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authorraysan5 <[email protected]>2017-07-24 20:04:54 +0200
committerraysan5 <[email protected]>2017-07-24 20:04:54 +0200
commit072684d276373b58ddf7203e34b66a14f6e0c848 (patch)
tree64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/models/models_cubicmap.c
parentb2712b6db7c184aff47436f387f2012cf77f4f67 (diff)
downloadraylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz
raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
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diff --git a/docs/examples/src/models/models_cubicmap.c b/docs/examples/src/models/models_cubicmap.c
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-/*******************************************************************************************
-*
-* raylib [models] example - Cubicmap loading and drawing
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
-
- Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
- Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
- Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
-
- // NOTE: By default each cube is mapped to one part of texture atlas
- Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
- map.material.texDiffuse = texture; // Set map diffuse texture
-
- Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
-
- UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
-
- SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModel(map, mapPosition, 1.0f, WHITE);
-
- End3dMode();
-
- DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
- DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
-
- DrawText("cubicmap image used to", 658, 90, 10, GRAY);
- DrawText("generate map 3d model", 658, 104, 10, GRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(cubicmap); // Unload cubicmap texture
- UnloadTexture(texture); // Unload map texture
- UnloadModel(map); // Unload map model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}