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| author | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
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| committer | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
| commit | 072684d276373b58ddf7203e34b66a14f6e0c848 (patch) | |
| tree | 64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/models/models_cubicmap.c | |
| parent | b2712b6db7c184aff47436f387f2012cf77f4f67 (diff) | |
| download | raylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip | |
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
Diffstat (limited to 'docs/examples/src/models/models_cubicmap.c')
| -rw-r--r-- | docs/examples/src/models/models_cubicmap.c | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/docs/examples/src/models/models_cubicmap.c b/docs/examples/src/models/models_cubicmap.c deleted file mode 100644 index 0e613029..00000000 --- a/docs/examples/src/models/models_cubicmap.c +++ /dev/null @@ -1,85 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Cubicmap loading and drawing -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); - - // Define the camera to look into our 3d world - Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - - Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) - Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) - Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image) - - // NOTE: By default each cube is mapped to one part of texture atlas - Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - map.material.texDiffuse = texture; // Set map diffuse texture - - Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position - - UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM - - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(map, mapPosition, 1.0f, WHITE); - - End3dMode(); - - DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); - DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); - - DrawText("cubicmap image used to", 658, 90, 10, GRAY); - DrawText("generate map 3d model", 658, 104, 10, GRAY); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(cubicmap); // Unload cubicmap texture - UnloadTexture(texture); // Unload map texture - UnloadModel(map); // Unload map model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} |
