = 40;
- else if (camera.rotation < -40) camera.rotation = -40;
-
- // Camera zoom controls
- camera.zoom += ((float)GetMouseWheelMove()*0.05f);
-
- if (camera.zoom > 3.0f) camera.zoom = 3.0f;
- else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
-
- // Camera reset (zoom and rotation)
- if (IsKeyPressed(KEY_R))
- {
- camera.zoom = 1.0f;
- camera.rotation = 0.0f;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin2dMode(camera);
-
- DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
-
- for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
-
- DrawRectangleRec(player, RED);
-
- DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
- DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
-
- End2dMode();
-
- DrawText("SCREEN AREA", 640, 10, 20, RED);
-
- DrawRectangle(0, 0, screenWidth, 5, RED);
- DrawRectangle(0, 5, 5, screenHeight - 10, RED);
- DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
- DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
-
- DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines( 10, 10, 250, 113, BLUE);
-
- DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
- DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
- DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
- DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
- DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_3d_camera_first_person.c b/docs/examples/src/core/core_3d_camera_first_person.c
deleted file mode 100644
index 3998af81..00000000
--- a/docs/examples/src/core/core_3d_camera_first_person.c
+++ /dev/null
@@ -1,92 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - 3d camera first person
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_COLUMNS 20
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
-
- // Define the camera to look into our 3d world (position, target, up vector)
- Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
-
- // Generates some random columns
- float heights[MAX_COLUMNS];
- Vector3 positions[MAX_COLUMNS];
- Color colors[MAX_COLUMNS];
-
- for (int i = 0; i < MAX_COLUMNS; i++)
- {
- heights[i] = (float)GetRandomValue(1, 12);
- positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) };
- colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
- }
-
- SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
- DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
- DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall
- DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall
-
- // Draw some cubes around
- for (int i = 0; i < MAX_COLUMNS; i++)
- {
- DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]);
- DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
- }
-
- End3dMode();
-
- DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines( 10, 10, 220, 70, BLUE);
-
- DrawText("First person camera default controls:", 20, 20, 10, BLACK);
- DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY);
- DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_3d_camera_free.c b/docs/examples/src/core/core_3d_camera_free.c
deleted file mode 100644
index d446e14a..00000000
--- a/docs/examples/src/core/core_3d_camera_free.c
+++ /dev/null
@@ -1,82 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Initialize 3d camera free
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
-
- // Define the camera to look into our 3d world
- Camera camera;
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
-
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
- SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
-
- if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
-
- DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines( 10, 10, 320, 133, BLUE);
-
- DrawText("Free camera default controls:", 20, 20, 10, BLACK);
- DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
- DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
- DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
- DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
- DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_3d_mode.c b/docs/examples/src/core/core_3d_mode.c
deleted file mode 100644
index 5f761655..00000000
--- a/docs/examples/src/core/core_3d_mode.c
+++ /dev/null
@@ -1,72 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Initialize 3d mode
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
-
- // Define the camera to look into our 3d world
- Camera camera;
- camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
-
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
-
- DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_3d_picking.c b/docs/examples/src/core/core_3d_picking.c
deleted file mode 100644
index bd5c3347..00000000
--- a/docs/examples/src/core/core_3d_picking.c
+++ /dev/null
@@ -1,104 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Picking in 3d mode
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
-
- // Define the camera to look into our 3d world
- Camera camera;
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
-
- Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
- Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
-
- Ray ray; // Picking line ray
-
- bool collision = false;
-
- SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- // NOTE: This function is NOT WORKING properly!
- ray = GetMouseRay(GetMousePosition(), camera);
-
- // Check collision between ray and box
- collision = CheckCollisionRayBox(ray,
- (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
- (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- if (collision)
- {
- DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
- DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
-
- DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
- }
- else
- {
- DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
- DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
- }
-
- DrawRay(ray, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
-
- DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
-
- if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_basic_window.c b/docs/examples/src/core/core_basic_window.c
deleted file mode 100644
index 1db38c95..00000000
--- a/docs/examples/src/core/core_basic_window.c
+++ /dev/null
@@ -1,54 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Basic window
-*
-* Welcome to raylib!
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_color_select.c b/docs/examples/src/core/core_color_select.c
deleted file mode 100644
index 002a6931..00000000
--- a/docs/examples/src/core/core_color_select.c
+++ /dev/null
@@ -1,94 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Color selection by mouse (collision detection)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)");
-
- Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
- GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
- GREEN, SKYBLUE, PURPLE, BEIGE };
-
- Rectangle colorsRecs[21]; // Rectangles array
-
- // Fills colorsRecs data (for every rectangle)
- for (int i = 0; i < 21; i++)
- {
- colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7);
- colorsRecs[i].y = 60 + 100*(i/7) + 10*(i/7);
- colorsRecs[i].width = 100;
- colorsRecs[i].height = 100;
- }
-
- bool selected[21] = { false }; // Selected rectangles indicator
-
- Vector2 mousePoint;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePoint = GetMousePosition();
-
- for (int i = 0; i < 21; i++) // Iterate along all the rectangles
- {
- if (CheckCollisionPointRec(mousePoint, colorsRecs[i]))
- {
- colors[i].a = 120;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
- }
- else colors[i].a = 255;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- for (int i = 0; i < 21; i++) // Draw all rectangles
- {
- DrawRectangleRec(colorsRecs[i], colors[i]);
-
- // Draw four rectangles around selected rectangle
- if (selected[i])
- {
- DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 100, 10, RAYWHITE); // Square top rectangle
- DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 10, 100, RAYWHITE); // Square left rectangle
- DrawRectangle(colorsRecs[i].x + 90, colorsRecs[i].y, 10, 100, RAYWHITE); // Square right rectangle
- DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle
- }
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_drop_files.c b/docs/examples/src/core/core_drop_files.c
deleted file mode 100644
index 5c1501b8..00000000
--- a/docs/examples/src/core/core_drop_files.c
+++ /dev/null
@@ -1,76 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Windows drop files
-*
-* This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
-
- int count = 0;
- char **droppedFiles = { 0 };
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsFileDropped())
- {
- droppedFiles = GetDroppedFiles(&count);
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
- else
- {
- DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
-
- for (int i = 0; i < count; i++)
- {
- if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
- else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
-
- DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
- }
-
- DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- ClearDroppedFiles(); // Clear internal buffers
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_gestures_detection.c b/docs/examples/src/core/core_gestures_detection.c
deleted file mode 100644
index 63a1e6bd..00000000
--- a/docs/examples/src/core/core_gestures_detection.c
+++ /dev/null
@@ -1,115 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Gestures Detection
-*
-* This example has been created using raylib 1.4 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-#include <string.h>
-
-#define MAX_GESTURE_STRINGS 20
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection");
-
- Vector2 touchPosition = { 0, 0 };
- Rectangle touchArea = { 220, 10, screenWidth - 230, screenHeight - 20 };
-
- int gesturesCount = 0;
- char gestureStrings[MAX_GESTURE_STRINGS][32];
-
- int currentGesture = GESTURE_NONE;
- int lastGesture = GESTURE_NONE;
-
- //SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- lastGesture = currentGesture;
- currentGesture = GetGestureDetected();
- touchPosition = GetTouchPosition(0);
-
- if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
- {
- if (currentGesture != lastGesture)
- {
- // Store gesture string
- switch (currentGesture)
- {
- case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
- case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
- case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
- case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
- case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
- case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
- case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
- case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
- case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
- case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
- default: break;
- }
-
- gesturesCount++;
-
- // Reset gestures strings
- if (gesturesCount >= MAX_GESTURE_STRINGS)
- {
- for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0");
-
- gesturesCount = 0;
- }
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangleRec(touchArea, GRAY);
- DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
-
- DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
-
- for (int i = 0; i < gesturesCount; i++)
- {
- if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
- else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
-
- if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
- else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
- }
-
- DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
- DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
-
- if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_input_gamepad.c b/docs/examples/src/core/core_input_gamepad.c
deleted file mode 100644
index 64520a47..00000000
--- a/docs/examples/src/core/core_input_gamepad.c
+++ /dev/null
@@ -1,194 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Gamepad input
-*
-* NOTE: This example requires a Gamepad connected to the system
-* raylib is configured to work with the following gamepads:
-* - Xbox 360 Controller (Xbox 360, Xbox One)
-* - PLAYSTATION(R)3 Controller
-* Check raylib.h for buttons configuration
-*
-* This example has been created using raylib 1.6 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-// NOTE: Gamepad name ID depends on drivers and OS
-#if defined(PLATFORM_RPI)
- #define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
- #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
-#else
- #define XBOX360_NAME_ID "Xbox 360 Controller"
- #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
-#endif
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
-
- Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
- Texture2D texXboxPad = LoadTexture("resources/xbox.png");
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (IsGamepadAvailable(GAMEPAD_PLAYER1))
- {
- DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
-
- if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
- {
- DrawTexture(texXboxPad, 0, 0, DARKGRAY);
-
- // Draw buttons: xbox home
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
-
- // Draw buttons: basic
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
-
- // Draw buttons: d-pad
- DrawRectangle(317, 202, 19, 71, BLACK);
- DrawRectangle(293, 228, 69, 19, BLACK);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
-
- // Draw buttons: left-right back
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
-
- // Draw axis: left joystick
- DrawCircle(259, 152, 39, BLACK);
- DrawCircle(259, 152, 34, LIGHTGRAY);
- DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20),
- 152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK);
-
- // Draw axis: right joystick
- DrawCircle(461, 237, 38, BLACK);
- DrawCircle(461, 237, 33, LIGHTGRAY);
- DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20),
- 237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK);
-
- // Draw axis: left-right triggers
- DrawRectangle(170, 30, 15, 70, GRAY);
- DrawRectangle(604, 30, 15, 70, GRAY);
- DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED);
- DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED);
-
- //DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
- //DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
- }
- else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
- {
- DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
-
- // Draw buttons: ps
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
-
- // Draw buttons: basic
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
-
- // Draw buttons: d-pad
- DrawRectangle(225, 132, 24, 84, BLACK);
- DrawRectangle(195, 161, 84, 25, BLACK);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
-
- // Draw buttons: left-right back buttons
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
-
- // Draw axis: left joystick
- DrawCircle(319, 255, 35, BLACK);
- DrawCircle(319, 255, 31, LIGHTGRAY);
- DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20),
- 255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK);
-
- // Draw axis: right joystick
- DrawCircle(475, 255, 35, BLACK);
- DrawCircle(475, 255, 31, LIGHTGRAY);
- DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20),
- 255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK);
-
- // Draw axis: left-right triggers
- DrawRectangle(169, 48, 15, 70, GRAY);
- DrawRectangle(611, 48, 15, 70, GRAY);
- DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED);
- DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED);
- }
- else
- {
- DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
-
- // TODO: Draw generic gamepad
- }
-
- DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);
-
- for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
- {
- DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
- }
-
- if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
- else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
- }
- else
- {
- DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
-
- DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texPs3Pad);
- UnloadTexture(texXboxPad);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_input_keys.c b/docs/examples/src/core/core_input_keys.c
deleted file mode 100644
index b2305246..00000000
--- a/docs/examples/src/core/core_input_keys.c
+++ /dev/null
@@ -1,59 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Keyboard input
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
-
- Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
-
- SetTargetFPS(60); // Set target frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
- if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
- if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
- if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
-
- DrawCircleV(ballPosition, 50, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_input_mouse.c b/docs/examples/src/core/core_input_mouse.c
deleted file mode 100644
index 24d2dfcd..00000000
--- a/docs/examples/src/core/core_input_mouse.c
+++ /dev/null
@@ -1,61 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Mouse input
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
-
- Vector2 ballPosition = { -100.0f, -100.0f };
- Color ballColor = DARKBLUE;
-
- SetTargetFPS(60);
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- ballPosition = GetMousePosition();
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
- else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
- else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawCircleV(ballPosition, 40, ballColor);
-
- DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_mouse_wheel.c b/docs/examples/src/core/core_mouse_wheel.c
deleted file mode 100644
index 6a5252ee..00000000
--- a/docs/examples/src/core/core_mouse_wheel.c
+++ /dev/null
@@ -1,58 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] examples - Mouse wheel
-*
-* This test has been created using raylib 1.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");
-
- int boxPositionY = screenHeight/2 - 40;
- int scrollSpeed = 4; // Scrolling speed in pixels
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
-
- DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
- DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_random_values.c b/docs/examples/src/core/core_random_values.c
deleted file mode 100644
index 06e550dd..00000000
--- a/docs/examples/src/core/core_random_values.c
+++ /dev/null
@@ -1,65 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Generate random values
-*
-* This example has been created using raylib 1.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
-
- int framesCounter = 0; // Variable used to count frames
-
- int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- framesCounter++;
-
- // Every two seconds (120 frames) a new random value is generated
- if (((framesCounter/120)%2) == 1)
- {
- randValue = GetRandomValue(-8, 5);
- framesCounter = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
-
- DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_storage_values.c b/docs/examples/src/core/core_storage_values.c
deleted file mode 100644
index 43f0882f..00000000
--- a/docs/examples/src/core/core_storage_values.c
+++ /dev/null
@@ -1,85 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Storage save/load values
-*
-* This example has been created using raylib 1.4 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-// NOTE: Storage positions must start with 0, directly related to file memory layout
-typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
-
- int score = 0;
- int hiscore = 0;
-
- int framesCounter = 0;
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_R))
- {
- score = GetRandomValue(1000, 2000);
- hiscore = GetRandomValue(2000, 4000);
- }
-
- if (IsKeyPressed(KEY_ENTER))
- {
- StorageSaveValue(STORAGE_SCORE, score);
- StorageSaveValue(STORAGE_HISCORE, hiscore);
- }
- else if (IsKeyPressed(KEY_SPACE))
- {
- // NOTE: If requested position could not be found, value 0 is returned
- score = StorageLoadValue(STORAGE_SCORE);
- hiscore = StorageLoadValue(STORAGE_HISCORE);
- }
-
- framesCounter++;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
- DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
-
- DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
-
- DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
- DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
- DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_vr_simulator.c b/docs/examples/src/core/core_vr_simulator.c
deleted file mode 100644
index 69e0f849..00000000
--- a/docs/examples/src/core/core_vr_simulator.c
+++ /dev/null
@@ -1,84 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
-*
-* This example has been created using raylib 1.7 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2017 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1080;
- int screenHeight = 600;
-
- // NOTE: screenWidth/screenHeight should match VR device aspect ratio
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator");
-
- InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters)
-
- // Define the camera to look into our 3d world
- Camera camera;
- camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 60.0f; // Camera field-of-view Y
-
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
- SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
-
- SetTargetFPS(90); // Set our game to run at 90 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera (simulator mode)
-
- if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginVrDrawing();
-
- Begin3dMode(camera);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(40, 1.0f);
-
- End3dMode();
-
- EndVrDrawing();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseVrSimulator(); // Close VR simulator
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/docs/examples/src/core/core_world_screen.c b/docs/examples/src/core/core_world_screen.c
deleted file mode 100644
index f8c53c70..00000000
--- a/docs/examples/src/core/core_world_screen.c
+++ /dev/null
@@ -1,74 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - World to screen
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
-
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
- Vector2 cubeScreenPosition;
-
- SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
-
- // Calculate cube screen space position (with a little offset to be in top)
- cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
-
- DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
- DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file