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authorRay San <[email protected]>2017-02-06 18:48:56 +0100
committerRay San <[email protected]>2017-02-06 18:48:56 +0100
commit1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch)
tree9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/src/textures_srcrec_dstrec.c
parentf2f05a734d4999ffdc19629c838f46914650bbd0 (diff)
downloadraylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz
raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
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+/*******************************************************************************************
+*
+* raylib [textures] example - Texture source and destination rectangles
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
+
+ int frameWidth = guybrush.width/7;
+ int frameHeight = guybrush.height;
+
+ // NOTE: Source rectangle (part of the texture to use for drawing)
+ Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
+
+ // NOTE: Destination rectangle (screen rectangle where drawing part of texture)
+ Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
+
+ // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
+ Vector2 origin = { frameWidth, frameHeight };
+
+ int rotation = 0;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ rotation++;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
+ // sourceRec defines the part of the texture we use for drawing
+ // destRec defines the rectangle where our texture part will fit (scaling it to fit)
+ // origin defines the point of the texture used as reference for rotation and scaling
+ // rotation defines the texture rotation (using origin as rotation point)
+ DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE);
+
+ DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
+ DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(guybrush); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file