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| author | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
| commit | 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch) | |
| tree | 9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/src/shapes_logo_raylib.c | |
| parent | f2f05a734d4999ffdc19629c838f46914650bbd0 (diff) | |
| download | raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip | |
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.
Now it would be easier (hopefully) to update webpage. :)
Diffstat (limited to 'docs/examples/src/shapes_logo_raylib.c')
| -rw-r--r-- | docs/examples/src/shapes_logo_raylib.c | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/docs/examples/src/shapes_logo_raylib.c b/docs/examples/src/shapes_logo_raylib.c new file mode 100644 index 00000000..be94988c --- /dev/null +++ b/docs/examples/src/shapes_logo_raylib.c @@ -0,0 +1,56 @@ +/******************************************************************************************* +* +* raylib [shapes] example - Draw raylib logo using basic shapes +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); + DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); + DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); + + DrawText("this is NOT a texture!", 350, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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